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cliffwiggs
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PostPosted: Mon Apr 13, 2015 6:33 am GMT    Post subject: Re: Reeser's Turn Reply with quote

three things that we need to fix about your turn...

reeser60504 wrote:

Resolve Cantrip (3): Summon Gold Dragon Troop

First, The cantrip brought a unit into the army while it was in the middle of resolving a roll. that means that unit gets to contribute to that roll.

i.e. roll the Dragon Troop for the melee against my home army.

Second, The Counter-Melee part of an attack gets to happen if you generate melee or not. so my unit has the option of doing that counter attack, even though he can't do any damage. You can't just skip it.

Quote:

Second March: My Reserve Army
Maneuver: None
Action: Missile

Third, You must declare the target of the missile attack prior to rolling the army. We can take this roll as I think we both know you meant to attack the frontier, but you must actually say it.

1)Please resolve the dragonkin that was part of the melee attack.
2)I'll choose whether to counter attack or not.
3)Confirm the target of the missile attack and I'll roll saves against it.
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reeser60504
dragonsteed



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PostPosted: Mon Apr 13, 2015 9:46 pm GMT    Post subject: Corrections Reply with quote

Dragontroop Roll



So a single damage point at Your Home Army

Yes, the Missile Action was directed at Your Frontier Army

Thanks.
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cliffwiggs
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PostPosted: Tue Apr 14, 2015 7:37 am GMT    Post subject: Reply with quote

ok, a point of damage to my home.

Pelter - 1 Save

damage is saved.

I will decline to counter attack Smile


and saving against 4 missile:
Cannibal - 4 Save
Deadeye - 4 Bullseye
Slingman - 2 Melee
Slingman - 3 Missile
Pelter - 1 Save
Pelter - 1 Missile
Pelter - 1 Save
Pelter - 1 Save

7 saves.

Any reserves movement?
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reeser60504
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PostPosted: Thu Apr 16, 2015 9:39 pm GMT    Post subject: Reserve Actions: Reply with quote

Reinforce: Move entire contents of Reserve Army to the Frontier

Retreat: Move entire force of my Horde Army to Reserves

Sorry for the delay. Got caught up with other things.
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cliffwiggs
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PostPosted: Fri Apr 17, 2015 6:24 am GMT    Post subject: Reply with quote

No problem. I know how it goes sometimes.

BTW - the DKin can't leave the terrain and can't stay by itself, so it goes back to the summoning pool.
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cliffwiggs
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PostPosted: Fri Apr 17, 2015 6:28 am GMT    Post subject: Reply with quote

Start of Cliff's Turn.


*****************************************************************************

Cliff
BUA

Cliff
DUA

Cliff
Reserve Army


Cliff
Summoning Pool






Cliff
Horde

Cliff
Campaign


Cliff
Home Army


Steve Home
Tower

Frontier
Vortex

Cliff's Home
City


Steve
Home Army

Steve
Campaign



Steve
Horde



Steve
Summoning Pool




Steve
Reserve Army

Steve
DUA


Steve
BUA




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cliffwiggs
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PostPosted: Fri Apr 17, 2015 6:57 am GMT    Post subject: Reply with quote

First March at the frontier

maneuver attempt

assuming a counter, so my roll is:
Cannibal - 4 Surprise
Deadeye - 4 Missile
Slingman - 2 Maneuver
Slingman - 2 Maneuver
Pelter - 1 Missile
Pelter - 1 Missile
Pelter - 1 Maneuver
Pelter - 1 Maneuver

6 maneuvers, double to 12 because Goblins at a swampland.

If I win, turn it up to 5 (which is still missile range).

either way, I'll take a missile attack against your army at the same terrain.

Cannibal - 4 Save
Deadeye - 3 Save
Slingman - 2 ID
Slingman - 2 Save
Pelter - 1 Save
Pelter - 1 Missile
Pelter - 1 Save
Pelter - 1 Save

3 missile damage. ugh.

moving onto my second march at my home.
Uncontested maneuver up to 6.
No action

Reserves:
Reinforce to My home:
Leopard Rider
Mugger
Mugger
Wardog Rider
Wardog Rider

Reinforce to the Frontier:
Ambusher
Ambusher
Ambusher
Ambusher
Wardog Rider
Wardog Rider
Wardog Rider



EOT

I'll update the board after your maneuver and save roll, but I expect you'll fail to counter, but save the damage.
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reeser60504
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PostPosted: Fri Apr 17, 2015 8:43 pm GMT    Post subject: Resposnse Rolls Reply with quote

Maneuver Response:



I count 4 Maneuvers in response; I fail.

Save Response to Missile Attack:



I count 5 Saves (2 ID, 1 save, 1 ID and 1 save).

I also seem to have this Stone SAI. However, I presume that since it's on my Save attempt against your Missile action I don't get anything.

Since the board hasn't changed due to combat, I'll start.

First March:

Maneuver Attempt at the Frontier:



I count it as 6. Should I win, I move it down.

Missile Action:



Stone (4) and 4 Missile hits.

Second March:

Magic since I cannot shoot missiles at Your Home:



So that seems to be nothing.

I'll wait for a confirmation on my moves and then decide on Reserve Phase.
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chuckpint
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PostPosted: Sun Apr 19, 2015 12:05 pm GMT    Post subject: Reply with quote

Amazons in reserve cannot cast magic. They can only do missile. The missile targets are any enemy army at their home or the frontier. So you could target Cliff's army at the frontier.
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cliffwiggs
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PostPosted: Mon Apr 20, 2015 7:23 am GMT    Post subject: Reply with quote

Start of Steves's Turn. (which is already in progress)


*****************************************************************************

Cliff
BUA

Cliff
DUA

Cliff
Reserve Army

Cliff
Summoning Pool






Cliff
Horde

Cliff
Campaign




Cliff
Home Army




Steve Home
Tower

Frontier
Vortex

Cliff's Home
City


Steve
Home Army

Steve
Campaign



Steve
Horde



Steve
Summoning Pool




Steve
Reserve Army

Steve
DUA


Steve
BUA




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cliffwiggs
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PostPosted: Mon Apr 20, 2015 7:29 am GMT    Post subject: Reply with quote

ok, I updated the board as it was at the start of your turn.


I will counter the maneuver attempt at the frontier:
Cannibal - 4 Maneuver
Deadeye - 3 Missile
Ambusher - 2 ID
Ambusher - 3 Melee
Ambusher - 3 Maneuver
Ambusher - 2 Missile
Slingman - 3 Missile
Slingman - 2 Save
Pelter - 1 ID
Pelter - 1 Save
Pelter - 1 Save
Pelter - 1 Missile
Wardog Rider - 2 Maneuver
Wardog Rider - 1 Maneuver
Wardog Rider - 1 Melee

13 * 2 = 26, well stopped.

now I must take 4 from the Stone SAI, I'll take both of the 'Slingman's

Now save against the 4 missile damage.
Cannibal - 4 Save
Deadeye - 3 Missile
Ambusher - 2 ID
Ambusher - 3 Melee
Ambusher - 3 Melee
Ambusher - 2 Missile
Pelter - 1 ID
Pelter - 1 Missile
Pelter - 2 Missile
Pelter - 1 Save
Wardog Rider - 1 Melee
Wardog Rider - 2 Maneuver
Wardog Rider - 1 Maneuver

8 saves. so all damage prevented

As Chuck said, Amazons in reserves must declare a missile target before they roll.
but there is only one valid target (my campaign army), so we can assume you did that and rolled no missle results.

Declare your Reinforce/Retreat action and I'll update the board again and take my turn.
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cliffwiggs
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PostPosted: Thu Jun 25, 2015 10:23 am GMT    Post subject: Reply with quote

I'll assume we are done.

I can generate just a bit more missile than you, so it is a game of attrition. and even if it is just one lone soldier standing at the end, that is enough to take a game.
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