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S&JW Dragon Diceā„¢ Expansion

 
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Pelter_Boy
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Joined: 27 Jan 2005
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PostPosted: Fri Mar 09, 2007 1:46 pm GMT    Post subject: S&JW Dragon Diceā„¢ Expansion Reply with quote

I got this Idea from Magic the Gathering (which I only recently started playing), from their sets "Unglued" and "Unhinged", which use cards that are illegal in any type of play, as many have 1/2 values and other mechanics that I don't remember.

Basically, this is my idea of a Dragon Diceā„¢ expansion that will never exist and is illegal to play except in events allowing S&JW expansions.

Here's one terrain (not my idea):
GenCon Indy. 1Ma, 2Ma, 3Ma, 4Ma, 5Ma, 6Ma, 7Ma, 8 Convention Center.
At the convention center, the only action allowed is Magic, since weapons are prohibited, and you can revive exactly 2.5 health of dead units upon capturing.

Now for a unit (this is my idea):
Game Geek: common
ID, 1 fly, .5 magic, 1.5 magic, 1.5 smite, .5 cantrip, 1 melee.


Please add your ideas to this list.
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Former Destroyer, son of Ddice
2006 World Champion of Dragon Diceā„¢
AKA Roburk the Insane Winged Demon Undead Pelter, Champion of S&JW
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First person banished south of S&JW
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piMaster
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PostPosted: Fri Mar 09, 2007 2:23 pm GMT    Post subject: Reply with quote

Quote:
Basically, this is my idea of a Dragon Diceā„¢ expansion that will never exist and is illegal to play except in events allowing S&JW expansions.

I can't imagine any events would allow that Mr. Green

Quote:
Now for a unit (this is my idea):
Game Geek: common
ID, 1 fly, .5 magic, 1.5 magic, 1.5 smite, .5 cantrip, 1 melee.

Instead of Smite, it should have an SAI called Gamer Funk:

Gamer Funk (Resolution Type: Instant) During any roll at a terrain, Gamer Funk causes one unit in each opposing army to immediately flee to its reserve area. If there are no opposing armies at the terrain, then Gamer Funk will instead immediately send one of it's army's own units to the reserve area. If the unit which rolled Gamer Funk is in the reserve area, then it kills one opposing unit. If there are no opposing units to kill, then Gamer Funk will instead kill one of your own units.
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chuckpint
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PostPosted: Fri Mar 09, 2007 3:14 pm GMT    Post subject: Reply with quote

piMaster wrote:
If the unit which rolled Gamer Funk is in the reserve area, then it kills one opposing unit. If there are no opposing units to kill, then Gamer Funk will instead kill one of your own units.


There is by definition, no opposing units if the army is in reserves. So why make this so complex? Just say that if this unit rolls Gamer Funk in reserves, you blame your bad luck on your nearest parent/sibling/friends, and lose the game. Mr. Green
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You can never have too many dice.
First Place at the first ever Daemon Diceā„¢ sealed starter tournament.
Battlefest tied for first GenCon 2012
Single Race Champion GenCon 2008-2009, Sealed Box Champion GenCon 2007,2009,
My collection is 21,500 Dragon Diceā„¢, 20,000 Daemon Diceā„¢, and others (too many to count).
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piMaster
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PostPosted: Fri Mar 09, 2007 3:36 pm GMT    Post subject: Reply with quote

chuckpint wrote:
piMaster wrote:
If the unit which rolled Gamer Funk is in the reserve area, then it kills one opposing unit. If there are no opposing units to kill, then Gamer Funk will instead kill one of your own units.


There is by definition, no opposing units if the army is in reserves. So why make this so complex? Just say that if this unit rolls Gamer Funk in reserves, you blame your bad luck on your nearest parent/sibling/friends, and lose the game. Mr. Green

Well, there may be during the resolution of a Haunt spell.
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chuckpint
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PostPosted: Fri Mar 09, 2007 3:46 pm GMT    Post subject: Reply with quote

piMaster wrote:
chuckpint wrote:
piMaster wrote:
If the unit which rolled Gamer Funk is in the reserve area, then it kills one opposing unit. If there are no opposing units to kill, then Gamer Funk will instead kill one of your own units.


There is by definition, no opposing units if the army is in reserves. So why make this so complex? Just say that if this unit rolls Gamer Funk in reserves, you blame your bad luck on your nearest parent/sibling/friends, and lose the game. Mr. Green

Well, there may be during the resolution of a Haunt spell.

Nope, "Opposing: An enemy unit, army, dragon or other component located at the same terrain as your own army." See the word "terrain" in there?

Nope, no straws here within grasp.... Mr. Green Mr. Green Mr. Green
_________________
You can never have too many dice.
First Place at the first ever Daemon Diceā„¢ sealed starter tournament.
Battlefest tied for first GenCon 2012
Single Race Champion GenCon 2008-2009, Sealed Box Champion GenCon 2007,2009,
My collection is 21,500 Dragon Diceā„¢, 20,000 Daemon Diceā„¢, and others (too many to count).
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piMaster
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PostPosted: Fri Mar 09, 2007 8:27 pm GMT    Post subject: Reply with quote

Fine, be that way Exclamation

Gamer Funk (Resolution Type: Instant) During any roll at a terrain, Gamer Funk causes one unit in each army at the terrain to immediately flee to its reserve area. During any roll in the reserve area, Gamer Funk causes one unit in each army present to make a save avoidance roll. Units that fail their avoidance roll are killed.
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Pelter_Boy
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PostPosted: Fri Mar 09, 2007 9:58 pm GMT    Post subject: Reply with quote

piMaster wrote:

chuckpint wrote:

piMaster wrote:

If the unit which rolled Gamer Funk is in the reserve area, then it kills one opposing unit. If there are no opposing units to kill, then Gamer Funk will instead kill one of your own units.



There is by definition, no opposing units if the army is in reserves. So why make this so complex? Just say that if this unit rolls Gamer Funk in reserves, you blame your bad luck on your nearest parent/sibling/friends, and lose the game.


Well, there may be during the resolution of a Haunt spell.


I don't think I've ever seen this many quotes in one quote...

Also, I can't quite seem to get the quote working correctly...
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Former Destroyer, son of Ddice
2006 World Champion of Dragon Diceā„¢
AKA Roburk the Insane Winged Demon Undead Pelter, Champion of S&JW
First person banished North
First person banished south of S&JW
First person with posts banished from the forum


Last edited by Pelter_Boy on Sat Mar 10, 2007 11:13 am GMT; edited 1 time in total
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DEEPBLUEB2
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PostPosted: Sat Mar 10, 2007 8:01 am GMT    Post subject: Reply with quote

Pelter_Boy, here is a link on
How to Quote

I will add to your cracked egg magic card dice game:

Time Machine is a Magic Spoof card.(I have a foil one) Very Happy
it works like this:
Tap it to remove a creature from the game,
then add its health up,
that detemines the following...i.e.
if the creature was 8 health,
then the creature returns to play....
the 8th game the opponents play again,
on the 8th turn.

So I think an artifact could be called Time Machine,


it would work the same way,
remove a creature from the game :
then its health would determine X:
return the creature on the X turn of the X time the players play again.

The Time Machine and unit both are removed from the game for X,
when the SAI is rolled.

Cool
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Pelter_Boy
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Joined: 27 Jan 2005
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PostPosted: Sat Mar 10, 2007 11:21 am GMT    Post subject: Reply with quote

chuckpint wrote:

piMaster wrote:

chuckpint wrote:

pimaster wrote:

If the unit which rolled Gamer Funk is in the reserve area, then it kills one opposing unit. If there are no opposing units to kill, then Gamer Funk will instead kill one of your own units.



There is by definition, no opposing units if the army is in reserves. So why make this so complex? Just say that if this unit rolls Gamer Funk in reserves, you blame your bad luck on your nearest parent/sibling/friends, and lose the game.


Well, there may be during the resolution of a Haunt spell.


Nope, "Opposing: An enemy unit, army, dragon or other component located at the same terrain as your own army." See the word "terrain" in there?

Nope, no straws here within grasp....


Ah, much better now. Thanks Jim.

Jim Rayborn wrote:
So I think an artifact could be called Time Machine,


A time machine artifact...
ID, time travel, time travel, magic, magic, .5 melee, 1.5 cantrip, cantrip, blank face, 2 self transport
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Former Destroyer, son of Ddice
2006 World Champion of Dragon Diceā„¢
AKA Roburk the Insane Winged Demon Undead Pelter, Champion of S&JW
First person banished North
First person banished south of S&JW
First person with posts banished from the forum
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