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Terrainosaur common
Joined: 16 Dec 2010 Posts: 145 Location: Omaha, NE

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Posted: Sat Feb 19, 2011 12:22 pm GMT Post subject: |
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Map is updated. Correct me at any time if there's a mistake.
Your first turn. _________________ Mitch
http://www.Terrainosaur.com |
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subaggut dragonsteed
Joined: 10 Jan 2010 Posts: 84 Location: Pécs, Hungary

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Posted: Sat Feb 19, 2011 12:28 pm GMT Post subject: |
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First March: Maneuver at my home:
Troll (1) Regenerate
Death Mage (1) Save
Hede Wizard Save
Trickster Magic
Troll (2) ID
Death Mage (2) 3 Maneuvers
Total of 7x2 -> 14 Maneuvers _________________ (T)roll the dice! |
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Terrainosaur common
Joined: 16 Dec 2010 Posts: 145 Location: Omaha, NE

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Posted: Sat Feb 19, 2011 12:36 pm GMT Post subject: |
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I was in the middle of this roll when the mailman delivered a Battle Box full of Dragon Dice.  _________________ Mitch
http://www.Terrainosaur.com |
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Terrainosaur common
Joined: 16 Dec 2010 Posts: 145 Location: Omaha, NE

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Posted: Sat Feb 19, 2011 12:40 pm GMT Post subject: |
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Mammoth Rider - 3 Melee
Mammoth Rider - 4 Melee
Mammoth Rider - 3 Save
Mammoth Rider - 3 Trample
Mammoth Rider - 3 Trample
Sergeant - 2 ID
So 8 maneuvers, you win. _________________ Mitch
http://www.Terrainosaur.com |
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subaggut dragonsteed
Joined: 10 Jan 2010 Posts: 84 Location: Pécs, Hungary

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Posted: Sat Feb 19, 2011 1:30 pm GMT Post subject: |
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Ok, then terrain down to 3, and try a missile attack to the frontier. (For first blood ) Rolled an ID with one of my Death Mage, and one with my trickster. All the others saved
So total of 4 missile.
Second March: No maneuvers. Try a Magic Roll:
Leopard Rider (1) ID
Filcher ID
the others are irrelevant.
That's could be 12 of Gold Magic.
For 7 I summon my wyrm to Higland City, and for 5 I cast a Transmute rock to mud to your Horde army.
Reserves: All my Horde army to Reserve, and my wardog rider as well.
End of my turn.
At the beginning of your turn, I roll the Dragon: Tail - Reroll - Claws Total of 9 damage. _________________ (T)roll the dice! |
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Terrainosaur common
Joined: 16 Dec 2010 Posts: 145 Location: Omaha, NE

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Posted: Sat Feb 19, 2011 2:04 pm GMT Post subject: |
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Pony Rider: 2 Maneuvers so he dies.
My home vs. the Gold Wyrm:
Wizard - 3 Magic
Wizard - 3 Magic
Wizard - 4 Magic
Wizard - 2 Melee
Wizard - 3 Saves
Warlord - 3 Saves
I'll lose the Warlord. And I'll update the map. _________________ Mitch
http://www.Terrainosaur.com |
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Terrainosaur common
Joined: 16 Dec 2010 Posts: 145 Location: Omaha, NE

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Posted: Sat Feb 19, 2011 2:07 pm GMT Post subject: |
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Buried/Summoning
| Reserves
| Dead
| Horde
| Campaign
| Home
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(City)
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Frontier
(Temple)
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(City)
| Home
| Campaign
| Horde
Transmute Rock to Mud
| Dead
| Reserves
| Buried/Summoning
| _________________ Mitch
http://www.Terrainosaur.com
Last edited by Terrainosaur on Sat Feb 19, 2011 4:07 pm GMT; edited 1 time in total |
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Terrainosaur common
Joined: 16 Dec 2010 Posts: 145 Location: Omaha, NE

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Posted: Sat Feb 19, 2011 2:24 pm GMT Post subject: |
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First March
At my Home, I auto-raise the Highland to Magic 3. Then I cast Magic.
Wizard - 3 Save
Wizard - 2 Melee
Wizard - 3 ID
Wizard - 4 Magic
Wizard - 4 Magic
11 magic doubled = 22 red and/or gold.
I use 20 gold magic to Path all five Mammoth Riders to the Frontier.
I use 2 red magic to cast Spark of Life on the Pony Rider, bringing it to my Home.
Second March
At the Frontier, my Mammoth Riders maneuver. Do you oppose? _________________ Mitch
http://www.Terrainosaur.com |
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subaggut dragonsteed
Joined: 10 Jan 2010 Posts: 84 Location: Pécs, Hungary

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Posted: Sat Feb 19, 2011 2:35 pm GMT Post subject: |
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You can only double magic points, which come from ID-s. So you have 8 + 3x2-> 14 Magic points. (Red or Gold) _________________ (T)roll the dice! |
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Terrainosaur common
Joined: 16 Dec 2010 Posts: 145 Location: Omaha, NE

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Posted: Sat Feb 19, 2011 3:31 pm GMT Post subject: |
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I apologize. Corrected first march: I Path three Mammoth Riders to the Frontier, bring the Pony Rider to my Home, and maneuver the three Mammoth Riders at the Frontier. Do you oppose the maneuver? _________________ Mitch
http://www.Terrainosaur.com |
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DialFforFunky rare
Joined: 11 May 2010 Posts: 1992 Location: Groningen

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Posted: Sat Feb 19, 2011 4:00 pm GMT Post subject: |
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Spark of Life Casting Cost: 3 Spell List: Basic
Target one health-worth of units in your DUA. Target units immediately join the casting army. Multiple castings
increase the number of health affected.
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subaggut dragonsteed
Joined: 10 Jan 2010 Posts: 84 Location: Pécs, Hungary

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Posted: Sat Feb 19, 2011 4:04 pm GMT Post subject: |
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I can't because I retreated with my wardog rider to the reserve.
"Reserves: All my Horde army to Reserve, and my wardog rider as well."
Sorry, If I wasn't clear. Could you correct it on the board?
And Spark of life cost 3 magic points, so you can't cast it, if you Path 3 Mammut to the frontier.
*DialFforFunky was quicker  _________________ (T)roll the dice! |
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Terrainosaur common
Joined: 16 Dec 2010 Posts: 145 Location: Omaha, NE

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Posted: Sat Feb 19, 2011 4:12 pm GMT Post subject: |
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Ok, I edited the last map above.
Correcting my first march again: I Path three Mammoth Riders to the Frontier, cast Earthen Armor on one of those Mammoth Riders.
My second march is to maneuver the Highland to Missile 4. Then I missile attack at the Goblin Home.
Mammoth Rider - 4 Melee
Mammoth Rider - 3 Save
Mammoth Rider - 3 ID
Barring any other fixes, please save against 3 damage. _________________ Mitch
http://www.Terrainosaur.com |
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subaggut dragonsteed
Joined: 10 Jan 2010 Posts: 84 Location: Pécs, Hungary

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Posted: Sat Feb 19, 2011 4:31 pm GMT Post subject: |
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Save against 3 missile:
Death Mage (1) 4 MAgic
Daeth Mage (2) 4 Magic
Troll (1) Melee
Trickster: Maneuver
Troll (2) 4 Saves
Hedge Wizard ID - 2 Saves
Total of 6 Saves, no casualty. _________________ (T)roll the dice! |
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Terrainosaur common
Joined: 16 Dec 2010 Posts: 145 Location: Omaha, NE

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Posted: Sat Feb 19, 2011 4:39 pm GMT Post subject: |
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I retreat my Home army to Reserves.
I retreat my Horde army to Reserves.
I think the Transmute Rock to Mud can go away now.
The map should look like this.
Buried/Summoning
| Reserves
| Dead
| Horde
| Campaign
| Home
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(City)
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Frontier
(Temple)
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(City)
| Home
| Campaign
| Horde
| Dead
| Reserves
| Buried/Summoning
| _________________ Mitch
http://www.Terrainosaur.com |
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subaggut dragonsteed
Joined: 10 Jan 2010 Posts: 84 Location: Pécs, Hungary

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Posted: Sat Feb 19, 2011 5:03 pm GMT Post subject: |
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Ok, then my second turn:
Unopposed maneuver at home: Down - Magic. (2)
Roll for Magic:
Death Mage (1) 4 Magic
Death Mage (2) 4 Magic
Hedge Wizard 3 Magic
Trickster 1 Magic
Troll: ID - 4 Magic (could be8 from Gold)
Total: 12 Gold/Black + 8 Gold
Summon two of your Wyrms to the frontier (14 Gold)
Burry your 3 Health unit in your DUA (6 Black) (Ashes to Ashes)
No Second March.
Reserves: Move everybody to my Home.
End of my turn.
Roling Dragons at frontier:
Dragon 1: Jaw - 12 damage
Dragon 2 - Tail, Belly - 3 Damage.
Total of 15 Damage _________________ (T)roll the dice! |
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Terrainosaur common
Joined: 16 Dec 2010 Posts: 145 Location: Omaha, NE

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Posted: Sun Feb 20, 2011 12:25 am GMT Post subject: |
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Mammoth Rider - 3 Trample
Mammoth Rider - 3 Melee
Mammoth Rider - 3 Melee
No saves, so all three die.
I concede. I keep making mistakes that cost me games.
Btw, you don't seem like much of a beginner. _________________ Mitch
http://www.Terrainosaur.com |
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subaggut dragonsteed
Joined: 10 Jan 2010 Posts: 84 Location: Pécs, Hungary

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Posted: Sun Feb 20, 2011 4:42 am GMT Post subject: |
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Ok, than thank you for the game, and sorry, this good magic roll decided the game. I am really a beginner, this was my 14th or 15th game in my life, but all of them was with gobbos.
Maybe we can play another game, and I will bring my undeads. I have never played with them before. _________________ (T)roll the dice! |
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Terrainosaur common
Joined: 16 Dec 2010 Posts: 145 Location: Omaha, NE

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Posted: Sun Feb 20, 2011 6:54 am GMT Post subject: |
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That was my 6th game in my life. Two in 1995, one in 2008, and three this year on this forum. _________________ Mitch
http://www.Terrainosaur.com |
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cliffwiggs SFR Treasurer Chief Wheedler SDA - Rules NitPicker
Joined: 25 Jan 2005 Posts: 10794 Location: Cumming, GA - USA

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Posted: Sun Feb 20, 2011 7:59 am GMT Post subject: |
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Honestly, you give up too quickly. You had all your magicians. You could sit in reserves and get most of them back before he could get to 8th face. Then have a big melee. _________________ Multiplayer Champion Gencon11/Battlefest Champion(tied) GenCon10/World Champion GenCon07/National Champion Origins05/Intermediate Champion GenCon02/Novice Champion Origins99 |
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