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3.0 rules - Nice!

 
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jmonnett
dragonsteed



Joined: 20 Apr 2005
Posts: 92
Location: La Crosse, WI

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PostPosted: Sun Feb 12, 2017 11:14 pm GMT    Post subject: 3.0 rules - Nice! Reply with quote

Hey gang!
It's been a while.

FINALLY had a chance to review the 3.0 rules, and I noticed a few things that I really like:
*Calculating Roll Results list shows clearly how to handle SAIs w/r/t halving effects. Before, it was a little murky.
*The Tower now has some teeth! It is no longer the default choice for the Frontier when you don't want to risk being beaten with your own proverbial stick.
*R.I.P. truly odd ducks that required the rules to be really complicated: Amazon reserve missiles, Galeforce affecting Fly, and especially Haunt, the spell that required an entire section in the rules for "magically constructed armies". Good riddance!
*Group monsters - gone!
*SAI's don't stack, so no more 'Tripping in 3 Lightning Strikes on a save roll.
*Amazons can now cast magic from reserves like everyone else. Makes a little more sense to bring Amazon mages, now. I remember someone quite some time ago observed that they were very underrated.
*Elemental Spells! Spells that were either already in every color or had analogues in a few are now available in every color!
*Burial spells - gone!
*Path to Victory - gone! Yeah, Path needed to have some teeth pulled.
*Invisibility spells - gone! No more of this: "Sure, I have only one unit there, but it's Hidden, so you can't do anything about it, but it still counts as an army and I have 47 Wind Walks cast on it, and I'm maneuvering. Not rolling any dice, but beat 188 maneuvers."
*In fact, ALL lingering unit affects (Burning Hands, et al) - gone! No more keeping track of who has Earthen Armor!
*Elevate got a boost. So did Kick and Wave.
*And last, but not least, we have a new SAI: Hoof!

Nifty!
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Drachenwürfel
uncommon
Stockholder



Joined: 25 Feb 2007
Posts: 964
Location: Reith/Oberthulba

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PostPosted: Mon Feb 13, 2017 2:58 am GMT    Post subject: Reply with quote

I am happy to see people that like the new rules.
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chuckpint
White Dragon
SFR President
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Joined: 10 Jan 2005
Posts: 9071
Location: Evanston, IL

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PostPosted: Mon Feb 13, 2017 7:18 am GMT    Post subject: Reply with quote

We did walk back a bit one change (look for 3.01 to be out soon), SAIs will all stack again EXCEPT Cantrip. Each Cantrip has to be cast separately. So any spell that is 5 points or more, can only be cast by a full magic action, not by Cantrips.
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My collection is 21,500 Dragon Dice™, 20,000 Daemon Dice™, and others (too many to count).
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cliffwiggs
SFR Treasurer
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SDA - Rules NitPicker



Joined: 25 Jan 2005
Posts: 10723
Location: Cumming, GA - USA

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PostPosted: Mon Feb 13, 2017 9:16 am GMT    Post subject: Reply with quote

chuckpint wrote:
SAIs will all stack again EXCEPT Cantrip.
will or can?
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shoesan
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Joined: 22 Nov 2005
Posts: 637
Location: PA

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PostPosted: Thu Feb 23, 2017 4:37 pm GMT    Post subject: Reply with quote

Whether it's "will" or "can", I say "yay"!
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