SFR, Inc. Forum Index SFR, Inc.
Forums that relate to SFR products
 
 Watched TopicsWatched Topics   FAQFAQ   SearchSearch   MemberlistMemberlist   UsergroupsUsergroups   RegisterRegister 
 ProfileProfile   Log in to check your private messagesLog in to check your private messages   Log inLog in 

Design Question: Missile Attacks and Counter-Attacking

 
This forum is locked: you cannot post, reply to, or edit topics.   This topic is locked: you cannot edit posts or make replies.    SFR, Inc. Forum Index -> 3.01 and later Rules Discussion - Locked
View previous topic :: View next topic  
Author Message
Cataphract
dragonmount



Joined: 16 Jan 2015
Posts: 32
Location: United States

usa.gif
PostPosted: Mon Jan 26, 2015 5:08 pm GMT    Post subject: Design Question: Missile Attacks and Counter-Attacking Reply with quote

Quick question: Why, from a design perspective, isn't an army being attacked with missiles allowed to counter-attack?
Back to top
 View user's profile Send private message
chuckpint
White Dragon
SFR President
Site Admin



Joined: 10 Jan 2005
Posts: 9162
Location: Evanston, IL

usa.gif
PostPosted: Mon Jan 26, 2015 10:12 pm GMT    Post subject: Reply with quote

Mostly balance. Missile is right now the weakest way to attack. Also, since an army being attacked by missile can be at another terrain, that terrain may not be on missile. So it would be a bit confusing as well.
_________________
You can never have too many dice.
First Place at the first ever Daemon Diceâ„¢ sealed starter tournament.
Battlefest tied for first GenCon 2012
Single Race Champion GenCon 2008-2009, Sealed Box Champion GenCon 2007,2009,
My collection is 21,500 Dragon Diceâ„¢, 20,000 Daemon Diceâ„¢, and others (too many to count).
Back to top
 View user's profile Send private message Send e-mail Visit poster's website
Cataphract
dragonmount



Joined: 16 Jan 2015
Posts: 32
Location: United States

usa.gif
PostPosted: Mon Jan 26, 2015 11:23 pm GMT    Post subject: Reply with quote

It would be interesting to see if the game would be better or worse if the "magic" range on terrain dice was removed and different spells were just classified as "melee" or "missile" range spells, and spells could be cast after melee or missile combat actions (or before them, in the case of cantrips). It might make the game too complicated, but on the other hand it could also remove the necessity for certain cleanup-phase steps.

A little late in the game now, though, either way. Mr. Green
Back to top
 View user's profile Send private message
cliffwiggs
SFR Treasurer
Chief Wheedler
SDA - Rules NitPicker



Joined: 25 Jan 2005
Posts: 10792
Location: Cumming, GA - USA

usa.gif
PostPosted: Tue Jan 27, 2015 1:52 pm GMT    Post subject: Reply with quote

Cataphract wrote:

A little late in the game now, though, either way. Mr. Green


We have this catch-all called 3.0 which is where we put ideas like these.

Someday I hope to pull them out and reimage the game some, but making the attack mechanic have more depth in this way might be what is needed to separate us from all the more current 'dice games' that have popped up the last few years.
_________________
Multiplayer Champion Gencon11/Battlefest Champion(tied) GenCon10/World Champion GenCon07/National Champion Origins05/Intermediate Champion GenCon02/Novice Champion Origins99
Back to top
 View user's profile Send private message
Display posts from previous:   
This forum is locked: you cannot post, reply to, or edit topics.   This topic is locked: you cannot edit posts or make replies.    SFR, Inc. Forum Index -> 3.01 and later Rules Discussion - Locked All times are GMT - 6 Hours
Page 1 of 1

 
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum


Powered by phpBB © 2001, 2005 phpBB Group