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Daemon Diceâ„¢ Playtest part II

 
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piMaster
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PostPosted: Sun Aug 04, 2013 8:02 pm GMT    Post subject: Daemon Diceâ„¢ Playtest part II Reply with quote

A chill goes down you spine as you enter the arena. An indistinct shape in the haze whispers "don't fear the Reaper".

BradActive
Poison: 0

Pure-Breed
Death


cliffwiggs wrote:
You are welcome to use the dice with these changes or to build w/o them as a control.


I'll act as a control.
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cliffwiggs
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PostPosted: Mon Aug 05, 2013 8:32 am GMT    Post subject: Reply with quote

oh, a new race to play against.

You can't tell exactly what it is entering the ring with you. it doesn't look like a gladiator so much as the flotsam and jetsam leftover after a bloody battle is swept into a pile.

Your perspective finally changes and you recognize the rolling mongrel stinger bush! You can still see the oozing stitches were it was so recently sewn together.

This is my daemon:

Use this link to clone this daemon or roll initiative.



This is my Initiative Roll:
Daemon
Initiative

Initiative:11
Minuses:9
Targeted Minuses:0

Use this link to clone this daemon.Use this link to take your next turn.
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PostPosted: Mon Aug 05, 2013 1:47 pm GMT    Post subject: Reply with quote

Well, there is no way I can match that initiative roll, so I guess I'm just rolling for minuses:
Roll

Arm

Lungs

Mouth

Shell

Shell

Tentacle

Wings

Wings

Buckler

Potion

Scythe

Scythe

So, two minuses plus my automatic targeted minus, which I'll use against the frost stinger.
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cliffwiggs
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PostPosted: Mon Aug 05, 2013 2:20 pm GMT    Post subject: Reply with quote

If you saw my other initative roll, it was no where as large.

So frost stinger and I'll go ahead and minus the death stinger (since you are immune) and I'll do the fire Potion since I don't need it yet.

Rolling:
This is my daemons roll:
ActiveMinusesGrabbingGrabbedStunnedWounded
Daemon
Rolled

Use this link to clone this daemon or update it or take next turn.

Nothing to recover yet.

nothing to defend yet.

Attacks:
five minuses
one Stinger with a plus on it.

EOT.
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PostPosted: Mon Aug 05, 2013 5:06 pm GMT    Post subject: Reply with quote

Not too bad (for me). I was a little concerned about your first attack against me.

So, apply minuses to Mouth, Tentacle, Wings, Buckler, and Potion.

Roll

Arm

Lungs

Shell

Wings

Scythe

Defenses:
Shell -> Stinger Plus

Attacks:
Arm
Scythe Plus Plus
Stun
Wound
Targeted minus against Fester Buckler

End of my turn.
BradActive Spent
Poison: 0

Pure-Breed
Death

Arm

Lungs

Wings

Scythe
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PostPosted: Mon Aug 05, 2013 5:38 pm GMT    Post subject: Reply with quote

yeah, I was worried after not getting a decent first attack... My luck only the death stinger will hit you Wink

So, the buckler is minused , but nothing else.

Rolling:
This is my daemons roll:
ActiveMinusesGrabbingGrabbedStunnedWounded
Daemon
Rolled

Use this link to clone this daemon or update it or take next turn.

Recover: nothing yet.

Defense:

Deflectplusplus=>Scythe Plus Plus
Stun
Wound
Arm

two stuns and a wound (against three of the Stingers that rolled minuses)

ActiveMinusesGrabbingGrabbedStunnedWounded
Daemon
Rolled

Use this link to clone this daemon or update it or take next turn.


Attacks:

Three minuses
Three Stingers


EOT
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PostPosted: Mon Aug 05, 2013 6:08 pm GMT    Post subject: Reply with quote

Apply minuses to Mouth, Tentacle, and Potion.
Roll

Arm

Lungs

Shell

Shell

Wings

Scythe

Defenses:
Buckler -> Stinger
Arm -> Stinger
Block -> Stinger

Attacks:
Scythe Plus Plus
Stun
Stun
Targeted minuses against Frost Buckler and Stench Buckler.

End of my turn.
BradActive Spent
Poison: 0

Pure-Breed
Death

Arm

Lungs

Shell

Scythe
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PostPosted: Mon Aug 05, 2013 9:59 pm GMT    Post subject: Reply with quote

cliffwiggs wrote:
yeah, I was worried after not getting a decent first attack... My luck only the death stinger will hit you Wink

Actually, your death stinger is not useless. I'm immune to its poison, but not to the stinger itself. If it got thru, I would still take the initial stun damage, but the poison part would have no effect (though you would still lose the stinger).
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PostPosted: Tue Aug 06, 2013 1:32 pm GMT    Post subject: Reply with quote

piMaster wrote:
cliffwiggs wrote:
yeah, I was worried after not getting a decent first attack... My luck only the death stinger will hit you Wink

Actually, your death stinger is not useless. I'm immune to its poison, but not to the stinger itself. If it got thru, I would still take the initial stun damage, but the poison part would have no effect (though you would still lose the stinger).
Thats what I meant, the poison.

If I have to lose one, it might as well be that one as its weaker against you.
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PostPosted: Tue Aug 06, 2013 1:42 pm GMT    Post subject: Reply with quote

It's gonna be hard to test the change in Stinger if none of them ever land!


two Bucklers are minused, if I grabbed the wrong one I'm sorry. I don't have all the breeds memorized and don't have time to look them up and it doesn't matter anyway.

Rolling:
This is my daemons roll:
ActiveMinusesGrabbingGrabbedStunnedWounded
Daemon
Rolled

Use this link to clone this daemon or update it or take next turn.

Recover: my mongrel ability recovers one of the stunned stingers (won't matter which)

Defend:
Deflect plus plus->Scythe Plus Plus

I have to suffer:
Stun
Stun

The recovered stinger goes back plus one of the mining ones.

Attack:
two minus
two stinger

This is the status of my daemon:
ActiveMinusesGrabbingGrabbedStunnedWounded
Daemon

Use this link to clone this daemon or update it or take next turn.

EOT
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PostPosted: Tue Aug 06, 2013 3:54 pm GMT    Post subject: Reply with quote

Start of my turn. Apply minuses to Lungs and Potion.
Roll

Mouth

Shell

Shell

Tentacle

Scythe

Defenses:
Buckler -> Stinger
Block -> Stinger

Attacks:
Arm
Arm
Stun
Scythe Plus Plus
Wound
Targeted Minuses against all three of your Bucklers.

End of my turn.
BradActive Spent
Poison: 0

Pure-Breed
Death

Mouth

Shell

Tentacle

Scythe
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PostPosted: Tue Aug 06, 2013 4:08 pm GMT    Post subject: Reply with quote

cliffwiggs wrote:
It's gonna be hard to test the change in Stinger if none of them ever land!

Well, considering that your daemon consists of:
49% minuses
10% pluses
15% deflects
5% regenerates
20% hits

It is not too surprising that you're not getting many hits on me.
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PostPosted: Tue Aug 06, 2013 6:14 pm GMT    Post subject: Reply with quote

Well if you're going to bring MATH into it.
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PostPosted: Tue Aug 06, 2013 6:21 pm GMT    Post subject: Reply with quote

All bucklers are minused

Rolling:
This is my daemons roll:
ActiveMinusesGrabbingGrabbedStunnedWounded
Daemon
Rolled

Use this link to clone this daemon or update it or take next turn.

Recover:
any two stingers with potion and the plus (it won't matter) plus a mongrel for a third stinger.

Defend:
I suffer all six points of stun and wound, which are my six of my body parts and leave me with only one body part, which your Death ability will minus.

So I'll save you the need to roll again. I lost before we began.

SO... I don't see that making this change to the buckler makes it too weak (not that I ever rolled it) and the Shield is the same change.

I probably need to play a game with the Shell to tell.
The Stinger I can't tell because I didn't hit one, but if i HAD. Would it be that horrible if I'd recovered it?

I think the bigger question for me is... Does the arm having deflect make it too strong?
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PostPosted: Wed Aug 07, 2013 12:13 am GMT    Post subject: Reply with quote

cliffwiggs wrote:
SO... I don't see that making this change to the buckler makes it too weak (not that I ever rolled it) and the Shield is the same change.

Agreed.

Quote:
I probably need to play a game with the Shell to tell.
The Stinger I can't tell because I didn't hit one, but if i HAD. Would it be that horrible if I'd recovered it?

Horrible? No. If you want to make it harder to recover but not wounded, how about making it frost stunned?

Quote:
I think the bigger question for me is... Does the arm having deflect make it too strong?

Perhaps. It is one of the first dice I look to add since it is good defense and offense. You could make the arm a choice of stun or grab.

If you want to try it again, you could tweak your daemon and I could bring something else.
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PostPosted: Wed Aug 07, 2013 7:27 am GMT    Post subject: Reply with quote

well, you are always going to bring a defensive build because thats what you do. I tend that way but I was trying to maximize my chances of doing a stinger... let me think about it.
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