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The rarites of the dice in the kickers and starters.

 
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chuckpint
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PostPosted: Tue Dec 18, 2012 5:58 pm GMT    Post subject: The rarites of the dice in the kickers and starters. Reply with quote

For all the kickers and starters, the rarity of the each type of common and uncommon is equal. For the last two kickers done by TSR (Frostwings and Scalders), a non-equal rarity was introduced for the rares. For all other kickers and for any starter, all rares are equally likely. Note that the rarity is set by the mold setup. So SFR cannot fix the "rarity" problem without making all new molds.

For Frostwings rares the rarity is:
Most Common : Vindicator 37.1% (26/70)
Common : Slayer 31.4% (22/70)
Uncommon : Assailer 20.0% (14/70)
Rare : Bear-Master 8.6% (6/70)
Ultra-Rare : Magi 2.9% (2/70)

For Scalders rares the rarity is:
Most Common : Blazer 37.1% (26/70)
Common : Charkin 31.4% (22/70)
Uncommon : Dragonne Knight 20.0% (14/70)
Rare : Searer 8.6% (6/70)
Ultra-Rare : Inferno 2.9% (2/70)

Coral Elf/Dwarf/Goblin/Lava Elf/Amazon Monsters:
The Monsters and Amazons kickers are the tricky ones, since there are five different races of monsters possible in any box. The rarity of the monsters in the Monsters and Amazons kickers is as follows:
Coral Elf Common : Gryphon, Sprite Swarm, Tako
Dwarf Common : Androsphinx, Gargoyle, Roc
Goblin Common : Harpy, Shambler, Troll
Lava Elf Common : Drider, Hell Hound, Rakshasa
Amazon Common : Centaur, Hydra, Medusa
Rare : Coral Giant, Umber Hulk, Death Naga, Beholder, Chimera
Chance of getting a rare in a box about 10%, chance of getting a particular rare is about 2%, chance of getting a particular common is about 6%.

With the 2-player starters out, the chance of getting a common monster for that race is 30% (9/30), a rare monster is 10% (3/30).

With the new racial kickers for the Dwarves, Goblins, Coral Elves, Lava Elves, and (someday) Amazons, the rarity will change slightly, and the missing "fifth" monsters will be out. The new fifth monsters will be uncommon in rarity. The rarities will be 25% for a common (10/40), 15% for an uncommon (6/40), and 10% for a rare monster (4/40).

Firewalker Monster rarity:
Common : Fireshadow and Gorgon - 25% (10/40)
Uncommon : Genie and Salamander - 20% (8/40)
Rare : Phoenix - 10% (4/40)

Undead (kicker or starter) Monster rarity:
Most Common : Fenhound - 30% (12/40)
Common : Skeletal Steed - 25% (10/40)
Uncommon : Minor Death - 20% (8/40)
Rare : Carrion Crawler - 15% (6/40)
Ultra-Rare : Dracolich - 10% (4/40)

Feral (kicker or starter) Monster rarity:
Common : Owl-Folk - 30% (12/40)
Uncommon : Elephant-Folk, Rhino-Folk, Lion-Folk - 20% (8/40)
Rare : Bear-Folk - 10% (4/40)

Swampstalker (kicker or starter) Monster rarity:
Most Common : Mudman - 40% (16/40)
Common : Swamp Beast - 30% (12/40)
Uncommon : Swamp Giant - 17.5% (7/40)
Rare : Crocosaur - 10% (4/40)
Ultra-rare : Ormyrr - 2.5% (1/40)

Frostwing (TSR or reprint) Monster rarity:
Most Common : Wolf Pack 40% (16/40)
Common : Yeti 30% (12/40)
Uncommon : Cyrohydra 17.5% (7/40)
Rare : Remorhaz 10% (4/40)
Ultra-Rare : Frost Ogre 2.5% (1/40)

Scalder (TSR or reprint) Monsters rarity:
Most Common : Ettercap 40% (16/40)
Common : Web Bird 30% (12/40)
Uncommon : Quickling 17.5% (7/40)
Rare : Will 'o Wisp 10% (4/40)
Ultra-Rare : Unseelie Faerie 2.5% (1/40)

TreeFolk Monster rarity:
Redwood : Common - 30% (12/40)
Satyr : Common - 25% (10/40)
Darktree : Uncommon - 20% (8/40)
Strangle Vine : Uncommon - 15% (6/40)
Unicorn : Rare - 10% (4/40)

Eldarim Expansions:
For the Acolytes of Eldarim kicker, it only has commons, uncommons, and rares. The rarity is flat.

For the 3 Eldarim champions packages, the dice in each is fixed, you always get all 5 elemental colors plus the white.

For the Dragonkin package, the dice are random, 5 different colors and 3 different types for the commons, uncommons, and rares. The Dragonkin Champions are simply in the 5 different colors. The rarity is flat

Battlefields:
Overall flat rarity. As the box says, you get one Feylands, one Wastelands, 2 Special Terrains, and 3 minor terrains. Here's the full breakdown:
Wasteland: One in the box, equal chance of one of 4 normal Wastelands (City, Standing Stones, Tower, Temple) or one of 4 special terrains (Castle, Dragons' lair, Grove, Vortex).
Feyland: One in the box, equal chance of one of 4 normal Wastelands (City, Standing Stones, Tower, Temple) or one of 4 special terrains (Castle, Dragons' lair, Grove, Vortex).
Specials: Equal chance of Coastland, Flatland, Highland, Swampland colors, and equal chance of one of 4 special eighth faces (Castle, Dragons' lair, Grove, Vortex).
Minor terrains: equal chance of each of the 6 color combos, and equal chance of each special face type. So 3 out of 24 different types.

Battle Chest:
You get 2 of each size of magic item, common, uncommon, rare, and artifact. There are still 100 dice in the set, 5 colors x 5 types x 4 sizes. It's all a flat rarity.
_________________
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First Place at the first ever Daemon Dice™ sealed starter tournament.
Battlefest tied for first GenCon 2012
Single Race Champion GenCon 2008-2009, Sealed Box Champion GenCon 2007,2009,
My collection is 21,500 Dragon Dice™, 20,000 Daemon Dice™, and others (too many to count).
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