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Cliff vs Shep
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cliffwiggs
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Chief Wheedler
SDA - Rules NitPicker



Joined: 25 Jan 2005
Posts: 10794
Location: Cumming, GA - USA

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PostPosted: Mon Mar 19, 2018 8:07 am GMT    Post subject: Reply with quote

I should probably wait until the question about your home terrain is resolved, but I wanna get moving. This is not what I intended this army to be about...

At my home, maneuver attempt:
Runner - 1 ID
Runner - 1 Melee
Runner - 2 Maneuver
Runner - 1 Maneuver
Runner - 1 Maneuver
Runner - 1 Missile
Runner - 1 Missile
Runner - 1 Missile
Runner - 1 Save

You can't beat that, so it's turned up to 7.

Melee against your common.
Runner - 1 ID
Runner - 1 ID
Runner - 1 Melee
Runner - 1 Melee
Runner - 2 Maneuver
Runner - 2 Maneuver
Runner - 2 Maneuver
Runner - 1 Maneuver
Runner - 1 Maneuver

He's super dead.

Reinforce all to my home (but I really wanted to leave my mages in reserves. sigh)

EOT
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cliffwiggs
SFR Treasurer
Chief Wheedler
SDA - Rules NitPicker



Joined: 25 Jan 2005
Posts: 10794
Location: Cumming, GA - USA

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PostPosted: Mon Mar 19, 2018 8:08 am GMT    Post subject: Reply with quote

End of Cliff's Turn #2

Players: Cliff, Shep


************************************************************************
Cliff
BUA
Cliff
DUA
Cliff
Reserve Army
Cliff
Summoning Pool
Black/Ivory Woods
Black/Ivory Village
Black/Ivory Knoll
Black/Ivory Bridge






*
Cliff
Horde Army

Cliff
Frontier Army

Cliff
Home Army









Shep
Home

(Temple)

Frontier

(City)
Cliff
Home

(Tower)

Shep
Home Army
Shep
Frontier Army

Shep
Horde Army

*
Shep
Reserve Army





Shep
Summoning Pool


Shep
DUA

Shep
BUA


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Last edited by cliffwiggs on Mon Mar 19, 2018 9:42 am GMT; edited 1 time in total
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Shep
dragonfoal



Joined: 18 Feb 2018
Posts: 19
Location: Derby

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PostPosted: Mon Mar 19, 2018 8:54 am GMT    Post subject: Reply with quote

Sorry - Home terrain should be 5. Apologies.

OK... My turn 2.

1st March.
Frontier terrain, manoeuvre up to 8.
Take a missile Action - targeting your home terrain.
Raider - 2 ID
Raider - 2 Melee
Raider - 2 Save

Total = 2
----------

2nd March.
Reserves roll for magic.
Crocosaur - 4 Surprise
Crocosaur - 4 Surprise
Marsh Mage - 2 ID
Marsh Mage - 2 Magic
Marsh Mage - 2 Magic
Striker - 1 ID
Striker - 2 Melee
Striker - 1 Save
Striker - 1 Save
Striker - 1 Maneuver
Bog Adept - 1 ID
Bog Adept - 1 ID
Bog Adept - 1 ID
Bog Adept - 1 ID
Bog Adept - 1 Save
Bog Adept - 1 Melee

Total = 11

Cast Resurrect dead to get back my Striker from the DUA (4 points)
Cast Watery Double on on my frontier army 3 times (6 points)
----------

Reserves:
2x Crocosaur and 6x Striker move to your home terrain (my horde)
2x Marsh Mage & 6x Bog Adept move to the frontier.
----------
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cliffwiggs
SFR Treasurer
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SDA - Rules NitPicker



Joined: 25 Jan 2005
Posts: 10794
Location: Cumming, GA - USA

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PostPosted: Mon Mar 19, 2018 1:32 pm GMT    Post subject: Reply with quote

Saving against 2

Runner - 1 ID
Runner - 1 Melee
Runner - 1 Melee
Runner - 1 Melee
Runner - 2 Maneuver
Runner - 2 Maneuver
Runner - 1 Save
Runner - 1 Save
Runner - 1 Save
Seer - 1 ID
Seer - 1 ID
Seer - 1 ID
Seer - 1 ID
Seer - 1 Magic
Seer - 1 Magic
Seer - 1 Magic
Seer - 1 Magic
Seer - 1 Magic
Seer - 1 Magic
Seer - 1 Magic
Seer - 1 Maneuver
Seer - 1 Maneuver
Seer - 1 Maneuver
Seer - 2 Magic

easy peasy

Now it's gonna be a party!
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cliffwiggs
SFR Treasurer
Chief Wheedler
SDA - Rules NitPicker



Joined: 25 Jan 2005
Posts: 10794
Location: Cumming, GA - USA

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PostPosted: Mon Mar 19, 2018 1:36 pm GMT    Post subject: Reply with quote

Start of Cliff's Turn #3

Players: Cliff, Shep


************************************************************************
Cliff
BUA
Cliff
DUA
Cliff
Reserve Army
Cliff
Summoning Pool
Black/Ivory Woods
Black/Ivory Village
Black/Ivory Knoll
Black/Ivory Bridge






*
Cliff
Horde Army

Cliff
Frontier Army

Cliff
Home Army









Shep
Home

(Temple)

Frontier

Cliff
Home

(Tower)

Shep
Home Army
Shep
Frontier Army
(3 watery double)




Shep
Horde Army



*
Shep
Reserve Army
Shep
Summoning Pool


Shep
DUA
Shep
BUA


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cliffwiggs
SFR Treasurer
Chief Wheedler
SDA - Rules NitPicker



Joined: 25 Jan 2005
Posts: 10794
Location: Cumming, GA - USA

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PostPosted: Mon Mar 19, 2018 1:39 pm GMT    Post subject: Reply with quote

I only have one army and it's gonna maneuver!

I'll assume you'll just let me have it right?

Runner - 1 ID
Runner - 1 Melee
Runner - 1 Melee
Runner - 2 Maneuver
Runner - 2 Maneuver
Runner - 1 Maneuver
Runner - 1 Missile
Runner - 1 Missile
Runner - 1 Save
Seer - 1 ID
Seer - 1 ID
Seer - 1 ID
Seer - 1 Save
Seer - 1 Save
Seer - 1 Save
Seer - 1 Save
Seer - 1 Magic
Seer - 1 Magic
Seer - 1 Magic
Seer - 1 Maneuver
Seer - 2 Magic
Seer - 2 Magic
Seer - 2 Magic
Seer - 2 Magic


10 maneuvers.

That army's average is 4.4, 1 std dev is 2 to 7. Just for reference of what you get.

No, I didn't do that in my head. I have a tool I cheat with.
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Shep
dragonfoal



Joined: 18 Feb 2018
Posts: 19
Location: Derby

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PostPosted: Mon Mar 19, 2018 2:22 pm GMT    Post subject: Reply with quote

I will of course try to stop you...

Crocosaur - 4 Maneuver
Crocosaur - 4 Save
Striker - 1 ID
Striker - 1 Missile
Striker - 1 Missile
Striker - 2 Melee
Striker - 1 Melee
Striker - 1 Save

... and fail!
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cliffwiggs
SFR Treasurer
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Joined: 25 Jan 2005
Posts: 10794
Location: Cumming, GA - USA

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PostPosted: Tue Mar 20, 2018 10:18 am GMT    Post subject: Reply with quote

I got an 8th face!

what should I do... hmm....

Missile against the interlopers slithering all over my grass...
'Get off my lawn!'

Runner - 1 ID
Runner - 1 Melee
Runner - 1 Melee
Runner - 1 Melee
Runner - 2 Maneuver
Runner - 2 Maneuver
Runner - 1 Maneuver
Runner - 1 Maneuver
Runner - 1 Save
Seer - 1 ID
Seer - 1 Save
Seer - 1 Save
Seer - 1 Save
Seer - 1 Save
Seer - 1 Magic
Seer - 1 Magic
Seer - 1 Magic
Seer - 1 Magic
Seer - 1 Magic
Seer - 1 Magic
Seer - 1 Maneuver
Seer - 1 Maneuver
Seer - 2 Magic
Seer - 2 Magic
Fire Eyebiter - 2 Missile
Fire Eyebiter - 2 Missile
Fire Eyebiter - 2 Missile
Fire Eyebiter - 3 Missile

11 missile
+
8 manuever (doubles via 8th face to 16)(converts to missile via racial ability)
= 27 missile for you to save against.
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Shep
dragonfoal



Joined: 18 Feb 2018
Posts: 19
Location: Derby

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PostPosted: Tue Mar 20, 2018 12:48 pm GMT    Post subject: Reply with quote

Well, this is going to end up a fairly short lived game...

Crocosaur - 4 Save
Crocosaur - 2 Tail
Striker - 1 ID
Striker - 2 Melee
Striker - 1 Melee
Striker - 1 Save
Striker - 1 Save
Striker - 1 Save

ALL DEAD
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cliffwiggs
SFR Treasurer
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Joined: 25 Jan 2005
Posts: 10794
Location: Cumming, GA - USA

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PostPosted: Tue Mar 20, 2018 3:45 pm GMT    Post subject: Reply with quote

may be short lived, but I didn't get to do what I wanted!

the whole point of this army was to have the mages in reserves and to cast enhanced offense against my army so I could apply it to my missile item and then use the tower to hit your units in reserves!

and had I lose that maneuver roll, this would've been just as ugly in melee.

wanna finish it out or concede?
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Shep
dragonfoal



Joined: 18 Feb 2018
Posts: 19
Location: Derby

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PostPosted: Tue Mar 20, 2018 4:38 pm GMT    Post subject: Reply with quote

I NEVER CONCEDE!!!!!!

Play on.
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Shep
dragonfoal



Joined: 18 Feb 2018
Posts: 19
Location: Derby

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PostPosted: Wed Mar 21, 2018 2:21 pm GMT    Post subject: Reply with quote

OK,

Assuming you are not putting anything in reserves...

Using the 8th face of the city I will recruit 1 Striker from my DUA.

Magic:
Raider - 2 ID
Raider - 2 Melee
Raider - 2 Save
Marsh Mage - 2 ID
Marsh Mage - 2 Save
Bog Adept - 2 Magic
Bog Adept - 2 Magic
Bog Adept - 1 Magic
Bog Adept - 1 Melee
Bog Adept - 1 Melee
Bog Adept - 1 Melee
Striker - 1 ID

Total = 10 Magic. I'll use 5 from ID's, doubled to 10 (grand total of 15) to cast green magic and cast 'Wall of Fog' on your home terrain (costing 6).
With my remaining 9 points, I will Summon a Green Wyrm to your home terrain (worth a shot, right?) and cast a Watery Double on my army at the Frontier.
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cliffwiggs
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Joined: 25 Jan 2005
Posts: 10794
Location: Cumming, GA - USA

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PostPosted: Wed Mar 21, 2018 3:31 pm GMT    Post subject: Reply with quote

Go to reserves when you have all those dead? no thank you!

I don't have time to update the board right now, but let's play on.

the next thing to happen would be you to roll the dragon against me.
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Shep
dragonfoal



Joined: 18 Feb 2018
Posts: 19
Location: Derby

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PostPosted: Wed Mar 21, 2018 3:56 pm GMT    Post subject: Reply with quote

Oh... you are going to like this...

Water Wyrm - 3 Tail (roll again)
Water Wyrm - 3 Tail (roll again)
Water Wyrm - 3 Tail (roll again)
Water Wyrm - 6 Claw

Total = 15 damage.

Use your dice odds thingy... whats the odds on that roll?
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cliffwiggs
SFR Treasurer
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Joined: 25 Jan 2005
Posts: 10794
Location: Cumming, GA - USA

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PostPosted: Thu Mar 22, 2018 9:27 am GMT    Post subject: Reply with quote

Shep wrote:
Oh... you are going to like this...

Water Wyrm - 3 Tail (roll again)
Water Wyrm - 3 Tail (roll again)
Water Wyrm - 3 Tail (roll again)
Water Wyrm - 6 Claw

Total = 15 damage.

Use your dice odds thingy... whats the odds on that roll?


my app doesn't do THAT, but it would generally be:

0.25*0.25*0.25*(0.333)= about 2%
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cliffwiggs
SFR Treasurer
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Joined: 25 Jan 2005
Posts: 10794
Location: Cumming, GA - USA

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PostPosted: Thu Mar 22, 2018 11:31 am GMT    Post subject: Reply with quote

very busy at work, but want to post when I can. if I did anything wrong let me know. my boss is giving me the stink eye.

saving against the dragon.

Runner - 1 ID
Runner - 1 ID
Runner - 1 ID
Runner - 1 Melee
Runner - 1 Melee
Runner - 2 Maneuver
Runner - 1 Missile
Runner - 1 Save
Runner - 1 Save
Seer - 1 ID
Seer - 1 ID
Seer - 1 ID
Seer - 1 Save
Seer - 1 Magic
Seer - 1 Magic
Seer - 1 Magic
Seer - 1 Magic
Seer - 1 Maneuver
Seer - 1 Maneuver
Seer - 1 Maneuver
Seer - 1 Maneuver
Seer - 1 Maneuver
Seer - 2 Magic
Seer - 2 Magic
Fire Eyebiter - 1 Missile
Fire Eyebiter - 2 Missile
Fire Eyebiter - 3 Missile
Fire Eyebiter - 3 Missile

ID - 6 - count as saves
Save - 3 + 6 saves - 9 doubled by 8th to 18, so save all the damage
Man - 7 halved to 3, doubled to 6, converted to missile
Mis- 10 +6 from above = 16 so dragon is killed
Mel - 2

no promotion possible.
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cliffwiggs
SFR Treasurer
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Joined: 25 Jan 2005
Posts: 10794
Location: Cumming, GA - USA

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PostPosted: Thu Mar 22, 2018 11:34 am GMT    Post subject: Reply with quote

Attacking your only army (which is still at the frontier if I recall)

Runner - 1 Melee
Runner - 1 Melee
Runner - 2 Maneuver
Runner - 2 Maneuver
Runner - 1 Missile
Runner - 1 Missile
Runner - 1 Missile
Runner - 1 Missile
Runner - 1 Save
Seer - 1 ID
Seer - 1 ID
Seer - 1 ID
Seer - 1 Save
Seer - 1 Save
Seer - 1 Magic
Seer - 1 Magic
Seer - 1 Magic
Seer - 1 Magic
Seer - 1 Magic
Seer - 1 Maneuver
Seer - 1 Maneuver
Seer - 2 Magic
Seer - 2 Magic
Seer - 2 Magic
Fire Eyebiter - 2 Missile
Fire Eyebiter - 2 Missile
Fire Eyebiter - 3 Missile
Fire Eyebiter - 3 Missile

Man - 6 - halved to 3 then doubled to 6 then counted as missile.
missile - 6(above) + 17 = 23 missile total

after you save, I'll stay, no reserves.
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Shep
dragonfoal



Joined: 18 Feb 2018
Posts: 19
Location: Derby

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PostPosted: Thu Mar 22, 2018 2:43 pm GMT    Post subject: Reply with quote

Saves:

Raider - 2 ID
Raider - 2 Save
Raider - 3 Maneuver
Marsh Mage - 2 Magic
Marsh Mage - 2 Melee
Striker - 2 Melee
Bog Adept - 2 Magic
Bog Adept - 1 Magic
Bog Adept - 1 Magic
Bog Adept - 1 Magic
Bog Adept - 1 Magic
Bog Adept - 1 Save

Total of 5 saves + 3 Manoeuvre from my ID ability = 8, doubled to 16 due to the 8th face. I need to lose 7.

I kill off 1x Striker and 3x Raider in losses.
---------

MY TURN:
Recruit 1x Stiker from the DUA.

Roll for Magic:
Marsh Mage - 2 ID
Marsh Mage - 2 Magic
Striker - 1 Save
Bog Adept - 1 ID
Bog Adept - 1 Magic
Bog Adept - 1 Magic
Bog Adept - 1 Magic
Bog Adept - 1 Save
Bog Adept - 1 Save

3 from ID doubled to 6, 5 regular for a total of 11 green. Summon a Green Wyrm to your home terrain (worth another shot), and cast 2x Watery Double on my frontier army.

I may retract my 'never concede' statement next turn.
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cliffwiggs
SFR Treasurer
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Joined: 25 Jan 2005
Posts: 10794
Location: Cumming, GA - USA

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PostPosted: Fri Mar 23, 2018 11:20 am GMT    Post subject: Reply with quote

roll the dragon...
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Shep
dragonfoal



Joined: 18 Feb 2018
Posts: 19
Location: Derby

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PostPosted: Fri Mar 23, 2018 12:05 pm GMT    Post subject: Reply with quote

Water Wyrm - 0 Belly

Oh
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