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36 Health: Rainbow Road Game!
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dburkley
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PostPosted: Tue Dec 09, 2008 2:07 pm GMT    Post subject: Rainbow Road Game! Reply with quote

I forgot I had already maneuvered Raven off the 8th Face... but that's a moot point.

Dragon rolls for Jim:

Black/Blue Hybrid Drake: Claws
Black/Blue Hybrid Wyrm: Tail, Claws

Total of 6+3+6 = 15 normal damage
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Daniel Burkley
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DEEPBLUEB2
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PostPosted: Tue Dec 09, 2008 2:16 pm GMT    Post subject: Reply with quote

Draco Wings
Daybringer ID
Ghost 3 saves

naids...both 3 saves...

16 saves..but no vanish or cantrip

and not enough to kill anything
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DEEPBLUEB2
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PostPosted: Tue Dec 09, 2008 2:19 pm GMT    Post subject: Reply with quote

Reserves magic:

Lich cantrip
Firewalkers 5 magic

so Wind Walk and a Restless Dead on my home army

manuevering...
I'm sure I'm apposed...

Ghost 4 feet
Draco wings
Naid Id
Naid 2 feet

I don't think that will do it

20 minus the 6

14
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dburkley
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PostPosted: Tue Dec 09, 2008 2:37 pm GMT    Post subject: Rainbow Road Game! Reply with quote

Counter-maneuver roll:
Dwarven Mammoth Rider: 3 melee = 0 maneuvers
Goblin Leopard Rider (Flim): Rend SAI = 3 maneuvers
Goblin Leopard Rider (Flam): 3 missiles = 0 maneuvers
Fireshadow: Fly SAI = 4 maneuvers
Troll (Stan): 4 maneuvers
Troll (Ollie): ID = 4 maneuvers

Total: 15 maneuvers
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Daniel Burkley
US National Champion (DEXCON 2007, 2009, 2010)
World Champion (GENCON 2008, 2009, 2010, 2013, 2014)
Battlefest Champion: DEXCON 2008, 2011, GENCON 2009, 2010 (co-champion), 2011, 2017)
"No Magicians": GENCON 2008
"Single Race": DEXCON 2008, GENCON 2010, 2011, 2014 (co-champion), 2017
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PostPosted: Tue Dec 09, 2008 2:49 pm GMT    Post subject: Reply with quote

This is where the game is going to have to stop....
as I am currently not able to deal with this.
Since I can predict what the results will be...it's just not realistic for me.

Sorry, but right now I'm having some personal issues...
I just cancelled my credit cards...and one did not send me a statement...
which when I opened the letter...rather than being happy to see my balance go down and pay off the card...
my $42 payment went to $325.
(I predicted that since I cancelled them...they would try something like this)

Before I opened the statement I thought... this is the start of something good.

Now I have to pay that money, late with my rent, no Christmas for me.

So I just can't take anymore of this being let down by just missing it by a little...and then be forced to pay the price...

in a nut shell...
I just can't take all this roller coaster stuff.

I want to have fun...and right now the only thing I'm doing is starving and getting disappointed.

SO I think I will keep with my original words
GG

later

I'll refrain for the forum until my personal issues are resolved.

sorry...
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Raven Bloodeyes
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PostPosted: Tue Dec 09, 2008 2:53 pm GMT    Post subject: Reply with quote

My sympathies to you Jim. That really sucks! I hope it all works out for you! For what it's worth, my prayers are with you as well.

Good game as well!
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dburkley
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PostPosted: Tue Dec 09, 2008 3:30 pm GMT    Post subject: Rainbow Road Game! Reply with quote

I, too, am sorry to hear about your unfortunate circumstances. There is a lot of bad news going around that relates directly or indirectly with the deteriorating US economy.

I have sympathy for you if the "fickleness of the dice" echoes some of your "real world" situations. Nobody relishes being on the short end of a nasty surprise, or having come so close only to realize how far it really is. Taking a gamble in a game has minimal consequences, although the emotion and thrill are very real - but taking a gamble or a big risk in a real-life setting can have far-reaching consequences. I hope the latter has not happened, but I can see that you need to focus on more important issues right now.

I have no problem with suspending the game.

I hope things make a turn for the better.
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Battlefest Champion: DEXCON 2008, 2011, GENCON 2009, 2010 (co-champion), 2011, 2017)
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dburkley
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PostPosted: Tue Dec 09, 2008 11:27 pm GMT    Post subject: Rainbow Road Game! Reply with quote

Post-game Comments
Raven, I thought your army was the most dangerous of all the armies assembled for the Rainbow Road Game. The combination of Lava Elves and Feral magicians offered a lot of spell options (despite the absence of any color overlap between the two races of magicians). The Lava Elf spell selections complemented the Scalder force quite effectively. I was very reluctant to engage the Scalder force when it was loaded up with Flaming Armors and Burning Hands. (I was fortunate to get to the 8th Face first and take the option of using magic to pick apart the Scalders, as the double saves afforded by the 8th face allowed me to accept and survive an attack from the Scalders first, while you ran the risk of taking casualties from any Counter SAIs I might roll. Had I been forced to attack first, I believe I would have lost a significant fraction of my army to the Scalding Touch and quite probably never recovered from it.)

Aside from the Scalding Touch, the Scalders did not have any lethal SAIs, such as Smite or Counter, so if an army could safeguard itself from normal damage - it could entertain the option of allowing the Scalders to attack first, especially if it had Counter SAIs. If an army could protect itself with magical saves (such as Stoneskins or Walls of Ice), it could take the "first swing" at the Scalders and minimize the collateral damage from Scalding Touch. That's not to say coming up with those defensive measures is easy... I'm uncertain if I could recommend any "improvements" for your Feral/Lava Elf/Scalder army - although I'd probably try to fit in a Troll.

Jim's army was also a 3-race army (Firewalkers/Treefolk/Undead). I've seen Jim play with Firewalker magicians before, and he favors a subtle maneuver strategy that can suddenly win the game before you know it (and in spite of you knowing it). I had not played against a combination of Firewalkers and Undead magicians, but the combination of black/blue/red magic potential got my attention, so when there was an opportunity to get at them, I took it (by sending some dragons at them near the early stages of the game). The Treefolk offered counter-maneuvering and defense to the army. The army appeared built for infiltration and outmaneuvering, with some defensive capabilities and offensive magic, but not for going toe-to-toe with a melee-based army.

I make no claim that my army was the "best", but when it had the favorable rolls it had (and when it needed them) it accomplished the goals I set for it. It had 15-health of magicians, instead of 18, which I thought would be my undoing at times. Without the timely rolls, it can fall flat on its face as well as any other army. Before Cliff and I started the "MAD dance", he rolled a maneuver roll that would have been the ultimate save roll - but it happened one roll too early. When I finally decided to take the "first swing", Cliff had a far less effective save roll - but had the rolls been switched, my army would have had its teeth kicked in, and Cliff would have gone on to take the 8th Face.

I found the Unicorn to be a curious, but extremely useful, component. The Teleport SAI offered some unexpected opportunities, and it had some other useful SAIs as well. I don't know if I'd label it the MVP of the army, but I'm going to try and fit it in more of my armies. It seemed the perfect choice to satisfy the "green" component of my rainbow army.

My choice of dragons was less than ideal, as I found it difficult to summon them until I finally cast Deadlands on my 8th Face Standing Stones late in the game - but on the other hand, I had no problem summoning everybody else's dragons...
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Daniel Burkley
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World Champion (GENCON 2008, 2009, 2010, 2013, 2014)
Battlefest Champion: DEXCON 2008, 2011, GENCON 2009, 2010 (co-champion), 2011, 2017)
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DEEPBLUEB2
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PostPosted: Mon Jan 05, 2009 3:29 pm GMT    Post subject: Reply with quote

You are all so kind...
thanks a bunch.

I've been working on a New World's army...
Like Dan's army...not so many dice....
11 dice Razz

Well I'm back...but I'm going to take it slow....

lots of reading to do.

I still have not recieved my statement...but I'm confident I have everything under control.
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dburkley
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PostPosted: Mon Jan 05, 2009 11:19 pm GMT    Post subject: Rainbow Road Game! Reply with quote

Welcome back, Jim!
Hope 2009 is a bit brighter than 2008.
Happy New Year!
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Daniel Burkley
US National Champion (DEXCON 2007, 2009, 2010)
World Champion (GENCON 2008, 2009, 2010, 2013, 2014)
Battlefest Champion: DEXCON 2008, 2011, GENCON 2009, 2010 (co-champion), 2011, 2017)
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DEEPBLUEB2
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PostPosted: Thu Jan 08, 2009 2:38 pm GMT    Post subject: Reply with quote

Rainbow Road


Dan's Turn:
Dragon Attack






Professor Burkley



BUA**************


**
***********
**

Jim/Ghost

Undead/Firewalker/
Treefolk




BUA*************







Reserves

DUA




Summoning Pool











Reserves





DUA







Summoning Pool







































Jim



Burning Hands (Jim)






Wind Walk (Jim)
Restless Dead (Jim)













(City)


(Jim's)



(Ghost)
















(City)


(Dan's)


(Dan's)
















Dan





Earthan Armor (Dan)














Frontier

(City)


Jim

























(Temple)



Deadlands (Jim)



(Raven's)









Professor Burkley
Horde

Earthan Armor (Dan)





Earthen Armor (Dan)



Earthen Armor (Dan)


Earthen Armor (Dan)





(Dan)

Deadlands (Dan)
















































Summoning Pool










DUA










Reserves










Reserves










DUA






















Summoning Pool











Sir Cliff/Ghost



BUA





***********
BUA



Dr. Raven

Feral/Lava Elves/
Scalders



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DEEPBLUEB2
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PostPosted: Thu Jan 08, 2009 2:39 pm GMT    Post subject: Reply with quote

Ok Professor....
it's your game to win now. Very Happy

no attack... reserves to frontier

END
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dburkley
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PostPosted: Thu Jan 08, 2009 7:45 pm GMT    Post subject: Rainbow Road Game! Reply with quote

Jim beckons me back to battle!

Spell & Effect Expiration: Flashfire expires
Initial Effects Phase: NA
Dragon Attack Phase:
Black/Blue Hybrid Drake: Tail, Tail, Belly
Black/Blue Hybrid Wyrm: Tail, Claws

Total: 15 normal damage (I'll consider that fortunate.)

Combination roll:
Dwarven Mammoth Rider: ID = 3 saves or 3 melee (take the 3 saves)
Goblin Leopard Rider (Flim): Rend SAI = 3 melee
Goblin Leopard Rider (Flam): 4 melee
Fireshadow (AC): Fly SAI = 4 saves
Troll (Stan): ID = 4 saves or 4 melee (take the 4 saves)
Troll (Ollie): Regenerate SAI = 4 saves or return Unicorn to play (bring the Unicorn back to play)

Roll for Unicorn: 4 saves

Totals: 15 saves and 7 damage, which will eliminate the Drake.

No promotions.

First March - Activate Horde army:
Rolling for a Magic Action at Highlands 8th Face Standing Stones:
Fireshadow (DC): ID = 4 black/4 blue/8 red/4 yellow Firewalker magic
Wolverine-folk: Cantrip SAI = 4 blue/yellow Feral magic
Wizard: 3 magic = 3 red/yellow Dwarven magic
Theurgist: 1 save = 0 magic
Blue Dragonscout: ineligible to roll
Red Dragontroop: ineligible to roll
Green Dragonmount: ineligible to roll
Red Dragonchamp: ineligible to roll
Yellow Dragonkin Champion: ineligible to roll

Totals:
4 black/4 blue/8 red/4 yellow Firewalker magic
4 blue/yellow Feral magic
3 red/yellow Dwarven magic

Use 6 red Firewalker magic to cast two Flashfires at my Campaign army.
Use 1 yellow Firewalker magic and 3 yellow Dwarven magic to cast Path on the Fireshadow (DC) to move it with the Campaign army at the 7th Face Flatlands City.
Use 4 blue Feral magic to cast Wilding on my Campaign army.

2nd March - Activate Campaign army
Roll to maneuver the terrain to the 8th Face: (Wow - should have used the magic for Transmute Rock to Mud and Windwalk instead of preparing for a melee...)
Dwarven Mammoth Rider: Trample SAI = 3 maneuvers
Goblin Leopard Rider (Flim): Rend SAI = 3 maneuvers
Goblin Leopard Rider (Flam): ID = 3 maneuvers
Fireshadow (AC): Create Fireminions SAI = 4 maneuvers
Fireshadow (DC): Fly SAI = 4 maneuvers
Troll (Stan): ID = 4 maneuvers
Troll (Ollie): 4 melee = 0 maneuvers
Unicorn: Trample SAI = 4 maneuvers

Total: 25 maneuvers. A rather good roll, but perhaps not enough without the spell support it could have had.

Counter-maneuver?
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Daniel Burkley
US National Champion (DEXCON 2007, 2009, 2010)
World Champion (GENCON 2008, 2009, 2010, 2013, 2014)
Battlefest Champion: DEXCON 2008, 2011, GENCON 2009, 2010 (co-champion), 2011, 2017)
"No Magicians": GENCON 2008
"Single Race": DEXCON 2008, GENCON 2010, 2011, 2014 (co-champion), 2017
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DEEPBLUEB2
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PostPosted: Fri Jan 09, 2009 7:16 am GMT    Post subject: Reply with quote

Rainbow Road


Dan's Turn:
Second March







Professor Burkley



BUA**************


**
***********
**

Jim/Ghost

Undead/Firewalker/
Treefolk




BUA*************







Reserves

DUA




Summoning Pool











Reserves





DUA







Summoning Pool







































Jim



Burning Hands (Jim)






Wind Walk (Jim)
Restless Dead (Jim)













(City)


(Jim's)



(Ghost)
















(City)


(Dan's)



















Dan





Earthan Armor (Dan)


Earthan Armor (Dan)



Flashfire (Dan)
Flashfire (Dan)

25 Maneuvers













Frontier

(City)


Jim

























(Temple)



Deadlands (Jim)



(Raven's)









Professor Burkley
Horde






Earthen Armor (Dan)



Earthen Armor (Dan)


Earthen Armor (Dan)





(Dan)

Deadlands (Dan)
















































Summoning Pool










DUA










Reserves










Reserves










DUA






















Summoning Pool











Sir Cliff/Ghost



BUA





***********
BUA



Dr. Raven

Feral/Lava Elves/
Scalders



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DEEPBLUEB2
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PostPosted: Fri Jan 09, 2009 7:24 am GMT    Post subject: Reply with quote

Yes Counter maneuver....


I'll need some help from the forest....(Treefolk)
and the Ghost Roller... Razz

The Ghost can roll for me.

I will roll on Monday Morning if the Ghost is busy.
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Ghost Roller
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PostPosted: Fri Jan 09, 2009 2:44 pm GMT    Post subject: Reply with quote

Sorry, I was partying with Jim's raccoon.....

But I'm back.

Oh yes, dice. So hard to roll, but so much fun.

Ghost: 3 saves (how could my namesake disappoint me?)
Dracolich: Cantrip (when it can't be used)
Daybringer: ID
Naiads: 2 melee, 3 maneuvers
Noble Willow: ID
Lady Nereid: 4 maneuvers

Treefolk maneuvers = 3 + 3 + 4 = 10 x 2 = 20 + 3 = 23
Add in spells: 23 + 8 = 31

Stopped you, Professor!
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DEEPBLUEB2
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PostPosted: Fri Jan 09, 2009 2:49 pm GMT    Post subject: Reply with quote

Thanks Ghost.... Cool

The racoon was released later that night...
along the train tracks several miles away...
I have not seen or heard the racoon since.
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dburkley
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PostPosted: Fri Jan 09, 2009 6:11 pm GMT    Post subject: Rainbow Road Game! Reply with quote

Yes, good counter-maneuver roll. The Treefolk came through.

I will follow-up the unsuccessful maneuver attempt with a Melee action:
Dwarven Mammoth Rider: 4 melee = 4 normal damage
Goblin Leopard Rider (Flim): Rend SAI, roll again: ID = 3+3 normal damage
Goblin Leopard Rider (Flam): 4 melee = 4 normal damage
Fireshadow (AC): Counter SAI = 4 normal damage
Fireshadow (DC): Smite SAI = 4 Smite damage
Troll (Stan): 4 saves = 0 melee
Troll (Ollie): Regenerate SAI = 0 melee
Unicorn: Trample SAI = 4 normal damage

Use Flashfire to re-roll Troll (Stan): Regenerate SAI = 0 melee
Use Flashfire to re-roll Troll (Ollie): Smite SAI = 4 Smite damage
Use Wilding to double the Dwarven Mammoth Rider's melee damage.

Totals: 8 x Smite damage, and 4(x2 for Wilding)+(3+3)+4+4+4=26 normal damage.
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Daniel Burkley
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PostPosted: Fri Jan 09, 2009 6:45 pm GMT    Post subject: Reply with quote

Since there is only one way to take exactly all the Smite damage, the Dracolich and both Naiads die. Rolling the rest for saves:

Ghost: 4 maneuver (This is definitely not Casper)
Daybringer: 4 Fly
Noble Willow: 4 melee
Lady Nereid: ID

Total of 7 saves. That's 19 damage total, but only 12 health of units left.

All Dead..... So no counter-attack.
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dburkley
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PostPosted: Fri Jan 09, 2009 10:27 pm GMT    Post subject: Rainbow Road Game! Reply with quote

Reserve Moves: none.

End turn.
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