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DEEPBLUEB2 monster Stockholder
Joined: 20 Nov 2005 Posts: 7894 Location: Des Plaines, IL

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Posted: Fri Oct 10, 2008 10:36 am GMT Post subject: |
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Dave's Turn
No city possibility
Dragonattack.......
| Quote: | Tail, tail, tail, BREATH! ouch! |
| frdm02
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frdm02
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(Deeghter)
any action
(Dave)
Frontier
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Dave
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Cliff
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frdm02 uncommon
Joined: 10 Sep 2005 Posts: 761 Location: Hortonville Wisconsin

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Posted: Mon Oct 13, 2008 7:18 am GMT Post subject: |
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Ouch is right
Take a war Driver and Battle RIder for the Black Breath
Rolling an apprentice and troll for the Blue Breath
regnerate saves the troll, id Icon kills the apprentice
Rolling against the tails
Troll regenerate and ID
Magi missles and fly
Leopard rider ID and missle
Apprentice fly and 2 magic
So results I can use 5 points of fly and a regenerate gives me 9 saves
Rolling for magic at cliffs home runner ID =1 no way to spend one magic
Frontier to reserve, minor to BUA
End turn _________________ 5,117 dice and counting (not all races are counted yet) |
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chuckpint White Dragon SFR President Site Admin
Joined: 10 Jan 2005 Posts: 9187 Location: Evanston, IL

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Posted: Mon Oct 13, 2008 7:28 am GMT Post subject: |
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Here is an example of why we let the player being attacked to choose which breath to roll against first. If you had taken the blue breath first, the black breath (no ID count) would not have taken affect. So your Apprentice would not be dead.
Also, with the blue breath in effect, you can't roll for magic, only thing you can do is roll for saves. And even if you didn't have the blue breath, you have to reroll the minor terrain before taking a march. _________________ You can never have too many dice.
First Place at the first ever Daemon Dice sealed starter tournament.
Battlefest tied for first GenCon 2012
Single Race Champion GenCon 2008-2009, Sealed Box Champion GenCon 2007,2009,
My collection is 21,500 Dragon Dice, 20,000 Daemon Dice, and others (too many to count). |
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DEEPBLUEB2 monster Stockholder
Joined: 20 Nov 2005 Posts: 7894 Location: Des Plaines, IL

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Posted: Mon Oct 13, 2008 7:35 am GMT Post subject: |
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Deeghter's Turn
Dragon attack.......
| frdm02
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Frontier
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Dave
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Last edited by DEEPBLUEB2 on Mon Oct 13, 2008 8:35 am GMT; edited 1 time in total |
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DEEPBLUEB2 monster Stockholder
Joined: 20 Nov 2005 Posts: 7894 Location: Des Plaines, IL

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Posted: Mon Oct 13, 2008 8:34 am GMT Post subject: |
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| Chuck wrote: | And even if you didn't have the blue breath, you have to reroll the minor terrain before taking a march.
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If Dave opted not to take a march at the frontier...then the minor would not need to be rolled...
So then it's Deeghter's Turn
Dragon Attack |
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chuckpint White Dragon SFR President Site Admin
Joined: 10 Jan 2005 Posts: 9187 Location: Evanston, IL

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Posted: Mon Oct 13, 2008 9:24 am GMT Post subject: |
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Oops, sorry, I thought Dave rolled for magic at the Frontier. My bad. _________________ You can never have too many dice.
First Place at the first ever Daemon Dice sealed starter tournament.
Battlefest tied for first GenCon 2012
Single Race Champion GenCon 2008-2009, Sealed Box Champion GenCon 2007,2009,
My collection is 21,500 Dragon Dice, 20,000 Daemon Dice, and others (too many to count). |
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Deeghter rare
Joined: 03 Mar 2005 Posts: 2553 Location: Lost

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Posted: Mon Oct 13, 2008 10:59 am GMT Post subject: |
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Rolling dragon:
Jaws!
Counter-roll:
Magi ID
Troll ID
Cryohydra 4 saves
Advocate ID
Bearmaster: Rend..reroll..Rend..reroll... ID (9)
Defender 3 melee
Medallion Wayfare, moves Cryohydra with the medallion to Dave's City!
Enough saves and dragon killed! Promote Advocate to Defender!
First March:
Bringing in minor Woods at frontier! Rollin'....
Saves x 2 *sigh*, I was hoping for magic!
Missile attack on Dave at his city:
Defender ID only (2)! But Troll regenerates Advocate, rollin'....melee
Please save against the two damage, then
March 2:
Attempting maneuver at Dave's City:
Medallion TSR, brings back buried Bearmaster to DUA.
Bearmasters: Rend and ID (7)
Total: 7 maneuvers
If I should win the maneuver, turn terrain down to 7.
No matter what...Melee attack!
Nice one!
Bearmaster: Rend..reroll..maneuvers (4)
Bearmaster ID (3)
Cryohydra: 4 melee
Total melee: 11
DAVE: save against 2 in missile attack, then counter maneuver, then save against 11 in melee attack. _________________
Mr. Green Fan Club President
Forum Games Record: W 5 / L 10
www.dragondicer.com
SFR's German electro-punk-bluegrass artist Deeghter @@ My S&JW Memorial Space! Tanx, Steve!
Last edited by Deeghter on Wed Oct 15, 2008 9:45 am GMT; edited 1 time in total |
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DEEPBLUEB2 monster Stockholder
Joined: 20 Nov 2005 Posts: 7894 Location: Des Plaines, IL

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Posted: Mon Oct 13, 2008 11:13 am GMT Post subject: |
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Nice wayfare on the dragon attack...however...
the TSR does not work during your maneuver roll.
| Quote: | Attempting maneuver at Dave's City:
Medallion TSR, brings back buried Bearmaster to DUA.
Bearmasters: Rend and ID (7)
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tsk tsk  |
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frdm02 uncommon
Joined: 10 Sep 2005 Posts: 761 Location: Hortonville Wisconsin

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Posted: Wed Oct 15, 2008 7:51 am GMT Post subject: |
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I got one save against the missle attack from the runner, that will double to 2 so fine against the missle attack
Rolling counter maneuver 3 runner face and battle rider face doubles to 6 you win the at roll turn terrain to 7 rolling saves against your attack.
ouch no saves all of my units at cliffs home are dead _________________ 5,117 dice and counting (not all races are counted yet) |
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frdm02 uncommon
Joined: 10 Sep 2005 Posts: 761 Location: Hortonville Wisconsin

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Posted: Wed Oct 15, 2008 7:56 am GMT Post subject: |
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There is no need to reroll the melee attack. I was hoping that I get a few saves you'd subtract the one bear masters results from the total and I have someone left......no luck no matter wich of the the bear masters was regenerated you had at least 7 points of damage on the board. And with the save roll I made I could not make it thru 7. _________________ 5,117 dice and counting (not all races are counted yet) |
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DEEPBLUEB2 monster Stockholder
Joined: 20 Nov 2005 Posts: 7894 Location: Des Plaines, IL

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Posted: Wed Oct 15, 2008 9:05 am GMT Post subject: |
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Deeghter's Turn
reserves
| frdm02
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Reserves
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Frontier
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Last edited by DEEPBLUEB2 on Wed Oct 15, 2008 11:01 am GMT; edited 1 time in total |
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Deeghter rare
Joined: 03 Mar 2005 Posts: 2553 Location: Lost

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Deeghter rare
Joined: 03 Mar 2005 Posts: 2553 Location: Lost

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Posted: Wed Oct 15, 2008 10:06 am GMT Post subject: |
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| frdm02 wrote: | | ......no luck no matter wich of the the bear masters was regenerated .... |
No Bearmaster was "regenerated"!
I un-buried one and it went from the BUA to the DUA!
It was a mistake because TSR doesn't count in maneuver rolls!
That Bearmaster stays in the BUA.
So nothing would have changed my melee attack!
| frdm02 wrote: |
ouch no saves all of my units at cliffs home are dead |
OUCH!
I was very lucky with this one!!
OK, reserve step:
I don't know! Shall I? Or not? Or what?
Well...All units from frontier to reserves!  _________________
Mr. Green Fan Club President
Forum Games Record: W 5 / L 10
www.dragondicer.com
SFR's German electro-punk-bluegrass artist Deeghter @@ My S&JW Memorial Space! Tanx, Steve! |
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DEEPBLUEB2 monster Stockholder
Joined: 20 Nov 2005 Posts: 7894 Location: Des Plaines, IL

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Posted: Wed Oct 15, 2008 11:01 am GMT Post subject: |
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Dave's Turn
| frdm02
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frdm02 uncommon
Joined: 10 Sep 2005 Posts: 761 Location: Hortonville Wisconsin

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Posted: Sat Oct 18, 2008 3:41 pm GMT Post subject: |
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Ok sorry for my delay of game, I was out getting a job
Rolling reserve for magic troll regenerate magi ID, magi 2
apprentice 1
With the regenerate I will bring in the dead apprentice, aand the War Driver...rolling a fly and a trample
with the 6 i have remaining I will bring in a war driver.
All troops from reserve to cliffs home
End turn _________________ 5,117 dice and counting (not all races are counted yet) |
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Deeghter rare
Joined: 03 Mar 2005 Posts: 2553 Location: Lost

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Posted: Sun Oct 19, 2008 3:24 am GMT Post subject: |
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| frdm02 wrote: |
All troops from reserve to cliffs home
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As if I hadn't expected that!
March 1: Rolling reserves for magic:
Magi: Cantrip
Defender ID
Total 6! Cast a Wind Walk on my army at Cliff's home, rest fizzles!
March 2: Attempt maneuver at Cliff's:
Cryohydra: ID
Rest melee and Flurry.
Total: 4 maneuvers + Wind Walk = 8 maneuvers _________________
Mr. Green Fan Club President
Forum Games Record: W 5 / L 10
www.dragondicer.com
SFR's German electro-punk-bluegrass artist Deeghter @@ My S&JW Memorial Space! Tanx, Steve! |
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Deeghter rare
Joined: 03 Mar 2005 Posts: 2553 Location: Lost

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DEEPBLUEB2 monster Stockholder
Joined: 20 Nov 2005 Posts: 7894 Location: Des Plaines, IL

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Posted: Mon Oct 20, 2008 7:24 am GMT Post subject: |
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| Quote: | PS: Since I left the frontier, my minor coastland Woods should be out of the game!
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it's out of the game...
that's the area I put things...like proposed terrains...by the players name. |
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DEEPBLUEB2 monster Stockholder
Joined: 20 Nov 2005 Posts: 7894 Location: Des Plaines, IL

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Posted: Mon Oct 20, 2008 7:33 am GMT Post subject: |
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Deeghter's Turn
Second march:
attempt t maneuver at Cliff's home
Total: 4 maneuvers + Wind Walk = 8 maneuvers
| frdm02
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Dave
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Deeghter
Wind Walk
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Last edited by DEEPBLUEB2 on Mon Oct 20, 2008 7:35 am GMT; edited 1 time in total |
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frdm02 uncommon
Joined: 10 Sep 2005 Posts: 761 Location: Hortonville Wisconsin

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Posted: Mon Oct 20, 2008 7:34 am GMT Post subject: |
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Rolling counter manuever
Leopard Rider Rend =6 due to swampland
apprentice fly (1)
War Driver trample (3)
10 total (good thing we were in a swamp ) _________________ 5,117 dice and counting (not all races are counted yet) |
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