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DougElf vs Cliff - Scalders vs Lava Elves
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cliffwiggs
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PostPosted: Mon Aug 17, 2015 12:22 pm GMT    Post subject: DougElf vs Cliff - Scalders vs Lava Elves Reply with quote

Ta dah
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cliffwiggs
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PostPosted: Mon Aug 17, 2015 12:37 pm GMT    Post subject: Reply with quote

I think this is what you said you wanted. Let me know your dragons and terrains and how you want to divide the initial armies. I have my initial division written down (since it is supposed to be decided in secret).

I ALMOST went all commons, but decided not too Smile

Turn Sequence: TBD


*****************************************************************************

Cliff
BUA

Cliff
DUA

Cliff
Reserve Army





Cliff
Summoning Pool



Cliff
Horde
?
Cliff
Campaign
?
Cliff
Home Army
?

Doug's Home
?
Proposed Frontier
?
Cliff's Home


Doug
Home Army
?
Doug
Campaign
?
Doug
Horde
?


Doug
Summoning Pool
? ?
Doug
Reserve Army




Doug
DUA

Doug
BUA




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dougelf
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Joined: 16 Aug 2015
Posts: 62
Location: michigan

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PostPosted: Mon Aug 17, 2015 7:12 pm GMT    Post subject: Reply with quote

okay neat.. Keep in mind i am a noob but i'll do my best to give you a good fight..

Thanks a ton for the link I put that sucker on my toolbar.

Terrain die for me Feyland Standing Stones for both. Dragon eh let's go Red wyrm and Drake.

Home: 3 dragon knights, 3 smolder's, 3 Sparker's

Campaign: 1 Sparker

Horde: 3 Dragon Knights, 3 Smolder's, 2 Sparker's
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dougelf
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PostPosted: Mon Aug 17, 2015 7:16 pm GMT    Post subject: Reply with quote

Home Terrain roll + maneuver

Feyland Standing Stone - 1 Magic
Dragonne Knight - 3 ID
Dragonne Knight - 2 Save
Dragonne Knight - 6 Maneuver
Smolderer - 2 Save
Smolderer - 2 Maneuver
Smolderer - 3 Magic
Sparker - 1 Save
Sparker - 1 Save


Maneuver roll = 11
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cliffwiggs
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PostPosted: Tue Aug 18, 2015 9:20 am GMT    Post subject: Reply with quote

Here is the board at the start of the game.

Turn Sequence: TBD


*****************************************************************************

Cliff
BUA

Cliff
DUA

Cliff
Reserve Army

Cliff
Summoning Pool



Cliff
Horde


Cliff
Campaign

Cliff
Home Army




Doug's Home

Proposed Frontier

Cliff's Home


Doug
Home Army



Doug
Campaign

Doug
Horde





Doug
Summoning Pool

Doug
Reserve Army

Doug
DUA

Doug
BUA




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cliffwiggs
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PostPosted: Tue Aug 18, 2015 9:23 am GMT    Post subject: Reply with quote

FYI - Normally you would want to wait on your home roll because it could affect my decision should I win the horde roll, but I'll follow suit here since you posted yours.


My home and horde roll:
Highland Standing Stones - 2 Magic
Infiltrator - 5 Melee
Infiltrator - 5 Maneuver
Infiltrator - 4 Counter
Necromancer - 3 ID
Necromancer - 2 Save
Necromancer - 2 Magic

8 maneuvers.

You win the horde roll.

would you like to take the first turn or pick the terrain?
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dougelf
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Joined: 16 Aug 2015
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PostPosted: Tue Aug 18, 2015 10:38 am GMT    Post subject: Reply with quote

sorry got a little carried away. I'll let you choose Campaign so i can go first.
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cliffwiggs
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PostPosted: Tue Aug 18, 2015 12:05 pm GMT    Post subject: Reply with quote

I will pick my terrain and roll it:
Highland Standing Stones - 3 Magic

1-3-2

Definitely a magic battle shaping up here and 4 red dragons!


Start of Scalders Turn


*****************************************************************************

Cliff
BUA

Cliff
DUA

Cliff
Reserve Army

Cliff
Summoning Pool



Cliff
Horde


Cliff
Campaign

Cliff
Home Army




Doug's Home

(Standing Stones)
Proposed Frontier

(Standing Stones)
Cliff's Home

(Standing Stones)

Doug
Home Army



Doug
Campaign

Doug
Horde





Doug
Summoning Pool

Doug
Reserve Army

Doug
DUA

Doug
BUA




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Aravynn
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PostPosted: Tue Aug 18, 2015 1:26 pm GMT    Post subject: Reply with quote

I seriously hope we can see 4 red dragons all summoned onto one terrain... Laughing
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cliffwiggs
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PostPosted: Tue Aug 18, 2015 1:32 pm GMT    Post subject: Reply with quote

Aravynn wrote:
I seriously hope we can see 4 red dragons all summoned onto one terrain... Laughing
I vote for putting them on the feyland!
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dougelf
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PostPosted: Tue Aug 18, 2015 2:30 pm GMT    Post subject: Reply with quote

okay going to Maneuver at your home spot first. Are you going to oppose?
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cliffwiggs
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PostPosted: Tue Aug 18, 2015 3:47 pm GMT    Post subject: Reply with quote

I will try.

Necromancer - 2 Save
Necromancer - 5 Magic
Necromancer - 4 Cantrip
Scorpion Knight - 3 Maneuver
Scorpion Knight - 1 Melee
Scorpion Knight - 2 Save
Scorpion Knight - 2 Save

or maybe I won't.

3
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dougelf
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PostPosted: Tue Aug 18, 2015 5:44 pm GMT    Post subject: Reply with quote

Dragonne Knight - 4 Fly
Dragonne Knight - 2 Save
Dragonne Knight - 2 Melee
Smolderer - 2 ID
Smolderer - 2 ID
Smolderer - 3 Magic
Sparker - 1 Save
Sparker - 1 Magic

Maneuver = 8

Going to change it to 3
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dougelf
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PostPosted: Tue Aug 18, 2015 5:50 pm GMT    Post subject: Reply with quote

casting

Dragonne Knight - 3 ID
Dragonne Knight - 6 Maneuver
Dragonne Knight - 2 Maneuver
Smolderer - 2 ID
Smolderer - 4 Magic
Smolderer - 3 Magic
Sparker - 1 Magic
Sparker - 1 Magic

magic = 19

casting dancing lights at your home army and horde army. summoning a wyrm at your home location
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dougelf
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PostPosted: Tue Aug 18, 2015 6:03 pm GMT    Post subject: Reply with quote

not Maneuver going to cast at home.

Dragonne Knight - 2 Melee
Dragonne Knight - 6 Maneuver
Dragonne Knight - 2 Maneuver
Smolderer - 2 Maneuver
Smolderer - 4 Magic
Smolderer - 4 Magic
Sparker - 1 ID
Sparker - 1 ID
Sparker - 1 Save

magic = 12

8 red/4 green
casting red drake on your home and wall of ice on my army at your home location.
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dougelf
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PostPosted: Tue Aug 18, 2015 6:13 pm GMT    Post subject: Reply with quote

pulling my home and campaign armies to reserve and ending turn.
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dougelf
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PostPosted: Tue Aug 18, 2015 6:41 pm GMT    Post subject: dragon attacks Reply with quote

drake and wyrm roll

Fire Drake - 3 Tail
Fire Wyrm - 6 Claw

Fire Drake - 5 Flame Breath
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dougelf
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PostPosted: Tue Aug 18, 2015 6:45 pm GMT    Post subject: Reply with quote

i was expecting after those magic rolls for the drake and wyrm to roll like belly and treasure to be honest.
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cliffwiggs
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PostPosted: Wed Aug 19, 2015 8:48 am GMT    Post subject: Reply with quote

dougelf wrote:
pulling my home and campaign armies to reserve and ending turn.
fyi this dissolves the wall of ice you cast.

update: I misread which army.

I'll update the board and then take my turn. maybe I should've opted to go first, but then I'd have just pulled back to reserves and there would be 4 dragons on my home terrain...
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Last edited by cliffwiggs on Wed Aug 19, 2015 10:10 am GMT; edited 1 time in total
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dougelf
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PostPosted: Wed Aug 19, 2015 9:37 am GMT    Post subject: Reply with quote

Well i learn new things. If i move the casting army instead of the targeted army from the board it removes the spell.
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