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Danilo vs Aravynn Game 2
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danilo
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Joined: 26 Jan 2010
Posts: 490

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PostPosted: Fri Apr 08, 2016 12:14 pm GMT    Post subject: Reply with quote

save roll
sortie
fly
fly
rise from the ashes
1 x id
2x maneuver

plenty of saves.


reserve, guys from reserve to my home
Eot
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Aravynn
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Joined: 27 Apr 2015
Posts: 273
Location: Winnipeg

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PostPosted: Fri Apr 08, 2016 1:30 pm GMT    Post subject: Reply with quote

I'm gonna need a visual on the map before we continue. I'll try to get that up tonight, as well as my turn.
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Aravynn
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Joined: 27 Apr 2015
Posts: 273
Location: Winnipeg

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PostPosted: Fri Apr 08, 2016 7:54 pm GMT    Post subject: Reply with quote

Map:

Turn Sequence: Aravynn, Danilo

************************************************************************
Aravynn
BUA
Aravynn�DUA� Aravynn�Reserve Army� Aravynn�Summoning Pool�
*
Aravynn� Aravynn
Aravynn
Home Army
Danilo's Home� Frontier� Aravynn's Home�
Danilo�Home Army� �windwalk x 2 (BOT)Danilo
Danilo
*
Danilo
Reserve Army
Danilo�Summoning Pool� Danilo
DUA
Danilo
BUA


Also, not a big deal but worthwhile for future reference: magic items don't work in reserve, so be aware for the medallions.
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Aravynn
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Joined: 27 Apr 2015
Posts: 273
Location: Winnipeg

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PostPosted: Fri Apr 08, 2016 8:02 pm GMT    Post subject: Reply with quote

My turn:

initial effects: so I only have 2 + 3 health units, so no free recruit.

March 1: reserve magic:
Troll - 4 ID
Troll - 4 Regenerate
Troll - 4 Maneuver
Fox-folk - 3 Melee
Hound-folk - 1 Save
Hound-folk - 1 Maneuver
Hound-folk - 1 Maneuver
Hound-folk - 1 Maneuver

So 4 regenerate brings back 2 fox-folk
rolling:
Fox-folk - 2 Maneuver
Fox-folk - 2 Save
Ultra useful.

so 4 black/yellow: 2x stoneskin on my home army.

no second march.

reserve: move all reserves to your home.

EOT.
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Aravynn
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Joined: 27 Apr 2015
Posts: 273
Location: Winnipeg

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PostPosted: Fri Apr 08, 2016 8:03 pm GMT    Post subject: Reply with quote

latest map:
Turn Sequence: Aravynn, Danilo

************************************************************************
Aravynn
BUA
Aravynn�DUA� Aravynn
Reserve Army
Aravynn�Summoning Pool�
*
Aravynn� �2x Stoneskin (BOT)Aravynn
Aravynn
Home Army
Danilo's Home� Frontier� Aravynn's Home�
Danilo�Home Army� �windwalk x 2 (BOT)Danilo
Danilo
*
Danilo
Reserve Army
Danilo�Summoning Pool� Danilo
DUA
Danilo
BUA
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danilo
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Joined: 26 Jan 2010
Posts: 490

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PostPosted: Sat Apr 09, 2016 12:22 am GMT    Post subject: Reply with quote

first march @home

maneuver attempt:

-Medallions:
Flurry
Flurry
-Monsters:
Save
Seize
Counter
Counter
Melee
ID
- 6-siders:
1xmagic
1xmagic
2xmaneuver


total 6
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Aravynn
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Joined: 27 Apr 2015
Posts: 273
Location: Winnipeg

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PostPosted: Sat Apr 09, 2016 6:06 am GMT    Post subject: Reply with quote

countermaneuver:

Troll - 4 Melee
Troll - 4 Maneuver
Troll - 4 Maneuver
Wolf-folk - 3 Melee
Wolf-folk - 3 Melee
Wolf-folk - 3 Save
Fox-folk - 2 ID
Fox-folk - 2 Melee
Fox-folk - 2 Maneuver
Hound-folk - 1 ID
Hound-folk - 1 Save
Hound-folk - 1 Save
Hound-folk - 1 Melee

so 13 total
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danilo
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Joined: 26 Jan 2010
Posts: 490

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PostPosted: Sat Apr 09, 2016 6:08 am GMT    Post subject: Reply with quote

EOT then
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Aravynn
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Joined: 27 Apr 2015
Posts: 273
Location: Winnipeg

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PostPosted: Sat Apr 09, 2016 6:13 am GMT    Post subject: Reply with quote

initial effect: promote fox folk to wolf folk

maneuver attempt:
Troll - 4 Melee
Troll - 4 Save
Troll - 4 Save
Wolf-folk - 3 ID
Wolf-folk - 2 Melee
Wolf-folk - 3 Melee
Wolf-folk - 3 Save
Fox-folk - 3 Melee
Fox-folk - 2 Melee
Hound-folk - 1 Save
Hound-folk - 2 Melee
Hound-folk - 1 Maneuver
Hound-folk - 1 Maneuver

5... not so great
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danilo
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Joined: 26 Jan 2010
Posts: 490

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PostPosted: Sun Apr 10, 2016 12:02 am GMT    Post subject: Reply with quote

fly
fly
neleee
melee
save
save
smite

3x melee
1 x Id
1x magic

tsr logo
flurry

for a total of 9 maneuver
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Aravynn
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Joined: 27 Apr 2015
Posts: 273
Location: Winnipeg

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PostPosted: Sun Apr 10, 2016 6:05 am GMT    Post subject: Reply with quote

Melee attack:
Troll - 4 Regenerate
Troll - 4 Maneuver
Troll - 4 Smite
Wolf-folk - 3 Rend
Wolf-folk - 2 Melee
Wolf-folk - 3 Melee
Wolf-folk - 3 Melee
Fox-folk - 2 Melee
Fox-folk - 2 Save
Hound-folk - 2 Melee
Hound-folk - 1 Maneuver
Hound-folk - 1 Maneuver
Hound-folk - 1 Maneuver

Rend reroll:
Wolf-folk - 3 ID


4 regenerate brings back 2 fox-folk:
Fox-folk - 2 ID
Fox-folk - 2 Maneuver

so: 4 smite damage, then 20 melee to save against
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danilo
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Joined: 26 Jan 2010
Posts: 490

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PostPosted: Mon Apr 11, 2016 3:24 am GMT    Post subject: Reply with quote

smite casualty: phoenix , which rolls for the rise from the ashes icon:

Rise From the ashes [1]!

Save Roll:


-Medallions:
wayfare
wayfare
-Monsters:
fly
fly
fly
id
melee
6-siders:
2x ID
1x ID
1x magic

total saves 19

one 1-health is dead.



Anyway this is my counter-attack

-Medallions:
TSR logo
flurry [2] -> reroll -> wayfare
-Monsters:
create fireminions [3]
save (counts as melee)
smite [4]
melee
rise from the ashes
- 6-siders
2x ID
2x maneuver

the TSR logo brings back the 1-health mage just dead, and it rolls:

1xmagic

so

first apply smite [4]

then
flurry + create fireminions + Monster's save + monster's melee + 2-health ID =

4 + 4 + 4 + 4 + 2 = 18 melee damage




[1] Rise from the Ashes: Normal (save); Conditional (see text)
During a save roll, Rise from the Ashes generates save results. Whenever a unit with this icon is killed or buried, immediately roll the unit; if and only if this icon is rolled the monster immediately goes to your reserve area.

[2] Flurry: Instant Normal (melee); Normal (save against melee attack); Instant or Normal (dragon attack)
During a melee attack or melee avoidance roll, Flurry generates melee results; roll the magical item again and apply the new result as well. During a save roll against a melee attack, Flurry generates save results. During a dragon attack, Flurry generates melee results and roll the magic item again, applying the new result as well or
generates save results.

[3] Create Fireminions: Normal (any)
During any roll the army makes, Create Fireminions generates magic, maneuver, melee, missile or save results.

[4] Smite: Special (melee attack); Normal (dragon attack or melee avoidance)
During a melee attack, each Smite result immediately inflicts one point of
damage on the defending army or unit; no saves (including those provided
by spells) can stop this damage. During a dragon attack or melee avoidance roll, Smite generates melee results
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Aravynn
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Joined: 27 Apr 2015
Posts: 273
Location: Winnipeg

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PostPosted: Mon Apr 11, 2016 5:59 am GMT    Post subject: Reply with quote

Smite kills 2 hound folk and a fox folk

Save roll:
Troll - 4 ID
Troll - 4 ID
Troll - 4 Save
Wolf-folk - 3 ID
Wolf-folk - 3 ID
Wolf-folk - 2 Melee
Wolf-folk - 3 Save
Fox-folk - 3 Maneuver
Fox-folk - 2 Save
Fox-folk - 2 Save
Hound-folk - 1 Melee
Hound-folk - 1 Maneuver

So: 25 saves.

no reserve action. EOT.
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Aravynn
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Joined: 27 Apr 2015
Posts: 273
Location: Winnipeg

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PostPosted: Mon Apr 11, 2016 6:00 am GMT    Post subject: Reply with quote

Turn Sequence: Aravynn, Danilo

************************************************************************
Aravynn
BUA
Aravynn�DUA� Aravynn
Reserve Army
Aravynn�Summoning Pool�
*
Aravynn� Aravynn
Aravynn
Home Army
Danilo's Home� Frontier� Aravynn's Home�
Danilo�Home Army� Danilo
Danilo
*
Danilo�Reserve Army� Danilo�Summoning Pool� Danilo
DUA
Danilo
BUA


Last edited by Aravynn on Tue Apr 12, 2016 5:51 am GMT; edited 1 time in total
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danilo
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Joined: 26 Jan 2010
Posts: 490

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PostPosted: Tue Apr 12, 2016 2:05 am GMT    Post subject: Reply with quote

Sorry for the delay...

First of all, one of my phoenixes is in the reserve area.

First march @home, maneuver attempt:

- Medallions:
TSR logo
TSR logo
- Monsters:
fly
ID
create fireminions
rise from the ashes
seize
- 6-siders
2x save
2x maneuver
1x magic

total 14 maneuvers
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Aravynn
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Joined: 27 Apr 2015
Posts: 273
Location: Winnipeg

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PostPosted: Tue Apr 12, 2016 5:56 am GMT    Post subject: Reply with quote

I fixed the board, missed that phoenix. No worries on the delays.

countermaneuver
Troll - 4 Melee
Troll - 4 Melee
Troll - 4 Maneuver
Wolf-folk - 3 ID
Wolf-folk - 3 Rend
Wolf-folk - 3 Save
Wolf-folk - 4 Maneuver
Fox-folk - 2 Melee
Fox-folk - 2 Melee
Fox-folk - 2 Maneuver
Hound-folk - 1 Save
Hound-folk - 1 Maneuver

so.... 17
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danilo
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Joined: 26 Jan 2010
Posts: 490

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PostPosted: Tue Apr 12, 2016 7:40 am GMT    Post subject: Reply with quote

second march at reserve

magic roll

save

ok reserve: everyone to my home

EOT
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Aravynn
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Joined: 27 Apr 2015
Posts: 273
Location: Winnipeg

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PostPosted: Tue Apr 12, 2016 8:46 am GMT    Post subject: Reply with quote

Initial Effect: Promote hound-folk to fox-folk.

first march: maneuver:
Troll - 4 Save
Troll - 4 Maneuver
Troll - 4 Smite
Wolf-folk - 3 ID
Wolf-folk - 3 ID
Wolf-folk - 3 Melee
Wolf-folk - 3 Save
Fox-folk - 2 ID
Fox-folk - 2 Melee
Fox-folk - 2 Maneuver
Fox-folk - 2 Save
Hound-folk - 1 Maneuver

so: 15 total.
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danilo
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Joined: 26 Jan 2010
Posts: 490

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PostPosted: Tue Apr 12, 2016 9:20 am GMT    Post subject: Reply with quote

counter maneuver:

-MEdallions:
TSR logo
Flurry
-Monsters:
cantrip
ID
fly
melee
melee
rise from the ashes
6-siders:
3xmagic
1xid
1xmagic

ummmm I'm losing that ...

with the cantrip I'll cast:


Flashfire
Casting Cost: 3
Spell List: Firewalker
Target any army. Until the beginning of your next turn, during any army non-maneuver roll, any one unit in the target
army whose last roll result has not been finalized may be rolled again. The selected unit ignores its last roll result and
applies the new roll result instead. Multiple castings increase the effect or target another army. Note: this takes affect
at the same time as other rerolling effects (i.e. “Instant” SAIs or group monster IDs).



on my army
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Aravynn
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Joined: 27 Apr 2015
Posts: 273
Location: Winnipeg

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PostPosted: Tue Apr 12, 2016 9:51 am GMT    Post subject: Reply with quote

Sweeet... I'll take the 8th face!

Melee attack!
Troll - 4 ID
Troll - 4 Save
Troll - 4 Maneuver
Wolf-folk - 3 Rend
Wolf-folk - 3 Melee
Wolf-folk - 4 Maneuver
Wolf-folk - 4 Maneuver
Fox-folk - 2 ID
Fox-folk - 2 ID
Fox-folk - 2 Save
Fox-folk - 2 Save
Hound-folk - 1 Melee

re-roll the rend: Wolf-folk - 3 Melee

so: 18 to save against.
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