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danilo vs chrisbogert - take 4
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danilo
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PostPosted: Mon Feb 10, 2014 4:27 pm GMT    Post subject: Reply with quote

sorry chris I'm swamped at work, and I've also got a flu, I hope I find a minute for the match these days
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chrisbogert
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Location: Amagasaki city (near Osaka)

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PostPosted: Mon Feb 10, 2014 5:18 pm GMT    Post subject: Reply with quote

anytime is fine. Take care and get better.
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danilo
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PostPosted: Fri Feb 14, 2014 11:54 am GMT    Post subject: Reply with quote

well I finally did find a minute for this... sorry Chris, it's been a tough week

let's see the board first:

Turn Sequence: chris, danilo

************************************************************************
chris
BUA
chris
DUA
chris
Reserve Army
chris
Summoning Pool
*
chris
chris
chris
Home Army
danilo's Home
Controlled by Danilo

Frontier
(Controlled by Chris)
chris's Home
danilo
Home Army
danilo
danilo
(BH) (BH)
*
danilo
Reserve Army
danilo
Summoning Pool
danilo
DUA
danilo
BUA



Now, the roll against the Dragon:

Bronze Medallion: TSR Logo
Fireshadow: 4 Cantrip

with the 8 magic I'll cast 2x wind walk on my army@home

Wind Walk
Casting Cost: 4
Spell List: Basic
Target any army. Until the beginning of your next turn, add four maneuver results to the target army. Multiple castings
increase the effect or target another army.


First march@home:

magic roll:

Bronze Medallion: 4 Flurry
Fireshadow: 4 Melee

0 magic, I guess they've done enough in the dragon roll Wink


second march @yourHome

maneuver up to 6

reserve fase:
2x Searer + Minor Death to reserve EOT


the board:


Turn Sequence: chris, danilo

************************************************************************
chris
BUA
chris
DUA
chris
Reserve Army
chris
Summoning Pool
*
chris
chris
chris
Home Army
danilo's Home
Controlled by Danilo

Frontier
(Controlled by Chris)
chris's Home
danilo
Home Army
2x WindWalk
danilo
danilo
*
danilo
Reserve Army
(BH) (BH)
danilo
Summoning Pool
danilo
DUA
danilo
BUA
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chrisbogert
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Joined: 29 Nov 2012
Posts: 439
Location: Amagasaki city (near Osaka)

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PostPosted: Sat Feb 15, 2014 7:28 am GMT    Post subject: Reply with quote

no worries about being busy, same here.

My turn then?

I need to roll the dragon against me...
Dragon Roll: treasure chest (wow, that was lucky.)
That allow me to promote one unit right?

I don't think I will though
Dragon defence/attack roll:
Leopard Rider - 3 Rend, reroll but nothing (do I reroll rend in this situation?)
Hedge Wizard - ID = 2
Wolf Rider - 2 melee = 2
Trickster -ID = 1
Total = 8
not quite enough to kill it...

First March: I will roll for magic with my army at the frontier
Magic Result:
Black Dragon Staff - Summon Dragon icon, reroll, ID icon = 4
I will summon the Black/Gold drake to my home terrain
Death Mage - 3 magic icon = 3
Hedge Wizard - 1 magic icon = 3
Trickster #1 - ID = 1
Trickster #2 - 2 magic icon = 2
Hound Rider - ID = 1
Total = 14

I will cast "Transmute rock to Mud" X2 on your army at your home terrain (-12 maneuver result from your army)

Transmute Rock to Mud Casting Cost: 5 Spell List: Basic
Target any enemy army. Until the beginning of your next turn, subtract six maneuver results from
the target army. Multiple castings increase the effect or target another army.

With the 4 remaining magic I will cast Path moving my Death Mage from the frontier to your home terrain.

Path Casting Cost: 4 Spell List: Basic
Target any of your units at any terrain. Immediately move the target unit to any other terrain.
Multiple castings target multiple units.
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Last edited by chrisbogert on Sat Feb 15, 2014 7:32 am GMT; edited 1 time in total
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chrisbogert
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PostPosted: Sat Feb 15, 2014 7:30 am GMT    Post subject: Reply with quote

Second March: I will maneuver with the army at your home terrain.
Maneuver result:
Death Mage - ID = 3
Leopard Rider - ID = 3
Wolf Rider - ID = 2
Trickster - 1 maneuver ID = 1
Total = 9
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danilo
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PostPosted: Sat Feb 15, 2014 7:51 am GMT    Post subject: Reply with quote

counter maneuver
melee
wayfare

will move them TO The frontier with The wayfare.
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danilo
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PostPosted: Sat Feb 15, 2014 7:58 am GMT    Post subject: Reply with quote

Or does it let you win instantly ?
The terrain goes down to 7 and you can turn it up to 8 during that very maneuver attempt? (in such a case I would like to change my mine Very Happy)

Danilo
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chrisbogert
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PostPosted: Sat Feb 15, 2014 8:00 am GMT    Post subject: Reply with quote

ok, that will move the terrain down to 7 right.

EOT

Dragon Roll at my home terrain:
Wing - 5 damage and fly away if still alive
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chrisbogert
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PostPosted: Sat Feb 15, 2014 8:01 am GMT    Post subject: Reply with quote

I was wondering that... I'm not sure.

but it was controlled by you, so I think even in that instance it would go down to 7... I think
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danilo
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PostPosted: Sat Feb 15, 2014 8:04 am GMT    Post subject: Reply with quote

provided that you didn't win in a single move of mine, the terrain will be empty on my part, so the dragon shouldn't be rolled.

my turn:

first march at your home:
maneuver up to 7

second march at the frontier:

maneuver attempt:

Bronze Medallion: TSR Logo
Fireshadow: 4 Counter

result: 0
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chrisbogert
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PostPosted: Sat Feb 15, 2014 8:31 am GMT    Post subject: Reply with quote

The dragon roll was for the Dragon at my home terrain.
I had rolled "Summon Dragon" icon on the dragon staff.
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danilo
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PostPosted: Sat Feb 15, 2014 8:34 am GMT    Post subject: Reply with quote

ah, sorry, didn't notice it, so here's my roll against it:

Dragonne Knight: 2 Maneuver
Dragonne Knight: 6 Maneuver


ok, I rolled 0 for maneuver at the frontier, but you still have to roll (maybe you want to roll a nice 0 too? it would be kind of you, you know? Smile )
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chrisbogert
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PostPosted: Sat Feb 15, 2014 8:34 am GMT    Post subject: Reply with quote

oh yeah
Maneuver result:
Dragon Staff - ID = 4
Hound Rider - ID - 1
Trickster - 1 maneuver = 1
6 X2
Total =12

Any actions with your army at the frontier?
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danilo
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PostPosted: Sat Feb 15, 2014 8:41 am GMT    Post subject: Reply with quote

reserve phase:

the army at the reserve to home and the fireshadow (with the medallion) too,

the board:

Turn Sequence: chris, danilo

************************************************************************
chris
BUA
chris
DUA
chris
Reserve Army
chris
Summoning Pool
*
chris
chris
chris
Home Army
danilo's Home

Frontier
(Controlled by Chris)
chris's Home
danilo
Home Army
(BH) (BH)
danilo
danilo
*
danilo
Reserve Army
danilo
Summoning Pool
danilo
DUA
danilo
BUA
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chrisbogert
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Location: Amagasaki city (near Osaka)

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PostPosted: Sat Feb 15, 2014 8:55 am GMT    Post subject: Reply with quote

oh tricky...

Dragon Roll against me: Treasure chest (seriously)..
I cannot promote though (has to be the same race)

Defence/Attack roll against the dragon:
Death Mage - 4 cantrip
Leopard Rider - 3 Rend, reroll, nothing = 3
Hedge Wizard - ID = 2
5 melee... cannot kill the dragon

I will cast summon dragonkin and bring a 1 health Dragonkin to the terrain.

First March: Army at the frontier will roll for magic
Magic result:
Trickster - 2 magic = 2
Trickers #2 - 2 magic = 2
Total = 4 (was hoping for more than that..)

I will cast path and bring the Hedge Wizard over to your home terrain with the Dragon Staff.

Second March: I will maneuver with the army at your home terrain.
Maneuver result:
Leopard Rider - ID = 3
Wolf Rider - 3 maneuver = 3
Dragonkin - ID = 1
Dragon Staff - ID = 4
Total = 11
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danilo
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PostPosted: Sat Feb 15, 2014 9:00 am GMT    Post subject: Reply with quote

counter maneuver:


Bronze Medallion: 4 Flurry
Fireshadow: 4 Melee
Minor Death: 4 Melee
Searer: 3 ID
Searer: 6 Melee

ummmm that's not enough.

Good game Wink
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chrisbogert
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PostPosted: Sat Feb 15, 2014 9:09 am GMT    Post subject: Reply with quote

Good game. Very close ending..
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chuckpint
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Joined: 10 Jan 2005
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Location: Evanston, IL

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PostPosted: Sat Feb 15, 2014 4:27 pm GMT    Post subject: Reply with quote

danilo wrote:
counter maneuver
melee
wayfare

will move them TO The frontier with The wayfare.
Not that this would have mattered, but the special on Wayfare only works on a Maneuver roll. It does not work on a counter-maneuver roll. Just something to keep in mind.
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