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frdm02 uncommon
Joined: 10 Sep 2005 Posts: 761 Location: Hortonville Wisconsin

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Posted: Wed May 12, 2010 4:25 pm GMT Post subject: |
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Thanks Chuck board is updated _________________ 5,117 dice and counting (not all races are counted yet) |
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Jula dragonsteed Stockholder
Joined: 23 Jun 2009 Posts: 94 Location: Hungary

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Posted: Thu May 13, 2010 4:03 pm GMT Post subject: |
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First march at Home:
Minor Terrain: ID ---> I choose to be Magic
Maneuver - unopposed - Home Terrain one step up.
Action: Magic roll:
Dragonslayer - ID (8 black)
Red Dragonhunter - Logo (4 red)
Red Dragonhunter - 4 Save
Gold Dragonhunter - Logo (4 gold)
Ghost - ID (6 black)
Firestarter - 2 Missile
12 points of black magic is to cast Reanimate Dead in order to resurrect the Dragonslayer from my DUA.
2 points of black magic is spent on burying Phil's Antilope. (Ashes to Ashes)
I use 3 points of red magic to summon a Red Dragonfoal.
3 gold magic to summon a Gold Dragonfoal.
Second March:
Reserve magic:
Gold Dragonhunter - 4 Sneak Attack
Reserve phase:
Gold Dragonhunter goes to my Home.
End of my turn.
Last edited by Jula on Thu May 13, 2010 4:25 pm GMT; edited 1 time in total |
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chuckpint White Dragon SFR President Site Admin
Joined: 10 Jan 2005 Posts: 9187 Location: Evanston, IL

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Posted: Thu May 13, 2010 4:16 pm GMT Post subject: |
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| Quote: | Rise of the Eldarim Casting Cost: 3 Spell List Eldarim
Target Eldarim units in your DUA. The target unit is immediately recruited into the casting army or promoted into your casting army. Multiple castings increase the number of health affected. This spell allows you to recruit or promote to a unit of greater health (not just one health more) with multiple castings. |
| Quote: | | Promotion: The exchange of a unit in play with a unit of the same race that’s worth one health point more from your dead unit area or summoning pool (for Dragonkin). If a player has no applicable units in their dead unit area or summoning pool, then promotion cannot occur. Note that races with dice in multiple colors (dragonkin and Eldarim), ignore the colors when promoting. |
If you look at this together, you'll realize that you can't cast Rise of the Eldarim and promote a Dragonhunter for a Ghost. Those are two different races. Promotion has to be the same race. _________________ You can never have too many dice.
First Place at the first ever Daemon Dice sealed starter tournament.
Battlefest tied for first GenCon 2012
Single Race Champion GenCon 2008-2009, Sealed Box Champion GenCon 2007,2009,
My collection is 21,500 Dragon Dice, 20,000 Daemon Dice, and others (too many to count). |
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piMaster rare Stockholder
Joined: 16 Jan 2005 Posts: 3235 Location: Rockford, IL

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Posted: Thu May 13, 2010 4:17 pm GMT Post subject: |
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| Jula wrote: | | 3 gold magic to cast Rise of the Eldarim for promoting the Black Dragonhunter for the Ghost. |
Promotions must be of units of the same race. You cannot promote an Undead to an Eldarim. |
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Jula dragonsteed Stockholder
Joined: 23 Jun 2009 Posts: 94 Location: Hungary

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Posted: Thu May 13, 2010 4:24 pm GMT Post subject: |
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So sorry for my ignorance...
I'll edit my previous post! |
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frdm02 uncommon
Joined: 10 Sep 2005 Posts: 761 Location: Hortonville Wisconsin

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Posted: Thu May 13, 2010 8:41 pm GMT Post subject: |
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Turn Sequence: frdm02, Dan, Phil, Jula , Raven
| ***************** | ***************** | ***************** | **** | ***************** | ***************** | ***************** | **** | ***************** | ***************** | ***************** | | frdm02
Summoning Pool
| frdm02
DUA
| frdm02
BUA
| | Dan
DUA
| Dan
Summoning Pool
| Dan
BUA
| | Phil
BUA
| Phil
DUA
| Phil
Summoning Pool
| | frdm02
Reserve Army
| | | | | Dan
Reserve Army
| | | | | Phil
Reserve Army
| | * | | frdm02
Home Army
| Dan
| Phil
| | frdm02
| Dan
Home Army
| Phil
| | frdm02
| Dan
| Phil
Home Army
Blue Dragon Breath
| | Raven
| frdm02's Home
| Jula
| | Raven
| Dan's Home
ashstorm x2 until start of Daves turn
| Jula
| | Raven
| Phil's Home
| Jula
| *
* | | frdm02
| Dan
| Phil
| | frdm02
| Dan
| Phil
| | frdm02
| Dan
| Phil
| | Raven
Home Army
| Raven's Home
| Jula
| | Raven
| Frontier
| Jula
| | Raven
| Jula 's Home
| Jula
Home Army
| | * | | Raven
Reserve Army
| | | | | | | | | | Jula
Reserve Army
| | Raven
Summoning Pool
| Raven
DUA
| Raven
BUA
| | | | | | Jula
BUA
| Jula
DUA
| Jula
Summoning Pool
|
_________________ 5,117 dice and counting (not all races are counted yet) |
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frdm02 uncommon
Joined: 10 Sep 2005 Posts: 761 Location: Hortonville Wisconsin

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Posted: Thu May 13, 2010 8:48 pm GMT Post subject: |
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Use Temple to have Jula bury a die
Roll Reserve for magic nada
Roll home for magic blade golem ID
cast 4 ashstorm on Phils Home
pull 2 searer and blade golem to reserve
end turn _________________ 5,117 dice and counting (not all races are counted yet) |
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frdm02 uncommon
Joined: 10 Sep 2005 Posts: 761 Location: Hortonville Wisconsin

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Posted: Thu May 13, 2010 8:56 pm GMT Post subject: |
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Turn Sequence: frdm02, Dan, Phil, Jula , Raven
| ***************** | ***************** | ***************** | **** | ***************** | ***************** | ***************** | **** | ***************** | ***************** | ***************** | | frdm02
Summoning Pool
| frdm02
DUA
| frdm02
BUA
| | Dan
DUA
| Dan
Summoning Pool
| Dan
BUA
| | Phil
BUA
| Phil
DUA
| Phil
Summoning Pool
| | frdm02
Reserve Army
| | | | | Dan
Reserve Army
| | | | | Phil
Reserve Army
| | * | | frdm02
Home Army
| Dan
| Phil
| | frdm02
| Dan
Home Army
| Phil
| | frdm02
| Dan
| Phil
Home Army
Blue Dragon Breath
| | Raven
| frdm02's Home
| Jula
| | Raven
| Dan's Home
| Jula
| | Raven
| Phil's Home
ashstorm x 4 until start of Daves turn
| Jula
| *
* | | frdm02
| Dan
| Phil
| | frdm02
| Dan
| Phil
| | frdm02
| Dan
| Phil
| | Raven
Home Army
| Raven's Home
| Jula
| | Raven
| Frontier
| Jula
| | Raven
| Jula 's Home
| Jula
Home Army
| | * | | Raven
Reserve Army
| | | | | | | | | | Jula
Reserve Army
| | Raven
Summoning Pool
| Raven
DUA
| Raven
BUA
| | | | | | Jula
BUA
| Jula
DUA
| Jula
Summoning Pool
|
_________________ 5,117 dice and counting (not all races are counted yet)
Last edited by frdm02 on Fri May 14, 2010 6:55 am GMT; edited 1 time in total |
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frdm02 uncommon
Joined: 10 Sep 2005 Posts: 761 Location: Hortonville Wisconsin

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Posted: Thu May 13, 2010 9:06 pm GMT Post subject: |
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waiting on Jula to bury a die then it is dburkley _________________ 5,117 dice and counting (not all races are counted yet) |
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Jula dragonsteed Stockholder
Joined: 23 Jun 2009 Posts: 94 Location: Hungary

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Posted: Fri May 14, 2010 4:29 am GMT Post subject: |
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| The blue is buried. |
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frdm02 uncommon
Joined: 10 Sep 2005 Posts: 761 Location: Hortonville Wisconsin

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Posted: Fri May 14, 2010 6:56 am GMT Post subject: |
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board is updated _________________ 5,117 dice and counting (not all races are counted yet) |
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dburkley rare Director
Joined: 29 Jun 2008 Posts: 1200 Location: Hillsborough, NJ

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Posted: Fri May 14, 2010 7:47 pm GMT Post subject: 36-Health - No Magicians |
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Daniel's Turn
Initial Effects / 8th Face Effects: none.
Dragon Attack Phase: none.
1st March: Activate Army at Flatlands Tower.
Roll Flatland Minor Terrain: Forest ID (a second time!), I'll elect magic.
I will advance the Flatlands Tower to 7.
No one to melee, so I'll roll for magic.
Harbinger: 3 melee
War Driver: 4 melee
War Driver: 3 missile
Spearer: 2 melee
Spearer: ID icon = 3 blue or gold magic
Envoy: 2 maneuvers
Runner: 1 melee
Medusa: Stone SAI
Filcher: 3 melee
Leopard Rider: 3 saves
Leopard Rider: Rend SAI
Ambusher: 2 maneuvers
Mugger: 1 maneuver
Glower: 1 maneuver
Glower: 1 maneuver
Dragonkin do not roll for magic.
That was rather underwhelming. Use 3 Amazon gold magic to summon the 1-health gold Dragonkin from my Summoning Pool.
No 2nd March.
No Reserve Move.
End my turn. _________________ Daniel Burkley
US National Champion (DEXCON 2007, 2009, 2010)
World Champion (GENCON 2008, 2009, 2010, 2013, 2014)
Battlefest Champion: DEXCON 2008, 2011, GENCON 2009, 2010 (co-champion), 2011, 2017)
"No Magicians": GENCON 2008
"Single Race": DEXCON 2008, GENCON 2010, 2011, 2014 (co-champion), 2017 |
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Jula dragonsteed Stockholder
Joined: 23 Jun 2009 Posts: 94 Location: Hungary

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Posted: Sat May 15, 2010 4:56 am GMT Post subject: |
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| My Home Terrain should be at it's 6th face (Melee). |
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frdm02 uncommon
Joined: 10 Sep 2005 Posts: 761 Location: Hortonville Wisconsin

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Posted: Sat May 15, 2010 9:13 am GMT Post subject: |
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Turn Sequence: frdm02, Dan, Phil, Jula , Raven
| ***************** | ***************** | ***************** | **** | ***************** | ***************** | ***************** | **** | ***************** | ***************** | ***************** | | frdm02
Summoning Pool
| frdm02
DUA
| frdm02
BUA
| | Dan
DUA
| Dan
Summoning Pool
| Dan
BUA
| | Phil
BUA
| Phil
DUA
| Phil
Summoning Pool
| | frdm02
Reserve Army
| | | | | Dan
Reserve Army
| | | | | Phil
Reserve Army
| | * | | frdm02
Home Army
| Dan
| Phil
| | frdm02
| Dan
Home Army
| Phil
| | frdm02
| Dan
| Phil
Home Army
Blue Dragon Breath
| | Raven
| frdm02's Home
| Jula
| | Raven
| Dan's Home
| Jula
| | Raven
| Phil's Home
ashstorm x 4 until start of Daves turn
| Jula
| *
* | | frdm02
| Dan
| Phil
| | frdm02
| Dan
| Phil
| | frdm02
| Dan
| Phil
| | Raven
Home Army
| Raven's Home
| Jula
| | Raven
| Frontier
| Jula
| | Raven
| Jula 's Home
| Jula
Home Army
| | * | | Raven
Reserve Army
| | | | | | | | | | Jula
Reserve Army
| | Raven
Summoning Pool
| Raven
DUA
| Raven
BUA
| | | | | | Jula
BUA
| Jula
DUA
| Jula
Summoning Pool
|
_________________ 5,117 dice and counting (not all races are counted yet) |
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Phil dragonmount
Joined: 27 Aug 2009 Posts: 34 Location: Liège, Belgium

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Posted: Sat May 15, 2010 11:45 am GMT Post subject: |
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Feralization :
I'll promote the Leo at Raven's home to Buffalo
I'll promote a Horse at my home to Tiger
8th Face :
I'll promote an Antelope to Leo
Waiting for the dragon attack |
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Raven Bloodeyes uncommon
Joined: 19 Feb 2007 Posts: 576 Location: Rochester, NY

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Posted: Sat May 15, 2010 3:51 pm GMT Post subject: |
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Tail + .... wait for it.... + Claw (darn )
Not as angry this time, but not a total slouch. |
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Phil dragonmount
Joined: 27 Aug 2009 Posts: 34 Location: Liège, Belgium

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Posted: Mon May 17, 2010 5:52 am GMT Post subject: |
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Response to Dragon attack :
Elephant : 4 save
Tiger : id
Tiger : 2 melee
Horse : 2 save
Leopard : 3 melee
Leopard : 2 move
Antelope : 1 move
Lynx : 1 melee
ID count for melee
The ash storms will remove 3 melee and 1 save for a total of 10 (5x2) saves and 6 melee
Thats's enough save to avoid the damage
First March :
Roll for magic
Elephant : id
Tiger : 2 melee
Tiger : 4 save
Horse : 3 move
Leopard : id
Leopard : 2 save
Antelope : 1 save
Lynx : 1 move
Total : (6 -4(ash storm)) x2 = 4
I'll cast Wilding on my home army
Second March :
Minor terrain : roll melee
No maneuver
No action possible
Reserve move :
All units at Raven's home go to the reserve
End of turn
Last edited by Phil on Mon May 17, 2010 11:02 am GMT; edited 3 times in total |
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piMaster rare Stockholder
Joined: 16 Jan 2005 Posts: 3235 Location: Rockford, IL

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Posted: Mon May 17, 2010 6:01 am GMT Post subject: |
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| Phil wrote: | Response to Dragon attack :
...
The ash storms will remove the 3 moves and 1 save for a total of 10 (5x2) saves and 9 melee |
You cannot do that. The ash storm's penalty must be removed from the results you are rolling for (in this case, melee, missile, and saves). |
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Phil dragonmount
Joined: 27 Aug 2009 Posts: 34 Location: Liège, Belgium

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Posted: Mon May 17, 2010 9:08 am GMT Post subject: |
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I'm still learning the rules. Sorry
Post corrected |
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piMaster rare Stockholder
Joined: 16 Jan 2005 Posts: 3235 Location: Rockford, IL

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Posted: Mon May 17, 2010 9:15 am GMT Post subject: |
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| Phil wrote: | | I'm still learning the rules. Sorry |
That's okay. The best way to learn is to play.
Carry on.  |
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