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Second online game
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chrisbogert
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Joined: 29 Nov 2012
Posts: 439
Location: Amagasaki city (near Osaka)

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PostPosted: Thu Dec 12, 2013 4:30 am GMT    Post subject: Reply with quote

oh that was close.
So I take the city 8th face.

Action: with my second march army will be missile...
I hope this work
Missile results:
Devotee - ID = 2
Dragon lord - Sneak attack = 4 damage with no save.
nothing else..
Palsy -1
Total = 1 missile + sneak attack 4 damage no save
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danilo
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PostPosted: Thu Dec 12, 2013 8:10 am GMT    Post subject: Reply with quote

1 skeletal steed dies
stepped damage with a vampire

save roll:

Gold Medallion: 4 Flurry
Skeletal Steed: 4 Maneuver
Skeletal Steed: 4 Maneuver
Vampire: 4 Melee

0 saves, but 1 damage isn't enough for killing any of my unit
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chrisbogert
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PostPosted: Thu Dec 12, 2013 8:14 am GMT    Post subject: Reply with quote

That will end my turn.

Here is the board:
Turn Sequence: chrisbogert, danilo

************************************************************************
chrisbogert
BUA
chrisbogert
DUA
chrisbogert
Reserve Army
chrisbogert
Summoning Pool
*
chrisbogert
Evil eye (-1 save) until end of your next turn
chrisbogert
chrisbogert
Home Army
danilo's Home
Frontier
chrisbogert's Home
danilo
Home Army
danilo
danilo
*
danilo
Reserve Army
danilo
Summoning Pool
danilo
DUA
danilo
BUA

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danilo
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PostPosted: Thu Dec 12, 2013 8:45 am GMT    Post subject: Reply with quote

first march at your home, magic action:

Bronze Medallion: 4 Sortie
Lich: 3 Save
Vampire: 3 Save
Wraith: 2 Maneuver


0

second march at my home, maneuver attempt:

Gold Medallion: 4 Sortie
Skeletal Steed: 4 Trample
Skeletal Steed: 4 Melee
Vampire: 3 Save

4 maneuver
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chrisbogert
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PostPosted: Thu Dec 12, 2013 8:56 am GMT    Post subject: Reply with quote

...
Green sorcerer - ID = 3
Devotee - ID = 2
Total = 5
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danilo
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PostPosted: Thu Dec 12, 2013 8:59 am GMT    Post subject: Reply with quote

chrisbogert wrote:
...
Green sorcerer - ID = 3
Devotee - ID = 2
Total = 5


(which BTW are doubled since you control the 8th face)

reserve: the army at my home to the reserve

eot
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chrisbogert
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PostPosted: Thu Dec 12, 2013 9:08 am GMT    Post subject: Reply with quote

oh yeah, I forgot.

Turn Sequence: chrisbogert, danilo

************************************************************************
chrisbogert
BUA
chrisbogert
DUA
chrisbogert
Reserve Army
chrisbogert
Summoning Pool
*
chrisbogert
chrisbogert
chrisbogert
Home Army
danilo's Home
Frontier
chrisbogert's Home
danilo
Home Army
danilo
danilo
*
danilo
Reserve Army
danilo
Summoning Pool
danilo
DUA
danilo
BUA

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chrisbogert
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Joined: 29 Nov 2012
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Location: Amagasaki city (near Osaka)

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PostPosted: Thu Dec 12, 2013 9:14 am GMT    Post subject: Reply with quote

First march: The army at your home will take a magic action.
Dragonlord #1 - ID = 4
Dragonlord #2 - ID = 4
nothing else.

I can double if I cast Red or Gold magic right? Because they are IDs.

total = 16 then.

Let me check that in the rulebook really quick before I try to cast anything.
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chrisbogert
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PostPosted: Thu Dec 12, 2013 9:18 am GMT    Post subject: Reply with quote

Yeah looks like I got it right.
"Dragonlords can double ID magic normally (either by matching a color at the current terrain, or by doubling black magic)."
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chrisbogert
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PostPosted: Thu Dec 12, 2013 9:27 am GMT    Post subject: Reply with quote

So I will cast ~
Path (basic gold, 4) to move one Dragonlord to the frontier
Summon Dragon (Red, 7) to my home terrain.
Ash storm X2 (Red basic, 2+2) on my home terrain
-2 result until the beginning of my next turn.
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chrisbogert
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PostPosted: Thu Dec 12, 2013 9:31 am GMT    Post subject: Reply with quote

Second march: frontier army will maneuver unopposed up to 6

That will end my turn.

Dragon roll:
... oh no... belly
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chrisbogert
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Joined: 29 Nov 2012
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PostPosted: Thu Dec 12, 2013 9:31 am GMT    Post subject: Reply with quote

Turn Sequence: chrisbogert, danilo

************************************************************************
chrisbogert
BUA
chrisbogert
DUA
chrisbogert
Reserve Army
chrisbogert
Summoning Pool
*
chrisbogert
chrisbogert
chrisbogert
Home Army
danilo's Home
Frontier
chrisbogert's Home
-2 result at this terrain until the beginning of my next turn.

danilo
Home Army
danilo
danilo
*
danilo
Reserve Army
danilo
Summoning Pool
danilo
DUA
danilo
BUA

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danilo
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PostPosted: Thu Dec 12, 2013 9:58 am GMT    Post subject: Reply with quote

dragon roll:

Bronze Medallion: 4 Sortie
Heucava: 3 Melee
Lich: 3 ID
Vampire: 3 Convert

10 melee (and 4 save, sortie)

the dragon is slained!

first march at the reserve: magic action

Gold Medallion: not rolled as in the reserve (as Chuck explained us in the last match, magical items aren't rolled)
Skeletal Steed: 4 Maneuver
Skeletal Steed: 4 Maneuver
Vampire: 3 ID

Vampire's 3 ID, doubled = 6 black magic

2x Reanimate Dead targeting the two wraith in my DUA which joins the army in the reserve

(Reanimate Dead
Casting Cost: 3
Spell List: Basic
Target one health-worth of units in your DUA. Target units immediately join the casting army. Multiple castings increase the number of health affected.
)




second at your home:

Bronze Medallion: 4 Flurry
Heucava: 3 Magic
Lich: 3 Magic
Vampire: 3 ID

total 12 magic

with 9: reanimate dead on the vampire in my DUA
with 3: palsy on your army at the frontier

reserve: all my reserve to the frontier

eot
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chrisbogert
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PostPosted: Thu Dec 12, 2013 10:02 am GMT    Post subject: Reply with quote

don't forget the ashstormx2 on my home terrain.

so -2 to the magic result.

Did you want the Vampire to also join your reserve army that moved to the frontier?
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danilo
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PostPosted: Thu Dec 12, 2013 10:07 am GMT    Post subject: Reply with quote

chrisbogert wrote:
don't forget the ashstormx2 on my home terrain.

so -2 to the magic result.


you're right, so the palsy doesn't happen

chrisbogert wrote:
Did you want the Vampire to also join your reserve army that moved to the frontier?


I think I have no choice, it joins the casting army, that is my army at your home (which is fine anyway with me)
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chuckpint
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PostPosted: Thu Dec 12, 2013 10:15 am GMT    Post subject: Reply with quote

Magic doubling only is possible at a terrain. Magic is never doubled in reserves. So the Vampire ID only produces 3 magic.
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danilo
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Joined: 26 Jan 2010
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PostPosted: Thu Dec 12, 2013 10:17 am GMT    Post subject: Reply with quote

chuckpint wrote:
Magic doubling only is possible at a terrain. Magic is never doubled in reserves. So the Vampire ID only produces 3 magic.


AH.

Then I guess I only reanimate one wraith during the reserve roll, then.

Thanks
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chrisbogert
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PostPosted: Thu Dec 12, 2013 10:21 am GMT    Post subject: Reply with quote

Turn Sequence: chrisbogert, danilo

************************************************************************
chrisbogert
BUA
chrisbogert
DUA
chrisbogert
Reserve Army
chrisbogert
Summoning Pool
*
chrisbogert
chrisbogert
chrisbogert
Home Army
danilo's Home
Frontier
chrisbogert's Home
danilo
Home Army
danilo
danilo
*
danilo
Reserve Army
danilo
Summoning Pool
danilo
DUA
danilo
BUA

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chrisbogert
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Joined: 29 Nov 2012
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Location: Amagasaki city (near Osaka)

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PostPosted: Thu Dec 12, 2013 10:32 am GMT    Post subject: Reply with quote

First march: Army at your home terrain will take a magic action again.
Dragonlord- cantrip =4
Red Devotee - ID =2 (double for red)
Total = 8 (4 gold, 4 red)
I will cast path (gold, basic 4) on my green disciple and send him to the frontier
and
Burning hands (red, basic 4) doubles melee result for one chosen unit.
I choose the same green disciple for the effect of this spell.

I assume my second march gets to include the green disciple I just sent over there, right?
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chrisbogert
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PostPosted: Thu Dec 12, 2013 10:33 am GMT    Post subject: Reply with quote

Second march: I will maneuver the terrain. do you wish to oppose?
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Last edited by chrisbogert on Thu Dec 12, 2013 10:34 am GMT; edited 1 time in total
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