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Basic game - 36 health, 2 player
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Terrainosaur
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PostPosted: Sat Feb 19, 2011 12:22 pm GMT    Post subject: Reply with quote

Map is updated. Correct me at any time if there's a mistake.

Your first turn.
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dragonsteed



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PostPosted: Sat Feb 19, 2011 12:28 pm GMT    Post subject: Reply with quote

First March: Maneuver at my home:

Troll (1) Regenerate
Death Mage (1) Save
Hede Wizard Save
Trickster Magic

Troll (2) ID
Death Mage (2) 3 Maneuvers

Total of 7x2 -> 14 Maneuvers
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Terrainosaur
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PostPosted: Sat Feb 19, 2011 12:36 pm GMT    Post subject: Reply with quote

I was in the middle of this roll when the mailman delivered a Battle Box full of Dragon Dice. Smile
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Terrainosaur
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PostPosted: Sat Feb 19, 2011 12:40 pm GMT    Post subject: Reply with quote

Mammoth Rider - 3 Melee
Mammoth Rider - 4 Melee
Mammoth Rider - 3 Save

Mammoth Rider - 3 Trample
Mammoth Rider - 3 Trample
Sergeant - 2 ID


So 8 maneuvers, you win.
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dragonsteed



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PostPosted: Sat Feb 19, 2011 1:30 pm GMT    Post subject: Reply with quote

Ok, then terrain down to 3, and try a missile attack to the frontier. (For first blood Smile) Rolled an ID with one of my Death Mage, and one with my trickster. All the others saved Shocked

So total of 4 missile.

Second March: No maneuvers. Try a Magic Roll:

Leopard Rider (1) ID
Filcher ID

the others are irrelevant.

That's could be 12 of Gold Magic.

For 7 I summon my wyrm to Higland City, and for 5 I cast a Transmute rock to mud to your Horde army.

Reserves: All my Horde army to Reserve, and my wardog rider as well.

End of my turn.

At the beginning of your turn, I roll the Dragon: Tail - Reroll - Claws Total of 9 damage.
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Terrainosaur
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PostPosted: Sat Feb 19, 2011 2:04 pm GMT    Post subject: Reply with quote

Pony Rider: 2 Maneuvers so he dies.

My home vs. the Gold Wyrm:
Wizard - 3 Magic
Wizard - 3 Magic
Wizard - 4 Magic
Wizard - 2 Melee
Wizard - 3 Saves
Warlord - 3 Saves


I'll lose the Warlord. And I'll update the map.
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Terrainosaur
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PostPosted: Sat Feb 19, 2011 2:07 pm GMT    Post subject: Reply with quote


Buried/Summoning


Reserves




Dead

Horde

Campaign

Home





(City)



Frontier

(Temple)



(City)

Home


Campaign

Horde
Transmute Rock to Mud



Dead


Reserves

Buried/Summoning


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Last edited by Terrainosaur on Sat Feb 19, 2011 4:07 pm GMT; edited 1 time in total
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Terrainosaur
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PostPosted: Sat Feb 19, 2011 2:24 pm GMT    Post subject: Reply with quote

First March
At my Home, I auto-raise the Highland to Magic 3. Then I cast Magic.

Wizard - 3 Save
Wizard - 2 Melee
Wizard - 3 ID
Wizard - 4 Magic
Wizard - 4 Magic


11 magic doubled = 22 red and/or gold.

I use 20 gold magic to Path all five Mammoth Riders to the Frontier.
I use 2 red magic to cast Spark of Life on the Pony Rider, bringing it to my Home.

Second March
At the Frontier, my Mammoth Riders maneuver. Do you oppose?
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dragonsteed



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PostPosted: Sat Feb 19, 2011 2:35 pm GMT    Post subject: Reply with quote

You can only double magic points, which come from ID-s. So you have 8 + 3x2-> 14 Magic points. (Red or Gold)
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Terrainosaur
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PostPosted: Sat Feb 19, 2011 3:31 pm GMT    Post subject: Reply with quote

I apologize. Corrected first march: I Path three Mammoth Riders to the Frontier, bring the Pony Rider to my Home, and maneuver the three Mammoth Riders at the Frontier. Do you oppose the maneuver?
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DialFforFunky
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PostPosted: Sat Feb 19, 2011 4:00 pm GMT    Post subject: Reply with quote

Quote:

Spark of Life Casting Cost: 3 Spell List: Basic
Target one health-worth of units in your DUA. Target units immediately join the casting army. Multiple castings
increase the number of health affected.



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dragonsteed



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PostPosted: Sat Feb 19, 2011 4:04 pm GMT    Post subject: Reply with quote

I can't because I retreated with my wardog rider to the reserve.

"Reserves: All my Horde army to Reserve, and my wardog rider as well."

Sorry, If I wasn't clear. Could you correct it on the board?

And Spark of life cost 3 magic points, so you can't cast it, if you Path 3 Mammut to the frontier.

*DialFforFunky was quicker Smile
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Terrainosaur
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PostPosted: Sat Feb 19, 2011 4:12 pm GMT    Post subject: Reply with quote

Ok, I edited the last map above.

Correcting my first march again: I Path three Mammoth Riders to the Frontier, cast Earthen Armor on one of those Mammoth Riders.

My second march is to maneuver the Highland to Missile 4. Then I missile attack at the Goblin Home.

Mammoth Rider - 4 Melee
Mammoth Rider - 3 Save
Mammoth Rider - 3 ID

Barring any other fixes, please save against 3 damage.
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dragonsteed



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PostPosted: Sat Feb 19, 2011 4:31 pm GMT    Post subject: Reply with quote

Save against 3 missile:

Death Mage (1) 4 MAgic
Daeth Mage (2) 4 Magic
Troll (1) Melee
Trickster: Maneuver

Troll (2) 4 Saves
Hedge Wizard ID - 2 Saves

Total of 6 Saves, no casualty.
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Terrainosaur
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PostPosted: Sat Feb 19, 2011 4:39 pm GMT    Post subject: Reply with quote

I retreat my Home army to Reserves.
I retreat my Horde army to Reserves.
I think the Transmute Rock to Mud can go away now.
The map should look like this.


Buried/Summoning


Reserves




Dead

Horde

Campaign

Home





(City)



Frontier

(Temple)



(City)

Home

Campaign


Horde

Dead


Reserves




Buried/Summoning


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dragonsteed



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PostPosted: Sat Feb 19, 2011 5:03 pm GMT    Post subject: Reply with quote

Ok, then my second turn:

Unopposed maneuver at home: Down - Magic. (2)
Roll for Magic:

Death Mage (1) 4 Magic
Death Mage (2) 4 Magic
Hedge Wizard 3 Magic
Trickster 1 Magic
Troll: ID - 4 Magic (could be8 from Gold)

Total: 12 Gold/Black + 8 Gold

Summon two of your Wyrms to the frontier (14 Gold)
Burry your 3 Health unit in your DUA (6 Black) (Ashes to Ashes)

No Second March.

Reserves: Move everybody to my Home.

End of my turn.

Roling Dragons at frontier:
Dragon 1: Jaw - 12 damage
Dragon 2 - Tail, Belly - 3 Damage.

Total of 15 Damage
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Terrainosaur
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PostPosted: Sun Feb 20, 2011 12:25 am GMT    Post subject: Reply with quote

Mammoth Rider - 3 Trample
Mammoth Rider - 3 Melee
Mammoth Rider - 3 Melee

No saves, so all three die.

I concede. I keep making mistakes that cost me games.
Btw, you don't seem like much of a beginner.
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dragonsteed



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PostPosted: Sun Feb 20, 2011 4:42 am GMT    Post subject: Reply with quote

Ok, than thank you for the game, and sorry, this good magic roll decided the game. I am really a beginner, this was my 14th or 15th game in my life, but all of them was with gobbos.

Maybe we can play another game, and I will bring my undeads. I have never played with them before.
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Terrainosaur
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PostPosted: Sun Feb 20, 2011 6:54 am GMT    Post subject: Reply with quote

That was my 6th game in my life. Two in 1995, one in 2008, and three this year on this forum.
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cliffwiggs
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PostPosted: Sun Feb 20, 2011 7:59 am GMT    Post subject: Reply with quote

Honestly, you give up too quickly. You had all your magicians. You could sit in reserves and get most of them back before he could get to 8th face. Then have a big melee.
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