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First online 3.0 game
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cliffwiggs
SFR Treasurer
Chief Wheedler
SDA - Rules NitPicker



Joined: 25 Jan 2005
Posts: 10783
Location: Cumming, GA - USA

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PostPosted: Tue Jul 12, 2016 11:42 am GMT    Post subject: Reply with quote

That makes my decision easier.

Reinforce all to my home.

Retreat all from the frontier.
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Aravynn
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Joined: 27 Apr 2015
Posts: 272
Location: Winnipeg

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PostPosted: Tue Jul 12, 2016 9:22 pm GMT    Post subject: Reply with quote

Turn Sequence: Cliffwiggs, Aravynn

************************************************************************
Cliffwiggs
BUA
Cliffwiggs�DUA� Cliffwiggs�Reserve Army� Cliffwiggs�Summoning Pool�
*
Cliffwiggs
Cliffwiggs
Cliffwiggs�Home Army�
Aravynn's Home� Frontier� Cliffwiggs's Home�
Aravynn�Home Army� Aravynn
Aravynn�
*
Aravynn�Reserve Army� Aravynn�Summoning Pool� Aravynn�DUA� Aravynn
BUA
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Aravynn
common



Joined: 27 Apr 2015
Posts: 272
Location: Winnipeg

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PostPosted: Tue Jul 12, 2016 9:29 pm GMT    Post subject: Reply with quote

OK

First March: Reserve - Magic:
Heucuva - 3 Magic
Apparition - 1 Melee

Resurrect an apparition.

March 2: My home -
Maneuver up to 8.
action: lets give magic a shot:
Minor Death - 4 Slay
Minor Death - 4 Maneuver
Whole lotta nothing.

So reserve action:
Move all reserves to my home,
Move all units at your home to reserves.

EOT.
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Aravynn
common



Joined: 27 Apr 2015
Posts: 272
Location: Winnipeg

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PostPosted: Tue Jul 12, 2016 9:32 pm GMT    Post subject: Reply with quote

Turn Sequence: Cliffwiggs, Aravynn

************************************************************************
Cliffwiggs
BUA
Cliffwiggs�DUA� Cliffwiggs�Reserve Army� Cliffwiggs�Summoning Pool�
*
Cliffwiggs
Cliffwiggs
Cliffwiggs�Home Army�
Aravynn's Home� Frontier� Cliffwiggs's Home�
Aravynn�Home Army� Aravynn
Aravynn
*
Aravynn�Reserve Army� Aravynn�Summoning Pool� Aravynn�DUA� Aravynn
BUA
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cliffwiggs
SFR Treasurer
Chief Wheedler
SDA - Rules NitPicker



Joined: 25 Jan 2005
Posts: 10783
Location: Cumming, GA - USA

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PostPosted: Wed Jul 13, 2016 12:00 pm GMT    Post subject: Reply with quote

so that's how it's gonna be huh?

turn my home up
reinforce all to my home.
EOT

you can repeat that and fly through my turns until you move someone out of your home.
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Aravynn
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Joined: 27 Apr 2015
Posts: 272
Location: Winnipeg

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PostPosted: Wed Jul 13, 2016 1:12 pm GMT    Post subject: Reply with quote

OK....

Initial Phase - City: promote heucava to lich

March 1 - my home: magic!
Minor Death - 4 Save
Minor Death - 4 Slay
Lich - 4 Cantrip
Apparition - 1 ID
Apparition - 1 Melee

Thats 5, with DUA ID Double thats 6.
reanimate dead the heucava.

March 2: Magic action
Death Knight - 3 Melee
Revenant - 2 ID
Heucuva - 3 Magic
Skeleton - 1 Save
Apparition - 1 ID

So 6. There should probably also be a note added to the racial ability for undead regarding doubling magic, that it still cannot be done in reserve (it currently kind of reads like I could)

Bring Back a revenant.

Reserve action:
Reinforce heucava and apparition to my home.
retreat 2 minor deaths to reserve.

EOT. Let me know if this changes your next turn.
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cliffwiggs
SFR Treasurer
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Joined: 25 Jan 2005
Posts: 10783
Location: Cumming, GA - USA

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PostPosted: Wed Jul 13, 2016 3:00 pm GMT    Post subject: Reply with quote

I'm on a 6? just turn it up and turtle power activate!

We can fight over the 7 next turn.
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cliffwiggs
SFR Treasurer
Chief Wheedler
SDA - Rules NitPicker



Joined: 25 Jan 2005
Posts: 10783
Location: Cumming, GA - USA

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PostPosted: Wed Jul 13, 2016 5:01 pm GMT    Post subject: Reply with quote

Aravynn wrote:

There should probably also be a note added to the racial ability for undead regarding doubling magic, that it still cannot be done in reserve (it currently kind of reads like I could)
I thought it said you couldn't double in reserves or you must be at a terrain to double, but I'll take a look at it again. (or maybe Ryan is reading this and will save me the trouble)
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Aravynn
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Joined: 27 Apr 2015
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Location: Winnipeg

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PostPosted: Wed Jul 13, 2016 5:21 pm GMT    Post subject: Reply with quote

It does mention "Magic cannot be doubled from the reserve area." I was considering specifically on the cheat sheets/in the starter document. Just as a reminder.
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Aravynn
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Joined: 27 Apr 2015
Posts: 272
Location: Winnipeg

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PostPosted: Wed Jul 13, 2016 5:26 pm GMT    Post subject: Reply with quote

Turn Sequence: Cliffwiggs, Aravynn

************************************************************************
Cliffwiggs
BUA
Cliffwiggs�DUA� Cliffwiggs
Reserve Army
Cliffwiggs�Summoning Pool�
*
Cliffwiggs
Cliffwiggs
Cliffwiggs�Home Army�
Aravynn's Home� Frontier� Cliffwiggs's Home�
Aravynn�Home Army� Aravynn
Aravynn
*
Aravynn�Reserve Army� Aravynn�Summoning Pool� Aravynn�DUA� Aravynn
BUA
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Aravynn
common



Joined: 27 Apr 2015
Posts: 272
Location: Winnipeg

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PostPosted: Wed Jul 13, 2016 5:37 pm GMT    Post subject: Reply with quote

Initial Effects
City: Recruit the skeleton

First action - My home: Magic!
Lich - 3 Magic
Heucuva - 2 ID
Heucuva - 3 Magic
Apparition - 1 Melee
Apparition - 1 Magic
Apparition - 1 Save
Skeleton - 1 Save

So a total of 9 - I think I'll soften up the competition a touch.
I'll finger of death 2 Dragonne Tenders.

Second Action: Reserve - Magic Again!
Minor Death - 4 ID
Minor Death - 4 Plague
Death Knight - 3 Scare
Revenant - 2 ID
Revenant - 3 Melee
Skeleton - 1 Save

Hmm.. Not enough to do my original plan, so I'll cast open grave on my home army.

Reserve Action:
Reinforce all units in my reserve to your home.

EOT
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Aravynn
common



Joined: 27 Apr 2015
Posts: 272
Location: Winnipeg

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PostPosted: Wed Jul 13, 2016 5:44 pm GMT    Post subject: Reply with quote

Turn Sequence: Cliffwiggs, Aravynn

************************************************************************
Cliffwiggs
BUA
Cliffwiggs�DUA� Cliffwiggs
Reserve Army
Cliffwiggs�Summoning Pool�
*
Cliffwiggs
Cliffwiggs
Cliffwiggs�Home Army�
Aravynn's Home� Frontier� Cliffwiggs's Home�
Aravynn�Home Army� �Open Grave (BOT)Aravynn
Aravynn�
*
Aravynn
Reserve Army
Aravynn�Summoning Pool� Aravynn�DUA� Aravynn
BUA
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cliffwiggs
SFR Treasurer
Chief Wheedler
SDA - Rules NitPicker



Joined: 25 Jan 2005
Posts: 10783
Location: Cumming, GA - USA

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PostPosted: Thu Jul 14, 2016 6:07 am GMT    Post subject: Reply with quote

Aravynn wrote:

So a total of 9 - I think I'll soften up the competition a touch.
I'll finger of death 2 Dragonne Tenders.
It was actually 10 3+2*2+3, but ok.

I could've tried to resurrect some of my own units, but didn't think the risk was worth it.

For good or bad, it'll be over soon.

Quote:
Hmm.. Not enough to do my original plan, so I'll cast open grave on my home army.
what could you do from reserves other than resurrect?

First march at my home.

Maneuver attempt, assuming you'll counter.

Dragonne Tender - 1 ID
Dragonne Tender - 1 ID
Dragonne Tender - 1 ID
Dragonne Tender - 1 Melee
Dragonne Tender - 1 Melee
Dragonne Tender - 1 Melee
Dragonne Tender - 1 Save
Dragonne Tender - 1 Save
Dragonne Tender - 1 Save
Dragonne Tender - 1 Melee
Dragonne Tender - 1 Melee
Dragonne Tender - 2 Maneuver
Dragonne Tender - 2 Maneuver
Dragonne Tender - 1 Maneuver
Fire Trueflyer - 1 Missile
Fire Trueflyer - 2 Missile
Fire Trueflyer - 2 Missile
Fire Trueflyer - 2 Missile
Fire Trueflyer - 1 Missile
Fire Trueflyer - 1 Missile
Fire Trueflyer - 2 Missile
Fire Trueflyer - 2 Missile
Fire Trueflyer - 2 Missile
Fire Trueflyer - 2 Missile

only 8. This could be bad.

If I don't get it, you'll win on your next turn. Smile

If I get it, turn up to 8 and target the army at my home with missile.
Dragonne Tender - 1 ID
Dragonne Tender - 1 ID
Dragonne Tender - 1 ID
Dragonne Tender - 1 ID
Dragonne Tender - 1 ID
Dragonne Tender - 1 Melee
Dragonne Tender - 1 Melee
Dragonne Tender - 1 Melee
Dragonne Tender - 1 Save
Dragonne Tender - 1 Melee
Dragonne Tender - 2 Maneuver
Dragonne Tender - 1 Maneuver
Dragonne Tender - 1 Maneuver
Dragonne Tender - 1 Maneuver
Fire Trueflyer - 2 Missile
Fire Trueflyer - 2 Missile
Fire Trueflyer - 2 Missile
Fire Trueflyer - 1 Missile
Fire Trueflyer - 2 Missile
Fire Trueflyer - 2 Missile
Fire Trueflyer - 2 Missile
Fire Trueflyer - 2 Missile
Fire Trueflyer - 2 Missile
Fire Trueflyer - 2 Missile

why couldn't this have been my maneuver roll?

If it gets through, 24 missile. which is a game ending roll in itself.

No reserves.
EOT
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Aravynn
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Joined: 27 Apr 2015
Posts: 272
Location: Winnipeg

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PostPosted: Thu Jul 14, 2016 11:22 am GMT    Post subject: Reply with quote

My original plan was hoping (though unlikely) to resurrect that last 3 heath unit in the DUA.

Counter Maneuver:
Minor Death - 4 ID
Minor Death - 4 Melee
Death Knight - 3 Save
Revenant - 3 Save
Revenant - 2 Melee
Skeleton - 1 Save

Crap - Thats only 4.

Save Vs Missile:
Minor Death - 4 Melee
Minor Death - 4 Plague
Death Knight - 3 Scare
Revenant - 3 Save
Revenant - 2 Melee
Skeleton - 1 Save

So.... Wow just 4.

So I take 20 damage. I only have 16 health there, so they all go to DUA, and a death knight comes back in the place of a minor death.

This is end game I'm pretty sure. Next round you're bound to missile my home, which will pretty much kill off all of the magic units. So Good Game Smile
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cliffwiggs
SFR Treasurer
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Joined: 25 Jan 2005
Posts: 10783
Location: Cumming, GA - USA

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PostPosted: Thu Jul 14, 2016 11:35 am GMT    Post subject: Reply with quote

Good to you too.

An all or nothing army like mine does make for short games that are a bit of a coin flip. Some people don't like that, but it helps me to play a simple army sometimes.

If I have not gotten missile on that frontier the game could've gone much differently.

and I am a bit light on saves. maybe a magical shield or two. I just have an aversion to using a gold medallion.
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