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Cliff Vs Doug - Unique Monsters Only 60 HP
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DiverDoug1978
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PostPosted: Wed Mar 04, 2015 2:05 pm GMT    Post subject: Reply with quote

Home Terrain Roll

Highland Standing Stones - 7 Melee
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cliffwiggs
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PostPosted: Wed Mar 04, 2015 4:10 pm GMT    Post subject: Reply with quote

which turns down to 6.

board will be updated in place. you got first turn there!
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cliffwiggs
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PostPosted: Sun Mar 08, 2015 8:40 pm GMT    Post subject: Reply with quote

your first march?
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DiverDoug1978
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PostPosted: Mon Mar 09, 2015 6:48 am GMT    Post subject: Reply with quote

Sorry for the Delay Cliff!!

First March At Doug's Home Terrain

Maneuver Attempt

Androsphinx - 4 Save
Behemoth - 4 Charge
Gargoyle - 4 Fly
Roc - 4 Seize
Umber Hulk - 4 Melee

4 maneuver doubled at Highland Terrain to 8
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cliffwiggs
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PostPosted: Mon Mar 09, 2015 6:53 am GMT    Post subject: Reply with quote

Thats ok, if it hadn't've been you it would've been me.

Counter maneuver for me.

Behemoth - 4 Bash
Darktree - 4 Save
Redwood - 4 Melee
Strangle Vine - 4 Smother
Unicorn - 4 Trample

Treefolk ability doubles the 4 to 8, which is a tie, so you get it!
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DiverDoug1978
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PostPosted: Mon Mar 09, 2015 6:59 am GMT    Post subject: Reply with quote

Cool!

First March at Doug's Home Terrain

Maneuver Attempt Won - Turn up to 7

Action - Melee Attack

Androsphinx - 4 Save
Behemoth - 4 Melee
Gargoyle - 4 Fly
Roc - 4 Melee
Umber Hulk - 4 Melee

12 Melee
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DiverDoug1978
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PostPosted: Mon Mar 09, 2015 7:00 am GMT    Post subject: Reply with quote

BTW I picked up a Dwarf Kicker this weekend.

Got an Umber Hulk So now I have 1 of each of the Dwarf Monsters!!! Super excited!!

My kicker Luck is crazy!!
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cliffwiggs
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PostPosted: Mon Mar 09, 2015 7:47 am GMT    Post subject: Reply with quote

DiverDoug1978 wrote:
BTW I picked up a Dwarf Kicker this weekend.

Got an Umber Hulk So now I have 1 of each of the Dwarf Monsters!!! Super excited!!

My kicker Luck is crazy!!


Congrats on the pull!

now you can start collecting ANOTHER race Mr. Green
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cliffwiggs
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PostPosted: Mon Mar 09, 2015 7:54 am GMT    Post subject: Reply with quote

12 melee, ouch.

saving against that.

Behemoth - 4 Save
Darktree - 4 Surprise
Redwood - 4 Maneuver
Strangle Vine - 4 Choke
Unicorn - 4 Save

8 saves, leaving four damage to take.

Sorry Redwood, You gotta take the fall for the rest.

Rolling the rest in a counter attack.

Behemoth - 4 Charge
Darktree - 4 Smother
Strangle Vine - 4 Smother
Unicorn - 4 Save

Charge does nothing on a counter attack (silly Behemoth)

2 Smothers - I target the... Umber Hulk and Androsphinx, They must roll a maneuver or be killed.

then there is no regular melee to save against, so your army doesn't roll to save.

after that you get a second march!
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DiverDoug1978
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PostPosted: Mon Mar 09, 2015 8:43 am GMT    Post subject: Reply with quote

OK

Androsphinx - 4 ID
Umber Hulk - 4 ID

Do the ID's Count as Maneuvers??
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cliffwiggs
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PostPosted: Tue Mar 10, 2015 9:02 am GMT    Post subject: Reply with quote

Yes they do you lucky bugger.

It just needed a maneuver result, so it could come from ID icon, Manevuer icon, Trample, Rend, Cloak, i.e. any SAI that generates Normal Maneuver.

So, neither die. dang it.

Second march?
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DiverDoug1978
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PostPosted: Tue Mar 10, 2015 9:05 am GMT    Post subject: Reply with quote

Yay!!!!
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DiverDoug1978
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PostPosted: Tue Mar 10, 2015 9:07 am GMT    Post subject: Reply with quote

Second March At Frontier

Maneuver Attempt

Bear-folk - 4 Double Strike
Elephant-folk - 4 Save
Lion-folk - 4 ID
Owl-folk - 4 Fly
Rhino-folk - 4 Maneuver

12 maneuvers
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cliffwiggs
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PostPosted: Tue Mar 10, 2015 9:58 am GMT    Post subject: Reply with quote

I will attempt to counter that:

Minor Death - 4 Plague
Crocosaur - 4 Melee
Mudmen - 4 Smother
Swamp Beast - 4 Wave
Swamp Giant - 4 Melee

I had to go read Wave, but it doesn't seem to have an affect during a counter-maneuver.

So I got zero results.
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DiverDoug1978
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PostPosted: Tue Mar 10, 2015 10:15 am GMT    Post subject: Reply with quote

Maneuver Attempt Successful - Turn Frontier Terrain up to 7

Action - Melee Attack

Bear-folk - 4 Missile
Elephant-folk - 4 ID
Lion-folk - 4 Save
Owl-folk - 4 Magic
Rhino-folk - 4 Melee

8 Melee Attack Damage!
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cliffwiggs
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PostPosted: Tue Mar 10, 2015 10:44 am GMT    Post subject: Reply with quote

saving against 8 damage:

come On guys! did you even show up to the game?

Minor Death - 4 Slay
Crocosaur - 4 Save
Mudmen - 4 Surprise
Swamp Beast - 4 Poison
Swamp Giant - 4 Poison

Saved 1, killing 1... The swamp Beast ticked me off, so he's gone!

Counter attack:
Minor Death - 4 Save
Crocosaur - 4 ID
Mudmen - 4 Surprise
Swamp Giant - 4 Smite

Now they are just doing it on purpose, Mudmen, you will be the next to die.

However, to stop talking to my dice...

Smite - Kill one monster, your choice.
Then the rest save against the 4 damage from the Crocosaur.

Then any reserves you want to do...
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DiverDoug1978
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PostPosted: Tue Mar 10, 2015 10:59 am GMT    Post subject: Reply with quote

HaHa!!!!

Ok BearFolk is Smited!!

Rolls for Save

Elephant-folk - 4 Save
Lion-folk - 4 Roar
Owl-folk - 4 Dispel Magic
Rhino-folk - 4 ID

Saved!!!!

No Reinforce or Retreat
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cliffwiggs
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PostPosted: Tue Mar 10, 2015 11:27 am GMT    Post subject: Reply with quote

Turn Sequence: Start of Cliff's


*****************************************************************************

Cliff
BUA

Cliff
DUA


Cliff
Reserve Army

Cliff
Summoning Pool



Cliff
Horde

Cliff
Campaign

Cliff
Home Army


Doug's Home
Standing Stone

Frontier
Dragon Lair

Cliff's Home
Temple


Doug
Home Army


Doug
Campaign


Doug
Horde




Doug
Summoning Pool

Doug
Reserve Army

Doug
DUA

Doug
BUA




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cliffwiggs
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PostPosted: Tue Mar 10, 2015 11:34 am GMT    Post subject: Reply with quote

Man how I wish I had three marches right now.

but if the game ends, then the 3rd march won't matter...

So first march has to be at the frontier.

Maneuver attempt.
Assuming you will counter, so here is my roll:

Minor Death - 4 Save
Crocosaur - 4 ID
Mudmen - 4 Maneuver
Swamp Giant - 4 Melee

8 maneuvers!

If I get it, turn it up to 8.
If I don't, it stays at a 7.

Either way I'm going to attack!
Minor Death - 4 Save
Crocosaur - 4 Save
Mudmen - 4 Smother
Swamp Giant - 4 Smite

Smite and Smother have the same timing, so i can pick the order.
So I target the Elephant-Folk with Smother, needs a Maneuver result or he dies!

Then you pick another one for the Smite.

and I had no normal melee damage, so you don't roll saves.

I'll await your counter attack...
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DiverDoug1978
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PostPosted: Tue Mar 10, 2015 11:54 am GMT    Post subject: Reply with quote

Ok!!

Counter Maneuver Roll

Elephant-folk - 4 Save
Lion-folk - 4 ID
Owl-folk - 4 Seize
Rhino-folk - 4 Maneuver

8 Maneuvers - Tie - Turns Up to 8

Smother Save Roll - Elephant-folk - 4 Save - Dead!!!!

Smite - Owl-folk - Dead!!!!!

Counter Attack

Lion-folk - 4 Roar
Rhino-folk - 4 ID

Roar - Crocosaur to Reserves

4 Melee Damage
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