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JonPrud
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Joined: 02 Jun 2010
Posts: 92
Location: Redmond, WA

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PostPosted: Sun Jul 04, 2010 2:47 pm GMT    Post subject: Reply with quote

Turn Sequence: cliffwiggs, JonPrud, DailFforFunky

************************************************************************************************************
cliffwiggs
BUA
cliffwiggs
DUA
cliffwiggs
Reserve Army
cliffwiggs
Summoning Pool
*
cliffwiggs
Home Army
JonPrud
DailFforFunky
cliffwiggs's Home
Temple
*
*
cliffwiggs
JonPrud
cliffwiggs
JonPrud
Home Army
JonPrud
Reserve Army
JonPrud
BUA
DailFforFunky
Frontier
Tower
DailFforFunky
JonPrud's Home
City
JonPrud
Summoning Pool
JonPrud
DUA
*
*
cliffwiggs
JonPrud

Jon Stoneskin
DailFforFunky
Home Army
DailFforFunky's Home
City
*
DailFforFunky
Reserve Army
DailFforFunky
Summoning Pool
DailFforFunky
BUA
DailFforFunky
DUA


Edit: Save resolved.
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Last edited by JonPrud on Tue Jul 06, 2010 11:31 am GMT; edited 1 time in total
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cliffwiggs
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PostPosted: Tue Jul 06, 2010 9:39 am GMT    Post subject: Reply with quote

Fireshadow-4 Melee

he's crispy fried (for now)
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JonPrud
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PostPosted: Tue Jul 06, 2010 11:32 am GMT    Post subject: Reply with quote

Board updated.
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DialFforFunky
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PostPosted: Tue Jul 06, 2010 11:45 am GMT    Post subject: Reply with quote

... but before we get to the crunch:

first march: I'll try to maneuver.

Death knight: melee x4
Wight: melee x2
Wight: melee x2
Wight: save x3
Wight: save x3
Zombie: melee x2
Zombie: melee
Zombie: melee
Zombie: save
Zombie: save
Zombie: melee x2
Zombie: save
Zombie: melee x2
Lich: magic x3
Heucuva: magic x3
Heucuva: id
Heucuva: melee x3
Heucuva: melee x2
Appirition: id
Appirition: id

Appirition: magic
Appirition: magic
Appirition: melee
Appirition: save
Appirition: magic x2
Ghoul: magic

result: 3 maneuver

assuming this does not turn out the way I hoped, I'll continue with my action:

Melee on cliffwiggs army

Death knight: ID
Wight: melee x2

Wight: save x2
Wight: ID
Wight: melee x2
Zombie: melee

Zombie: save
Zombie: ID
Zombie: save
Zombie: melee
Zombie: melee
Zombie: id

Zombie: save
Lich: ID
Heucuva: melee x3

Heucuva: magic x3
Heucuva: ID
Heucuva: ID

Appirition: save
Appirition: save
Appirition: ID
Appirition: melee
Appirition: melee

Appirition: magic
Appirition: melee
Ghoul: magic

result: 28 melee


F


Last edited by DialFforFunky on Tue Jul 06, 2010 2:48 pm GMT; edited 1 time in total
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cliffwiggs
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PostPosted: Tue Jul 06, 2010 12:59 pm GMT    Post subject: Reply with quote

counter maneuver against 3...

Fireshadow-4 Create Fireminions
Fireshadow-4 ID
Fireshadow-4 Counter
Shadowcaster-1 Maneuver
Shadowcaster-2 Melee
Shadowcaster-1 Maneuver
Shadowcaster-1 Maneuver
Gold Medallion-4 Sortie
Gold Medallion-4 Logo
Gold Medallion-4 Flurry
Gold Medallion-4 Flurry

just a bit more than 3... so it stays at seven.


saving against 28 damage ...
Fireshadow-4 Counter
Fireshadow-4 ID
Fireshadow-4 Cantrip
Shadowcaster-2 Melee
Shadowcaster-1 Missile
Shadowcaster-1 Save
Shadowcaster-1 ID
Gold Medallion-4 Logo
Gold Medallion-4 Wayfare
Gold Medallion-4 Wayfare
Gold Medallion-4 Logo


first the logo to bring the fireshadow back to life.
Fireshadow-4 Smite

second, the cantrip... flash fire on this army.
reroll the fireshadow that got the smite.
Fireshadow-4 Melee
He's just melee oriented

third, 4 counter damage back to you.

fourth, my saves... 10 saves - so 28-10 = 18 (sigh, thats why I wanted to attack first)

can I just pause to say AARRGGGHHHH!!!!!!!

16 health of fireshadows plus 2 shadow casters, means two medallions get dropped. I'm stuck with two shadow casters and two medallions.

after you take your counter damage, I will counter attack.

Shadowcaster-2 Melee
Shadowcaster-1 Save
Gold Medallion-4 Flurry
Gold Medallion-4 Wayfare

the Flurry resolves first, rerolling to get a ... logo
which brings back a fireshadow who rolls and gets... 4Smite
then the flashfire allows me to reroll the medallion that got the wayfare getting... Flurry
which resolves to reroll to get a... Sortie

so.. that all comes out to...
4 smite plus 2+4+4+4 = 14 melee

sigh. I'm close to being done.
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piMaster
rare
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Joined: 16 Jan 2005
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PostPosted: Tue Jul 06, 2010 1:07 pm GMT    Post subject: Reply with quote

Cliff,
Flashfire only allows you to reroll units. You cannot use it to reroll a medallion.
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cliffwiggs
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PostPosted: Tue Jul 06, 2010 1:36 pm GMT    Post subject: Reply with quote

piMaster wrote:
Cliff,
Flashfire only allows you to reroll units. You cannot use it to reroll a medallion.
isn't it a unit? it used to be, but that might've been three rules revisions ago or something or maybe I was playing devil's advocate... I've been playing this game for too long.

then I reroll a caster instead and get Shadowcaster-1 ID

making it 2+4+1 = 7 melee
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DialFforFunky
rare



Joined: 11 May 2010
Posts: 1992
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PostPosted: Tue Jul 06, 2010 2:48 pm GMT    Post subject: Reply with quote

I feel a bit embarresed by these results, but takeing out 4 fireshadows, 2 medalions and the 2 shadowcasters... Embarassed sorry...

the counter takes out 4 appiritions.

Saving against the counterattack:


Death Knight: melee x3
Wight: melee x2
Wight: melee x3
Wight: id
Wight: melee x2
Zombie: melee
Zombie: melee x2
Zombie: melee
Zombie: save
Zombie: save
Zombie: save

Zombie: melee
Zombie: melee
Lich: cantrip
Heucuva: magic
Heucuva: melee x3
Heucuva: magic
Heucuva: magic
Appirition: melee
Appirition: id
Appirition: melee
Ghoul: id

Cantrip: I return one appirition back to my army with reanimate dead

appirition: melee

results: 7 saves...


Embarassed


F


Last edited by DialFforFunky on Tue Jul 06, 2010 2:50 pm GMT; edited 1 time in total
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JonPrud
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Joined: 02 Jun 2010
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Location: Redmond, WA

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PostPosted: Tue Jul 06, 2010 2:49 pm GMT    Post subject: Reply with quote

I have to say that I am more than a little surprised as to what just happened there.
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DialFforFunky
rare



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PostPosted: Tue Jul 06, 2010 2:51 pm GMT    Post subject: Reply with quote

JonPrud wrote:
I have to say that I am more than a little surprised as to what just happened there.


That's quite the understatement you've got there...


F


Edit:

Oh, I forgot!

Second march: no army available.

Reserves phase: nothing.

End my turn.


Last edited by DialFforFunky on Tue Jul 06, 2010 2:58 pm GMT; edited 1 time in total
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JonPrud
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PostPosted: Tue Jul 06, 2010 2:57 pm GMT    Post subject: Reply with quote

DialFforFunky wrote:
JonPrud wrote:
I have to say that I am more than a little surprised as to what just happened there.


That's quite the understatement you've got there...


F


Just a touch. Razz

Need your reserve movement, if any.
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DialFforFunky
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PostPosted: Tue Jul 06, 2010 2:59 pm GMT    Post subject: Reply with quote

I got my edit in just a bit too late. See above post.


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JonPrud
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PostPosted: Tue Jul 06, 2010 3:01 pm GMT    Post subject: Reply with quote

Turn Sequence: cliffwiggs, JonPrud, DailFforFunky

************************************************************************************************************
cliffwiggs
BUA
cliffwiggs
DUA
cliffwiggs
Reserve Army
cliffwiggs
Summoning Pool
*
cliffwiggs
Home Army
JonPrud
DailFforFunky
cliffwiggs's Home
Temple
*
*
cliffwiggs
JonPrud
cliffwiggs
JonPrud
Home Army
JonPrud
Reserve Army
JonPrud
BUA
DailFforFunky
Frontier
Tower
DailFforFunky
JonPrud's Home
City
JonPrud
Summoning Pool
JonPrud
DUA
*
*
cliffwiggs
JonPrud

Jon Stoneskin
DailFforFunky
Home Army
DailFforFunky's Home
City
*
DailFforFunky
Reserve Army
DailFforFunky
Summoning Pool
DailFforFunky
BUA
DailFforFunky
DUA


Edit: Added raised Fireshadow.
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Last edited by JonPrud on Wed Jul 07, 2010 10:21 am GMT; edited 1 time in total
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DialFforFunky
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PostPosted: Tue Jul 06, 2010 3:22 pm GMT    Post subject: Reply with quote

I believe 1 fireshadow returned when cliffwiggs rolled a logo durring counterattack.

F
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JonPrud
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PostPosted: Wed Jul 07, 2010 9:36 am GMT    Post subject: Reply with quote

DialFforFunky wrote:
I believe 1 fireshadow returned when cliffwiggs rolled a logo durring counterattack.


It looks like one came back when he saved against your damage, but it was immediately taken as a casualty.

His counter attack did not generate any logos on the medallions, so no more got raised.
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DialFforFunky
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PostPosted: Wed Jul 07, 2010 10:13 am GMT    Post subject: Reply with quote

cliffwiggs wrote:

after you take your counter damage, I will counter attack.

Shadowcaster-2 Melee
Shadowcaster-1 Save
Gold Medallion-4 Flurry
Gold Medallion-4 Wayfare

the Flurry resolves first, rerolling to get a ... logo
which brings back a fireshadow who rolls and gets... 4Smite



F
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JonPrud
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PostPosted: Wed Jul 07, 2010 10:20 am GMT    Post subject: Reply with quote

DialFforFunky wrote:
cliffwiggs wrote:

after you take your counter damage, I will counter attack.

Shadowcaster-2 Melee
Shadowcaster-1 Save
Gold Medallion-4 Flurry
Gold Medallion-4 Wayfare

the Flurry resolves first, rerolling to get a ... logo
which brings back a fireshadow who rolls and gets... 4Smite



F


I read that several times, and only saw the 4 Smite. Thanks. Sorry to have doubted. Embarassed
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DialFforFunky
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PostPosted: Wed Jul 07, 2010 10:37 am GMT    Post subject: Reply with quote

No problem at all Smile


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cliffwiggs
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PostPosted: Wed Jul 07, 2010 12:43 pm GMT    Post subject: Reply with quote

JonPrud wrote:


I read that several times, and only saw the 4 Smite. Thanks. Sorry to have doubted. Embarassed


speaking of the 4 smite, did you take that damage before you rolled your saves?

I don't see it in your post above. you had 4 dead for the counter, then 4 dead for the smite, then you roll for saves against the rest.

unfortunately, since it looks like you didn't take the 4 smite before your save roll you need to back up and undo your cantrip etc and roll the save against 7 damage again.

(or did I miss the 4 smite damage?)
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DialFforFunky
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PostPosted: Wed Jul 07, 2010 2:32 pm GMT    Post subject: Reply with quote

oh no! I did mis it! I thought 7 was the whole package. Sorry!

I'll take the damage by killing two heucuvas, applying stepped damage to turn them into appiritions. The new roll will be:

Death Knight: melee x3
Wight: save x2
Wight: melee x2
Wight: melee x2
Wight: melee x2
Zombie: save
Zombie: melee x2
Zombie: melee x2
Zombie: save
Zombie: melee
Zombie: melee x2
Zombie: melee
Zombie: id
Lich: magic x3
Heucuva: melee x3
Heucuva: melee x2
Appirition: magic x2
Appirition: save
Appirition: save

Appirition: melee
Appirition: id
Ghoul: melee x2

result: 8 saves


F
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