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Zcantin
dragonfoal



Joined: 02 Dec 2018
Posts: 11
Location: Indiana

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PostPosted: Wed Dec 19, 2018 6:43 pm GMT    Post subject: Lore Reply with quote

I was interested in doing my own version of dd "quest" and was wondering what books and manuals contain all of the printed lore. Are the novels canonical? I read the first as a boy and remembered it being a little inconsistent with actual gameplay.
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chuckpint
White Dragon
SFR President
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Joined: 10 Jan 2005
Posts: 9162
Location: Evanston, IL

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PostPosted: Wed Dec 19, 2018 6:50 pm GMT    Post subject: Reply with quote

The TSR Novel: Cast of Fate has very little to do with game play. The Dice Commander's Manual is better source. The two booklets that came with the TSR Screen and TSR Battle Mats are very helpful.
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Zcantin
dragonfoal



Joined: 02 Dec 2018
Posts: 11
Location: Indiana

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PostPosted: Wed Dec 19, 2018 6:57 pm GMT    Post subject: Reply with quote

So:
Dice commander's manual
Tome of Tarvanehl
Heart of Stone and Flame?

Also, is any of that original material for the world going to be made available that you mentioned on "The Dice Herald" interview?
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chuckpint
White Dragon
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PostPosted: Wed Dec 19, 2018 7:29 pm GMT    Post subject: Reply with quote

Most likely not. It's all pretty much a bunch of scribbled notes.
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You can never have too many dice.
First Place at the first ever Daemon Dice™ sealed starter tournament.
Battlefest tied for first GenCon 2012
Single Race Champion GenCon 2008-2009, Sealed Box Champion GenCon 2007,2009,
My collection is 21,500 Dragon Dice™, 20,000 Daemon Dice™, and others (too many to count).
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christopherdschmitz
dragonfoal



Joined: 04 Nov 2018
Posts: 19

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PostPosted: Wed Dec 26, 2018 10:28 am GMT    Post subject: Reply with quote

I have collected a goodly amount of lore for a novel I am working on. email me and we can compare notes.

authorchristopherdschmitz@gmail.com
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Zcantin
dragonfoal



Joined: 02 Dec 2018
Posts: 11
Location: Indiana

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PostPosted: Wed Dec 26, 2018 10:45 am GMT    Post subject: Reply with quote

Excellent. I'm still waiting on the materials to roll in, but I'll take you up on that soon!
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christopherdschmitz
dragonfoal



Joined: 04 Nov 2018
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PostPosted: Thu Jan 03, 2019 10:19 pm GMT    Post subject: Reply with quote

I'm gonna copy a work in progress glossary from my Dragon Dice™ novel in production... not all of this is cannon ...yet Wink most of this is cannon, a few items are new (like the names for Nature and Death) and some is half-old and revised (including the date system which is updated from CoF and the ranking for dwarven titles)

Abyss - the home of the Void, a realm where silence reigns aside from pockets of terror and chaos where unknown gods reign.
Ailuril - the secondborn of the Esfahan gods. She is represented by the color blue and has power over the air elements.
Aguarehl - the fourthborn of the Esfahan gods. He is represented by the color green and has power over the water elements.
Amazon - the race of mankind said to have been deposited whole upon Esfah as one of the few races created by Tarvenehl himself.
Areosa - commonly known as the frostwings, a frigid felinoid, winged race with magic resistance.
Bloodless - the common name for the undead.
Drakufreet - the dragonkin come from the same realm as dragons and appear as a type of draconic hybrid race.
Eldurim - the firstborn of the Esfahan gods. He is represented by the color gold and has power over the earth elements.
Efflorah - the race of treefolk.
Esfah - the world.
Empyrea - known commonly as the firewalkers, a war-loving mercenary race.
Faeli - commonly known as scalders or steam dancers. These creatures are fickle and capricious and were once captured and tormented by Death.
Festration - a kind of location so tainted by evil activity that the very land itself has become corrupt and avails itself to wickedness.
Firiel - the thirdborn of the Esfahan gods. She is represented by the color red and has power over the fire elements.
First Age - everything from the beginning of creation to the year 863.
Frehlasuhl - also called the Forsaken or Mudbloods. They are the offspring of Selumari™ and Morehl™ unions. They cannot breed with each other to have children, only with one or the other race, but they are rejected wholesale by both.
Ghaeial - the mother goddes known more commonly as Nature.
Ghwereste - called the "feral folk." These are a hybrid of animal and man created at the dawn of the Second Age.
Kreethaln - there are three of these mystical artifacts made of an unknown metal. Little is known about them except that they each possess some kind of arcane power. Their names are Life-bringer, Wisdom-giver, and Spell-crafter.
Lich - a powerful undead spellcaster. Lichs often possess necromantic capabilities, though their created undead are maintained by force of will, rather than by other means, such as the Necralluvium.
Malgrimm (Death) - the half-brother god who is the child of Nature and Void.
Morehl™ - commonly called lava elves. They have red skin in addition to their elf-like features and their blood is said to smoke when exposed to air.
Necralluvium - a kind of magical potion with a seeming life of its own. This black filth can kill the living. The dead that are exposed to it become animated.
Rhaudian - the name of the moon. It circulates Esfah twice in a daily cycle.
Sarslayan - commonly known as swamp stalkers. These snake-men emerged in the Second Age as a result of Death using magic to twist the creations of his half-brother Aguarehl. They create more of their kind through magic conversion rather than by reproduction.
Second Age - everything after year 863 of the First Age. This began when Ghaeial walked the face of Esfah and survey the damages of the myriad of wars. The 864th year is year 1 of the Second Age.
Selurehl - the name of the second god to emerge after Tarvenehl, usually known as Void.
Selumari™ - commonly called coral elves. They have blue skin in addition to their elf-like features.
Tarvenehl - the creator god who came first, according to all mythology and story.
Teldrim - a race of extinct horselords that bore many similarities to the Amazons. A creation of Tarvenehl, these were remarkable because the race could intermix with any other. They were eradicated by Melkior shortly after their emergence.
Trog™ - a synonym for goblin. Trogs™ much prefer to live in boggy areas and tend to pollute the land.
Vagha™ - commonly known as dwarves.
Void - sometimes used interchangeably with the Abyss or, the power or person of Selurehl who is almost always referred to as Void just as his son Malgrimm is more widely regarded as Death. Context determines the meaning.
Warchief - a title of rank among the Vagha™. Below the king is a Warchief who leads Warlords and Warcommanders under them.



Crafter: practitioners of magic arts are often called Crafters.

Wyrmcraft: the specialty of casting dragon summoning magic (Deathcraft, Earthcraft, etc.)

Ailanthus - a slender limbed kind of tree (Selumari™ call it the tree of destiny)
Death has 7 aspects: Harrower, Destroyer, calcifier, putrifier, liberator, the aging one, the tester
In Cast of Fate magic is called Crafting and “there is no magic” in fact…crafters make deals with minor spirits who cause the effects that appear to be magic (not really keen on this idea as it seems to disagree with ToT and other books)
Sana: a depressant-type drug that is usually absorbed as a paste. It comes from sea slugs that live on Ogan the Reef (thin, pink paste smells like lilacs)
Ring of Stars: black item(death) it can call meteors down from the sky and uses them as massive missiles
Dawn Blade: banishes the soul of any who are killed (there is one encased in solid stone at the bottom of ocean [contains the soul of Devin, a Selumari™ warrior] in Hwarmm’s Doom Bay.)
Broken circle - a symbol of death
Cast of Fate resolves in the year 532 (CoF139)
Daybringer comet comes every 23 years in Spring (Cof148)

Vagha™:
Most have red hair
When visitors of repute come, they honor them by draping a “Hosting cloak” on shoulders (an ornate, embroidered shawl,)
They keep local songs for with village history
Emissaries wear a ring from their king on left hand as a sign of position
Warlord is a term for a military commander/leader

Morehl™:
leadership - empress
flintlocks - cannot be used by other races
Often use obsidian knives
Red skin, black eyes and hair, often spiked
Blood is red and smokes
Skeletons of war victims are decorativley put into base of homes like an exterior wainscoat—Morehl™ head up, enemies head down
Flintlocks (in CoF) are charged by a blood letting ceremony/sacrifice. (those must be magic instead of alchemical… they also only fire from Morehl™ hands, but also require saltpeter.)
Flintlocks are created by monolith creatures (carvings in Morehl™ shrines—a mind of magic machine)
Nobility wears purple velvet
Society is very caste-based. The poor are managed by the warrior class and they are managed by the nobles (upper tier of that class) who answer to an empress

Trog™:
Religions: they follow different aspects of death (gods?)… perhaps there are different ways Death has presented himself (a form of modalism)
-Vaumb, god of The Enlivening Hunt (followers only eat things that can escape)
-there are 888 goblin “gods”
Goblin children are called imps and goblin wives (goblins are polygamous) have litters of 8 imps in the spring
Gutchurn - a kind of alcohol Trogs™ brew
Gurk - an insult meaning “idiot”
Blood is a sickly yellow

Selumari™:
Blood is green
Gills and webbing for feet/hands develop reflexively when in water (thin slits)
Coral Airships - not much is said about them, but they exist
They are also accomplished seamen

There's more out there, too... this is just what I've compiled so far since the details were pertinent to story writing
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MikeD
common
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Joined: 05 Feb 2005
Posts: 303
Location: Near Baltimore, MD

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PostPosted: Mon Jan 07, 2019 2:23 pm GMT    Post subject: Reply with quote

Good stuff. Thanks for putting it all together.
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