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Rules 3.0.3 Posted!
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cliffwiggs
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PostPosted: Mon Jul 17, 2017 10:04 am GMT    Post subject: Rules 3.0.3 Posted! Reply with quote

The version 3.0.3 rules are now officially posted.

http://sfr-inc.com/Rules-3.0.3-20170717.pdf

These rules replace the 3.0.2 rules issued earlier in 2017 and will be in use for all events at Gencon.

Major changes from 3.0.2:
  • Firewalker racial ability limited to only blue in major terrain.
  • Blizzard changed to say "..Halve all army melee results...." (note bold is added text).
  • Ash Storm changed to say "...Subtract one army result..." (note bold is added text).
  • Call Element is removed.
  • Entirely new Minor Terrain section.



The next update is targeted for October and is going to be a fun one!
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eggsaladsandwich
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PostPosted: Mon Jul 17, 2017 9:19 pm GMT    Post subject: items points Reply with quote

nowhere in these rules does it say how many point the 4 sided items cost to add to your army. Embarassed
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shepdog69
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PostPosted: Mon Jul 17, 2017 10:30 pm GMT    Post subject: Reply with quote

See page 3 at the bottom:

Point Value - Army Construction Units and Items both have point values based on their die size. The six-sided and ten-sided units have their points equal to their health. The items are as follows: The Small four-sided items are equal to 1 point. The Medium are equal to 3 points for each pair (2 points for the first and then 1 point for the second). While the Medium dice do not need to be brought as a pair the first is always 2 points. The Large items are 2 points. The Medallions and Artifacts are equal to 4 points.
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danilo
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PostPosted: Tue Jul 18, 2017 2:19 am GMT    Post subject: Reply with quote

umm,
so we'll have new minor terrains, won't we?
With the ivory color in them.

interesting... can you tell us more about it? (or did I miss the announcement?)

Danilo
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PostPosted: Tue Jul 18, 2017 2:23 am GMT    Post subject: Reply with quote

I also noticed that some disaster names were changed, as well as their effects.
Maybe there were a bit overpowered?
How did you come to the conclusion that they needed new names and new effects?

I know I'm curious... Smile

Thanks,
Danilo

Edit: actually I'd be interested in the idea behind *all* the changes if you care to share them, I'd be glad
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cliffwiggs
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PostPosted: Tue Jul 18, 2017 7:58 am GMT    Post subject: Reply with quote

danilo wrote:
so we'll have new minor terrains, won't we?
With the ivory color in them.
interesting... can you tell us more about it? (or did I miss the announcement?)

Lots of Hints on facebook and some correct guesses but no one realized it.

But no official announcement yet. If only there were some large event or convention coming up where such things normally happened... Mr. Green

danilo wrote:
I also noticed that some disaster names were changed, as well as their effects.
Maybe there were a bit overpowered?
How did you come to the conclusion that they needed new names and new effects?

I know I'm curious... Smile


Minor terrains used to be VERY critical and as the rest of the game and the type of players have changed around them, they fell out of use.

Several of us core and long time players were having trouble finding reasons to use them. So we decided to make them easier to bring in and less damaging, less of a risk. The change to minors is also a foundation for something that will be coming in the next rules update which will primarily be around updating and balancing the racial abilities.

As part of that we needed to change the disaster abilities, some drastically. We decided it would be easier to remember the change if we introduce a different name along with the different ability. Some of the old names also didn't match with the new ability. If you notice, each minor terrain has one face that appears on it twice. This 'double' face is what the terrain is best at, so the disaster was changed to match whatever that ability is. i.e. extra melee gives you half melee on the disaster, etc.
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danilo
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PostPosted: Tue Jul 18, 2017 8:46 am GMT    Post subject: Reply with quote

First of all thanks for the answers!

cliffwiggs wrote:
danilo wrote:
so we'll have new minor terrains, won't we?
With the ivory color in them.
interesting... can you tell us more about it? (or did I miss the announcement?)

Lots of Hints on facebook and some correct guesses but no one realized it.

But no official announcement yet. If only there were some large event or convention coming up where such things normally happened... Mr. Green



Ah, I understand. so GenCon it is Mr. Green Mr. Green Mr. Green
even though there is no mention of it in the homepage... umm

cliffwiggs wrote:

danilo wrote:
I also noticed that some disaster names were changed, as well as their effects.
Maybe there were a bit overpowered?
How did you come to the conclusion that they needed new names and new effects?

I know I'm curious... Smile


Minor terrains used to be VERY critical and as the rest of the game and the type of players have changed around them, they fell out of use.

Several of us core and long time players were having trouble finding reasons to use them. So we decided to make them easier to bring in and less damaging, less of a risk. The change to minors is also a foundation for something that will be coming in the next rules update which will primarily be around updating and balancing the racial abilities.

As part of that we needed to change the disaster abilities, some drastically. We decided it would be easier to remember the change if we introduce a different name along with the different ability. Some of the old names also didn't match with the new ability. If you notice, each minor terrain has one face that appears on it twice. This 'double' face is what the terrain is best at, so the disaster was changed to match whatever that ability is. i.e. extra melee gives you half melee on the disaster, etc.


Yes, I use minors, but have very rarely "summoned" them because of the diseases and the fact that, strategically, I have a mixed feeling about them. In any case the new scheme makes sense, let's try them under these new rules and see if they work any better. Also they are easier to be used as of now, cool.


I'm a bit worried about the october update, if that will delete the half-heath-max rule for magicians, all of a sudden I'm short of 10 Infernos... poor little wallet of mine... Smile
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cliffwiggs
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PostPosted: Tue Jul 18, 2017 9:21 am GMT    Post subject: Reply with quote

danilo wrote:

I'm a bit worried about the october update, if that will delete the half-heath-max rule for magicians, all of a sudden I'm short of 10 Infernos... poor little wallet of mine... Smile


While it is a personal goal of mine, We won't be ready quite that quickly.

I'll put my Necromancers against your Infernos any day. Smile
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rockwoofstone
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PostPosted: Tue Jul 18, 2017 2:50 pm GMT    Post subject: Reply with quote

Is there any chance of the Quick Start rulebook being updated to be in step with the latest 3.0.3 rulebook?
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ddicerc
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PostPosted: Tue Jul 18, 2017 4:37 pm GMT    Post subject: Reply with quote

They already have been updated on the web site:

http://www.sfr-inc.com/starterrules_201708.pdf

While the starters already packaged contain the old starter rules, these will be included in future starters as they are made. We encourage our loyal fans to use these to introduce new players to the game.
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rockwoofstone
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PostPosted: Tue Jul 18, 2017 11:07 pm GMT    Post subject: Reply with quote

Sorry - I wasn't clear enough - I was talking about about these quick start rules...

http://sfr-inc.com/whatisthat/graphicalrulebookdraft.pdf

Are these likely to be updated?
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cliffwiggs
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PostPosted: Wed Jul 19, 2017 9:33 am GMT    Post subject: Reply with quote

rockwoofstone wrote:
Sorry - I wasn't clear enough - I was talking about about these quick start rules...

http://sfr-inc.com/whatisthat/graphicalrulebookdraft.pdf

Are these likely to be updated?


That is definitely 'on my list' todo.
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PostPosted: Wed Jul 19, 2017 9:49 am GMT    Post subject: Reply with quote

Great - thanks Cliff.
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Frosty the Wolfpack
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PostPosted: Fri Jul 21, 2017 10:39 am GMT    Post subject: Reply with quote

Played with the new minor rules, and loved it. Rolled disaster and felt mere disappointment, not shock and horror that the dice gods had abused me. 😁
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cliffwiggs
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PostPosted: Tue Jul 25, 2017 7:27 am GMT    Post subject: Reply with quote

Frosty the Wolfpack wrote:
Played with the new minor rules, and loved it. Rolled disaster and felt mere disappointment, not shock and horror that the dice gods had abused me. 😁
Thanks for the feedback! Good to know you liked them.
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PostPosted: Fri Jul 28, 2017 8:32 am GMT    Post subject: Reply with quote

Graphics Fix:

Village and Woods should have the disasters under their correct ID.
Village is positioned over "Flanked" and Woods is over "Revolt".


plus...

•Firewalker racial ability (terrain flight) limited to only blue in major terrain.

So flaming shields still works at any terrain... or anywhere else for that matter... right?
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chuckpint
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PostPosted: Sun Jul 30, 2017 7:04 am GMT    Post subject: Reply with quote

I've fixed the graphics, I'm not going to release a new version just for that. I've started a new version for a future update, either 3.0.4 (if needed) or 3.1.0.

If Flaming Shields does not have a stated restriction on its location, then it will work anywhere.
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PostPosted: Wed Aug 02, 2017 11:11 am GMT    Post subject: Reply with quote

Special Action Icons
Multiple SAIs of the same type maybe combined together. This will add their results together to count as one larger effect SAI.

Here typo "maybe"
should read may be

=====================

so a question... as well.
can SAIs be opted to resolve them individually...? or must like SAIs be combined when resolving...?
yes Cantrip specifically says it can't be combined...
so
Quote:
Once a die has been rolled and it’s been placed in the waiting effects line it will resolve at its assigned time. If a die leaves the army before its results are used, or a die enters the army after the roll, that die has no effect on that roll.


Here can I choose Smite-Smite
instead of Saying 8 points of Smite?
This way I can help target monsters if the math is correct...
otherwise 8 points could let an opponent choose 2 large and a medium...
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chuckpint
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PostPosted: Wed Aug 02, 2017 11:22 am GMT    Post subject: Reply with quote

The word "may" always means the attacker gets to choose. Here's a line you missed: "Unless the word “may” appears in the SAI description, the effect is mandatory."
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PostPosted: Wed Aug 09, 2017 9:37 am GMT    Post subject: Reply with quote

Quote:
Multiple SAIs of the same type maybe combined together. This will add their results together to count as one larger effect SAI.

OK thanks
There still is a mini typo here.

the word "maybe" should be split into "may be"
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