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SAI Brainstorm: Web

 
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Pogomogo
dragonfoal



Joined: 23 Nov 2016
Posts: 6

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PostPosted: Fri Dec 23, 2016 10:44 am GMT    Post subject: SAI Brainstorm: Web Reply with quote

I know SAIs are on the docket for review and maybe already have been reviewed, but not discussed on the forums in great detail. Was thinking about ways to shake up the dynamic to bring more units into army build consideration, that may not see much play otherwise.

Web: (melee)
During a melee attack, target up to X health-worth of units in the defending army to be webbed unless they roll a
melee result. Target units that fail this roll cannot be rolled until the beginning of your next turn. (Rules 3.0-20160711.pdf)

Forum > Game Strategy > Racial Introductions (circa 2008-09; analysis maybe due for updates with 3.0; maybe not)

Scalder:
Web Birds [Web, Web, Fly, Fly, missile, missile, missile, melee, melee]
The Web Birds have 4 SAI’s, but is split between missile and melee. It has a 50% chance of contributing to a melee, 40% chance of contributing to a missile action, and 30% chance of saves or maneuvers. The Web SAI is not that powerful, but could have some value in combination with other melee units.

Lava Elves:
Drider [Web, Web, missile, maneuver, maneuver, melee, melee, save, save]
The Drider is a “Jack-of-all-trades” monster, focused mainly on melee, but with maneuvers, missile and saves. It’s 2 SAI’s (Web) make it a relatively weak monster.


Common theme:
Web SAI is not that powerful
Web makes it a relatively weak monster


Thoughts that came to my mind:

To improve the power of the ability, let it take effect during the maneuver phase of a march, for the player taking the march. There are several SAI that positively impact the Maneuver of a Players march, however I believe only Wave currently generates a negative effect during the maneuver phase of a player march. This wouldn't drastically change the narrative of the effect or the melee need to cut the units loose.

Add Missile to the list of marches, but let the opponent choose the targets, representing the randomness of shooting the webs at range. The opponent choosing as a mitigating factor would allow them to select a unit with more melee opportunities. While this would reduce the power of adding it to missile, it was doing nothing during missile before and was a dead roll, in essence.

Then thinking in terms of what units are actually being affected, on the Lava Elf side, a single race army prefers to be at Highlands Terrains with only two missile faces. The Drider only has one missile results currently, so it may not be a huge offensive range swing to that unit. On the Scalder side a single race army may prefer the Feyland terrain with only one missile face. The special terrains are only usable in the Frontier so those matching color terrains with other distribution of faces would be only impacted if selected.

The changes would only affect two units. The units themselves are currently unfocused in a game that really prefers the reliability of results. The Elves and Scalders are already high deviation result races, where adding a monster, if it had a little more umph would be a benefit for consistent four results generated on a successful roll. The Scalders themselves are rather low on the saves side so a successful webbing during a maneuver could be an indirect way of protecting the army until the beginning of your next turn.

Would be interested in other people's thought.
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