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Cliff vs Doug - 100 Health - 2 of each Racial
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cliffwiggs
SFR Treasurer
Chief Wheedler
SDA - Rules NitPicker



Joined: 25 Jan 2005
Posts: 10794
Location: Cumming, GA - USA

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PostPosted: Tue Apr 07, 2015 10:52 am GMT    Post subject: Reply with quote

Start of Cliff's Turn

BTW - your spells last until the end of this turn.


*****************************************************************************

Cliff
BUA

Cliff
DUA



Cliff
Reserve Army
Cliff
Summoning Pool



Cliff
Horde

(Faded)
Cliff
Campaign







Cliff
Home Army


Doug's Home
Standing Stones

Frontier
Standing Stones

Captured by Cliff

Cliff's Home
Standing Stones

Captured by Doug

Doug
Home Army



Doug
Campaign

Doug
Horde






Doug
Summoning Pool

Doug
Reserve Army

Doug
DUA


Doug
BUA




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cliffwiggs
SFR Treasurer
Chief Wheedler
SDA - Rules NitPicker



Joined: 25 Jan 2005
Posts: 10794
Location: Cumming, GA - USA

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PostPosted: Tue Apr 07, 2015 11:15 am GMT    Post subject: Reply with quote

First things first, I forgot the dispel, but I wouldn't've done it anyway this time. I WANT the dragon to attack.

Save against the Dragon - 12 damage:

Carrion Crawler - 4 Save
Carrion Crawler - 4 Maneuver
Dracolich - 4 Fly
Dracolich - 4 Fly
Fenhound - 4 ID
Fenhound - 4 Maneuver
Minor Death - 4 ID
Minor Death - 4 Slay
Skeletal Steed - 4 Melee
Mummy - 3 Melee
Death Knight - 4 Melee
Death Knight - 3 Scare
Ghost - 3 Vanish
Vampire - 4 Melee
Vampire - 3 Melee
Lich - 3 ID
Lich - 4 Cantrip
Wight - 2 Save
Revenant - 2 ID
Revenant - 3 Save
Spectre - 2 Melee
Spectre - 2 Melee
Ghast - 2 ID
Heucuva - 3 Melee
Heucuva - 2 Save
Zombie - 1 Save
Skeleton - 1 Save
Wraith - 1 Save
Ghoul - 1 Magic
Apparition - 2 Magic
Apparition - 1 Save

First the cantrip must resolve, Finger of Death on the Hound Master at your home.

The Ghost will NOT vanish and will remain where he is.

saves- 26 which doubles to 52, so all damage is saved

ID - 15 ID's which I will count as missile just to say an undead army killed a dragon with missile damage

Since I slayed the dragon, I get to promote as much as possible.

Living=>Dead
Mummy=>Skeletal Steed
Wight=>Mummy (not the one above,the other one)
Zombie=>Wight (not the one above,the other one)
Skeleton=>Ghast

First march at the frontier
Magic Action
Carrion Crawler - 4 Maneuver
Carrion Crawler - 4 Melee
Dracolich - 4 Save
Dracolich - 4 Rend
Fenhound - 4 ID
Fenhound - 4 Melee
Minor Death - 4 Save
Minor Death - 4 Maneuver
Skeletal Steed - 4 ID
Skeletal Steed - 4 Trample
Mummy - 3 Melee
Death Knight - 4 Melee
Death Knight - 3 Scare
Ghost - 3 Save
Vampire - 3 ID
Vampire - 3 Convert
Lich - 3 ID
Lich - 3 Magic
Wight - 3 Melee
Revenant - 3 Save
Revenant - 2 Melee
Spectre - 3 Save
Spectre - 3 Save
Ghast - 2 Save
Ghast - 2 Magic
Heucuva - 2 ID
Heucuva - 2 ID
Wraith - 1 ID
Ghoul - 2 Melee
Apparition - 1 Magic
Apparition - 1 Magic

ID - 4+4+3+3+2+2+1 = 19 doubles to 38 Black
Magic - 3+2+1+1 = 7

38+7 = 45 black magic

I hate to be repetative, but it's my best move just now.
3 to renew the fade on the Ghost at your home (it last another turn)
40 to cast 10 fingers of death
leaving 2 points unused.

The 10 FoD will be all the uncommons in your Home army

No second march

No reserves

EOT.
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cliffwiggs
SFR Treasurer
Chief Wheedler
SDA - Rules NitPicker



Joined: 25 Jan 2005
Posts: 10794
Location: Cumming, GA - USA

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PostPosted: Tue Apr 07, 2015 11:23 am GMT    Post subject: Reply with quote

Start of Doug's Turn


*****************************************************************************

Cliff
BUA

Cliff
DUA




Cliff
Reserve Army
Cliff
Summoning Pool



Cliff
Horde

(Faded)
Cliff
Campaign








Cliff
Home Army


Doug's Home
Standing Stones

Frontier
Standing Stones

Captured by Cliff
Cliff's Home
Standing Stones

Captured by Doug

Doug
Home Army


Doug
Campaign

Doug
Horde






Doug
Summoning Pool

Doug
Reserve Army

Doug
DUA



Doug
BUA




_________________
Multiplayer Champion Gencon11/Battlefest Champion(tied) GenCon10/World Champion GenCon07/National Champion Origins05/Intermediate Champion GenCon02/Novice Champion Origins99
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cliffwiggs
SFR Treasurer
Chief Wheedler
SDA - Rules NitPicker



Joined: 25 Jan 2005
Posts: 10794
Location: Cumming, GA - USA

usa.gif
PostPosted: Thu Jun 25, 2015 10:22 am GMT    Post subject: Reply with quote

I'll assume, we are done.

The way this game would've gone. as soon as you turn it to a 6, I would've restless dead and night moves it up to a 7 and then 8 in a single turn.
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