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2 player game to help a rookie
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cliffwiggs
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PostPosted: Fri Apr 22, 2011 6:46 am GMT    Post subject: Reply with quote

Just before my turn, after spells expire.

look right?


Buried/Summoning






Reserves



Dead

Horde





Campaign

Home












(Dragons Lair)



(Temple)

Home

Campaign

Horde
(Dancing Lights)






Dead


Reserves








Buried/Summoning





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Matthias Maccabeus
rare



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PostPosted: Fri Apr 22, 2011 7:30 am GMT    Post subject: Reply with quote

Your dead wraith needs to be buried, but other than that yes.
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cliffwiggs
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PostPosted: Mon Apr 25, 2011 7:19 am GMT    Post subject: Reply with quote

cliffwiggs wrote:
Just before my turn, after spells expire.

with buried wraith


Buried/Summoning






Reserves



Dead

Horde





Campaign

Home












(Dragons Lair)



(Temple)

Home

Campaign

Horde
(Dancing Lights)






Dead


Reserves








Buried/Summoning







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cliffwiggs
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PostPosted: Mon Apr 25, 2011 7:35 am GMT    Post subject: Reply with quote

Its not fair to drag you along, so lets get this game done one way or the other (probably the other)...

magic in reserves...
Skeletal Steed-4 Maneuver
Ghost-3 Vanish
Spectre-3 Save
Wraith-1 Save
Bronze Medallion-NA
Gold Medallion-NA

Bust.

Maneuver at the highland.


Dracolich-4 Magic
Lich-3 ID
Heucuva-3 Magic
Heucuva-3 Melee
Wraith-1 Melee
Apparition-1 Magic
Apparition-1 Melee
Apparition-1 ID

a big 4.

now, in the interest of posting time... its choose your own adventure...

If you counter and beat me, it stays on missile and I attack.

If you let me win or crap out a roll, I turn it to down to magic.

either way, it involves this roll.

Dracolich-4 Smite
Lich-4 Cantrip
Heucuva-2 Magic
Heucuva-2 Melee
Wraith-1 ID
Apparition-2 Magic
Apparition-1 Save
Apparition-1 Save

So if its a missile roll, I get a cantrip and then 1 divides to zero and you don't get to roll saves. The cantrip will be a restless dead on my horde army.

If its a magic roll, I get 4 + (5/2) = 4 + 2 (one of which I choose to be the ID) = 4+1+1*2(doubled from my dead) = 7 black. which is a black/ivory wyrm at your horde.

either way...

reinforce all but the skeletal steed.
retreat the dracolich. (so both monsters are in reserves)

EOT.

so let me know your maneuver roll and then I'll update the board.
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Matthias Maccabeus
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PostPosted: Mon Apr 25, 2011 8:15 am GMT    Post subject: Reply with quote

Counter Maneuver Roll at my home -

Dragon Champ - 4 melee
Dragon foal - 1 maneuver
Badger - ID / 3 magic / 3 magic
Antelope - 1 maneuver / 2 maneuvers / save

6 total.
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cliffwiggs
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PostPosted: Mon Apr 25, 2011 8:25 am GMT    Post subject: Reply with quote

Just before your turn, after spells expire.


Buried/Summoning





Reserves



Dead

Horde



Campaign

Home










(Dragons Lair)



(Temple)

Home

Campaign

Horde
(restless dead)





Dead


Reserves



Buried/Summoning







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Matthias Maccabeus
rare



Joined: 18 Mar 2011
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Location: Nebraska

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PostPosted: Mon Apr 25, 2011 8:36 am GMT    Post subject: Reply with quote

First March - Magic from reserves

Troll - Regen / Regen (too bad nobody's dead)
Buffalo - 4 maneuvers / counter
Weasel - magic / magic / save
Antelope - ID

So 3 (Was hoping for at least 4...) - Call of the Wild on my Leopard.

2nd March at the city - Roll for Magic (no sense trying to maneuver against that much undead)

Phoenix - ID
Leopard - 2 saves

8 Red or 4 Blue - Lets go with Wind Walk at the temple.

Reserves - Weasels to the City. Everybody else to the Temple. Badgers fall back to reserves.
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cliffwiggs
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Joined: 25 Jan 2005
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PostPosted: Mon Apr 25, 2011 8:43 am GMT    Post subject: Reply with quote


Buried/Summoning





Reserves



Dead

Horde




Campaign

Home
(Wind Walk)











(Dragons Lair)



(Temple)

Home

Campaign

Horde





Dead


Reserves



Buried/Summoning







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cliffwiggs
SFR Treasurer
Chief Wheedler
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Joined: 25 Jan 2005
Posts: 10794
Location: Cumming, GA - USA

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PostPosted: Mon Apr 25, 2011 8:49 am GMT    Post subject: Reply with quote

ok, first march at the temple.

maneuver attempt.

Ghost-3 Save
Lich-4 Cantrip
Spectre-3 Maneuver
Heucuva-2 Magic
Heucuva-2 Magic
Wraith-1 Melee
Wraith-1 Save
Apparition-1 Save
Apparition-1 Save
Apparition-1 Magic
Bronze Medallion-4 Flurry
Gold Medallion-4 Flurry


a great big '3', which your wind walk will cover, so I know I lost it.

a 'missile' attack against your home army.

Ghost-3 Melee
Lich-3 Save
Spectre-2 ID
Heucuva-2 Magic
Heucuva-2 Save
Wraith-1 Maneuver
Wraith-1 Melee
Apparition-1 Save
Apparition-1 ID
Apparition-1 Save
Bronze Medallion-4 Wayfare
Gold Medallion-4 Flurry


A big 3, which the dkin's should cover if they don't roll belly Smile

Second March
Magic in reserves

Skeletal Steed-4 Save
Dracolich-4 Rend


nada.

Reinforce the monsters to the City.
Retreat an Apparition to reserves.

EOT
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cliffwiggs
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PostPosted: Mon Apr 25, 2011 8:50 am GMT    Post subject: Reply with quote

Confirm you can save three, then move on.


Buried/Summoning





Reserves



Dead

Horde




Campaign

Home











(Dragons Lair)



(Temple)

Home


Campaign

Horde





Dead


Reserves



Buried/Summoning







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Matthias Maccabeus
rare



Joined: 18 Mar 2011
Posts: 1551
Location: Nebraska

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PostPosted: Mon Apr 25, 2011 9:15 am GMT    Post subject: Reply with quote

Home army defense against missiles roll -

Dragon Champ - 3 melee
Dragon Foal - maneuver
Troll - Maneuver / save
Buffalo - ID / 3 maneuvers
Leopard - 3 melee
Antelope - save / save / melee

11 saves.

First March - Magic from City -
Phoenix - Ashes
Leopard - ID
Weasel - 2 magic / melee / melee

4 magic total

Wind Walk on my home army.

2nd March - Maneuver attempt at the Temple -

Dragon Champ - 2 maneuvers
Dragonfoal - belly
Troll - ID / Save
Buffalo - 3 maneuvers / 2 saves
Leopard - 2 saves
Antelope - ID / maneuver / save / melee

11 + 4 = 15

No missle action either way by me.

Reserves - Badgers to the City. Leopard from the city to reserves.
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cliffwiggs
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PostPosted: Mon Apr 25, 2011 9:35 am GMT    Post subject: Reply with quote

Matthias Maccabeus wrote:

11 + 4 = 15

No missle action either way by me.



May I assume this means you would want to turn it up?

counter maneuer roll
Ghost-4 Maneuver
Lich-4 Cantrip
Spectre-2 Save
Heucuva-2 Melee
Heucuva-3 Melee
Wraith-1 Save
Wraith-1 Melee
Apparition-1 Save
Apparition-1 Melee
Bronze Medallion-4 Wayfare
Gold Medallion-4 Logo

since this is a counter maneuver, the wayfare just does normal maneuver. so a big 8.
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Matthias Maccabeus
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PostPosted: Mon Apr 25, 2011 9:39 am GMT    Post subject: Reply with quote

Yes click it up to 5.
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cliffwiggs
SFR Treasurer
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Joined: 25 Jan 2005
Posts: 10794
Location: Cumming, GA - USA

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PostPosted: Mon Apr 25, 2011 9:54 am GMT    Post subject: Reply with quote


Buried/Summoning





Reserves



Dead

Horde




Campaign

Home
(wind walk)











(Dragons Lair)



(Temple)

Home


Campaign

Horde





Dead


Reserves



Buried/Summoning







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cliffwiggs
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Joined: 25 Jan 2005
Posts: 10794
Location: Cumming, GA - USA

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PostPosted: Mon Apr 25, 2011 9:59 am GMT    Post subject: Reply with quote

first march at the temple.
maneuver attempt.

Ghost-3 Save
Lich-3 Save
Spectre-3 Maneuver
Heucuva-2 Magic
Heucuva-3 Magic
Wraith-1 Melee
Wraith-1 ID
Apparition-1 Magic
Apparition-1 Save
Bronze Medallion-4 Logo
Gold Medallion-4 Logo

These friggin SAI's, never roll what you want when you want it, but always when it doesn't count.

a big 4, which means you have to roll atleast one. I'm gonna assume you do.

'missile' attack.
Ghost-3 Save
Lich-3 ID
Spectre-2 Melee
Heucuva-3 Melee
Heucuva-3 Melee
Wraith-1 Save
Wraith-2 Maneuver
Apparition-1 ID
Apparition-1 Melee
Bronze Medallion-4 Logo
Gold Medallion-4 Wayfare

the bronze medallion is a cantrip, so restless dead on my home army.

save against 4 missile.

Second March with my home.
maneuver attempt.
Skeletal Steed-4 Save
Dracolich-4 Fly

4+4 = 8 maneuvers.

I'll wait for you to catch up with these three rolls...
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Matthias Maccabeus
rare



Joined: 18 Mar 2011
Posts: 1551
Location: Nebraska

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PostPosted: Mon Apr 25, 2011 10:12 am GMT    Post subject: Reply with quote

Counter maneuver at temple -

Dragon Champ - ID
Dragonfoal - maneuver
Troll - melee / maneuver
Buffalo - ID / 4 maneuver
Leopard - 2 saves
Antelope - ID / ID / save / save

17 + 4 = 21 I think that's enough...

saves against missle -

Dragon Champ - ID
dragonfoal - melee
Troll - ID / Regen
Buffalo - Counter / 3 maneuvers
Leopard - 2 saves
Antelope - 2 maneuvers / 2 maneuvers / maneuver / save

18 + 4 = 22 saves

Counter maneuver at city -

dragon scout - ID
Phoenix - fly
Badger - ID / 3 melee / 3 melee
Weasel - save / melee / melee

7 x 2 = 14
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cliffwiggs
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PostPosted: Mon Apr 25, 2011 10:19 am GMT    Post subject: Reply with quote

that was a lot closer than you would think...

I see now I should've cast a flashfire instead of the manuevers... my bad I'm still rushing, but I point it out because you may see things like that at Gencon.

I didn't come here to screw around, so kill me quick..

melee!

Skeletal Steed-4 Save
Dracolich-4 Save

or not, sigh... now you know both will roll melee when I need saves? friggin monsters.

"I'm a loser baby, so why don't you kill me"

Reinforce the common to the frontier.
Retreat all from the highlands.

Let me know if either monster survives.
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Matthias Maccabeus
rare



Joined: 18 Mar 2011
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Location: Nebraska

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PostPosted: Mon Apr 25, 2011 10:40 am GMT    Post subject: Reply with quote

Counter Melee Roll all the city -

Phoenix - save (melee)
Dragon Scout - maneuver
Badger - 2 magic / 3 magic / 2 saves
Weasel - ID / magic / 2 magic

so 5 total. You just need one save from a monster.
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cliffwiggs
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PostPosted: Mon Apr 25, 2011 10:50 am GMT    Post subject: Reply with quote

Skeletal Steed-4 Maneuver
Dracolich-4 Melee

so one dies. I pick the skeletal steed and step my uncommon into its place.

Let me update the board.
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cliffwiggs
SFR Treasurer
Chief Wheedler
SDA - Rules NitPicker



Joined: 25 Jan 2005
Posts: 10794
Location: Cumming, GA - USA

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PostPosted: Mon Apr 25, 2011 10:53 am GMT    Post subject: Reply with quote


Buried/Summoning





Reserves



Dead

Horde




Campaign

Home











(Dragons Lair)



(Temple)

Home
(Restless Dead)



Campaign


Horde

Dead


Reserves





Buried/Summoning







_________________
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