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chuckpint White Dragon SFR President Site Admin
Joined: 10 Jan 2005 Posts: 9187 Location: Evanston, IL

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Posted: Thu May 03, 2007 1:21 pm GMT Post subject: |
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There is a calcification needed for white dragon's multiple breaths. A breath from any dragon is a SAI. While it would seem that a red breath and a gold breath are different SAIs, in fact they are not. All dragon breaths are the same SAI so the rules about combining SAIs apply. See the SAI subsection on Targeting for the full information.
For example, say a white dragon gets a breath at a Swampland that has a Deadlands cast on it. The dragon would produce a green, gold, and black breath. So at the same time 10 health would die and 5 health would save or die. As always, per the rules on damage, you have to take as much health as possible without going over. Then any units that were killed by the green breath would have to make a second save or be buried. Lastly, the army would have it's maneuvers halved (gold breath effect), it's missile halved (green breath effect), and none of the ID count (black breath effect).
So simply first kill the units, then apply any burial when it applies, and then all the secondary effects would apply to the army. _________________ You can never have too many dice.
First Place at the first ever Daemon Dice sealed starter tournament.
Battlefest tied for first GenCon 2012
Single Race Champion GenCon 2008-2009, Sealed Box Champion GenCon 2007,2009,
My collection is 21,500 Dragon Dice, 20,000 Daemon Dice, and others (too many to count). |
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ddicerc rare Public Relations Director Esteemed Author
Joined: 25 Jan 2005 Posts: 3238 Location: East Brunswick, NJ, USA

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Posted: Thu May 03, 2007 3:09 pm GMT Post subject: |
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| Quote: | | There is a calcification needed for white dragon's multiple breaths. |
I thought gold breath did turn to stone.
With the kill effects, even though the effects are combined, the players should, for clarity's sake, designate sets of 5 for each breath, so saves, burial, etc. can be applied. Correct? _________________ Steve "DDice" Braun
The Diceman's Gaming Pages: http://ddicerc.weebly.com
2014-2015 U.S. National Champion
(Just when you thought it couldn't get any worse...) |
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piMaster rare Stockholder
Joined: 16 Jan 2005 Posts: 3235 Location: Rockford, IL

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Posted: Thu May 03, 2007 3:20 pm GMT Post subject: |
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| ddicerc wrote: | | With the kill effects, even though the effects are combined, the players should, for clarity's sake, designate sets of 5 for each breath, so saves, burial, etc. can be applied. Correct? |
What if the units killed cannot be split into groups of five? For example, suppose an army gets hit by a white dragon breath (green and gold) and the player decides to take two monsters and an uncommon for the damage. |
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chuckpint White Dragon SFR President Site Admin
Joined: 10 Jan 2005 Posts: 9187 Location: Evanston, IL

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Posted: Thu May 03, 2007 3:49 pm GMT Post subject: |
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If the player cannot split into groups of five, then as much as possible would have to be done. Burial is only a problem with Red and Green. For Black and Gold simply kill 5 health. For Blue and Green, the first save against being killed, and only the Green saves again or buried. Point is, that at each step, as much health as possible must be effected. You cannot split it up so that you take 5 heath from Black, 5 health from Gold, and only 4 health from Red. In that case, you take 15 health (or as much as possible), and then select 5 health (or again as much as possible) against burial.
Taking your example, if an army that has 3 monsters and 2 uncommons for the total army is hit by a Green and Gold breath, then you have to take 2 monsters or 1 monster and 2 uncommons for the damage. Why? Green has to be separate since there is a save against being killed in the first place. So at most you can take 4 points for the Gold, and 4 points for the Green. I know it sounds like I'm contradicting myself, but Blue and Green breath has individual units saving, not army damage. For Black, Gold, and Red, the army takes 5 damage from each. _________________ You can never have too many dice.
First Place at the first ever Daemon Dice sealed starter tournament.
Battlefest tied for first GenCon 2012
Single Race Champion GenCon 2008-2009, Sealed Box Champion GenCon 2007,2009,
My collection is 21,500 Dragon Dice, 20,000 Daemon Dice, and others (too many to count). |
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cliffwiggs SFR Treasurer Chief Wheedler SDA - Rules NitPicker
Joined: 25 Jan 2005 Posts: 10794 Location: Cumming, GA - USA

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Posted: Fri May 04, 2007 7:05 am GMT Post subject: |
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| chuckpint wrote: |
Taking your example, if an army that has 3 monsters and 2 uncommons for the total army is hit by a Green and Gold breath, then you have to take 2 monsters or 1 monster and 2 uncommons for the damage. Why? Green has to be separate since there is a save against being killed in the first place. So at most you can take 4 points for the Gold, and 4 points for the Green. I know it sounds like I'm contradicting myself, but Blue and Green breath has individual units saving, not army damage. For Black, Gold, and Red, the army takes 5 damage from each. |
I don't want to clutter up a sticky post, but it almost sound like you are grouping Black,Red,Gold,Ivory (since they all kill with no save) and grouping Blue,Green (since they save vs kill) So you have two different breath types that target health individually but are resolved simultaniously. I don't know if this is what you are saying...
Let's put some more detail around your example of Pi's example.
A Dracolich, A Minor Death, a Spectre and a Heucava are at a Flatland terrain with the spells:create mountain,call water,deadlands cast on it. There are also an ivory and white dragon. The dragons both roll breath, via terrain empathy that means you must resolve a blue,gold,Black,Green,red and ivory breath. Walk me through the rest of that breath resolution in great detail assuming that all units who save individually do so successfully. I think there would be atleast three steps. select 'save vs kill',select 'kill', select 'save vs burial' |
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jmonnett dragonsteed
Joined: 20 Apr 2005 Posts: 92 Location: La Crosse, WI

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Posted: Fri May 04, 2007 12:41 pm GMT Post subject: |
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Let me take a whack at this (although it'll probably be wrong):
I'm not hip to the current DD lingo, so substitute "breath effect" for "breath" below if it will make things happy. (I'm even rusty re: what breath does these days, so please forgive any misunderstandings.)
I'll preface this by saying you are almost right. There are two steps: 1) pick who's going to die, split into who gets to save and who doesn't; 2) pick who's going to get buried
So in your example:
First: Man, are you boned.
Second: The 12 health army is getting blasted with 30 points of breath, so everyone's going to die.
Third: 20 points of this breath bring instant death. (Red, Gold, Black, Ivory) The other 10 allow save vs. death. All of this damage, however, is being done at once.
Fourth: It would make sense to have both monsters and an uncommon to be killed by the blue & green breath, allowing them to save. Your example dictates that they save, so they're all fine.
Fourth, a: The other uncommon just dies.
Fifth: Now you have to decide which color actually killed that last uncommon. Save accordingly. (If he blows it, then you can roll again for undead burial resistance)
Fifth, a: Let's assume that the other guys blew their save vs. the blue and green breath. Now you have to choose 5 health that were done in by the green breath and thus must save vs. burial. Since it's 2 monsters and an uncommon, you need only pick one monster to save vs. burial.
I hope this is both correct and helpful.
-John |
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cliffwiggs SFR Treasurer Chief Wheedler SDA - Rules NitPicker
Joined: 25 Jan 2005 Posts: 10794 Location: Cumming, GA - USA

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Posted: Fri May 04, 2007 12:52 pm GMT Post subject: |
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| jmonnett wrote: | Let me take a whack at this (although it'll probably be wrong):
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Normally I would agree with you, but I believe that Chuck is describing is slightly different in a very important way.
Naturally I picked the most complicated example I could.
I do know you can't pick which color killed the unit. that is decided for you based on selecting 'as much health as possible' |
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chuckpint White Dragon SFR President Site Admin
Joined: 10 Jan 2005 Posts: 9187 Location: Evanston, IL

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Posted: Fri May 04, 2007 2:27 pm GMT Post subject: |
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I've split this off, when this is clear, I'll make a new sticky.
OK, I see where you are going. And you may be right. We have 4 breaths that kill 5 health with "no saves possible". We have 2 breaths that "save individually". We have 2 breaths that cause burial.
Combining the lingering effects does not seem to cause any problems. None of them would effect the breaths anyway.
So the problem comes down to taking damage from the breaths, and possible burial after they go into the DUA. What order and what is combined? Let's take three examples with just a gold and a green breath:
First example is if we take the green breath first, and some (but not all) save. Can you take some of the ones that saved and use them for the gold breath?
Second example is if we take the gold breath first, 5 health die. Now say that you don't have left any combination that lets you take 5 health. So only 4 health has to save vs death, and then possibly again vs burial.
Third example is if we take them all together. Lets say that you have an army of all uncommons. So if we say it's 10 points of damage, and you can save for 5 of it, then it's easy. But it's an individual save, how do you split one unit in half? Can you say that it has one point of unsavable damage, and one point of savable damage? I think you can. So if it rolls any save whatsoever, it's not dead. But what then if it doesn't save. Can it get buried with only 1 point? I'd save it automatically saves because it can't get buried by 1 point, only if hit with 2 points.
I think the third example is closest to the intent of the rules. We want the player to take as much damage as possible at each step. Step one is see how many died. So first pick out as close to possible the number of health of damage that all the breaths combined dealt out. Kill all the health you can vs the unsavable damage. Then in the case of Blue or Green breath, the subset of those left get a save vs death. All that died go into the DUA. For Green, those same dice you picked in the previous step, and roll them again vs burial. For Red, pick 5 health that did not have to roll against Blue or Green, and roll them to save vs burial.
The key thing here is that Red, Black, Gold and Ivory do unsavable damage. So those go first. If there are any left, then apply Blue or Green (savable) damage. For the case of burial, you have to remember which units had Green applied and they have to save again (assuming they didn't save vs death). Red is simply any five health that was not part of the Blue or Green group.
Does that make more sense? _________________ You can never have too many dice.
First Place at the first ever Daemon Dice sealed starter tournament.
Battlefest tied for first GenCon 2012
Single Race Champion GenCon 2008-2009, Sealed Box Champion GenCon 2007,2009,
My collection is 21,500 Dragon Dice, 20,000 Daemon Dice, and others (too many to count). |
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cliffwiggs SFR Treasurer Chief Wheedler SDA - Rules NitPicker
Joined: 25 Jan 2005 Posts: 10794 Location: Cumming, GA - USA

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Posted: Fri May 04, 2007 3:07 pm GMT Post subject: |
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| chuckpint wrote: | OK, I see where you are going. And you may be right.
...
Does that make more sense? |
Honestly, it seems overly complicated. We might end up at the same place, but let me try a different line of reasoning.
I think that the core issue is that all 6 breaths are being treated as the same SAI when they should be treated individually and then similar effects combined.
All the rulebook says is 'Multiple Breaths are combined and are cumulative'. It doesn't say they are simultaneous or that all 6 have to be treated the same.
Is there a precedence for a single SAI having multiple effects depending on the (color of the) die that generated it? Yes, the TSR Logo on the 3 medallion dice. It is the same icon that generates 3 different effects. That tells me that the same icon (breath) on 6 different dice producing 6 similar but different effects are 6 different SAI's.
Combining effects is easier. We have lots of precedence for that. Revival spells, the various smites,etc. have different sources, but the same effect. So we combine them.
Idential breaths would be combined (like 2 black breaths affecting 10 health) However, none of the different color breaths are exactly alike so combining them becomes a problem. I see two opinions here.
1) We truly resolve 6 breaths separately and some damage may be ignored from each breath. However, a single die that survives a green breath would be killed by the gold breath (your example one) that is resolved next as a seperate step. The only issue here is what order to use. In most cases it doesn't matter, but I see a few where it would. I recommend the acting player decide.
2) We try to piecemeal the 6 together like you did and select all the damage and then pick some to save vs death and then some to save vs burial.
I see no precedence for piece mealing two effects together, so right now I like #1 better, but its past quiting time and I'm going home, so I'll think on it some more.
Cliff |
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piMaster rare Stockholder
Joined: 16 Jan 2005 Posts: 3235 Location: Rockford, IL

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Posted: Fri May 04, 2007 4:34 pm GMT Post subject: |
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| I agree with Cliff on this; #1 is the least complicated and most logical answer. After spending all these years simplifying & steamlining the rules and gameplay, do we really want to take a step backwards? |
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DEEPBLUEB2 monster Stockholder
Joined: 20 Nov 2005 Posts: 7894 Location: Des Plaines, IL

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Posted: Fri May 04, 2007 5:10 pm GMT Post subject: |
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| chuckpint wrote: | | Can you say that it has one point of unsavable damage, and one point of savable damage? |
unsavable would wipe out any chance to save....
it is unsaveable.
| chuckpint wrote: | | We want the player to take as much damage as possible at each step. |
if this is the case, then again, unsaveable takes precedent.
Well I tried to help out, I hope I said something good. |
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chuckpint White Dragon SFR President Site Admin
Joined: 10 Jan 2005 Posts: 9187 Location: Evanston, IL

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Posted: Fri May 04, 2007 7:50 pm GMT Post subject: |
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Actually, first, it seems no one has any problem with two or more of the same color breath combining. Note that multiple Blue or Black breaths have no effect beyond the 5 health of dice effected. For Gold and Green, one breath will half, 2 will quarter, 3 will take it to 1/8, etc. That's the "cumulative" part.
OK, then let's look at this. Let's start from the beginning. If we assume that each color is a different SAI, what happens?
First of all, who decides on the order in which they are applied? Currently no one has to remember who summoned the dragon, and I think we should keep it that way. The dragon owner gets to roll the dragon, but should they decide the order? Well quite often when there are multiple dragons at a terrain, they are owned by different people. Since there are multiple owners, that won't work. Since the marching player gets to decide the order of the dragon attacks if they have multiple armies with dragons on them, it makes sense that the marching player also gets to decide on the order of the breaths when multiple different breaths occur.
Second, if the breaths are sequential, not combined, it does let an army off the hook if they cannot pick exact multiples of 5 health. Best case is an army of all rares. At each step, only 3 health could be affected. So in the case Cliff posted above, what is the best way to take the breaths? Say you take the 2 uncommons against Green first, they save. Now you can take those same 2 uncommons against the Blue, they save. Then you decide to take the two uncommons against the Ivory, they are dead. Then you take the Black, and the Dracolich is dead, but you get the Spectre back (Undead stepped damage). Then you take the Gold, the Minor Death is dead, but you get the Heucava back. Then you decide to take the Red, the 2 uncommons are dead, but get to save vs burial. Assume they save (they get two chances after all). Everything is still dead, but just. If there was not an Ivory breath, you would still have the two uncommons at the end (if you were lucky).
Maybe this is not a bad thing, after all it makes commons even less desirable....  _________________ You can never have too many dice.
First Place at the first ever Daemon Dice sealed starter tournament.
Battlefest tied for first GenCon 2012
Single Race Champion GenCon 2008-2009, Sealed Box Champion GenCon 2007,2009,
My collection is 21,500 Dragon Dice, 20,000 Daemon Dice, and others (too many to count). |
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MissTiffany common
Joined: 05 Apr 2005 Posts: 361

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Posted: Sat May 05, 2007 8:04 pm GMT Post subject: |
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| chuckpint wrote: | Actually, first, it seems no one has any problem with two or more of the same color breath combining. Note that multiple Blue or Black breaths have no effect beyond the 5 health of dice effected. For Gold and Green, one breath will half, 2 will quarter, 3 will take it to 1/8, etc. That's the "cumulative" part.
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Hmm... quartering is damaging, but its only for one turn. Personally I have no problem with this, but I'll have to review the rules to see if there are any other effects that do halving that could be combined. I wanna say we removed halving effects from all the SAI's and restricted the spells to just once, but I just wanna make sure we stay consistent.
Multiple breaths only happen every 1 in 81 or 1 in 64 depending on the type of dragon (after rerolling the tails). I think I did that right, so its not real common.
[quote]
it makes sense that the marching player also gets to decide on the order of the breaths when multiple different breaths occur.
[quote]
Agreed, (as I think I said before)
| Quote: | Maybe this is not a bad thing, after all it makes commons even less desirable....  |
not the real reason, but a good side effect.
Cliffany |
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MissTiffany common
Joined: 05 Apr 2005 Posts: 361

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Posted: Sun May 06, 2007 2:50 pm GMT Post subject: |
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| MissTiffany wrote: |
Multiple breaths only happen every 1 in 81 or 1 in 64 depending on the type of dragon (after rerolling the tails). |
Correction, its 2 and 3 tails, not 3 and 4.
so its 1 in 81 and 1 in 100 |
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chuckpint White Dragon SFR President Site Admin
Joined: 10 Jan 2005 Posts: 9187 Location: Evanston, IL

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Posted: Fri May 11, 2007 2:18 pm GMT Post subject: |
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Hasn't been anything posted on this in a while. So I'm going to assume we have decided the following:
- Breaths of the same color are combined, and as much damage as possible from the combination must be taken.
- Breaths of the same color that halve some result are cumulative, so 2 are a quarter, 3 are an eighth, etc.
- Each color of breath is separate SAI. The acting player decides the order the breaths are applied. As much damage as possible must be taken with each breath, but the damage is not combined from one breath to the next.
- The effects of multiple different breaths are cumulative.
_________________ You can never have too many dice.
First Place at the first ever Daemon Dice sealed starter tournament.
Battlefest tied for first GenCon 2012
Single Race Champion GenCon 2008-2009, Sealed Box Champion GenCon 2007,2009,
My collection is 21,500 Dragon Dice, 20,000 Daemon Dice, and others (too many to count). |
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cliffwiggs SFR Treasurer Chief Wheedler SDA - Rules NitPicker
Joined: 25 Jan 2005 Posts: 10794 Location: Cumming, GA - USA

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Posted: Fri May 11, 2007 7:56 pm GMT Post subject: |
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| chuckpint wrote: | [*]Breaths of the same color that halve some result are cumulative, so 2 are a quarter, 3 are an eighth, etc.
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This is the only part I'd like to discuss a little further, just so we can say we have discussed it.
There are three ways to merge halving breaths together.
1)Make them only half no matter how many are joined.
2)Make them addative the way that AD&D3 does, so 1 is 1/2, 2 is 1/3, 3 is 1/4
3)Make them multiplicative the way chuck described, 2^(-n)
Is there anyone who likes an option other than 3?
I prefer #3, but want to make sure we discuss this fully so noone can say 'what about' later
Cliff |
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chuckpint White Dragon SFR President Site Admin
Joined: 10 Jan 2005 Posts: 9187 Location: Evanston, IL

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Posted: Fri May 11, 2007 8:54 pm GMT Post subject: |
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OK, I'll quote the section of the rules that make #3 clear. First is the section on SAI targeting:
| Quote: | | If multiple components with identical SAIs are rolled at the same time, they are resolved simultaneously (i.e. their effects are combined). However, SAIs that specifically target a unit or multiple units with an effect that multiplies or divides a result cannot be combined to cause a greater effect upon that same unit or multiple units. SAIs that target health-worth of units in an army, inflict damage on any number of units or produce an effect that does not multiply or divide a unit’s results can be combined to cause a greater effect on the same unit or multiple units or generate greater results. |
Note here that it says that identical SAIs that target units with an effect that multiplies or divides cannot be combined. However, all dragon breaths that have a dividing effect, target armies.
Note that the rules on spells do not state that multiple halving is cumulative or not. It simply does not come up, because all spells that have such an effect can only be cast on an army once. Casting such a spell a second time can at most change the duration of the spell. However note that different spells that divide the same result are cumulative and combine.
No where else in the rules does it talk about halving results. So the rules don't specifically state this one way or another. However, the rules on dragon breaths do state that breaths are cumulative and combined. Dragons should be the most feared thing in the game. So I'm more that willing to say that multiples of the same color breath are combined not only in health of units that are killed, but also in effects that divide. _________________ You can never have too many dice.
First Place at the first ever Daemon Dice sealed starter tournament.
Battlefest tied for first GenCon 2012
Single Race Champion GenCon 2008-2009, Sealed Box Champion GenCon 2007,2009,
My collection is 21,500 Dragon Dice, 20,000 Daemon Dice, and others (too many to count). |
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piMaster rare Stockholder
Joined: 16 Jan 2005 Posts: 3235 Location: Rockford, IL

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Posted: Fri May 11, 2007 9:01 pm GMT Post subject: |
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| Quote: | | Dragons should be the most feared thing in the game. |
Maybe, but I find that any die Chuck rolls is the most feared thing in my games.  |
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cliffwiggs SFR Treasurer Chief Wheedler SDA - Rules NitPicker
Joined: 25 Jan 2005 Posts: 10794 Location: Cumming, GA - USA

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Posted: Sun May 13, 2007 7:53 pm GMT Post subject: |
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works for me!
Consider this rule discussion finalized from my point of view. |
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Deeghter rare
Joined: 03 Mar 2005 Posts: 2553 Location: Lost

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Posted: Sun Nov 11, 2007 8:42 am GMT Post subject: |
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| chuckpint wrote: | Hasn't been anything posted on this in a while. So I'm going to assume we have decided the following:
- Breaths of the same color are combined, and as much damage as possible from the combination must be taken.
- Breaths of the same color that halve some result are cumulative, so 2 are a quarter, 3 are an eighth, etc.
- Each color of breath is separate SAI. The acting player decides the order the breaths are applied. As much damage as possible must be taken with each breath, but the damage is not combined from one breath to the next.
- The effects of multiple different breaths are cumulative.
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Makes perfect sense to me!!! _________________
Mr. Green Fan Club President
Forum Games Record: W 5 / L 10
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SFR's German electro-punk-bluegrass artist Deeghter @@ My S&JW Memorial Space! Tanx, Steve! |
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