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Cliff vs Doug - 100 Health - 2 of each Racial
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cliffwiggs
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PostPosted: Thu Mar 12, 2015 8:40 am GMT    Post subject: Cliff vs Doug - 100 Health - 2 of each Racial Reply with quote

I'm torn between a few different races, but I don't want to leave it up to a d4.

so... I know my race.

I'm gonna play undead. now to decide if I want to balance or min/max my armies division.

Let me know your race and remember it is 4 dragons for armies this large.
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cliffwiggs
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PostPosted: Thu Mar 12, 2015 9:35 am GMT    Post subject: Reply with quote

Turn Sequence: TBD


*****************************************************************************

Cliff
BUA

Cliff
DUA

Cliff
Reserve Army

Cliff
Summoning Pool



Cliff
Horde

Cliff
Campaign




Cliff
Home Army





Doug's Home
?
Proposed Frontier
?
Cliff's Home


Doug
Home Army
?
Doug
Campaign
?
Doug
Horde
?


Doug
Summoning Pool
? ?
Doug
Reserve Army

Doug
DUA

Doug
BUA




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DiverDoug1978
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PostPosted: Fri Mar 13, 2015 6:14 am GMT    Post subject: Reply with quote

Doug's

Doug's Horde Army

Cryohydra
Frost Ogre
Remorhaz
Wolf Pack
Yeti
Vindicator
Devastator
Assailer
Bear Master
Magi
Defender
Dispatcher
Assaulter
Wolf Master
Magus
Advocate
Destroyer
Attacker
Hound Master
Apprentice

Doug's Home Army - Coastland Standing Stones

Cryohydra
Frost Ogre
Remorhaz
Wolf Pack
Yeti
Vindicator
Devastator
Assailer
Bear Master
Magi
Defender
Dispatcher
Assaulter
Wolf Master
Magus
Destroyer
Attacker
Hound Master
Apprentice

Doug's Frontier Army - Proposed Frontier Coastland Standing Stones

Advocate

Summoning Pool

4 Black/Blue Drakes
________________________________________

Opening Roll For Frontier Terrain or First Turn

Horde Roll

Cryohydra - 4 Maneuver
Frost Ogre - 4 Missile
Remorhaz - 4 Maneuver
Wolf Pack - 4 Melee
Yeti - 4 Maneuver
Vindicator - 4 Fly
Devastator - 3 Missile
Assailer - 4 Fly
Bear Master - 3 Maneuver
Magi - 2 Magic
Defender - 2 Maneuver
Dispatcher - 2 Save
Assaulter - 3 Missile
Wolf Master - 3 Maneuver
Magus - 2 ID
Advocate - 1 ID
Destroyer - 2 Missile
Attacker - 1 ID
Hound Master - 1 Melee
Apprentice - 1 Fly

24 Maneuvers

I will chose the Frontier - Coastland Standing Stones
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cliffwiggs
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PostPosted: Fri Mar 13, 2015 10:48 am GMT    Post subject: Reply with quote

So here is the board with our armies and terrains.

Turn Sequence: Cliff,Doug


*****************************************************************************

Cliff
BUA

Cliff
DUA

Cliff
Reserve Army

Cliff
Summoning Pool



Cliff
Horde

Cliff
Campaign




Cliff
Home Army





Doug's Home
Standing Stones

Frontier
Standing Stones

Cliff's Home


Doug
Home Army




Doug
Campaign

Doug
Horde






Doug
Summoning Pool

Doug
Reserve Army

Doug
DUA

Doug
BUA






I'll take first turn, but first we must roll the terrains.

Wasteland Standing Stones - 5 Melee

Let me know what your home and frontier come up and we will have some fun!
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Last edited by cliffwiggs on Fri Mar 13, 2015 11:00 am GMT; edited 1 time in total
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DiverDoug1978
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PostPosted: Fri Mar 13, 2015 10:53 am GMT    Post subject: Reply with quote

Doug's Home

Coastland Standing Stone - 1 Magic

Frontier

Coastland Standing Stone - 5 Missile
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cliffwiggs
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PostPosted: Fri Mar 13, 2015 11:17 am GMT    Post subject: Reply with quote

Could be a very interesting game. Lots of Magic from the first round...

So, my first march. at the Frontier.

Maneuver attempt

Carrion Crawler - 4 Save
Dracolich - 4 Save
Fenhound - 4 Smite
Minor Death - 4 Plague
Skeletal Steed - 4 Trample
Mummy - 3 Wither
Death Knight - 3 Save
Ghost - 3 Vanish
Vampire - 3 Convert
Lich - 3 Magic
Wight - 2 Save
Revenant - 2 Save
Spectre - 3 Save
Ghast - 2 Magic
Heucuva - 2 Save
Zombie - 1 Melee
Skeleton - 1 Maneuver
Ghoul - 1 Melee
Apparition - 1 Save

The undead might be really slow, but 5 maneuvers is more than your one die can produce.

Turning terrain up to 6 and into Melee Range.

Melee Attack!
Carrion Crawler - 4 Maneuver
Dracolich - 4 Rend
Fenhound - 4 Dispel Magic
Minor Death - 4 Save
Skeletal Steed - 4 ID
Mummy - 3 Wither
Death Knight - 4 Melee
Ghost - 3 Save
Vampire - 3 Save
Lich - 3 Magic
Wight - 3 Save
Revenant - 2 ID
Spectre - 3 Maneuver
Ghast - 2 Save
Heucuva - 3 Magic
Zombie - 1 ID
Skeleton - 1 ID
Ghoul - 1 Melee
Apparition - 1 ID

So this is way overkill, but...
The rend is Instant and resolves it's reroll first:
Dracolich - 4 Fly

Then the Wither resolves, You have to subtract 3 results from your save roll. bwhaaa.

Then, I count my results.
17 Melee against your common.
It died.

Second March at my home.
Maneuver attempt:
Carrion Crawler - 4 Maneuver
Dracolich - 4 Magic
Fenhound - 4 Save
Minor Death - 4 Slay
Skeletal Steed - 4 Maneuver
Mummy - 3 Save
Death Knight - 4 Melee
Ghost - 3 ID
Vampire - 3 Convert
Lich - 3 Magic
Wight - 2 Melee
Revenant - 2 Maneuver
Spectre - 2 Melee
Ghast - 2 Melee
Heucuva - 2 ID
Zombie - 1 Save
Skeleton - 1 Melee
Wraith - 1 Melee
Ghoul - 1 Melee
Apparition - 1 Magic

15 Maneuvers,

If by some miracle I win, turn it up to 6.
Either way I will attack in melee.
Carrion Crawler - 4 ID
Dracolich - 4 Save
Fenhound - 4 Dispel Magic
Minor Death - 4 Maneuver
Skeletal Steed - 4 ID
Mummy - 3 Wither
Death Knight - 3 Save
Ghost - 3 Melee
Vampire - 3 Magic
Lich - 3 Magic
Wight - 3 Save
Revenant - 3 Melee
Spectre - 2 Melee
Ghast - 3 Save
Heucuva - 3 Magic
Zombie - 1 Save
Skeleton - 1 Save
Wraith - 1 ID
Ghoul - 2 Melee
Apparition - 1 Melee

3 Wither (-3 against every roll that army makes until the beginning of my next turn)

and you save against 20 melee (could've been a lot worse)
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DiverDoug1978
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PostPosted: Fri Mar 13, 2015 12:02 pm GMT    Post subject: Reply with quote

I will not oppose the maneuver - It turns to 6

Roll for save against 20

Cryohydra - 4 Melee
Frost Ogre - 4 Save
Remorhaz - 4 Save
Wolf Pack - 4 Maneuver
Yeti - 4 Surprise
Vindicator - 3 Melee
Devastator - 3 ID
Assailer - 4 Volley
Bear Master - 3 Melee
Magi - 4 Cantrip
Defender - 1 Melee
Dispatcher - 1 Melee
Assaulter - 3 Missile
Wolf Master - 2 Save
Magus - 3 Missile
Advocate - 1 ID
Destroyer - 1 Save
Attacker - 1 Melee
Hound Master - 1 Maneuver
Apprentice - 2 Magic

19 Saves - 3 = 16 Saves = Take 4 Damage

Cantrip - 4 = Hailstorm x 2 = 2 Damage against your army

Frost Ogre - to DUA


Last edited by DiverDoug1978 on Fri Mar 13, 2015 12:21 pm GMT; edited 2 times in total
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cliffwiggs
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PostPosted: Fri Mar 13, 2015 12:03 pm GMT    Post subject: Reply with quote

FYI - you got a cantrip, so resolve that first.

and Volley counts as normal saves, so you have 4 more than you thought.
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DiverDoug1978
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PostPosted: Fri Mar 13, 2015 12:19 pm GMT    Post subject: Reply with quote

Ok I edited my post. I think it got it right!
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cliffwiggs
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PostPosted: Fri Mar 13, 2015 12:23 pm GMT    Post subject: Reply with quote

The damage looks good. which of my armies is the hailstorm against (don't want to assume)

and any counter attack?
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PostPosted: Fri Mar 13, 2015 12:32 pm GMT    Post subject: Reply with quote

Damage against your Home Army.

Counter Attack

Cryohydra - 4 ID
Remorhaz - 4 Save
Wolf Pack - 4 Rend + REND REROLL 4 Howl ( You must substract 4 Saves)
Yeti - 4 Missile
Vindicator - 3 Melee
Devastator - 4 Bullseye
Assailer - 4 Fly
Bear Master - 4 Rend + REND REROLL - 4 Save
Magi - 4 Cantrip
Defender - 4 Melee
Dispatcher - 2 ID
Assaulter - 3 Missile
Wolf Master - 2 Maneuver
Magus - 2 ID
Advocate - 1 Fly
Destroyer - 1 Fly
Attacker - 2 Missile
Hound Master - 1 Maneuver
Apprentice - 1 ID

Cantrip - 4 = Cast Windwalk on My Home Horde Army

24 Melee Attack Points
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DiverDoug1978
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PostPosted: Fri Mar 13, 2015 12:41 pm GMT    Post subject: Reply with quote

Time out. Quick Question.

Forstwings double magic at Standing stone terrains whether or not the Terrain is at the 8th face.

Does that count for Cantrips too?
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chuckpint
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PostPosted: Fri Mar 13, 2015 1:03 pm GMT    Post subject: Reply with quote

Doubling is only for IDs when casting magic. Cantrips are never doubled.
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DiverDoug1978
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PostPosted: Fri Mar 13, 2015 1:08 pm GMT    Post subject: Reply with quote

Got it!! So i was right the way i had it!
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cliffwiggs
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PostPosted: Fri Mar 13, 2015 1:21 pm GMT    Post subject: Reply with quote

FYI - Windwalk expires at the start of your next turn, so you aren't gonna get to roll for maneuvers before it is gone.
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PostPosted: Fri Mar 13, 2015 1:32 pm GMT    Post subject: Reply with quote

Got it. Lesson learned
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cliffwiggs
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PostPosted: Fri Mar 13, 2015 1:35 pm GMT    Post subject: Reply with quote

cliffwiggs wrote:
The damage looks good. which of my armies is the hailstorm against (don't want to assume)

and any counter attack?


saving against 2 hailstorm damage...
Carrion Crawler - 4 Smite
Dracolich - 4 Melee
Fenhound - 4 Smite
Minor Death - 4 Maneuver
Skeletal Steed - 4 Melee
Mummy - 3 Melee
Death Knight - 3 Scare
Ghost - 3 Save
Vampire - 3 ID
Lich - 3 Magic
Wight - 2 Save
Revenant - 2 Melee
Spectre - 2 Melee
Ghast - 3 Save
Heucuva - 3 Magic
Zombie - 2 Melee
Skeleton - 1 Maneuver
Wraith - 1 Melee
Ghoul - 1 ID
Apparition - 1 Save

13 saves. more than enough.
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cliffwiggs
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PostPosted: Fri Mar 13, 2015 1:46 pm GMT    Post subject: Reply with quote

saving against 24 and a howl

Carrion Crawler - 4 Stun
Dracolich - 4 Magic
Fenhound - 4 Save
Minor Death - 4 Plague
Skeletal Steed - 4 Trample
Mummy - 3 Wither
Death Knight - 3 Save
Ghost - 4 Maneuver
Vampire - 4 Melee
Lich - 3 Magic
Wight - 3 Melee
Revenant - 3 Save
Spectre - 2 Melee
Ghast - 2 ID
Heucuva - 3 Melee
Zombie - 1 Save
Skeleton - 1 Melee
Wraith - 1 Melee
Ghoul - 1 Melee
Apparition - 1 Magic

well, this sucks.
13 saves - 4 = 9 saves

24-9 = 15 health dead.

all the commons(5)+ Death Knight(3) + Mummy(3) + Ghast(2) + Wight(2)

ouch and that is not what undead are supposed to do...

My only reserves action is to move my common from your home to reserves.

EOT

I'll update board in a moment.
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cliffwiggs
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PostPosted: Fri Mar 13, 2015 2:02 pm GMT    Post subject: Reply with quote

Start of Doug's Turn


*****************************************************************************

Cliff
BUA

Cliff
DUA



Cliff
Reserve Army

Cliff
Summoning Pool



Cliff
Horde

Cliff
Campaign




Cliff
Home Army




Doug's Home
Standing Stones

Frontier
Standing Stones

Cliff's Home


Doug
Home Army




Doug
Campaign

Doug
Horde






Doug
Summoning Pool

Doug
Reserve Army

Doug
DUA

Doug
BUA





I am so going to lose this...
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Last edited by cliffwiggs on Thu Mar 19, 2015 9:31 am GMT; edited 1 time in total
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DiverDoug1978
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PostPosted: Thu Mar 19, 2015 8:15 am GMT    Post subject: Reply with quote

Cliff Sorry for the delay. I have been crazy busy!!!
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