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Rules 3.0 Discussion for the average Joe!!!

 
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Skawilly
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SDA - Rules NitPicker



Joined: 21 Mar 2011
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Location: Seattle, WA

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PostPosted: Mon Oct 10, 2011 12:58 pm GMT    Post subject: Rules 3.0 Discussion for the average Joe!!! Reply with quote

So this is my speculation thread and anyone is welcome to chime in. First though I would like to ask a dev. the base idea on the rules. What I mean to ask is "Is it supposed to simplify things entirely?". That would be amazing. Or are you guys trying to change the way everything works for a whole new game?

Any who I dont expect much to come of this but people keep dropping stuff and I just want a thread that I can look into from time to time as some of you others may agree.
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stormywaters
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PostPosted: Mon Oct 10, 2011 2:11 pm GMT    Post subject: Reply with quote

I think the question on everyone's mind is this:

Will Stormy's Treefolk be even better with the new rules?

Smile

In all seriousness, will racial abilities be changed/tweaked? Any hints of larger rules changes?

Throw us a bone!
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Skawilly
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PostPosted: Mon Oct 10, 2011 2:22 pm GMT    Post subject: Reply with quote

Actually thats a good point. Ill list my thoughts on the current issues I think that need to be addressed.

I feel.....

Treefolk are under powered.

Feral are over powered.

Using an Elemental Champion is in no way an option over using a White Champion.

Hybrid Breath needs a nerf.

However, I am under the impression that my list is irrelevant to 3.0 in that the rules as a whole are going to create a different game.
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chuckpint
White Dragon
SFR President
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Joined: 10 Jan 2005
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PostPosted: Mon Oct 10, 2011 2:32 pm GMT    Post subject: Reply with quote

We are going to simplify the rules for the novice and clean up the rules for everyone. If you are a stockholder (big hint), you can see more about this soon in a forum accessible only to stockholders.
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DialFforFunky
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Joined: 11 May 2010
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PostPosted: Mon Oct 10, 2011 2:37 pm GMT    Post subject: Reply with quote

One thing I remember having been mentioned is a restructuring of the SAI timing system, which should end up clearer. There was also a hint about re-rolling SAI's not being able to go on 'forever' which got me pretty excited.

A thing I'm really hoping to find in the new ruleset is a re-ordering of the spells (separating spells in order of race restriction - cost - color instead of color - cost - race).


F

Skawilly wrote:

I feel.....

Treefolk are under powered.

Though I agree with most of the points on the list to some degree, I think this point is simply not true. While it is true that treefolk tend to have issues killing things with magic, and have quite a different playstyle than a lot of other races, I do not think this makes them underpowered. Their dominance in the field of movementary shenanigans is something that should never be underestimated.
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