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cliffwiggs SFR Treasurer Chief Wheedler SDA - Rules NitPicker
Joined: 25 Jan 2005 Posts: 10794 Location: Cumming, GA - USA

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Posted: Tue Jul 12, 2016 11:42 am GMT Post subject: |
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That makes my decision easier.
Reinforce all to my home.
Retreat all from the frontier. _________________ Multiplayer Champion Gencon11/Battlefest Champion(tied) GenCon10/World Champion GenCon07/National Champion Origins05/Intermediate Champion GenCon02/Novice Champion Origins99 |
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Aravynn common
Joined: 27 Apr 2015 Posts: 273 Location: Winnipeg

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Posted: Tue Jul 12, 2016 9:22 pm GMT Post subject: |
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Turn Sequence: Cliffwiggs, Aravynn
| ***************** | ** | ***************** | ** | ***************** | ***************** | | Cliffwiggs
BUA
| | Cliffwiggs�DUA� | | Cliffwiggs�Reserve Army� | Cliffwiggs�Summoning Pool� | * | | Cliffwiggs
| | Cliffwiggs
| | Cliffwiggs�Home Army� | | Aravynn's Home� | | Frontier� | | Cliffwiggs's Home� | | Aravynn�Home Army� | | Aravynn
| | Aravynn� | * | | Aravynn�Reserve Army� | | Aravynn�Summoning Pool� | | Aravynn�DUA� | Aravynn
BUA
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Aravynn common
Joined: 27 Apr 2015 Posts: 273 Location: Winnipeg

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Posted: Tue Jul 12, 2016 9:29 pm GMT Post subject: |
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OK
First March: Reserve - Magic:
Heucuva - 3 Magic
Apparition - 1 Melee
Resurrect an apparition.
March 2: My home -
Maneuver up to 8.
action: lets give magic a shot:
Minor Death - 4 Slay
Minor Death - 4 Maneuver
Whole lotta nothing.
So reserve action:
Move all reserves to my home,
Move all units at your home to reserves.
EOT. |
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Aravynn common
Joined: 27 Apr 2015 Posts: 273 Location: Winnipeg

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Posted: Tue Jul 12, 2016 9:32 pm GMT Post subject: |
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Turn Sequence: Cliffwiggs, Aravynn
| ***************** | ** | ***************** | ** | ***************** | ***************** | | Cliffwiggs
BUA
| | Cliffwiggs�DUA� | | Cliffwiggs�Reserve Army� | Cliffwiggs�Summoning Pool� | * | | Cliffwiggs
| | Cliffwiggs
| | Cliffwiggs�Home Army� | | Aravynn's Home� | | Frontier� | | Cliffwiggs's Home� | | Aravynn�Home Army� | | Aravynn
| | Aravynn
| * | | Aravynn�Reserve Army� | | Aravynn�Summoning Pool� | | Aravynn�DUA� | Aravynn
BUA
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cliffwiggs SFR Treasurer Chief Wheedler SDA - Rules NitPicker
Joined: 25 Jan 2005 Posts: 10794 Location: Cumming, GA - USA

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Posted: Wed Jul 13, 2016 12:00 pm GMT Post subject: |
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so that's how it's gonna be huh?
turn my home up
reinforce all to my home.
EOT
you can repeat that and fly through my turns until you move someone out of your home. _________________ Multiplayer Champion Gencon11/Battlefest Champion(tied) GenCon10/World Champion GenCon07/National Champion Origins05/Intermediate Champion GenCon02/Novice Champion Origins99 |
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Aravynn common
Joined: 27 Apr 2015 Posts: 273 Location: Winnipeg

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Posted: Wed Jul 13, 2016 1:12 pm GMT Post subject: |
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OK....
Initial Phase - City: promote heucava to lich
March 1 - my home: magic!
Minor Death - 4 Save
Minor Death - 4 Slay
Lich - 4 Cantrip
Apparition - 1 ID
Apparition - 1 Melee
Thats 5, with DUA ID Double thats 6.
reanimate dead the heucava.
March 2: Magic action
Death Knight - 3 Melee
Revenant - 2 ID
Heucuva - 3 Magic
Skeleton - 1 Save
Apparition - 1 ID
So 6. There should probably also be a note added to the racial ability for undead regarding doubling magic, that it still cannot be done in reserve (it currently kind of reads like I could)
Bring Back a revenant.
Reserve action:
Reinforce heucava and apparition to my home.
retreat 2 minor deaths to reserve.
EOT. Let me know if this changes your next turn. |
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cliffwiggs SFR Treasurer Chief Wheedler SDA - Rules NitPicker
Joined: 25 Jan 2005 Posts: 10794 Location: Cumming, GA - USA

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Posted: Wed Jul 13, 2016 3:00 pm GMT Post subject: |
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I'm on a 6? just turn it up and turtle power activate!
We can fight over the 7 next turn. _________________ Multiplayer Champion Gencon11/Battlefest Champion(tied) GenCon10/World Champion GenCon07/National Champion Origins05/Intermediate Champion GenCon02/Novice Champion Origins99 |
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cliffwiggs SFR Treasurer Chief Wheedler SDA - Rules NitPicker
Joined: 25 Jan 2005 Posts: 10794 Location: Cumming, GA - USA

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Posted: Wed Jul 13, 2016 5:01 pm GMT Post subject: |
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Aravynn wrote: |
There should probably also be a note added to the racial ability for undead regarding doubling magic, that it still cannot be done in reserve (it currently kind of reads like I could)
| I thought it said you couldn't double in reserves or you must be at a terrain to double, but I'll take a look at it again. (or maybe Ryan is reading this and will save me the trouble) _________________ Multiplayer Champion Gencon11/Battlefest Champion(tied) GenCon10/World Champion GenCon07/National Champion Origins05/Intermediate Champion GenCon02/Novice Champion Origins99 |
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Aravynn common
Joined: 27 Apr 2015 Posts: 273 Location: Winnipeg

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Posted: Wed Jul 13, 2016 5:21 pm GMT Post subject: |
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It does mention "Magic cannot be doubled from the reserve area." I was considering specifically on the cheat sheets/in the starter document. Just as a reminder. |
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Aravynn common
Joined: 27 Apr 2015 Posts: 273 Location: Winnipeg

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Posted: Wed Jul 13, 2016 5:26 pm GMT Post subject: |
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Turn Sequence: Cliffwiggs, Aravynn
| ***************** | ** | ***************** | ** | ***************** | ***************** | | Cliffwiggs
BUA
| | Cliffwiggs�DUA� | | Cliffwiggs
Reserve Army
| Cliffwiggs�Summoning Pool� | * | | Cliffwiggs
| | Cliffwiggs
| | Cliffwiggs�Home Army� | | Aravynn's Home� | | Frontier� | | Cliffwiggs's Home� | | Aravynn�Home Army� | | Aravynn
| | Aravynn
| * | | Aravynn�Reserve Army� | | Aravynn�Summoning Pool� | | Aravynn�DUA� | Aravynn
BUA
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Aravynn common
Joined: 27 Apr 2015 Posts: 273 Location: Winnipeg

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Posted: Wed Jul 13, 2016 5:37 pm GMT Post subject: |
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Initial Effects
City: Recruit the skeleton
First action - My home: Magic!
Lich - 3 Magic
Heucuva - 2 ID
Heucuva - 3 Magic
Apparition - 1 Melee
Apparition - 1 Magic
Apparition - 1 Save
Skeleton - 1 Save
So a total of 9 - I think I'll soften up the competition a touch.
I'll finger of death 2 Dragonne Tenders.
Second Action: Reserve - Magic Again!
Minor Death - 4 ID
Minor Death - 4 Plague
Death Knight - 3 Scare
Revenant - 2 ID
Revenant - 3 Melee
Skeleton - 1 Save
Hmm.. Not enough to do my original plan, so I'll cast open grave on my home army.
Reserve Action:
Reinforce all units in my reserve to your home.
EOT |
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Aravynn common
Joined: 27 Apr 2015 Posts: 273 Location: Winnipeg

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Posted: Wed Jul 13, 2016 5:44 pm GMT Post subject: |
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Turn Sequence: Cliffwiggs, Aravynn
| ***************** | ** | ***************** | ** | ***************** | ***************** | | Cliffwiggs
BUA
| | Cliffwiggs�DUA� | | Cliffwiggs
Reserve Army
| Cliffwiggs�Summoning Pool� | * | | Cliffwiggs
| | Cliffwiggs
| | Cliffwiggs�Home Army� | | Aravynn's Home� | | Frontier� | | Cliffwiggs's Home� | | Aravynn�Home Army� �Open Grave (BOT) | | Aravynn
| | Aravynn� | * | | Aravynn
Reserve Army
| | Aravynn�Summoning Pool� | | Aravynn�DUA� | Aravynn
BUA
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cliffwiggs SFR Treasurer Chief Wheedler SDA - Rules NitPicker
Joined: 25 Jan 2005 Posts: 10794 Location: Cumming, GA - USA

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Posted: Thu Jul 14, 2016 6:07 am GMT Post subject: |
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Aravynn wrote: |
So a total of 9 - I think I'll soften up the competition a touch.
I'll finger of death 2 Dragonne Tenders.
| It was actually 10 3+2*2+3, but ok.
I could've tried to resurrect some of my own units, but didn't think the risk was worth it.
For good or bad, it'll be over soon.
Quote: | Hmm.. Not enough to do my original plan, so I'll cast open grave on my home army. | what could you do from reserves other than resurrect?
First march at my home.
Maneuver attempt, assuming you'll counter.
Dragonne Tender - 1 ID
Dragonne Tender - 1 ID
Dragonne Tender - 1 ID
Dragonne Tender - 1 Melee
Dragonne Tender - 1 Melee
Dragonne Tender - 1 Melee
Dragonne Tender - 1 Save
Dragonne Tender - 1 Save
Dragonne Tender - 1 Save
Dragonne Tender - 1 Melee
Dragonne Tender - 1 Melee
Dragonne Tender - 2 Maneuver
Dragonne Tender - 2 Maneuver
Dragonne Tender - 1 Maneuver
Fire Trueflyer - 1 Missile
Fire Trueflyer - 2 Missile
Fire Trueflyer - 2 Missile
Fire Trueflyer - 2 Missile
Fire Trueflyer - 1 Missile
Fire Trueflyer - 1 Missile
Fire Trueflyer - 2 Missile
Fire Trueflyer - 2 Missile
Fire Trueflyer - 2 Missile
Fire Trueflyer - 2 Missile
only 8. This could be bad.
If I don't get it, you'll win on your next turn.
If I get it, turn up to 8 and target the army at my home with missile.
Dragonne Tender - 1 ID
Dragonne Tender - 1 ID
Dragonne Tender - 1 ID
Dragonne Tender - 1 ID
Dragonne Tender - 1 ID
Dragonne Tender - 1 Melee
Dragonne Tender - 1 Melee
Dragonne Tender - 1 Melee
Dragonne Tender - 1 Save
Dragonne Tender - 1 Melee
Dragonne Tender - 2 Maneuver
Dragonne Tender - 1 Maneuver
Dragonne Tender - 1 Maneuver
Dragonne Tender - 1 Maneuver
Fire Trueflyer - 2 Missile
Fire Trueflyer - 2 Missile
Fire Trueflyer - 2 Missile
Fire Trueflyer - 1 Missile
Fire Trueflyer - 2 Missile
Fire Trueflyer - 2 Missile
Fire Trueflyer - 2 Missile
Fire Trueflyer - 2 Missile
Fire Trueflyer - 2 Missile
Fire Trueflyer - 2 Missile
why couldn't this have been my maneuver roll?
If it gets through, 24 missile. which is a game ending roll in itself.
No reserves.
EOT _________________ Multiplayer Champion Gencon11/Battlefest Champion(tied) GenCon10/World Champion GenCon07/National Champion Origins05/Intermediate Champion GenCon02/Novice Champion Origins99 |
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Aravynn common
Joined: 27 Apr 2015 Posts: 273 Location: Winnipeg

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Posted: Thu Jul 14, 2016 11:22 am GMT Post subject: |
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My original plan was hoping (though unlikely) to resurrect that last 3 heath unit in the DUA.
Counter Maneuver:
Minor Death - 4 ID
Minor Death - 4 Melee
Death Knight - 3 Save
Revenant - 3 Save
Revenant - 2 Melee
Skeleton - 1 Save
Crap - Thats only 4.
Save Vs Missile:
Minor Death - 4 Melee
Minor Death - 4 Plague
Death Knight - 3 Scare
Revenant - 3 Save
Revenant - 2 Melee
Skeleton - 1 Save
So.... Wow just 4.
So I take 20 damage. I only have 16 health there, so they all go to DUA, and a death knight comes back in the place of a minor death.
This is end game I'm pretty sure. Next round you're bound to missile my home, which will pretty much kill off all of the magic units. So Good Game  |
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cliffwiggs SFR Treasurer Chief Wheedler SDA - Rules NitPicker
Joined: 25 Jan 2005 Posts: 10794 Location: Cumming, GA - USA

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Posted: Thu Jul 14, 2016 11:35 am GMT Post subject: |
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Good to you too.
An all or nothing army like mine does make for short games that are a bit of a coin flip. Some people don't like that, but it helps me to play a simple army sometimes.
If I have not gotten missile on that frontier the game could've gone much differently.
and I am a bit light on saves. maybe a magical shield or two. I just have an aversion to using a gold medallion. _________________ Multiplayer Champion Gencon11/Battlefest Champion(tied) GenCon10/World Champion GenCon07/National Champion Origins05/Intermediate Champion GenCon02/Novice Champion Origins99 |
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