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Terrainosaur common
Joined: 16 Dec 2010 Posts: 145 Location: Omaha, NE

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Posted: Wed Jan 26, 2011 6:59 pm GMT Post subject: Newbie game - 36 health, no promo/magestorm, 2 player |
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I'd like to practice and learn. Anybody experienced want to play a normal game?
Two players, no promo dice, original 10 races, no dragonkin, no magic items, no minor terrains. _________________ Mitch
http://www.Terrainosaur.com |
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cliffwiggs SFR Treasurer Chief Wheedler SDA - Rules NitPicker
Joined: 25 Jan 2005 Posts: 10794 Location: Cumming, GA - USA

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Posted: Wed Jan 26, 2011 8:27 pm GMT Post subject: |
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I don't wanna deprive anyone else of the pleasure, but I'll take ya on. _________________ Multiplayer Champion Gencon11/Battlefest Champion(tied) GenCon10/World Champion GenCon07/National Champion Origins05/Intermediate Champion GenCon02/Novice Champion Origins99 |
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Terrainosaur common
Joined: 16 Dec 2010 Posts: 145 Location: Omaha, NE

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Posted: Wed Jan 26, 2011 9:01 pm GMT Post subject: |
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I was hoping.
Home - Highland Temple
4x Death Mages
1x Troll
Campaign - Proposed Swampland Temple
6x Leopard Riders
Horde
1x Ambusher
1x black Drake
1x gold Wyrm _________________ Mitch
http://www.Terrainosaur.com |
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cliffwiggs SFR Treasurer Chief Wheedler SDA - Rules NitPicker
Joined: 25 Jan 2005 Posts: 10794 Location: Cumming, GA - USA

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Posted: Wed Jan 26, 2011 9:05 pm GMT Post subject: |
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I won't look at your army until I post mine after I setup a board. In the morning sometime _________________ Multiplayer Champion Gencon11/Battlefest Champion(tied) GenCon10/World Champion GenCon07/National Champion Origins05/Intermediate Champion GenCon02/Novice Champion Origins99 |
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Terrainosaur common
Joined: 16 Dec 2010 Posts: 145 Location: Omaha, NE

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Posted: Wed Jan 26, 2011 9:16 pm GMT Post subject: |
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Thanks. I'll carry my dice with me to work.  _________________ Mitch
http://www.Terrainosaur.com |
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cliffwiggs SFR Treasurer Chief Wheedler SDA - Rules NitPicker
Joined: 25 Jan 2005 Posts: 10794 Location: Cumming, GA - USA

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Posted: Thu Jan 27, 2011 7:40 am GMT Post subject: |
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ok, here's my army... An old classic I haven't played in a while. Its not as effective since some rules changes several years ago (ie Charge), but lets see what we can see....
Summoning Pool - 2 Fire Wyrms
Horde -
4 Spider Riders
14 Pony Riders
Frontier- Highland City
14 Adepts
3 Theugists
Home - Highland City
1 Adept
Let me work on the board now... _________________ Multiplayer Champion Gencon11/Battlefest Champion(tied) GenCon10/World Champion GenCon07/National Champion Origins05/Intermediate Champion GenCon02/Novice Champion Origins99 |
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cliffwiggs SFR Treasurer Chief Wheedler SDA - Rules NitPicker
Joined: 25 Jan 2005 Posts: 10794 Location: Cumming, GA - USA

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Posted: Thu Jan 27, 2011 7:42 am GMT Post subject: |
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| Terrainosaur wrote: | I was hoping.
Home - Highland Temple
4x Death Mages
1x Troll
Campaign - Proposed Swampland Temple
6x Leopard Riders
Horde
1x Ambusher
1x black Drake
1x gold Wyrm | Do you know I hate leopard Riders (when they aren't my own? I'm curious why the highland when you are playing an all goblin army... I'm happy about it, but I'm curious. _________________ Multiplayer Champion Gencon11/Battlefest Champion(tied) GenCon10/World Champion GenCon07/National Champion Origins05/Intermediate Champion GenCon02/Novice Champion Origins99 |
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cliffwiggs SFR Treasurer Chief Wheedler SDA - Rules NitPicker
Joined: 25 Jan 2005 Posts: 10794 Location: Cumming, GA - USA

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Posted: Thu Jan 27, 2011 7:56 am GMT Post subject: |
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BTW - just to confirm, racial spells are allowed in this format. _________________ Multiplayer Champion Gencon11/Battlefest Champion(tied) GenCon10/World Champion GenCon07/National Champion Origins05/Intermediate Champion GenCon02/Novice Champion Origins99 |
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cliffwiggs SFR Treasurer Chief Wheedler SDA - Rules NitPicker
Joined: 25 Jan 2005 Posts: 10794 Location: Cumming, GA - USA

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Posted: Thu Jan 27, 2011 8:08 am GMT Post subject: |
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Make sure this is right and then roll your horde (I think I'm gonna beat your uncommon...)
Buried/Summoning
| Reserves
| Dead
| Horde
| Campaign
| Home
  
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| Home
| Campaign
| Horde
| Dead
| Reserves
| Buried/Summoning
| _________________ Multiplayer Champion Gencon11/Battlefest Champion(tied) GenCon10/World Champion GenCon07/National Champion Origins05/Intermediate Champion GenCon02/Novice Champion Origins99 |
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cliffwiggs SFR Treasurer Chief Wheedler SDA - Rules NitPicker
Joined: 25 Jan 2005 Posts: 10794 Location: Cumming, GA - USA

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Posted: Thu Jan 27, 2011 8:15 am GMT Post subject: |
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ok, horde roll...
Pony Rider-1 Melee
Pony Rider-2 Maneuver
Pony Rider-1 Save
Pony Rider-1 Melee
Pony Rider-1 Melee
Pony Rider-1 Maneuver
Pony Rider-1 Save
Pony Rider-1 ID
Pony Rider-1 Melee
Pony Rider-1 Melee
Pony Rider-1 Maneuver
Pony Rider-1 Melee
Pony Rider-2 Maneuver
Pony Rider-1 Melee
Spider Rider-1 Maneuver
Spider Rider-1 Melee
Spider Rider-1 Melee
Spider Rider-1 Melee
8 maneuvers, kinda low for this army, but more than your uncommon can even get.
so I may assume that I win the horde roll.
I can not risk you taking first blood against my magicians with those Leopards... It could effectively end the game before I get to take a turn.
so, I have to take first turn. I won't assume you want your terrain, but would be surprised if you didn't.
for now I'll roll my home terrain...
Highland City-2 Magic (figures)
Roll your home and if you pick the swamp roll it too.
then I'll take my first turn (it should be fast) _________________ Multiplayer Champion Gencon11/Battlefest Champion(tied) GenCon10/World Champion GenCon07/National Champion Origins05/Intermediate Champion GenCon02/Novice Champion Origins99 |
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Terrainosaur common
Joined: 16 Dec 2010 Posts: 145 Location: Omaha, NE

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Posted: Thu Jan 27, 2011 10:53 am GMT Post subject: |
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I'm going to do things explicitly to make sure I understand.
Home
Highland Temple - 4 missile
Campaign
Swampland Temple - 8 (reroll) - 2 magic _________________ Mitch
http://www.Terrainosaur.com |
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Terrainosaur common
Joined: 16 Dec 2010 Posts: 145 Location: Omaha, NE

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Posted: Thu Jan 27, 2011 11:05 am GMT Post subject: |
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This seems to be the setup ...
Buried/Summoning
| Reserves
| Dead
| Horde
| Campaign
| Home
  
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| Home
| Campaign
| Horde
| Dead
| Reserves
| Buried/Summoning
| _________________ Mitch
http://www.Terrainosaur.com |
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cliffwiggs SFR Treasurer Chief Wheedler SDA - Rules NitPicker
Joined: 25 Jan 2005 Posts: 10794 Location: Cumming, GA - USA

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Posted: Thu Jan 27, 2011 1:10 pm GMT Post subject: |
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| Terrainosaur wrote: | | This seems to be the setup ... | Almost. You mixed up the home terrains.
Buried/Summoning
| Reserves
| Dead
| Horde
| Campaign
| Home
  
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(City)
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(Temple)
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(Temple)
| Home
| Campaign
| Horde
| Dead
| Reserves
| Buried/Summoning
| _________________ Multiplayer Champion Gencon11/Battlefest Champion(tied) GenCon10/World Champion GenCon07/National Champion Origins05/Intermediate Champion GenCon02/Novice Champion Origins99
Last edited by cliffwiggs on Thu Jan 27, 2011 1:12 pm GMT; edited 1 time in total |
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cliffwiggs SFR Treasurer Chief Wheedler SDA - Rules NitPicker
Joined: 25 Jan 2005 Posts: 10794 Location: Cumming, GA - USA

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Posted: Thu Jan 27, 2011 1:12 pm GMT Post subject: |
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I will take things slowly and try not to 'post ahead' or give 'choose your own adventure' type things.
so my turn first.
First march at the frontier.
I will attempt a maneuver. Do you attempt to counter? _________________ Multiplayer Champion Gencon11/Battlefest Champion(tied) GenCon10/World Champion GenCon07/National Champion Origins05/Intermediate Champion GenCon02/Novice Champion Origins99 |
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Terrainosaur common
Joined: 16 Dec 2010 Posts: 145 Location: Omaha, NE

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Posted: Thu Jan 27, 2011 3:41 pm GMT Post subject: |
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I believe the frontier is the middle die, so yes I will oppose.
Leopard Rider - 3 Melee
Leopard Rider - 3 Melee
Leopard Rider - 3 Rend*
Leopard Rider - 3 Rend*
Leopard Rider - 3 Missile
Leopard Rider - 3 ID*
So 9 maneuvers, correct? _________________ Mitch
http://www.Terrainosaur.com |
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chuckpint White Dragon SFR President Site Admin
Joined: 10 Jan 2005 Posts: 9187 Location: Evanston, IL

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Posted: Thu Jan 27, 2011 3:56 pm GMT Post subject: |
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Don't forget that Goblins at a Swampland get to double all maneuvers. So you have a total of 18 maneuvers!
No way Cliff can beat that. Best he can get is 17 maneuvers. _________________ You can never have too many dice.
First Place at the first ever Daemon Dice sealed starter tournament.
Battlefest tied for first GenCon 2012
Single Race Champion GenCon 2008-2009, Sealed Box Champion GenCon 2007,2009,
My collection is 21,500 Dragon Dice, 20,000 Daemon Dice, and others (too many to count). |
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cliffwiggs SFR Treasurer Chief Wheedler SDA - Rules NitPicker
Joined: 25 Jan 2005 Posts: 10794 Location: Cumming, GA - USA

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Posted: Thu Jan 27, 2011 7:16 pm GMT Post subject: |
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I never expected to win it, but just to be complete lets roll...
Theugist-2 Magic
Theugist-2 Magic
Theugist-1 Melee
Adept-2 Magic
Adept-1 Magic
Adept-1 Maneuver
Adept-1 Magic
Adept-1 Magic
Adept-2 Magic
Adept-1 Magic
Adept-1 ID
Adept-1 Magic
Adept-1 Save
Adept-1 Save
Adept-1 Magic
Adept-1 Maneuver
Adept-1 ID
4 maneuvrers!
ok, now on to serious stuff... Magic:
Theugist-1 Magic
Theugist-1 Save
Theugist-1 Save
Adept-1 Magic
Adept-1 Magic
Adept-1 Magic
Adept-1 Save
Adept-1 Save
Adept-1 Magic
Adept-1 Magic
Adept-1 Magic
Adept-1 ID
Adept-1 ID
Adept-1 Save
Adept-1 ID
Adept-2 Magic
Adept-2 Magic
1 Dwarf and 13 Adept(nothing can double)
14 Red... I have to do it. Both Red Wyrms to the Frontier
Second March - At your home. Maneuver attempt (I'll assume you will counter...)
Pony Rider-1 Melee
Pony Rider-1 ID
Pony Rider-1 Maneuver
Pony Rider-1 ID
Pony Rider-1 Melee
Pony Rider-2 Maneuver
Pony Rider-1 Save
Pony Rider-1 Melee
Pony Rider-2 Maneuver
Pony Rider-1 ID
Pony Rider-1 ID
Pony Rider-2 Maneuver
Pony Rider-1 Save
Pony Rider-1 Save
Spider Rider-1 Maneuver
Spider Rider-2 Maneuver
Spider Rider-1 Missile
Spider Rider-1 Melee
11 Dwarf (which doubles to 22) and 3 Spider Rider = 25 manuevers. The most you can get in a perfect roll is 16 and no SAI's work in Maneuvers anyway, so I'm gonna assume I win it.
Turn the terrain up to 5 which is still missile range.
I will declare an attack into the Frontier (the Leopard Riders)
Pony Rider-1 ID
Pony Rider-2 Maneuver
Pony Rider-1 Melee
Pony Rider-1 Melee
Pony Rider-1 Melee
Pony Rider-1 ID
Pony Rider-1 ID
Pony Rider-1 Maneuver
Pony Rider-2 Maneuver
Pony Rider-1 Save
Pony Rider-1 Save
Pony Rider-1 ID
Pony Rider-1 Melee
Pony Rider-1 Save
Spider Rider-2 Maneuver
Spider Rider-1 Maneuver
Spider Rider-1 Missile
Spider Rider-1 Melee
Save against 4 damage.
thats the end of my second march.
I will leave my hoard army,but pull all my magicians back to reserves.
Roll your saves against the damage and then I'll update the board and rolling the dragons is my next action. _________________ Multiplayer Champion Gencon11/Battlefest Champion(tied) GenCon10/World Champion GenCon07/National Champion Origins05/Intermediate Champion GenCon02/Novice Champion Origins99 |
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cliffwiggs SFR Treasurer Chief Wheedler SDA - Rules NitPicker
Joined: 25 Jan 2005 Posts: 10794 Location: Cumming, GA - USA

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Posted: Thu Jan 27, 2011 7:20 pm GMT Post subject: |
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Pending the Leopard Riders to save against 4 missile damage ( It could happen) then cliff's turn will be over.
Starting the next turn will be the two dragons (I roll them since they are mine)
Buried/Summoning
| Reserves
| Dead
| Horde
| Campaign
| Home
  
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(City)
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(Temple)
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(Temple)
| Home
| Campaign
| Horde
| Dead
| Reserves
| Buried/Summoning
| _________________ Multiplayer Champion Gencon11/Battlefest Champion(tied) GenCon10/World Champion GenCon07/National Champion Origins05/Intermediate Champion GenCon02/Novice Champion Origins99 |
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Terrainosaur common
Joined: 16 Dec 2010 Posts: 145 Location: Omaha, NE

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Posted: Thu Jan 27, 2011 7:35 pm GMT Post subject: |
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You're shooting missiles from your home to the Frontier, and got 4 IDs and 1 Missile right? Is that 5 saves?
Leopard Rider - Melee
Leopard Rider - Melee
Leopard Rider - Missile
Leopard Rider - Rend
Leopard Rider - Rend
Leopard Rider - 3 Saves *
In either case, that should result in not enough to kill a leopard rider. _________________ Mitch
http://www.Terrainosaur.com |
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cliffwiggs SFR Treasurer Chief Wheedler SDA - Rules NitPicker
Joined: 25 Jan 2005 Posts: 10794 Location: Cumming, GA - USA

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Posted: Thu Jan 27, 2011 7:42 pm GMT Post subject: |
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| Terrainosaur wrote: | You're shooting missiles from your home to the Frontier, and got 4 IDs and 1 Missile right? Is that 5 saves?
Leopard Rider - Melee
Leopard Rider - Melee
Leopard Rider - Missile
Leopard Rider - Rend
Leopard Rider - Rend
Leopard Rider - 3 Saves *
In either case, that should result in not enough to kill a leopard rider. | you are right, I wasn't looking for missile results only ID's
but the 2 left over is not enough to kill a 3pt die, so it just disappears.
now those dragons!
Fire Wyrm-3 Tail + 6 Claw
Fire Wyrm-6 Claw
= 15 damage against the leopard riders.
resolve that and then you can take your two marches. _________________ Multiplayer Champion Gencon11/Battlefest Champion(tied) GenCon10/World Champion GenCon07/National Champion Origins05/Intermediate Champion GenCon02/Novice Champion Origins99 |
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