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dburkley rare Director
Joined: 29 Jun 2008 Posts: 1200 Location: Hillsborough, NJ

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Posted: Tue Dec 09, 2008 2:07 pm GMT Post subject: Rainbow Road Game! |
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I forgot I had already maneuvered Raven off the 8th Face... but that's a moot point.
Dragon rolls for Jim:
Black/Blue Hybrid Drake: Claws
Black/Blue Hybrid Wyrm: Tail, Claws
Total of 6+3+6 = 15 normal damage _________________ Daniel Burkley
US National Champion (DEXCON 2007, 2009, 2010)
World Champion (GENCON 2008, 2009, 2010, 2013, 2014)
Battlefest Champion: DEXCON 2008, 2011, GENCON 2009, 2010 (co-champion), 2011, 2017)
"No Magicians": GENCON 2008
"Single Race": DEXCON 2008, GENCON 2010, 2011, 2014 (co-champion), 2017 |
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DEEPBLUEB2 monster Stockholder
Joined: 20 Nov 2005 Posts: 7894 Location: Des Plaines, IL

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Posted: Tue Dec 09, 2008 2:16 pm GMT Post subject: |
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Draco Wings
Daybringer ID
Ghost 3 saves
naids...both 3 saves...
16 saves..but no vanish or cantrip
and not enough to kill anything |
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DEEPBLUEB2 monster Stockholder
Joined: 20 Nov 2005 Posts: 7894 Location: Des Plaines, IL

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Posted: Tue Dec 09, 2008 2:19 pm GMT Post subject: |
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Reserves magic:
Lich cantrip
Firewalkers 5 magic
so Wind Walk and a Restless Dead on my home army
manuevering...
I'm sure I'm apposed...
Ghost 4 feet
Draco wings
Naid Id
Naid 2 feet
I don't think that will do it
20 minus the 6
14 |
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dburkley rare Director
Joined: 29 Jun 2008 Posts: 1200 Location: Hillsborough, NJ

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Posted: Tue Dec 09, 2008 2:37 pm GMT Post subject: Rainbow Road Game! |
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Counter-maneuver roll:
Dwarven Mammoth Rider: 3 melee = 0 maneuvers
Goblin Leopard Rider (Flim): Rend SAI = 3 maneuvers
Goblin Leopard Rider (Flam): 3 missiles = 0 maneuvers
Fireshadow: Fly SAI = 4 maneuvers
Troll (Stan): 4 maneuvers
Troll (Ollie): ID = 4 maneuvers
Total: 15 maneuvers _________________ Daniel Burkley
US National Champion (DEXCON 2007, 2009, 2010)
World Champion (GENCON 2008, 2009, 2010, 2013, 2014)
Battlefest Champion: DEXCON 2008, 2011, GENCON 2009, 2010 (co-champion), 2011, 2017)
"No Magicians": GENCON 2008
"Single Race": DEXCON 2008, GENCON 2010, 2011, 2014 (co-champion), 2017 |
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DEEPBLUEB2 monster Stockholder
Joined: 20 Nov 2005 Posts: 7894 Location: Des Plaines, IL

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Posted: Tue Dec 09, 2008 2:49 pm GMT Post subject: |
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This is where the game is going to have to stop....
as I am currently not able to deal with this.
Since I can predict what the results will be...it's just not realistic for me.
Sorry, but right now I'm having some personal issues...
I just cancelled my credit cards...and one did not send me a statement...
which when I opened the letter...rather than being happy to see my balance go down and pay off the card...
my $42 payment went to $325.
(I predicted that since I cancelled them...they would try something like this)
Before I opened the statement I thought... this is the start of something good.
Now I have to pay that money, late with my rent, no Christmas for me.
So I just can't take anymore of this being let down by just missing it by a little...and then be forced to pay the price...
in a nut shell...
I just can't take all this roller coaster stuff.
I want to have fun...and right now the only thing I'm doing is starving and getting disappointed.
SO I think I will keep with my original words
GG
later
I'll refrain for the forum until my personal issues are resolved.
sorry... |
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Raven Bloodeyes uncommon
Joined: 19 Feb 2007 Posts: 576 Location: Rochester, NY

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Posted: Tue Dec 09, 2008 2:53 pm GMT Post subject: |
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My sympathies to you Jim. That really sucks! I hope it all works out for you! For what it's worth, my prayers are with you as well.
Good game as well! |
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dburkley rare Director
Joined: 29 Jun 2008 Posts: 1200 Location: Hillsborough, NJ

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Posted: Tue Dec 09, 2008 3:30 pm GMT Post subject: Rainbow Road Game! |
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I, too, am sorry to hear about your unfortunate circumstances. There is a lot of bad news going around that relates directly or indirectly with the deteriorating US economy.
I have sympathy for you if the "fickleness of the dice" echoes some of your "real world" situations. Nobody relishes being on the short end of a nasty surprise, or having come so close only to realize how far it really is. Taking a gamble in a game has minimal consequences, although the emotion and thrill are very real - but taking a gamble or a big risk in a real-life setting can have far-reaching consequences. I hope the latter has not happened, but I can see that you need to focus on more important issues right now.
I have no problem with suspending the game.
I hope things make a turn for the better. _________________ Daniel Burkley
US National Champion (DEXCON 2007, 2009, 2010)
World Champion (GENCON 2008, 2009, 2010, 2013, 2014)
Battlefest Champion: DEXCON 2008, 2011, GENCON 2009, 2010 (co-champion), 2011, 2017)
"No Magicians": GENCON 2008
"Single Race": DEXCON 2008, GENCON 2010, 2011, 2014 (co-champion), 2017 |
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dburkley rare Director
Joined: 29 Jun 2008 Posts: 1200 Location: Hillsborough, NJ

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Posted: Tue Dec 09, 2008 11:27 pm GMT Post subject: Rainbow Road Game! |
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Post-game Comments
Raven, I thought your army was the most dangerous of all the armies assembled for the Rainbow Road Game. The combination of Lava Elves and Feral magicians offered a lot of spell options (despite the absence of any color overlap between the two races of magicians). The Lava Elf spell selections complemented the Scalder force quite effectively. I was very reluctant to engage the Scalder force when it was loaded up with Flaming Armors and Burning Hands. (I was fortunate to get to the 8th Face first and take the option of using magic to pick apart the Scalders, as the double saves afforded by the 8th face allowed me to accept and survive an attack from the Scalders first, while you ran the risk of taking casualties from any Counter SAIs I might roll. Had I been forced to attack first, I believe I would have lost a significant fraction of my army to the Scalding Touch and quite probably never recovered from it.)
Aside from the Scalding Touch, the Scalders did not have any lethal SAIs, such as Smite or Counter, so if an army could safeguard itself from normal damage - it could entertain the option of allowing the Scalders to attack first, especially if it had Counter SAIs. If an army could protect itself with magical saves (such as Stoneskins or Walls of Ice), it could take the "first swing" at the Scalders and minimize the collateral damage from Scalding Touch. That's not to say coming up with those defensive measures is easy... I'm uncertain if I could recommend any "improvements" for your Feral/Lava Elf/Scalder army - although I'd probably try to fit in a Troll.
Jim's army was also a 3-race army (Firewalkers/Treefolk/Undead). I've seen Jim play with Firewalker magicians before, and he favors a subtle maneuver strategy that can suddenly win the game before you know it (and in spite of you knowing it). I had not played against a combination of Firewalkers and Undead magicians, but the combination of black/blue/red magic potential got my attention, so when there was an opportunity to get at them, I took it (by sending some dragons at them near the early stages of the game). The Treefolk offered counter-maneuvering and defense to the army. The army appeared built for infiltration and outmaneuvering, with some defensive capabilities and offensive magic, but not for going toe-to-toe with a melee-based army.
I make no claim that my army was the "best", but when it had the favorable rolls it had (and when it needed them) it accomplished the goals I set for it. It had 15-health of magicians, instead of 18, which I thought would be my undoing at times. Without the timely rolls, it can fall flat on its face as well as any other army. Before Cliff and I started the "MAD dance", he rolled a maneuver roll that would have been the ultimate save roll - but it happened one roll too early. When I finally decided to take the "first swing", Cliff had a far less effective save roll - but had the rolls been switched, my army would have had its teeth kicked in, and Cliff would have gone on to take the 8th Face.
I found the Unicorn to be a curious, but extremely useful, component. The Teleport SAI offered some unexpected opportunities, and it had some other useful SAIs as well. I don't know if I'd label it the MVP of the army, but I'm going to try and fit it in more of my armies. It seemed the perfect choice to satisfy the "green" component of my rainbow army.
My choice of dragons was less than ideal, as I found it difficult to summon them until I finally cast Deadlands on my 8th Face Standing Stones late in the game - but on the other hand, I had no problem summoning everybody else's dragons... _________________ Daniel Burkley
US National Champion (DEXCON 2007, 2009, 2010)
World Champion (GENCON 2008, 2009, 2010, 2013, 2014)
Battlefest Champion: DEXCON 2008, 2011, GENCON 2009, 2010 (co-champion), 2011, 2017)
"No Magicians": GENCON 2008
"Single Race": DEXCON 2008, GENCON 2010, 2011, 2014 (co-champion), 2017 |
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DEEPBLUEB2 monster Stockholder
Joined: 20 Nov 2005 Posts: 7894 Location: Des Plaines, IL

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Posted: Mon Jan 05, 2009 3:29 pm GMT Post subject: |
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You are all so kind...
thanks a bunch.
I've been working on a New World's army...
Like Dan's army...not so many dice....
11 dice
Well I'm back...but I'm going to take it slow....
lots of reading to do.
I still have not recieved my statement...but I'm confident I have everything under control. |
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dburkley rare Director
Joined: 29 Jun 2008 Posts: 1200 Location: Hillsborough, NJ

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Posted: Mon Jan 05, 2009 11:19 pm GMT Post subject: Rainbow Road Game! |
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Welcome back, Jim!
Hope 2009 is a bit brighter than 2008.
Happy New Year! _________________ Daniel Burkley
US National Champion (DEXCON 2007, 2009, 2010)
World Champion (GENCON 2008, 2009, 2010, 2013, 2014)
Battlefest Champion: DEXCON 2008, 2011, GENCON 2009, 2010 (co-champion), 2011, 2017)
"No Magicians": GENCON 2008
"Single Race": DEXCON 2008, GENCON 2010, 2011, 2014 (co-champion), 2017 |
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DEEPBLUEB2 monster Stockholder
Joined: 20 Nov 2005 Posts: 7894 Location: Des Plaines, IL

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Posted: Thu Jan 08, 2009 2:38 pm GMT Post subject: |
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Rainbow Road
Dan's Turn:
Dragon Attack
| Professor Burkley
| BUA**************
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Jim/Ghost
Undead/Firewalker/
Treefolk
| BUA*************
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| Reserves
| DUA
| Summoning Pool
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Reserves
| DUA
| Summoning Pool
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Jim
Burning Hands (Jim)
Wind Walk (Jim)
Restless Dead (Jim)
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(City)
(Jim's)
(Ghost)
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(City)
(Dan's)
(Dan's)
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Dan
Earthan Armor (Dan)
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(City)
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Jim
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(Temple)
Deadlands (Jim)
(Raven's)
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Professor Burkley
Horde
Earthan Armor (Dan)
Earthen Armor (Dan)
Earthen Armor (Dan)
Earthen Armor (Dan)
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(Dan)
Deadlands (Dan)
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| Summoning Pool
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Sir Cliff/Ghost
| BUA
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| BUA
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Dr. Raven
Feral/Lava Elves/
Scalders
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DEEPBLUEB2 monster Stockholder
Joined: 20 Nov 2005 Posts: 7894 Location: Des Plaines, IL

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Posted: Thu Jan 08, 2009 2:39 pm GMT Post subject: |
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Ok Professor....
it's your game to win now.
no attack... reserves to frontier
END |
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dburkley rare Director
Joined: 29 Jun 2008 Posts: 1200 Location: Hillsborough, NJ

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Posted: Thu Jan 08, 2009 7:45 pm GMT Post subject: Rainbow Road Game! |
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Jim beckons me back to battle!
Spell & Effect Expiration: Flashfire expires
Initial Effects Phase: NA
Dragon Attack Phase:
Black/Blue Hybrid Drake: Tail, Tail, Belly
Black/Blue Hybrid Wyrm: Tail, Claws
Total: 15 normal damage (I'll consider that fortunate.)
Combination roll:
Dwarven Mammoth Rider: ID = 3 saves or 3 melee (take the 3 saves)
Goblin Leopard Rider (Flim): Rend SAI = 3 melee
Goblin Leopard Rider (Flam): 4 melee
Fireshadow (AC): Fly SAI = 4 saves
Troll (Stan): ID = 4 saves or 4 melee (take the 4 saves)
Troll (Ollie): Regenerate SAI = 4 saves or return Unicorn to play (bring the Unicorn back to play)
Roll for Unicorn: 4 saves
Totals: 15 saves and 7 damage, which will eliminate the Drake.
No promotions.
First March - Activate Horde army:
Rolling for a Magic Action at Highlands 8th Face Standing Stones:
Fireshadow (DC): ID = 4 black/4 blue/8 red/4 yellow Firewalker magic
Wolverine-folk: Cantrip SAI = 4 blue/yellow Feral magic
Wizard: 3 magic = 3 red/yellow Dwarven magic
Theurgist: 1 save = 0 magic
Blue Dragonscout: ineligible to roll
Red Dragontroop: ineligible to roll
Green Dragonmount: ineligible to roll
Red Dragonchamp: ineligible to roll
Yellow Dragonkin Champion: ineligible to roll
Totals:
4 black/4 blue/8 red/4 yellow Firewalker magic
4 blue/yellow Feral magic
3 red/yellow Dwarven magic
Use 6 red Firewalker magic to cast two Flashfires at my Campaign army.
Use 1 yellow Firewalker magic and 3 yellow Dwarven magic to cast Path on the Fireshadow (DC) to move it with the Campaign army at the 7th Face Flatlands City.
Use 4 blue Feral magic to cast Wilding on my Campaign army.
2nd March - Activate Campaign army
Roll to maneuver the terrain to the 8th Face: (Wow - should have used the magic for Transmute Rock to Mud and Windwalk instead of preparing for a melee...)
Dwarven Mammoth Rider: Trample SAI = 3 maneuvers
Goblin Leopard Rider (Flim): Rend SAI = 3 maneuvers
Goblin Leopard Rider (Flam): ID = 3 maneuvers
Fireshadow (AC): Create Fireminions SAI = 4 maneuvers
Fireshadow (DC): Fly SAI = 4 maneuvers
Troll (Stan): ID = 4 maneuvers
Troll (Ollie): 4 melee = 0 maneuvers
Unicorn: Trample SAI = 4 maneuvers
Total: 25 maneuvers. A rather good roll, but perhaps not enough without the spell support it could have had.
Counter-maneuver? _________________ Daniel Burkley
US National Champion (DEXCON 2007, 2009, 2010)
World Champion (GENCON 2008, 2009, 2010, 2013, 2014)
Battlefest Champion: DEXCON 2008, 2011, GENCON 2009, 2010 (co-champion), 2011, 2017)
"No Magicians": GENCON 2008
"Single Race": DEXCON 2008, GENCON 2010, 2011, 2014 (co-champion), 2017 |
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DEEPBLUEB2 monster Stockholder
Joined: 20 Nov 2005 Posts: 7894 Location: Des Plaines, IL

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Posted: Fri Jan 09, 2009 7:16 am GMT Post subject: |
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Rainbow Road
Dan's Turn:
Second March
| Professor Burkley
| BUA**************
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| **
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Jim/Ghost
Undead/Firewalker/
Treefolk
| BUA*************
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| Reserves
| DUA
| Summoning Pool
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Reserves
| DUA
| Summoning Pool
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Jim
Burning Hands (Jim)
Wind Walk (Jim)
Restless Dead (Jim)
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(City)
(Jim's)
(Ghost)
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(City)
(Dan's)
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Dan
Earthan Armor (Dan)
Earthan Armor (Dan)
Flashfire (Dan)
Flashfire (Dan)
25 Maneuvers
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(City)
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Jim
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(Temple)
Deadlands (Jim)
(Raven's)
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Professor Burkley
Horde
Earthen Armor (Dan)
Earthen Armor (Dan)
Earthen Armor (Dan)
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(Dan)
Deadlands (Dan)
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Sir Cliff/Ghost
| BUA
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| BUA
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Dr. Raven
Feral/Lava Elves/
Scalders
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DEEPBLUEB2 monster Stockholder
Joined: 20 Nov 2005 Posts: 7894 Location: Des Plaines, IL

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Posted: Fri Jan 09, 2009 7:24 am GMT Post subject: |
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Yes Counter maneuver....
I'll need some help from the forest....(Treefolk)
and the Ghost Roller...
The Ghost can roll for me.
I will roll on Monday Morning if the Ghost is busy. |
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Ghost Roller common
Joined: 02 Jun 2007 Posts: 282

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Posted: Fri Jan 09, 2009 2:44 pm GMT Post subject: |
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Sorry, I was partying with Jim's raccoon.....
But I'm back.
Oh yes, dice. So hard to roll, but so much fun.
Ghost: 3 saves (how could my namesake disappoint me?)
Dracolich: Cantrip (when it can't be used)
Daybringer: ID
Naiads: 2 melee, 3 maneuvers
Noble Willow: ID
Lady Nereid: 4 maneuvers
Treefolk maneuvers = 3 + 3 + 4 = 10 x 2 = 20 + 3 = 23
Add in spells: 23 + 8 = 31
Stopped you, Professor! _________________ I Love to roll dice! |
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DEEPBLUEB2 monster Stockholder
Joined: 20 Nov 2005 Posts: 7894 Location: Des Plaines, IL

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Posted: Fri Jan 09, 2009 2:49 pm GMT Post subject: |
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Thanks Ghost....
The racoon was released later that night...
along the train tracks several miles away...
I have not seen or heard the racoon since. |
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dburkley rare Director
Joined: 29 Jun 2008 Posts: 1200 Location: Hillsborough, NJ

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Posted: Fri Jan 09, 2009 6:11 pm GMT Post subject: Rainbow Road Game! |
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Yes, good counter-maneuver roll. The Treefolk came through.
I will follow-up the unsuccessful maneuver attempt with a Melee action:
Dwarven Mammoth Rider: 4 melee = 4 normal damage
Goblin Leopard Rider (Flim): Rend SAI, roll again: ID = 3+3 normal damage
Goblin Leopard Rider (Flam): 4 melee = 4 normal damage
Fireshadow (AC): Counter SAI = 4 normal damage
Fireshadow (DC): Smite SAI = 4 Smite damage
Troll (Stan): 4 saves = 0 melee
Troll (Ollie): Regenerate SAI = 0 melee
Unicorn: Trample SAI = 4 normal damage
Use Flashfire to re-roll Troll (Stan): Regenerate SAI = 0 melee
Use Flashfire to re-roll Troll (Ollie): Smite SAI = 4 Smite damage
Use Wilding to double the Dwarven Mammoth Rider's melee damage.
Totals: 8 x Smite damage, and 4(x2 for Wilding)+(3+3)+4+4+4=26 normal damage. _________________ Daniel Burkley
US National Champion (DEXCON 2007, 2009, 2010)
World Champion (GENCON 2008, 2009, 2010, 2013, 2014)
Battlefest Champion: DEXCON 2008, 2011, GENCON 2009, 2010 (co-champion), 2011, 2017)
"No Magicians": GENCON 2008
"Single Race": DEXCON 2008, GENCON 2010, 2011, 2014 (co-champion), 2017 |
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Ghost Roller common
Joined: 02 Jun 2007 Posts: 282

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Posted: Fri Jan 09, 2009 6:45 pm GMT Post subject: |
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Since there is only one way to take exactly all the Smite damage, the Dracolich and both Naiads die. Rolling the rest for saves:
Ghost: 4 maneuver (This is definitely not Casper)
Daybringer: 4 Fly
Noble Willow: 4 melee
Lady Nereid: ID
Total of 7 saves. That's 19 damage total, but only 12 health of units left.
All Dead..... So no counter-attack. _________________ I Love to roll dice! |
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dburkley rare Director
Joined: 29 Jun 2008 Posts: 1200 Location: Hillsborough, NJ

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Posted: Fri Jan 09, 2009 10:27 pm GMT Post subject: Rainbow Road Game! |
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Reserve Moves: none.
End turn. _________________ Daniel Burkley
US National Champion (DEXCON 2007, 2009, 2010)
World Champion (GENCON 2008, 2009, 2010, 2013, 2014)
Battlefest Champion: DEXCON 2008, 2011, GENCON 2009, 2010 (co-champion), 2011, 2017)
"No Magicians": GENCON 2008
"Single Race": DEXCON 2008, GENCON 2010, 2011, 2014 (co-champion), 2017 |
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