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willpell common
Joined: 29 Nov 2008 Posts: 180

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Posted: Sun Dec 21, 2008 10:10 pm GMT Post subject: SAI Renames? |
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I was going through the SAI list the other day and noticed a couple eccentricities which I thought I'd suggest be changed the next time the rules are altered; a list as long as all the various SAIs could use some shortening up.
1. "Screech" and "Howl" both do exactly the same thing, and are distinguished only by flavor; since flavor doesn't usually trump function in DD, I propose that these two SAIs be combined into a single SAI with a generic name, and both the Screech and Howl icons treated as variant icons for the resulting SAI. Possible names that could apply to a screech or a howl equally well include "Cry", "Shriek", and "Unnerve"; the result could then be used for any creature able to unbalance its foes with a keening call, regardless of what exactly it sounds like.
2. This one is trickier and verges upon a rules question: Firewalking and Teleport do almost the same thing, but as specifically written, Firewalking applies to "any non-maneuver roll", while Teleport works on "any action roll or non-maneuver avoidance roll". I'm not sure how many rolls in the game are included by Firewalking but excluded by Teleport; if the number is fairly low, I recommend that Firewalking be ruled a variant icon for Teleport and the two SAIs combined.
For my own reference, here is a list of SAIs excluding those in Magestorm:
Smite
Counter
Trample
Fly
Rend
Bullseye
Cantrip
Ferry
Entangle
Seize/Swoop (forget which one is current)
Dispel Magic
Roar
Confuse
Poison
Regenerate
Screech
Smother
Web
Flame
Illusion
Charm
Stone
Double-Strike
Kick
Firewalking
Firecloud
Teleport
Create Fireminions
Rise from Ashes
Scare
Wither
Vanish
Convert
Stun
Plague
Slay
Gore
Trumpet
Hug
Coil
Wave
Surprise
Tail
Volley
Swallow
Frost Breath
Howl
Flaming Arrow
Wild Growth
Choke
Teleport
Sleep
_________________ Designer of Hybrid Dragon Breaths, the Enchant Element spell, new colored Dragonkin Breaths, and various homebrew races and dragons. If you want to know where to find them...good luck, I don't remember anymore. |
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piMaster rare Stockholder
Joined: 16 Jan 2005 Posts: 3235 Location: Rockford, IL

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Posted: Mon Dec 22, 2008 12:39 am GMT Post subject: |
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| Quote: | | 2. This one is trickier and verges upon a rules question: Firewalking and Teleport do almost the same thing, but as specifically written, Firewalking applies to "any non-maneuver roll", while Teleport works on "any action roll or non-maneuver avoidance roll". I'm not sure how many rolls in the game are included by Firewalking but excluded by Teleport |
Firewalking "teleports" during any roll except when you're trying to generate maneuver results (because it generates maneuvers then). Firewalking only "teleports" when it is at a terrain.
Teleport "teleports" during a magic roll, missile attack, melee attack, and a melee/missile/magic/save avoidance roll. Teleport can "teleport" when it is at a terrain or the reserve army.
So the difference is that Teleport does not function during a save roll, and Firewalking does not work in reserve.
| Quote: | | Seize/Swoop (forget which one is current) |
Seize |
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willpell common
Joined: 29 Nov 2008 Posts: 180

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Posted: Mon Dec 22, 2008 1:15 am GMT Post subject: |
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| piMaster wrote: | | So the difference is that Teleport does not function during a save roll, and Firewalking does not work in reserve. |
Ah okay, guess they can't be combined then. Thanks! (Though I still wish the rules were written in less jargonese terms and used common-sense explanations like the above, instead of encrypting the answer in rules lingo so it has to be translated.)/ _________________ Designer of Hybrid Dragon Breaths, the Enchant Element spell, new colored Dragonkin Breaths, and various homebrew races and dragons. If you want to know where to find them...good luck, I don't remember anymore. |
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chuckpint White Dragon SFR President Site Admin
Joined: 10 Jan 2005 Posts: 9187 Location: Evanston, IL

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Posted: Mon Dec 22, 2008 7:12 am GMT Post subject: |
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| willpell wrote: | | piMaster wrote: | | So the difference is that Teleport does not function during a save roll, and Firewalking does not work in reserve. |
Ah okay, guess they can't be combined then. Thanks! (Though I still wish the rules were written in less jargonese terms and used common-sense explanations like the above, instead of encrypting the answer in rules lingo so it has to be translated.)/ |
The rules would be about 300 pages if we did what you are suggesting. _________________ You can never have too many dice.
First Place at the first ever Daemon Dice sealed starter tournament.
Battlefest tied for first GenCon 2012
Single Race Champion GenCon 2008-2009, Sealed Box Champion GenCon 2007,2009,
My collection is 21,500 Dragon Dice, 20,000 Daemon Dice, and others (too many to count). |
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willpell common
Joined: 29 Nov 2008 Posts: 180

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Posted: Mon Dec 22, 2008 10:04 pm GMT Post subject: |
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| chuckpint wrote: | | willpell wrote: | | piMaster wrote: | | So the difference is that Teleport does not function during a save roll, and Firewalking does not work in reserve. |
Ah okay, guess they can't be combined then. Thanks! (Though I still wish the rules were written in less jargonese terms and used common-sense explanations like the above, instead of encrypting the answer in rules lingo so it has to be translated.)/ |
The rules would be about 300 pages if we did what you are suggesting. |
Printing such a book would be impractical, I know, but perhaps it could be made available as an ebook, or even just a forum posting. I might eventually be able to do the job myself, contingent upon a review by the rules team to make sure I get it right. _________________ Designer of Hybrid Dragon Breaths, the Enchant Element spell, new colored Dragonkin Breaths, and various homebrew races and dragons. If you want to know where to find them...good luck, I don't remember anymore. |
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