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stormywaters rare
Joined: 22 May 2011 Posts: 1403

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Posted: Fri Jul 20, 2012 4:14 pm GMT Post subject: Anyone looking to play? |
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| Just a standard 36-point with the new "hold two 8's until your turn starts" rule? |
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Matthias Maccabeus rare
Joined: 18 Mar 2011 Posts: 1551 Location: Nebraska

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Posted: Fri Jul 20, 2012 5:18 pm GMT Post subject: |
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Could you perhaps explain what you are referencing? _________________ HeroScape - Tree Town Open Champion (2008, 2016), Nebraska Skirmish Champion (2008, 2010) GenCon LightWeight Champion (2009), GenCon General Wars (Aquilla Champion 2009) GenCon Unique Hero Champion (2009, 2010)
Dragon Dice - Gen Con Worlds Champion 2011, 2012, 2016, 2017 O Town 2013 Overall Winner |
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stormywaters rare
Joined: 22 May 2011 Posts: 1403

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Posted: Fri Jul 20, 2012 5:58 pm GMT Post subject: |
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| cliffwiggs wrote: | | Instead of getting two 8th faces and winning immediately. you have to begin your turn with two 8th faces. Thus allowing your opponents a full cycle to turn you off. |
This is not an official rules change. I just want to see what comes up. |
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Dolus rare
Joined: 07 Sep 2011 Posts: 1307 Location: San Diego, CA

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Posted: Sat Jul 21, 2012 7:50 am GMT Post subject: |
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Of course I want to play, but if we're testing out this rule, you probably want somebody much more competitive than me. I'm still learning quality army building and such.
But I am interested to see how this would pan out in a game as well. I look forward to watching! _________________ Collection |
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stormywaters rare
Joined: 22 May 2011 Posts: 1403

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Posted: Sat Jul 21, 2012 12:00 pm GMT Post subject: |
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Nonsense! Let's play!
I'll have an army posted in a few minutes. |
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stormywaters rare
Joined: 22 May 2011 Posts: 1403

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Posted: Sat Jul 21, 2012 12:22 pm GMT Post subject: |
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Here is my army.
Home - Feyland Tower
3x Oracle
3x Visionary
3x Seer
Frontier - Feyland Grove
3x Blazer
3x Burner
2x Glower
Horde
1x Glower
Summoning Pool
2x Green Drake
1x Red Dragonkin Champion
1x Red Dragonsteed
1x Red Dragonmount
3x Red Dragonfoal
1x Feyland Knoll
1x Feyland Bridge
2x Feyland Woods |
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cliffwiggs SFR Treasurer Chief Wheedler SDA - Rules NitPicker
Joined: 25 Jan 2005 Posts: 10794 Location: Cumming, GA - USA

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Posted: Sun Jul 22, 2012 8:55 pm GMT Post subject: |
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If I can get in and you don't mind me sometimes being slow I'd like to test this new variant.
either in a two or a three player game.
I can't run the board though. _________________ Multiplayer Champion Gencon11/Battlefest Champion(tied) GenCon10/World Champion GenCon07/National Champion Origins05/Intermediate Champion GenCon02/Novice Champion Origins99 |
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stormywaters rare
Joined: 22 May 2011 Posts: 1403

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Posted: Sun Jul 22, 2012 10:41 pm GMT Post subject: |
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| Sure, let's get it going. |
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cliffwiggs SFR Treasurer Chief Wheedler SDA - Rules NitPicker
Joined: 25 Jan 2005 Posts: 10794 Location: Cumming, GA - USA

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Posted: Mon Jul 23, 2012 7:11 am GMT Post subject: |
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I wanted to ask if we could use the new monsters, but since they aren't out yet, we can't... maybe after this game we can play one with them.(you can roll them via the online webpage)
Home - Highland Standing Stones
Necromancer * 6
Proposed Frontier - Highland Dragons Lair
Spider Rider * 1
Horde
Infiltrator * 3
Wyvern Rider * 1
Scorpion Knight *2
Spider Rider * 1
Summoning Pool
Highland Bridge
Highland Knoll
Highland Woods
Highland Village
Death Dragonscout *6
Fire Dragonscout *6
Red/Black Hybrid Wyrm * 2 _________________ Multiplayer Champion Gencon11/Battlefest Champion(tied) GenCon10/World Champion GenCon07/National Champion Origins05/Intermediate Champion GenCon02/Novice Champion Origins99 |
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cliffwiggs SFR Treasurer Chief Wheedler SDA - Rules NitPicker
Joined: 25 Jan 2005 Posts: 10794 Location: Cumming, GA - USA

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Posted: Wed Jul 25, 2012 9:42 am GMT Post subject: |
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are we doing a three player? or two player? or anything? _________________ Multiplayer Champion Gencon11/Battlefest Champion(tied) GenCon10/World Champion GenCon07/National Champion Origins05/Intermediate Champion GenCon02/Novice Champion Origins99 |
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stormywaters rare
Joined: 22 May 2011 Posts: 1403

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Posted: Wed Jul 25, 2012 10:09 pm GMT Post subject: |
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Sorry, life happened. Here is the board:
Turn Sequence: Undecided
| ***************** | ** | ***************** | ** | ***************** | ***************** | | Stormywaters
BUA
| | Stormywaters
DUA
| | Stormywaters
Reserve Army
| Stormywaters
Summoning Pool
| | * | | Stormywaters
| | Stormywaters
| | Stormywaters
Home Army
| | Cliff's Home
Highland Standing Stones
Highland Standing Stones | | Frontier
| | Stormywaters's Home
| | Cliff
Home Army
| | Cliff
| | Cliff
| | * | | Cliff
Reserve Army
| | Cliff
Summoning Pool
| | Cliff
DUA
| Cliff
BUA
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Let me know if that looks right. |
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cliffwiggs SFR Treasurer Chief Wheedler SDA - Rules NitPicker
Joined: 25 Jan 2005 Posts: 10794 Location: Cumming, GA - USA

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Posted: Thu Jul 26, 2012 4:53 am GMT Post subject: |
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Looks good except my frontier is a dragons lair _________________ Multiplayer Champion Gencon11/Battlefest Champion(tied) GenCon10/World Champion GenCon07/National Champion Origins05/Intermediate Champion GenCon02/Novice Champion Origins99 |
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cliffwiggs SFR Treasurer Chief Wheedler SDA - Rules NitPicker
Joined: 25 Jan 2005 Posts: 10794 Location: Cumming, GA - USA

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Posted: Thu Jul 26, 2012 11:16 am GMT Post subject: |
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Let me get this started.. a two player game yes?
My horde roll is:
Infiltrator-1 Maneuver
Infiltrator-3 ID
Infiltrator-5 Melee
Wyvern Rider-2 Melee
Scorpion Knight-4 Melee
Scorpion Knight-2 ID
Spider Rider-1 Melee
6Maneuver, way more than one common can generate, so I win.
I don't understand why you put your missile units at a Grove which only has one missile face... but I will prefer to take the first turn.
Please choose the terrain (I assume you will take yours)...
armies are already placed.
rolling my home terrain...
Highland Standing Stones-7 Melee
which turns down to 6. _________________ Multiplayer Champion Gencon11/Battlefest Champion(tied) GenCon10/World Champion GenCon07/National Champion Origins05/Intermediate Champion GenCon02/Novice Champion Origins99 |
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stormywaters rare
Joined: 22 May 2011 Posts: 1403

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Posted: Thu Jul 26, 2012 10:36 pm GMT Post subject: |
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I'll take my terrain. Rolling my home: 1 - Magic
Rolling the Frontier: 5 - Missile (no joke!)
The reason I took the Grove is that a lot of people pass on the Grove, because they don't like not doubling magic. Either way it doesn't matter much to me. I put the missile units in the middle, because they can shoot either direction that way, so I have the best chance of having a target, should I get a missile face or bring in a Knoll and hit missiles.
Anyway, here is the board, right?
Turn Sequence: Stormywaters, Cliff
| ***************** | ** | ***************** | ** | ***************** | ***************** | | Stormywaters
BUA
| | Stormywaters
DUA
| | Stormywaters
Reserve Army
| Stormywaters
Summoning Pool
| | * | | Stormywaters
| | Stormywaters
| | Stormywaters
Home Army
| | Cliff's Home
Highland Standing Stones
Highland Standing Stones | | Frontier
| | Stormywaters's Home
| | Cliff
Home Army
| | Cliff
| | Cliff
| | * | | Cliff
Reserve Army
| | Cliff
Summoning Pool
| | Cliff
DUA
| Cliff
BUA
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cliffwiggs SFR Treasurer Chief Wheedler SDA - Rules NitPicker
Joined: 25 Jan 2005 Posts: 10794 Location: Cumming, GA - USA

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Posted: Fri Jul 27, 2012 8:33 am GMT Post subject: |
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board looks good.
so....
first march. at the highland.
Maneuvers, assuming a counter...
Necromancer-5 Magic
Necromancer-5 Magic
Necromancer-4 Cantrip
Necromancer-2 Save
Necromancer-2 Magic
Necromancer-2 Magic
wow... zero results...
I only rolled early because I thought i'd overwhelm you.
so I'll wait until we resolve this, what I do will depend on what face we end up on. _________________ Multiplayer Champion Gencon11/Battlefest Champion(tied) GenCon10/World Champion GenCon07/National Champion Origins05/Intermediate Champion GenCon02/Novice Champion Origins99 |
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stormywaters rare
Joined: 22 May 2011 Posts: 1403

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Posted: Fri Jul 27, 2012 7:46 pm GMT Post subject: |
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| I also rolled zero maneuvers. |
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cliffwiggs SFR Treasurer Chief Wheedler SDA - Rules NitPicker
Joined: 25 Jan 2005 Posts: 10794 Location: Cumming, GA - USA

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Posted: Fri Jul 27, 2012 9:23 pm GMT Post subject: |
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wow, so I won...
Turn the terrain up to 7.
action - attack!
Necromancer-3 ID
Necromancer-5 Magic
Necromancer-5 Magic
Necromancer-4 Cantrip
Necromancer-2 Save
Necromancer-2 Magic
Resolve the cantrip first...
sigh, I wanted two...
finger of death on a common amazon.
and then you resolve 3 damage (which it can't save, so no counter attack is possible)
second march
At your home.
I would love to turn you off magic, but...
No maneuver, lets go for a magic action with my non-magic guys...
Infiltrator-1 Melee
Infiltrator-1 Maneuver
Infiltrator-5 Maneuver
Wyvern Rider-4 Missile
Scorpion Knight-4 Melee
Scorpion Knight-3 Maneuver
Spider Rider-1 Melee
ok, that makes that easy...
now to reserves...
At the risk of someone standing up and using this game to prove a point about style of play...
pull all my units back into reserves.
every last one of them.
EOT. _________________ Multiplayer Champion Gencon11/Battlefest Champion(tied) GenCon10/World Champion GenCon07/National Champion Origins05/Intermediate Champion GenCon02/Novice Champion Origins99 |
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stormywaters rare
Joined: 22 May 2011 Posts: 1403

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Posted: Sat Jul 28, 2012 4:09 pm GMT Post subject: |
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Here is the board after your turn:
Turn Sequence: Cliff, Stormywaters
| ***************** | ** | ***************** | ** | ***************** | ***************** | | Cliff
BUA
| | Cliff
DUA
| | Cliff
Reserve Army
| Cliff
Summoning Pool
| | * | | Cliff
| | Cliff
| | Cliff
Home Army
| | Stormywaters's Home
| | Frontier
| | Cliff's Home
Highland Standing Stones
Highland Standing Stones | | Stormywaters
Home Army
| | Stormywaters
| | Stormywaters
| | * | | Stormywaters
Reserve Army
| | Stormywaters
Summoning Pool
| | Stormywaters
DUA
| Stormywaters
BUA
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My home army casts magic:
Oracle: 3 ID
Oracle: 4 Magic
Oracle: 2 Maneuver
Visionary: 4 Magic
Visionary: 4 Magic
Visionary: 2 Maneuver
Seer: 1 Save
Seer: 1 Save
15 Magic. 5 casts Flash Flood on your Home, turning it down to 6. 10 left will cast Flaming Spears on two of my Blazers and a Watery Double on my mages, I suppose.
Frontier Army twiddles its thumbs.
New board:
Turn Sequence: Cliff, Stormywaters
| ***************** | ** | ***************** | ** | ***************** | ***************** | | Cliff
BUA
| | Cliff
DUA
| | Cliff
Reserve Army
| Cliff
Summoning Pool
| | * | | Cliff
| | Cliff
| | Cliff
Home Army
| | Stormywaters's Home
| | Frontier
| | Cliff's Home
Highland Standing Stones
Highland Standing Stones | | Stormywaters
Home Army
Watery Double x1 | | Stormywaters
Flaming Spears Flaming Spears | | Stormywaters
| | * | | Stormywaters
Reserve Army
| | Stormywaters
Summoning Pool
| | Stormywaters
DUA
| Stormywaters
BUA
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cliffwiggs SFR Treasurer Chief Wheedler SDA - Rules NitPicker
Joined: 25 Jan 2005 Posts: 10794 Location: Cumming, GA - USA

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Posted: Sat Jul 28, 2012 8:26 pm GMT Post subject: |
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Good play. I don't play against green magic that often. I originally thought that was a wasteland and even though I know better, I am still treating it as such.
so magic in reserves
Necromancer-4 Cantrip
Necromancer-2 Save
Necromancer-3 ID
Necromancer-4 Cantrip
Necromancer-3 ID
Necromancer-5 Magic
Infiltrator-5 Maneuver
Infiltrator-1 Maneuver
Infiltrator-5 Melee
Wyvern Rider-2 Melee
Scorpion Knight-2 ID
Scorpion Knight-4 Melee
Spider Rider-1 Melee
Spider Rider-1 Maneuver
21 magic
Flaming Armour on four of the necromancers.
Move all units out to the highland (I considered attacking you directly to keep you off missile or magic, but I started with a plan and I'll stick to it)
so you get two free shots, make them count.... _________________ Multiplayer Champion Gencon11/Battlefest Champion(tied) GenCon10/World Champion GenCon07/National Champion Origins05/Intermediate Champion GenCon02/Novice Champion Origins99 |
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stormywaters rare
Joined: 22 May 2011 Posts: 1403

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Posted: Sun Jul 29, 2012 2:46 am GMT Post subject: |
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Magic at my home:
Oracle: 5 Magic
Oracle: 5 Magic
Oracle: 2 Save
Visionary: 4 Magic
Visionary: 2 Magic
Visionary: 2 ID
Seer: 1 ID
Seer: 1 Save
So that's 19. Let's throw Flaming Spears on the last Blazer and all three Burners. Three left will do an Ash Storm at your home.
Army at the Frontier will shoot at your home:
Blazer: 6 Missile
Blazer: Flaming Arrows
Blazer: 6 Missile
Burner: 1 Maneuver
Burner: 4 Missile
Burner: 3 Missile
Glower: 1 ID
Glower: 1 Missile
Doubling for Flaming Spears, I've got... 40. Flaming Arrow will hit a Necromancer, I guess. One Blazer and one Burner still have Flaming Arrows on them.
Turn Sequence: Cliff, Stormywaters
| ***************** | ** | ***************** | ** | ***************** | ***************** | | Cliff
BUA
| | Cliff
DUA
| | Cliff
Reserve Army
| Cliff
Summoning Pool
| | * | | Cliff
| | Cliff
| | Cliff
Home Army
| | Stormywaters's Home
| | Frontier
| | Cliff's Home
Highland Standing Stones
Ash Storm x1
Highland Standing Stones | | Stormywaters
Home Army
Watery Double x1 | | Stormywaters
Flaming Spears Flaming Spears | | Stormywaters
| | * | | Stormywaters
Reserve Army
| | Stormywaters
Summoning Pool
| | Stormywaters
DUA
| Stormywaters
BUA
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