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Rules changes

 
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chuckpint
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PostPosted: Sun Aug 16, 2015 7:32 pm GMT    Post subject: Rules changes Reply with quote

While While a number of small wording changes and clarifying statements have been added to the rules, a fairly major change was just made to two of the dice descriptions:

Arm: changed the deflect to a block. It has been determined that an arm was just too powerful. so we downgraded it slightly. This may have the side effect of making a Tail and an Eye more powerful.

Shell : Took the added plus off the Shell. It is now the only body part that gives a deflect.
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Battlefest tied for first GenCon 2012
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My collection is 21,500 Dragon Diceâ„¢, 20,000 Daemon Diceâ„¢, and others (too many to count).
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Dolus
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PostPosted: Wed Sep 02, 2015 8:55 am GMT    Post subject: Reply with quote

With blocking more difficult now, I'll have to try this game again with the updated rules. I think I'll like the changes.

Thanks, SFR!
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cliffwiggs
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PostPosted: Wed Sep 02, 2015 12:07 pm GMT    Post subject: Reply with quote

thank you!
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mliguori
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PostPosted: Sun Sep 13, 2015 9:45 pm GMT    Post subject: Reply with quote

Just played for the first time tonight and was amazed at how powerful the arm was.
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mliguori
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PostPosted: Mon Sep 14, 2015 7:27 am GMT    Post subject: Reply with quote

Quick question: Does the mouse pad playmat have the old and and shell rules on it?
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cliffwiggs
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PostPosted: Mon Sep 14, 2015 8:18 am GMT    Post subject: Reply with quote

mliguori wrote:
Quick question: Does the mouse pad playmat have the old and and shell rules on it?


Unfortunately it depends on when you bought it.

The arm was the way it was for about 18 months and everyone was happy with it.

It wasn't until we started playtesting an expansion idea last month that it became obvious.

If you bought the playmat at Gencon, then it was before the change was needed.

If you bought it afterwards from our website, then it was after.

I hate that we have all those mats with what is now an incorrect rule, but it can't be avoided. Every game's rules will evolve.
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mliguori
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PostPosted: Mon Sep 14, 2015 8:41 am GMT    Post subject: Reply with quote

It happens, I was just wondering. I'll need a new mat once you add the item rules to it in the future anyway. Wink
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chuckpint
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PostPosted: Mon Oct 05, 2015 6:08 pm GMT    Post subject: Reply with quote

Not really a change to the rules, more of a clarification: The sequence of play had an update to the Apply Foe's Minuses: note that minused dice can be taken for stuns or wounds. There was an update to the Suffer Stuns & Wounds: "Note: You can choose any body part which is not already stunned or wounded, including grabbed, minus-ed, or spent body parts to suffer damage."

Version 1.05 dated today 10/5/15.
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You can never have too many dice.
First Place at the first ever Daemon Diceâ„¢ sealed starter tournament.
Battlefest tied for first GenCon 2012
Single Race Champion GenCon 2008-2009, Sealed Box Champion GenCon 2007,2009,
My collection is 21,500 Dragon Diceâ„¢, 20,000 Daemon Diceâ„¢, and others (too many to count).
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mliguori
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PostPosted: Mon Oct 05, 2015 8:39 pm GMT    Post subject: Reply with quote

I like it, that's something I didn't really see until after the first few playthroughs.
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