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Not another 36 health movie... wait...

 
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Ochi
dragonmount



Joined: 07 Sep 2011
Posts: 30
Location: Seattle area, WA

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PostPosted: Sat Sep 10, 2011 2:20 am GMT    Post subject: Not another 36 health movie... wait... Reply with quote

36 health 1v1, normal rules
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jlander
dragonfoal



Joined: 08 Sep 2011
Posts: 9

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PostPosted: Sat Sep 10, 2011 2:26 am GMT    Post subject: Reply with quote

sure,

Horde:
Coral Giant
Noble Willow
Elder Dryad
Dryad
Naiad x2
Conjurer

Campaign: Coastland Temple
Nymph

Home: Coastland Standing Stones
Sprite Swarm
Noble Willow
Herald
Conjurer
Nymph
Hamadryad
Gold Magi's Crown

Summoning Pool:
Black/Ivory Hybrid Wurm x2


Last edited by jlander on Sat Sep 10, 2011 2:34 am GMT; edited 1 time in total
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Ochi
dragonmount



Joined: 07 Sep 2011
Posts: 30
Location: Seattle area, WA

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PostPosted: Sat Sep 10, 2011 2:30 am GMT    Post subject: Reply with quote

Any kin?
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jlander
dragonfoal



Joined: 08 Sep 2011
Posts: 9

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PostPosted: Sat Sep 10, 2011 2:31 am GMT    Post subject: Reply with quote

no
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Ochi
dragonmount



Joined: 07 Sep 2011
Posts: 30
Location: Seattle area, WA

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PostPosted: Sat Sep 10, 2011 2:39 am GMT    Post subject: Reply with quote

Then I will use none.

Horde

2x Skeletal Steed
1x Mummy
1x Wight
1x Spectre
1x Zombie
2x Wraith

Campaign - Highland Standing Stones

1x Wraith

Home - Highland City

3x Lich
2x Heucuva
4x Apparition

Summoning Pool

1x Black Wurm
1x Ivory Wurm



Horde Roll

Mummy: 3 Melee
Skeletal Steed: 4 Maneuver
Skeletal Steed: 4 Maneuver
Spectre: 2 Save
Wight: 2 Melee
Wraith: 1 Melee
Wraith: 1 Maneuver
Zombie: 2 Melee

9 total maneuver

Making the board.
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jlander
dragonfoal



Joined: 08 Sep 2011
Posts: 9

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PostPosted: Sat Sep 10, 2011 2:43 am GMT    Post subject: Reply with quote

k horde roll

Coral Giant 4 smite
Conjurer 3 magic
Dryad 3 magic
Eldar Dryad ID
Naiad 2 melee, ID
Noble Willow 4 melee

total = 5 u win
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Ochi
dragonmount



Joined: 07 Sep 2011
Posts: 30
Location: Seattle area, WA

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PostPosted: Sat Sep 10, 2011 3:00 am GMT    Post subject: Reply with quote

Turn Sequence: ochi, jlander

************************************************************************
ochi
BUA
ochi
DUA
ochi
Reserve Army
ochi
Summoning Pool
*
ochi
ochi
ochi
Home Army
jlander's Home
Frontier
ochi's Home
jlander
Home Army
jlander
jlander
*
jlander
Reserve Army
jlander
Summoning Pool
jlander
DUA
jlander
BUA



I'll go first, roll terrain.

Home terrain 1 magic.
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jlander
dragonfoal



Joined: 08 Sep 2011
Posts: 9

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PostPosted: Sat Sep 10, 2011 3:27 am GMT    Post subject: Reply with quote

home is 7 melee turning down to 6 melee
frontier is 4 ranged
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Ochi
dragonmount



Joined: 07 Sep 2011
Posts: 30
Location: Seattle area, WA

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PostPosted: Sat Sep 10, 2011 3:40 am GMT    Post subject: Reply with quote

Turn Sequence: ochi, jlander

************************************************************************
ochi
BUA
ochi
DUA
ochi
Reserve Army
ochi
Summoning Pool
*
ochi
ochi
ochi
Home Army
jlander's Home
Frontier
ochi's Home
jlander
Home Army
jlander
jlander
*
jlander
Reserve Army
jlander
Summoning Pool
jlander
DUA
jlander
BUA
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Ochi
dragonmount



Joined: 07 Sep 2011
Posts: 30
Location: Seattle area, WA

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PostPosted: Sat Sep 10, 2011 4:52 am GMT    Post subject: Reply with quote

First March

Roll for magic at my home.

Apparition: 1 Melee
Apparition: 2 Magic
Apparition: 2 Magic
Apparition: 1 ID
Heucava: 2 Save
Heucava: 2 Magic
Lich: 3 Melee
Lich: 3 ID
Lich: 3 ID

13 Black, so 4 palsys on your home army for 12 black.

Second March

My horde army melee roll against your home army.

Mummy: 4 Melee
Skeletal Steed: 4 Maneuver
Skeletal Steed: 4 Trample
Spectre: 2 Melee
Wight: 2 Melee
Wraith: 1 Melee
Wraith: 1 Save
Zombie: 1 Melee

14 melee.
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jlander
dragonfoal



Joined: 08 Sep 2011
Posts: 9

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PostPosted: Sat Sep 10, 2011 6:02 am GMT    Post subject: Reply with quote

ugh crappy home terrain roll, alright come on 14+ saves


Sprite Swarm 4 melee
Conjurer 3 magic
Herald ID
Hamadryad 1 save
Noble Willow 4 save
Nymph ID
Gold Crown 3 magic

9-4=5, my army takes 9 dmg

sprite swarm, noble willow and conjurer to DUA

*sigh* no counter attack
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Ochi
dragonmount



Joined: 07 Sep 2011
Posts: 30
Location: Seattle area, WA

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PostPosted: Sat Sep 10, 2011 3:52 pm GMT    Post subject: Reply with quote

Turn Sequence: ochi, jlander

************************************************************************
ochi
BUA
ochi
DUA
ochi
Reserve Army
ochi
Summoning Pool
*
ochi
ochi
ochi
Home Army
jlander's Home
Frontier
ochi's Home
jlander
Home Army
jlander
jlander
*
jlander
Reserve Army
jlander
Summoning Pool
jlander
DUA
jlander
BUA


I pull my home army back to reserves.

EOT.
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jlander
dragonfoal



Joined: 08 Sep 2011
Posts: 9

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PostPosted: Sat Sep 10, 2011 7:15 pm GMT    Post subject: Reply with quote

first march

magic at my horde

Conjurer 2 magic = green
Dryad 2 magic = green
Eldar Dryad 3 magic = green
Noble Willow 3 ID = green
Naiad 3 save
Naiad 2 melee
Coral Giant 4 maneuver

8 green treefolk, 2 green coral elf 10 green

6 for treefolk racial spell waters of life, bring back conjurer
4 for 2 watery doubles at home army

second march

maneuver attempt at home army

Hamadryad ID
Herald 3 maneuver
Nymph 1 maneuver
Gold Crown 3 magic

5 maneuver, if successful roll down to 5 range
ugh forgot palsys 5-4=1 maneuver ...if successful same thing

pull horde army back to reserve

end
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Ochi
dragonmount



Joined: 07 Sep 2011
Posts: 30
Location: Seattle area, WA

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PostPosted: Sat Sep 10, 2011 8:25 pm GMT    Post subject: Reply with quote

Turn Sequence: ochi, jlander

************************************************************************
ochi
BUA
ochi
DUA
ochi
Reserve Army
ochi
Summoning Pool
*
ochi
ochi
ochi
Home Army
jlander's Home
Frontier
ochi's Home
jlander
Home Army
jlander
jlander
*
jlander
Reserve Army
jlander
Summoning Pool
jlander
DUA
jlander
BUA


Counter maneuver roll.

Mummy: 3 Melee
Skeletal Steed: 4 Save
Skeletal Steed: 4 Save
Spectre: 2 Save
Wight: 2 Melee
Wraith: 1 ID
Wraith: 1 Melee
Zombie: 1 Melee

Wow 1 maneuver too. As the acting player you win the roll. Coastland Standing Stones go to 5 ranged.

Edit: Merging table and counter maneuver roll into one post.


Last edited by Ochi on Sat Sep 10, 2011 8:32 pm GMT; edited 2 times in total
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Ochi
dragonmount



Joined: 07 Sep 2011
Posts: 30
Location: Seattle area, WA

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PostPosted: Sat Sep 10, 2011 8:29 pm GMT    Post subject: Reply with quote

Edit: Merged counter maneuver roll into the post above.

If I am not mistaken my palsys subtract 4 magic from your magic result, I'll assume you don't cast the watery doubles as you cast the res first.
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Ochi
dragonmount



Joined: 07 Sep 2011
Posts: 30
Location: Seattle area, WA

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PostPosted: Sat Sep 10, 2011 9:03 pm GMT    Post subject: Reply with quote

4 Palsys expire.

First March.

Roll for magic in reserves.

Apparition: 1 ID
Apparition: 1 ID
Apparition: 1 ID
Apparition: 1 Melee
Heucava: 2 Magic
Heucava: 2 Save
Lich: 3 Save
Lich: 3 Save
Lich: 4 Cantrip

9 black magic.

2 Restless Dead on my horde army for 8 black.

Second March.

Horde army attempt to maneuver.

Mummy: 3 Wither
Skeletal Steed: 4 Save
Skeletal Steed: 4 Trample
Spectre: 2 Melee
Wight: 3 Save
Wraith: 1 Save
Wraith: 1 Maneuver
Zombie: 1 Melee

5+8(Restless Dead) = 13.

If successful turn the die up to 6 melee.

Action if maneuver is successful, my horde army attacks your home.

Mummy: 4 Melee
Skeletal Steed: 4 Maneuver
Skeletal Steed: 4 Maneuver
Spectre: 2 Melee
Wight: 2 Melee
Wraith: 1 Melee
Wraith: 1 Melee
Zombie: 1 Save

10 melee total.

EOT.
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