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Dolus vs Zjeng Game 2
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Dolus
rare



Joined: 07 Sep 2011
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Location: San Diego, CA

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PostPosted: Sun Jan 06, 2013 11:42 am GMT    Post subject: Reply with quote

That works with the dragons.

You can never modify SAI results, but you can subtract your only missile result since it's a combination roll. Then the rest if your results work out.

So 19 incoming, and I have 15 auto saves. Twelve from intangability and three from wall of ice. I'll roll when I can.
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Dolus
rare



Joined: 07 Sep 2011
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PostPosted: Sun Jan 06, 2013 11:53 am GMT    Post subject: Reply with quote

Save roll:
Unseelie Faerie : 4 Magic
Inferno : 6 Magic
Inferno : 4 Cantrip
Inferno : 3 ID
Inferno : 3 ID
Smolderer : 2 ID
Blazer : 2 Maneuver
Blazer : 1 Missile
Blazer : 2 Maneuver
Blazer : 2 Maneuver
Dragonne Knight : 2 Save
Dragonne Knight : 2 Maneuver


So 10 saves on top of the 15 auto-saves for 25. I'm safe.

With the 4 cantrip, I'll cast two ash storms on your army.
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Zjeng
dragonsteed



Joined: 14 Jan 2012
Posts: 72
Location: Colorado

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PostPosted: Sun Jan 06, 2013 6:04 pm GMT    Post subject: Reply with quote

Okay, I'm going to reserve everything. EoT
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Dolus
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PostPosted: Mon Jan 07, 2013 8:03 am GMT    Post subject: Reply with quote

Interesting. So terrain goes down to 7.


Start of my turn, all spells expire.
Not much to do. I'll maneuver down to 2.

Cast Magic:
Unseelie Faerie : 4 Magic
Inferno : 6 Magic
Inferno : 3 Magic
Inferno : 6 Magic
Inferno : 4 Cantrip
Smolderer : 2 Save
Blazer : 3 Maneuver
Blazer : 3 ID
Blazer : 1 Missile
Blazer : 2 Maneuver
Dragonne Knight : 3 ID
Dragonne Knight : 2 Save

23 magic + 6 ID (6 green or 12 red)

Since everything of yours is in reserves, my options are limited.

I'll cast 14 watery doubles on my home army. Why not. 1 magic wasted.

EoT.
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Dolus
rare



Joined: 07 Sep 2011
Posts: 1307
Location: San Diego, CA

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PostPosted: Mon Jan 07, 2013 10:06 am GMT    Post subject: Reply with quote

Your turn.

Turn Sequence: Dolus, Zjeng

************************************************************************
Dolus
BUA
Dolus
DUA
Dolus
Reserve Army
Dolus
Summoning Pool
*
Dolus
Dolus
Dolus
Home Army (watery double x14)


Zjeng's Home


(Tower)
Frontier

(Temple)
Dolus's Home

(Standing_Stones)
Zjeng
Home Army
Zjeng
Zjeng
*
Zjeng
Reserve Army


Zjeng
Summoning Pool
Zjeng
DUA

Zjeng
BUA
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Zjeng
dragonsteed



Joined: 14 Jan 2012
Posts: 72
Location: Colorado

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PostPosted: Mon Jan 07, 2013 8:04 pm GMT    Post subject: Reply with quote

okay, but I believe I have more units dead Sad - sadly. I'm commin' outta reserves onto your home. These are the units that remain:
War Driver: 3 Trample
War Driver: 3 Missile
Harbinger: 3 Melee
Harbinger: 3 ID
Harbinger: 3 Melee
Harbinger: 3 Maneuver
Harbinger: 3 Maneuver
Battle Driver: 2 Melee
Battle Driver: 3 Maneuver
Runner: 2 Maneuver
Runner: 1 Melee
Runner: 1 Range

EoT
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Dolus
rare



Joined: 07 Sep 2011
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Location: San Diego, CA

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PostPosted: Tue Jan 08, 2013 10:01 am GMT    Post subject: Reply with quote

You're right, I forgot to update the board post-dragon attack. The dragons are gone too. whoops.
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Dolus
rare



Joined: 07 Sep 2011
Posts: 1307
Location: San Diego, CA

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PostPosted: Tue Jan 08, 2013 10:10 am GMT    Post subject: Reply with quote

Anyways, I was hoping you'd come join me on my side. Twisted Evil

I'll roll for magic:
Unseelie Faerie : 4 Save
Inferno : 3 ID
Inferno : 6 Magic
Inferno : 6 Magic
Inferno : 3 Magic
Smolderer : 1 Magic
Blazer : 3 ID
Blazer : 6 Missile
Blazer : 4 Flaming
Blazer : 3 Maneuver
Dragonne Knight : 2 Maneuver
Dragonne Knight : 2 Melee

16 magic + 6 ID = up to 28 red magic
I'll use 27 of it for 9x Firestorm!

So now we're both taking 18 damage each.


My save roll:
Unseelie Faerie : 4 Maneuver
Inferno : 3 Magic
Inferno : 4 Cantrip
Inferno : 2 Save
Inferno : 4 Cantrip
Smolderer : 2 Save
Blazer : 3 ID
Blazer : 1 Missile
Blazer : 3 Maneuver
Blazer : 3 Maneuver
Dragonne Knight : 3 ID
Dragonne Knight : 3 ID

I'm safe as I have 14 from watery doubles and 13 save rolls (27 total). 8 cantrips. I'll cast 1 watery double on myself and then a volcanic eruption on this terrain.

Combo save/maneuver roll on this volcanic eruption:
Unseelie Faerie : 4 Save
Inferno : 3 ID
Inferno : 6 Magic
Inferno : 2 Maneuver
Inferno : 3 Magic
Smolderer : 1 Magic
Blazer : 4 Flaming
Blazer : 3 ID
Blazer : 4 Flaming
Blazer : 4 Flaming
Dragonne Knight : 2 Save
Dragonne Knight : 6 Maneuver

Plenty of saves for the 8 damage, and plenty of maneuvers to prevent it from dropping down to 1.




I'll figure out reserves after I see your rolls. All of my watery doubles expire except for 1.

So first a save roll against 18 damage, then a save/maneuver combo roll against 8 damage. I think everything I did was legal.

Turn Sequence: Dolus, Zjeng

************************************************************************
Dolus
BUA
Dolus
DUA
Dolus
Reserve Army
Dolus
Summoning Pool
*
Dolus
Dolus
Dolus
Home Army


Zjeng's Home

(Tower)
Frontier

(Temple)
Dolus's Home

(Standing_Stones) (firestorm x9)
Zjeng
Home Army
Zjeng
Zjeng


*
Zjeng
Reserve Army
Zjeng
Summoning Pool

Zjeng
DUA

Zjeng
BUA


tl;dr

Save roll against 18 damage from 9 firestorms. Then I'll do reserves.


Last edited by Dolus on Tue Jan 08, 2013 11:07 am GMT; edited 1 time in total
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chuckpint
White Dragon
SFR President
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Joined: 10 Jan 2005
Posts: 9187
Location: Evanston, IL

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PostPosted: Tue Jan 08, 2013 10:17 am GMT    Post subject: Reply with quote

Cantrips don't work in simultaneous roll caused by Firestorm.....
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Dolus
rare



Joined: 07 Sep 2011
Posts: 1307
Location: San Diego, CA

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PostPosted: Tue Jan 08, 2013 11:04 am GMT    Post subject: Reply with quote

chuckpint wrote:
Cantrips don't work in simultaneous roll caused by Firestorm.....


Yup, and we just discussed this. I'm still not used to it. Embarassed

So just the firestorms then. I was sure I was missing something, thanks, Chuck.
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Zjeng
dragonsteed



Joined: 14 Jan 2012
Posts: 72
Location: Colorado

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PostPosted: Wed Jan 09, 2013 12:14 am GMT    Post subject: Reply with quote

Okay (12 saves):
War Driver: 3 Trample
War Driver: 4 Melee
Harbinger: 3 Maneuver
Harbinger: 3 Melee
Harbinger: 3 Save
Harbinger: 4 Counter
Harbinger: 3 Melee
Battle Driver: 2 Save
Battle Driver: 2 ID
Runner: 1 Melee
Runner: 1 Maneuver
Runner: 1 Save

I'll let a harbinger, Battle Driver, and a runner keel over then. ... evil, you.
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Dolus
rare



Joined: 07 Sep 2011
Posts: 1307
Location: San Diego, CA

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PostPosted: Wed Jan 09, 2013 7:28 am GMT    Post subject: Reply with quote

I'll reserve all blazers and dragonne knights.

EoT.

Turn Sequence: Dolus, Zjeng

************************************************************************
Dolus
BUA
Dolus
DUA
Dolus
Reserve Army

Dolus
Summoning Pool
*
Dolus
Dolus
Dolus
Home Army

Zjeng's Home

(Tower)
Frontier

(Temple)
Dolus's Home

(Standing_Stones)
Zjeng
Home Army
Zjeng
Zjeng

*
Zjeng
Reserve Army
Zjeng
Summoning Pool

Zjeng
DUA

Zjeng
BUA
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Zjeng
dragonsteed



Joined: 14 Jan 2012
Posts: 72
Location: Colorado

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PostPosted: Fri Jan 11, 2013 7:17 pm GMT    Post subject: Reply with quote

going to maneuver (14):

War Driver: 3 ID
War Driver: 3 ID
Harbinger: 3 ID
Harbinger: 3 Save
Harbinger: 3 ID
Harbinger: 3 Save
Battle Driver: 2 ID
Runner: 1 Melee
Runner: 1 Range
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Dolus
rare



Joined: 07 Sep 2011
Posts: 1307
Location: San Diego, CA

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PostPosted: Fri Jan 11, 2013 7:19 pm GMT    Post subject: Reply with quote

7. You get to move it. Down I assume?

Last edited by Dolus on Fri Jan 11, 2013 7:42 pm GMT; edited 1 time in total
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Zjeng
dragonsteed



Joined: 14 Jan 2012
Posts: 72
Location: Colorado

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PostPosted: Fri Jan 11, 2013 7:25 pm GMT    Post subject: Reply with quote

LOL - we'll move it up. And, I'll do the only thing I can do.. which is magic:

NICE... one magic:

War Driver: 4 Melee
War Driver: 3 Trample
Harbinger: 3 Melee
Harbinger: 3 Melee
Harbinger: 4 Counter
Harbinger: 3 Melee
Battle Driver: 3 Maneuver
Runner: 1 Melee
Runner: 1 ID

EoT
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Dolus
rare



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Location: San Diego, CA

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PostPosted: Fri Jan 11, 2013 7:35 pm GMT    Post subject: Reply with quote

Maneuver attempt. And 0 results. It was 24 magic though. Sad
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Dolus
rare



Joined: 07 Sep 2011
Posts: 1307
Location: San Diego, CA

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PostPosted: Fri Jan 11, 2013 7:45 pm GMT    Post subject: Reply with quote

Assuming you beat 0.

Magic:
Unseelie Faerie : 4 ID
Inferno : 3 ID
Inferno : 2 Save
Inferno : 2 Save
Inferno : 4 Cantrip
Smolderer : 4 Magic

7 ID doubles to 14 + 8 = 22

5x Watery Double for 10
Flash Flood for 5
Volcanic Eruption for 6
1 fizzles

I will not roll for flash flood.

For volcanic eruption:
Unseelie Faerie : 4 Magic
Inferno : 2 Save
Inferno : 6 Magic
Inferno : 2 Save
Inferno : 2 Save
Smolderer : 4 Magic
2 saves + 5 watery doubles, I take 1 damage but it's absorbed. And no maneuvers so if you don't outmaneuver it, down it goes.



March 2
Magic from reserves
Blazer : 6 Missile
Blazer : 2 Maneuver
Blazer : 3 Maneuver
Blazer : 1 Missile
Dragonne Knight : 2 Melee
Dragonne Knight : 4 Fly

nothing.

Reserves to your home.

EoT
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Zjeng
dragonsteed



Joined: 14 Jan 2012
Posts: 72
Location: Colorado

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PostPosted: Fri Jan 11, 2013 8:08 pm GMT    Post subject: Reply with quote

Okay, if i understand this correctly: I'll roll for the 8 maneuvers first against the flash flood. (6 total)
War Driver: 3 ID
War Driver: 3 Save
Harbinger: 3 Melee
Harbinger: 3 Save
Harbinger: 3 Melee
Harbinger: 3 Melee
Battle Driver: 2 Melee
Runner: 1 Maneuver
Runner: 2 Maneuver

So it goes down.

Then I'll have to deal with Volcanic Eruption as a combination roll for maneuver and saves (3 save, 2 maneuver, 3 ID):
War Driver: 4 Melee
War Driver: 3 ID
Harbinger: 3 Melee
Harbinger: 3 Melee
Harbinger: 3 Save
Harbinger: 3 Melee
Battle Driver: 2 Melee
Runner: 1 Range
Runner: 2 Maneuver

Since I lost the maneuver completely, I'll use the 3 ID for saves. I'll allow my battle Driver to die. Sad

Okay, I'll humbly accept loss on this one. Let's go game 3.
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Dolus
rare



Joined: 07 Sep 2011
Posts: 1307
Location: San Diego, CA

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PostPosted: Sat Jan 12, 2013 2:04 pm GMT    Post subject: Reply with quote

Fair enough. I'll get game 3 up when I can.
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