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No Retreat!

 
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stormywaters
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Joined: 22 May 2011
Posts: 1351

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PostPosted: Thu Feb 09, 2012 7:10 pm GMT    Post subject: No Retreat! Reply with quote

No Retreat!

Each player brings a standard 36-point army, with terrains, dragonkin, etc. Each player also brings 18 points of additional units, no mage restrictions apply.

When setting up armies at the start of the game, each player must place 12 health at each terrain; no army may ever have more than 12 health, ever, for any reason. Place the extra 18 points in reserves. Game starts as normal.

Units may not go to reserves for any reason. Units sent to reserves by an effect (Roar, etc) instead remain at that terrain and become Stunned*. Units in reserves may not march. Units may not leave reserves, with one exception:

At the start of your turn, any armies below 12 health may select reserve units equal to the health that army has lost. Select a result type (melee, save, etc) and roll those units; any units that generated the chosen type of results may join the army. SAIs count, as long as they'd work during the appropriate avoidance roll.

*Stunned: A stunned unit may not roll for any reason. All Stunned units you control are no longer Stunned at the start of your turn.


Basically, this variation doesn't allow retreating, regrouping, etc. You fight and pray for reinforcements to arrive!


Last edited by stormywaters on Thu Feb 09, 2012 11:26 pm GMT; edited 2 times in total
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Denimwizard
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Joined: 01 Jan 2011
Posts: 355
Location: Maryland

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PostPosted: Thu Feb 09, 2012 9:14 pm GMT    Post subject: Reply with quote

Can fire walker troops use there racial ability to hop between terrrains? How do spells like Open Grave and Leaving work in this Scenario?
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stormywaters
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Joined: 22 May 2011
Posts: 1351

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PostPosted: Thu Feb 09, 2012 11:24 pm GMT    Post subject: Reply with quote

Denimwizard wrote:
Can fire walker troops use there racial ability to hop between terrrains? How do spells like Open Grave and Leaving work in this Scenario?


Good questions. Let's make some rulings and see how they go:

1. Firewalkers may move to a terrain, as long as there is "room" for them (so the capacity never exceeds 12 health).

2. Open Grave is already covered in the above rules:

Quote:
Units sent to reserves by an effect (Roar, etc) instead remain at that terrain and become Stunned.


3. Leaving will be as Terrain Flight and Open Grave:

Units under the effect of Leaving may move to another army if their movement will not make any army greater than 12 health. If any units are unable to move as a result of Leaving, those units instead remain at that terrain and become Stunned.

Edit: Keyworded the "may not roll" effect. Adjusted rules to reflect this change.
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