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First online 3.0 game
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cliffwiggs
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PostPosted: Wed Jul 06, 2016 10:56 am GMT    Post subject: First online 3.0 game Reply with quote

Who's up for a game? I may take a day per turn or I may post several times a day.

I can run the board, but we will go faster if I don't have too.

30 health
Full 3.0 rules
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Aravynn
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PostPosted: Sat Jul 09, 2016 8:14 pm GMT    Post subject: Reply with quote

No Takers?

I can take you on. I can run the board as well if you like. No promises It'll be a super fast game, but I'll see what I can do with my time.

Let me know the build rules here.

Edit: somehow missed "30 health" at the bottom, I'll post an army soonish.
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cliffwiggs
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PostPosted: Sat Jul 09, 2016 8:18 pm GMT    Post subject: Reply with quote

Smile

Thanks. I was gonna start begging.

btw - my internet usage is erratic this weekend (no I'm not playing Pokemon Go). so I could have two or three emails from you I haven't seen yet.

I have 9 more threads here to post on and then I'll figure out an army.
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cliffwiggs
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PostPosted: Sat Jul 09, 2016 9:22 pm GMT    Post subject: Reply with quote

Home - Coastland Tower
10 Dragonne Tender
5 Red Trueflyer

Frontier - Coastland Tower
9 Dragonne Tender
5 Red Trueflyer

Horde -
Dragonne Tender

Summoning Pool -
White Drake
10 Green Dragonscout
one of each Knoll

don't think I missed anything.
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cliffwiggs
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PostPosted: Sun Jul 10, 2016 9:07 pm GMT    Post subject: Reply with quote

I think I can safely roll for my Horde.

Dragonne Tender - 2 Maneuver

WOO HOO!
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Aravynn
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PostPosted: Sun Jul 10, 2016 9:52 pm GMT    Post subject: Reply with quote

Alrighty - Lets see If I got this right. . .

Turn Sequence: Cliffwiggs, Aravynn

************************************************************************
Cliffwiggs
BUA
Cliffwiggs
DUA
Cliffwiggs
Reserve Army
Cliffwiggs�Summoning Pool�
*
Cliffwiggs� Cliffwiggs� Cliffwiggs�Home Army�
Aravynn's Home� Frontier� Cliffwiggs's Home�
Aravynn�Home Army� Aravynn� Aravynn�
*
Aravynn
Reserve Army
Aravynn�Summoning Pool� Aravynn
DUA
Aravynn
BUA
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Aravynn
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Joined: 27 Apr 2015
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Location: Winnipeg

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PostPosted: Sun Jul 10, 2016 9:56 pm GMT    Post subject: Reply with quote

My horde roll:

Death Knight - 3 ID
Death Knight - 3 Save
Revenant - 2 ID
Revenant - 3 Save
Skeleton - 1 Save
Skeleton - 1 Save

I guess I win, I think I'll take my terrain, and let you go first.

My terrain rolls:
Home : Feyland City - 7 Melee goes to 6
Frontier: Feyland City - 4 Missile
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cliffwiggs
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PostPosted: Sun Jul 10, 2016 10:31 pm GMT    Post subject: Reply with quote

Technically my items are red or I couldn't hold them, but we can leave it be for this game.

My home terrain roll is:
Coastland Tower - 6 Melee

My first turn. Since you were oh so nice enough to give me the one face on a Feyland that is missile, I will take use of it. I should probably take our your mages while I can, but I'm a one trick pony and need to go for it while I can.

First march at the frontier.
No maneuver attempt.
Roll for missile against your army at my home.

Dragonne Tender - 1 ID
Dragonne Tender - 1 ID
Dragonne Tender - 1 Melee
Dragonne Tender - 1 Melee
Dragonne Tender - 1 Melee
Dragonne Tender - 1 Save
Dragonne Tender - 1 Melee
Dragonne Tender - 2 Maneuver
Dragonne Tender - 2 Maneuver
Fire Trueflyer - 1 Missile
Fire Trueflyer - 1 Missile
Fire Trueflyer - 2 Missile
Fire Trueflyer - 2 Missile
Fire Trueflyer - 2 Missile

Awaiting your save against 10 before I choose what to do in my second march.
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Aravynn
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PostPosted: Mon Jul 11, 2016 6:58 am GMT    Post subject: Reply with quote

Evidently my brain was not working yesterday. I'll get those magic items fixed on the next board update.

Save Roll
Death Knight - 3 ID
Death Knight - 3 Melee
Revenant - 2 ID
Revenant - 3 Save
Skeleton - 1 ID
Skeleton - 1 Save

So --- wow, 10 results
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cliffwiggs
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PostPosted: Mon Jul 11, 2016 8:05 am GMT    Post subject: Reply with quote

that's why I was worried about attacking those dice.

I could've killed the monsters or the mages, but I took the more risky route.

Second march at my home.

maneuver attempt.

you countering?

I'll assume so.

Dragonne Tender - 1 ID
Dragonne Tender - 1 ID
Dragonne Tender - 1 Melee
Dragonne Tender - 1 Melee
Dragonne Tender - 1 Save
Dragonne Tender - 1 Save
Dragonne Tender - 2 Maneuver
Dragonne Tender - 2 Maneuver
Dragonne Tender - 2 Maneuver
Dragonne Tender - 1 Maneuver
Fire Trueflyer - 1 Missile
Fire Trueflyer - 2 Missile
Fire Trueflyer - 2 Missile
Fire Trueflyer - 2 Missile
Fire Trueflyer - 2 Missile

9 maneuvers.

If I don't win, no action.

IF I win, turn it down to 5 which is missile.
Target the army at the frontier which I should've done before.
Dragonne Tender - 1 ID
Dragonne Tender - 1 Melee
Dragonne Tender - 1 Save
Dragonne Tender - 1 Melee
Dragonne Tender - 1 Melee
Dragonne Tender - 1 Melee
Dragonne Tender - 1 Melee
Dragonne Tender - 2 Maneuver
Dragonne Tender - 1 Maneuver
Dragonne Tender - 1 Maneuver
Fire Trueflyer - 1 Missile
Fire Trueflyer - 1 Missile
Fire Trueflyer - 2 Missile
Fire Trueflyer - 2 Missile
Fire Trueflyer - 2 Missile
Save against 9

My reserves will all depend on if anything dies and if that terrain moved or not.
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Aravynn
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PostPosted: Mon Jul 11, 2016 8:21 am GMT    Post subject: Reply with quote

I'll try to counter but not expecting much here...

Death Knight - 4 Melee
Death Knight - 3 Save
Revenant - 2 ID
Revenant - 3 Melee
Skeleton - 1 Melee
Skeleton - 1 Melee

so.... 2.

Save roll vs. missile
Lich - 3 Magic
Heucuva - 3 Melee
Heucuva - 3 Melee
Apparition - 1 ID
Apparition - 2 Magic
Apparition - 1 Save

Ouch, Saved only 2.
I'll kill off 2 apparitions, a heucuva and the lich.
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cliffwiggs
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PostPosted: Mon Jul 11, 2016 9:20 am GMT    Post subject: Reply with quote

yeah!

Reserves:

pull back the lone unit from your home.
pull back 3 of the units from the frontier (leaving 6 units holding 5 items).

EOT.

Smile
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Aravynn
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PostPosted: Mon Jul 11, 2016 9:26 pm GMT    Post subject: Reply with quote

Turn Sequence: Cliffwiggs, Aravynn

************************************************************************
Cliffwiggs
BUA
Cliffwiggs
DUA
Cliffwiggs�Reserve Army� Cliffwiggs�Summoning Pool�
*
Cliffwiggs
Cliffwiggs� Cliffwiggs�Home Army�
Aravynn's Home� Frontier� Cliffwiggs's Home�
Aravynn�Home Army� Aravynn� Aravynn�
*
Aravynn
Reserve Army
Aravynn�Summoning Pool� Aravynn�DUA� Aravynn
BUA
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Aravynn
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Joined: 27 Apr 2015
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Location: Winnipeg

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PostPosted: Mon Jul 11, 2016 9:31 pm GMT    Post subject: Reply with quote

First march: my home:
maneuver up to 7.

Second March: Your home - Maneuver Attempt

I'll assume you are countering
Death Knight - 3 ID
Death Knight - 3 Scare
Revenant - 3 Melee
Revenant - 3 Melee
Skeleton - 1 ID
Skeleton - 1 Save

So 4 total.

Rest of my turn waits on this.
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cliffwiggs
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PostPosted: Tue Jul 12, 2016 7:00 am GMT    Post subject: Reply with quote

Dragonne Tender - 1 ID
Dragonne Tender - 1 ID
Dragonne Tender - 1 Melee
Dragonne Tender - 1 Melee
Dragonne Tender - 1 Melee
Dragonne Tender - 1 Melee
Dragonne Tender - 1 Melee
Dragonne Tender - 1 Melee
Dragonne Tender - 1 Save
Dragonne Tender - 2 Maneuver
Fire Trueflyer - 1 Missile
Fire Trueflyer - 1 Missile
Fire Trueflyer - 2 Missile
Fire Trueflyer - 2 Missile
Fire Trueflyer - 2 Missile

oh, crap.

a tie. this is gonna hurt.

My average for this army is 6.67 with a std dev of 2.36. so this is the lower end of the 1st std dev, but still...
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Aravynn
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PostPosted: Tue Jul 12, 2016 7:22 am GMT    Post subject: Reply with quote

Time to see what damage I can do. Mr. Green

Move up to 6:
Melee Attack!
Death Knight - 3 ID
Death Knight - 3 Save
Revenant - 3 Melee
Revenant - 2 Melee
Skeleton - 1 Maneuver
Skeleton - 1 Maneuver

No SAI, Oh Well... So 8 damage to save against.
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cliffwiggs
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Location: Cumming, GA - USA

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PostPosted: Tue Jul 12, 2016 7:57 am GMT    Post subject: Reply with quote

I would've welcomed a scare. give me a chance to run away with some of these items to save them from being dropped.

Dragonne Tender - 1 ID
Dragonne Tender - 1 ID
Dragonne Tender - 1 ID
Dragonne Tender - 1 ID
Dragonne Tender - 1 Melee
Dragonne Tender - 1 Melee
Dragonne Tender - 1 Melee
Dragonne Tender - 1 Melee
Dragonne Tender - 2 Maneuver
Dragonne Tender - 1 Maneuver
Fire Trueflyer - 1 Missile
Fire Trueflyer - 1 Missile
Fire Trueflyer - 1 Missile
Fire Trueflyer - 2 Missile
Fire Trueflyer - 1 Missile

4 saves, leaves 4 damage.

I think I'll take... a Dragonne Tender or 4. No items dropped.

Scare doesn't work in a save roll, so I'll attack back.
Dragonne Tender - 1 Melee
Dragonne Tender - 1 Melee
Dragonne Tender - 1 Melee
Dragonne Tender - 1 Melee
Dragonne Tender - 1 Melee
Dragonne Tender - 1 Save
Fire Trueflyer - 1 Missile
Fire Trueflyer - 2 Missile
Fire Trueflyer - 2 Missile
Fire Trueflyer - 2 Missile
Fire Trueflyer - 2 Missile

5 melee. A good showing from the guys...
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Aravynn
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PostPosted: Tue Jul 12, 2016 8:12 am GMT    Post subject: Reply with quote

Counter Attack Save:
Death Knight - 3 ID
Death Knight - 3 Scare
Revenant - 3 Melee
Revenant - 2 Maneuver
Skeleton - 1 ID
Skeleton - 1 Maneuver

So... 4. I take 1 damage, so a skeleton gets killed.

Reserve Action:
Move both mage units to the reserve.

EOT.
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cliffwiggs
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PostPosted: Tue Jul 12, 2016 8:34 am GMT    Post subject: Reply with quote

I am at a cross roads.

and when that happens I always take the riskier route. I don't know why...

First march at the frontier.
No maneuver
Missile attack against your two monsters.

Dragonne Tender - 1 Melee
Dragonne Tender - 1 Melee
Dragonne Tender - 1 Melee
Dragonne Tender - 1 Save
Dragonne Tender - 1 Melee
Dragonne Tender - 1 Melee
Fire Trueflyer - 1 Missile
Fire Trueflyer - 1 Missile
Fire Trueflyer - 2 Missile
Fire Trueflyer - 1 Missile
Fire Trueflyer - 1 Missile

dang it. only 6

At the same time let's move on.

Second march at my home.
maneuver attempt.

assuming a counter
Dragonne Tender - 1 ID
Dragonne Tender - 1 Melee
Dragonne Tender - 1 Save
Dragonne Tender - 1 Save
Dragonne Tender - 1 Melee
Dragonne Tender - 2 Maneuver
Fire Trueflyer - 1 Missile
Fire Trueflyer - 1 Missile
Fire Trueflyer - 1 Missile
Fire Trueflyer - 1 Missile
Fire Trueflyer - 2 Missile

only 3.

Same as last time, if I don't get it no action.
if I do, turn it down and here would be my missile attack.
Dragonne Tender - 1 ID
Dragonne Tender - 1 ID
Dragonne Tender - 1 Melee
Dragonne Tender - 1 Save
Dragonne Tender - 2 Maneuver
Dragonne Tender - 1 Maneuver
Fire Trueflyer - 1 Missile
Fire Trueflyer - 1 Missile
Fire Trueflyer - 2 Missile
Fire Trueflyer - 1 Missile
Fire Trueflyer - 1 Missile

8 missile.

the rest depends on who dies or doesn't.
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Aravynn
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PostPosted: Tue Jul 12, 2016 9:41 am GMT    Post subject: Reply with quote

Monster Saves:
Minor Death - 4 ID
Minor Death - 4 Save

So Saved.

Counter Maneuver:
Death Knight - 3 ID
Death Knight - 3 Scare
Revenant - 2 Melee
Revenant - 2 Save
Skeleton - 1 Melee
Skeleton - 1 Melee

So 3, You still get it.

Save Roll:
Death Knight - 3 Scare
Death Knight - 3 Scare
Revenant - 3 Melee
Revenant - 2 Save
Skeleton - 1 Save
Skeleton - 2 Melee

Only 3 saves, crap.

5 damage -
Kill a Death knight and a Revenant, replace with a heucuva and an apparition.
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