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Fewer magician

 
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Gregorius
dragonsteed



Joined: 06 Aug 2012
Posts: 55
Location: Hungary

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PostPosted: Mon Mar 02, 2015 8:33 am GMT    Post subject: Fewer magician Reply with quote

Sorry if I write in wrong topic.

The entire last year our gaming group played out a house rule:
only those dice can generate magic points who has magical icon.
With this rule we can avoid the very common gaming style: the magic war.
A little bit fewer magical points the players have and can concentrate a little more strtegies and another than only magic war.
What do you think about it?

Regards,
Greg
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cliffwiggs
SFR Treasurer
Chief Wheedler
SDA - Rules NitPicker



Joined: 25 Jan 2005
Posts: 10777
Location: Cumming, GA - USA

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PostPosted: Mon Mar 02, 2015 11:16 am GMT    Post subject: Reply with quote

I went ahead and moved this to the Game Variations forum for you.

I've heard similar suggestions before. Either you make it so that ID's can not generate magic or that only ID's from magicians (ie units that contain a magic icon) can generate magic.

I agree that this would greatly reduce the amount of magic an army can generate, but I don't see that it would reduce my choice to bring fewer magicians or to not get into a magic war.

However, I am one of the few players who likes to play all missile armies, either dwarf or frostwing.
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