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suggestion for upcoming versions of the rules

 
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Tielner
dragonmount



Joined: 11 Feb 2016
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PostPosted: Sun Mar 27, 2016 8:43 am GMT    Post subject: suggestion for upcoming versions of the rules Reply with quote

What I strongly wish for is that next to the term 'Spell list: Basic etc.' at each spell there is noted if it is a ' reserve magic' spell or not.
Especially more unexperienced players have to look that up all the time because the don't know if they can cast the spell from the reserve.

I wrote RM next to all reserve spells and guess what I forgot to write it down next to 'night moves'. I have never used 'night moves' from the reserve in my entire playing career Wink
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chuckpint
White Dragon
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Joined: 10 Jan 2005
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PostPosted: Sun Mar 27, 2016 9:08 am GMT    Post subject: Reply with quote

Already in the process of getting done. The new version 3 rules will have an indication for every spell that can be cast from reserves.
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Tielner
dragonmount



Joined: 11 Feb 2016
Posts: 26
Location: in the middle of nowhere

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PostPosted: Sun Mar 27, 2016 9:52 am GMT    Post subject: Reply with quote

Great Smile
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Tielner
dragonmount



Joined: 11 Feb 2016
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PostPosted: Mon Mar 28, 2016 4:58 am GMT    Post subject: Reply with quote

Will there be a book we can purchase or just a pdf-file?
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cliffwiggs
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Joined: 25 Jan 2005
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PostPosted: Mon Mar 28, 2016 8:17 am GMT    Post subject: Reply with quote

Our intention is just to make it a PDF. the problem with a book is that after a few months it can be out of date.

Any 'living' collectible game will constantly have rule tweaks as player styles change and new components are released.

There are lots of companies which will do 'print on demand' of a PDF into a bound format, if you really want that.
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PobarD
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Joined: 10 Apr 2016
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PostPosted: Sun Apr 10, 2016 11:33 pm GMT    Post subject: Cantrip spell lst Reply with quote

May I suggest a cantrip spell list in addition to the reserves list?

It was one of commonly confused sai's while I was still learning the rules.
Also keeping track of which spells I can cast via cantrip can sometimes be time-consuming.

Thx
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chuckpint
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PostPosted: Mon Apr 11, 2016 5:37 am GMT    Post subject: Re: Cantrip spell lst Reply with quote

PobarD wrote:
May I suggest a cantrip spell list in addition to the reserves list?

It was one of commonly confused sai's while I was still learning the rules.
Also keeping track of which spells I can cast via cantrip can sometimes be time-consuming.

Thx
Nothing to mark, if you get enough Cantrips, you can cast any of the spells in the list. We order the spells by color and then by casting cost. So if you get a single 4-point Cantrip, you are looking at two colors of magic and can cast 2 2-point spells, 1 3-point spell, or 1 4-point spell.
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First Place at the first ever Daemon Diceâ„¢ sealed starter tournament.
Battlefest tied for first GenCon 2012
Single Race Champion GenCon 2008-2009, Sealed Box Champion GenCon 2007,2009,
My collection is 21,500 Dragon Diceâ„¢, 20,000 Daemon Diceâ„¢, and others (too many to count).
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PobarD
Newbie



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PostPosted: Mon Apr 11, 2016 7:20 am GMT    Post subject: Reply with quote

Thats great news!
Myself and a few friends had been under the impression that "immediately resolved" meant that spells that persisted i.e. watery double couldn't be used so we had been limiting ourselves to spells like revive and hailstorm.

Thank you for the clarification that should make the sai much more useful!
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dougelf
dragonsteed



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PostPosted: Sat May 07, 2016 6:25 pm GMT    Post subject: elemental blast Reply with quote

I would like to see an elemental blast for each color and basic for access.
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chuckpint
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PostPosted: Sat May 07, 2016 6:37 pm GMT    Post subject: Re: elemental blast Reply with quote

dougelf wrote:
I would like to see an elemental blast for each color and basic for access.
Not going to happen, unless you can give us a really good reason why.
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First Place at the first ever Daemon Diceâ„¢ sealed starter tournament.
Battlefest tied for first GenCon 2012
Single Race Champion GenCon 2008-2009, Sealed Box Champion GenCon 2007,2009,
My collection is 21,500 Dragon Diceâ„¢, 20,000 Daemon Diceâ„¢, and others (too many to count).
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dougelf
dragonsteed



Joined: 16 Aug 2015
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PostPosted: Sat May 07, 2016 10:05 pm GMT    Post subject: Reply with quote

because you only have red and blue at the moment where is the black, gold and green at?

There are very few counter options after the spell goes off but you can summon a non ivory or white dragon to another location which counters the summons afterwards.

cost is 3 per 2 points of spells to counter so it is expensive still.

placing it at basic adds a new element to the game when dealing with opponents that can cast the same color you can.

if your race can cast it why can't they understand how to counter it?

The question isn't why should it be added but why hasn't it?
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cliffwiggs
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PostPosted: Mon May 09, 2016 8:07 am GMT    Post subject: Reply with quote

dougelf wrote:
because you only have red and blue at the moment where is the black, gold and green at?


There are lots of different ways a game can come together, in my mind you can't prevent melee damage (just save it), you can't prevent missile damage (just save it), thus you can't prevent magic.

Would it help to know that those two spells are at the top of my list to remove from the game? Thus we don't have to justify why the others are missing because the entire concept would be removed.

Those two spells were so expensive and only targeted spells with a duration, so we rarely saw them cast anyway and there are more interesting spells.

Just like we tweaked certain effects to make all common armies less critical and just like we removed charging to make half cavalry less critical... half magic armies are still critical and I have a goal to fix that. Not by nerfing magic, but by not making it a 'must-have'.
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