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ncorns94 vs shizzle game 1
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ncorns94
dragonfoal



Joined: 12 Feb 2013
Posts: 23
Location: omaha

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PostPosted: Tue Feb 12, 2013 6:40 pm GMT    Post subject: Reply with quote

counter maneuver with hord

Death Knight: 3 Scare
Dracolich: 4 Rend
Ghost: 3 Save
Ghoul: 1 ID
Lich: 4 Cantrip
Mummy: 3 Save
Zombie: 1 Save
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Shizzle
common



Joined: 10 Sep 2012
Posts: 373
Location: Nebraska

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PostPosted: Wed Feb 13, 2013 11:24 am GMT    Post subject: Reply with quote

ok i only see 5 so i will go up to 8 and cast some magic
Gold Medallion: TSR Logo
Weasel-folk: 1 Magic
Weasel-folk: 1 Melee
Weasel-folk: 1 Magic
Weasel-folk: 1 Save
Weasel-folk: 1 Save
Weasel-folk: 2 Magic
Weasel-folk: 2 Magic

TSR Logo (lets me bring back 4 points of health and roll them)
Weasel-folk: 2 Magic
Weasel-folk: 2 Magic
Weasel-folk: 1 Magic
Weasel-folk: 2 Magic

total 13

ill bring in my gold dragon champion for 12 and call it good.

reserves all to my home.

end of turn.

(ill make the map and put it in my next post.)
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Shizzle
common



Joined: 10 Sep 2012
Posts: 373
Location: Nebraska

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PostPosted: Wed Feb 13, 2013 11:31 am GMT    Post subject: Reply with quote

Turn Sequence: Shizzle, Ncorns94

************************************************************************
Shizzle
BUA
Shizzle
DUA
Shizzle
Reserve Army
Shizzle
Summoning Pool
*
Shizzle
hord
Shizzle
campaign
Shizzle
Home Army
Ncorns94's Home
3 Magic
Frontier
7 Melee
Shizzle's Home
Shizzle's
Ncorns94
Home Army
Ncorns94
Ncorns94
*
Ncorns94
Reserve Army
Ncorns94
Summoning Pool
Ncorns94
DUA
Ncorns94
BUA

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Matthias Maccabeus
rare



Joined: 18 Mar 2011
Posts: 1551
Location: Nebraska

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PostPosted: Wed Feb 13, 2013 1:38 pm GMT    Post subject: Reply with quote

Going easy on him eh?
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HeroScape - Tree Town Open Champion (2008, 2016), Nebraska Skirmish Champion (2008, 2010) GenCon LightWeight Champion (2009), GenCon General Wars (Aquilla Champion 2009) GenCon Unique Hero Champion (2009, 2010)
Dragon Dice - Gen Con Worlds Champion 2011, 2012, 2016, 2017 O Town 2013 Overall Winner
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Shizzle
common



Joined: 10 Sep 2012
Posts: 373
Location: Nebraska

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PostPosted: Wed Feb 13, 2013 2:11 pm GMT    Post subject: Reply with quote

He wants to try out the undead and I didn't want to crush him...............just yet.
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ncorns94
dragonfoal



Joined: 12 Feb 2013
Posts: 23
Location: omaha

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PostPosted: Wed Feb 13, 2013 2:40 pm GMT    Post subject: Reply with quote

first march

maneuver with campaign up to 8
roll for magic

Death Knight: 3 ID
Ghast: 3 Magic
Revenant: 2 ID
Skeletal Steed: 4 Save

total: 8

ill cast restless dead to my hord. (Target any army. Until the beginning of your next turn, add four maneuver results to the target army.) then ill cast finger of death on your dragonkin champion.

end of first march

second march with hord

maneuver attempt down to 7

Death Knight: 3 ID
Dracolich: 4 Fly
Ghost: 4 Maneuver
Ghoul: 1 ID
Lich: 4 Cantrip
Mummy: 3 Melee
Zombie: 1 Melee

total 16 (including restless dead)

then ill melee attack with hord

Death Knight: 3 ID
Dracolich: 4 Rend, 4 Fly
Ghost: 3 Melee
Ghoul: 1 ID
Lich: 3 ID
Mummy: 3 Melee
Zombie: 1 Melee

total: 18 melee incoming

reserves

ill drop my home army back to reserves.

end of turn
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Shizzle
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Joined: 10 Sep 2012
Posts: 373
Location: Nebraska

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PostPosted: Wed Feb 13, 2013 2:43 pm GMT    Post subject: Reply with quote

Finger of death is 4 points of 1 point of unit so to kill my champion cost 12 magic to kill. If you would like to pick a new spell that's fine.
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ncorns94
dragonfoal



Joined: 12 Feb 2013
Posts: 23
Location: omaha

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PostPosted: Wed Feb 13, 2013 2:48 pm GMT    Post subject: Reply with quote

correction: ill finger of death one of ur one pointers.
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Shizzle
common



Joined: 10 Sep 2012
Posts: 373
Location: Nebraska

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PostPosted: Wed Feb 13, 2013 3:02 pm GMT    Post subject: Reply with quote

from text you picked a mage to kill

counter maneuver
Antelope-folk: 1 Save
Antelope-folk: 1 Save
Antelope-folk: 1 Melee
Antelope-folk: 1 Save
Antelope-folk: 1 Save
Antelope-folk: 1 Maneuver
Antelope-folk: 1 Save
Gold Dragonkin Champion: 4 ID
Gold Medallion: 4 Flurry
Lynx-folk: 2 Melee
Lynx-folk: 1 Melee
Lynx-folk: 2 Melee
Lynx-folk: 1 Maneuver
Lynx-folk: 1 Save
Lynx-folk: 1 ID
Lynx-folk: 1 Maneuver
Weasel-folk: 1 Save
Weasel-folk: 1 ID
Weasel-folk: 1 Save
Weasel-folk: 1 Save
Weasel-folk: 2 Magic
Weasel-folk: 1 Magic
Weasel-folk: 1 Magic
Weasel-folk: 1 Save
Weasel-folk: 1 Save
Weasel-folk: 1 ID
Weasel-folk: 1 Magic
Weasel-folk: 1 Melee
Weasel-folk: 2 Magic
Weasel-folk: 1 Save

total 10 x 2 (due to 8 face) = 20

so it will stay at 8

save roll
Antelope-folk: 1 Save
Antelope-folk: 1 Save
Antelope-folk: 1 Maneuver
Antelope-folk: 2 Maneuver
Antelope-folk: 2 Maneuver
Antelope-folk: 1 ID
Antelope-folk: 1 Maneuver
Gold Dragonkin Champion: 4 Fly
Gold Medallion: Wayfare
Lynx-folk: 1 Melee
Lynx-folk: 1 Melee
Lynx-folk: 1 Maneuver
Lynx-folk: 1 Melee
Lynx-folk: 2 Melee
Lynx-folk: 1 Melee
Lynx-folk: 1 Melee
Weasel-folk: 1 ID
Weasel-folk: 1 Save
Weasel-folk: 1 Save
Weasel-folk: 2 Magic
Weasel-folk: 1 ID
Weasel-folk: 1 Magic
Weasel-folk: 1 ID
Weasel-folk: 1 Melee
Weasel-folk: 1 Melee
Weasel-folk: 1 ID
Weasel-folk: 1 Save
Weasel-folk: 1 ID
Weasel-folk: 1 Melee
Weasel-folk: 1 Melee

total 15 x 2 (due to 8 face) +4 (dragon champion auto saves) = 34

counter attack
Antelope-folk: 1 Save
Antelope-folk: 1 ID
Antelope-folk: 1 Save
Antelope-folk: 1 Melee
Antelope-folk: 2 Maneuver
Antelope-folk: 1 Save
Antelope-folk: 1 Maneuver
Gold Dragonkin Champion: 4 Smite
Gold Medallion: 4 Sortie
Lynx-folk: 1 ID
Lynx-folk: 1 Save
Lynx-folk: 1 Save
Lynx-folk: 2 Melee
Lynx-folk: 1 Maneuver
Lynx-folk: 1 ID
Lynx-folk: 1 Melee
Weasel-folk: 1 Melee
Weasel-folk: 1 Magic
Weasel-folk: 2 Magic
Weasel-folk: 1 Magic
Weasel-folk: 1 Magic
Weasel-folk: 1 ID
Weasel-folk: 1 Save
Weasel-folk: 1 Melee
Weasel-folk: 1 Save
Weasel-folk: 1 Save
Weasel-folk: 1 ID
Weasel-folk: 1 Melee
Weasel-folk: 1 Melee
Weasel-folk: 1 Save

total 17 incoming with 4 smite (you have to take the smite before you roll for saves and its auto kill. so its four points worth killed no save roll)
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ncorns94
dragonfoal



Joined: 12 Feb 2013
Posts: 23
Location: omaha

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PostPosted: Wed Feb 13, 2013 3:15 pm GMT    Post subject: Reply with quote

my lich and ghoul will go to dead caused by ur smite.

counter save roll
Death Knight: 3 ID
Dracolich: 4 Save
Ghost: 3 ID
Mummy: 3 ID
Zombie: 1 Melee

total: 13

so i take 4 so ill send my dracolich to dead
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Shizzle
common



Joined: 10 Sep 2012
Posts: 373
Location: Nebraska

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PostPosted: Wed Feb 13, 2013 3:41 pm GMT    Post subject: Reply with quote

1st march magic
Antelope-folk: 1 Maneuver
Antelope-folk: 1 ID
Antelope-folk: 2 Maneuver
Antelope-folk: 1 Save
Antelope-folk: 1 Save
Antelope-folk: 1 Melee
Antelope-folk: 2 Maneuver
Gold Medallion: TSR Logo
Lynx-folk: 1 Melee
Lynx-folk: 1 Melee
Lynx-folk: 1 ID
Lynx-folk: 1 ID
Lynx-folk: 1 ID
Lynx-folk: 1 Save
Lynx-folk: 1 Melee
Weasel-folk: 1 Save
Weasel-folk: 1 Melee
Weasel-folk: 1 ID
Weasel-folk: 1 ID
Weasel-folk: 1 ID
Weasel-folk: 2 Magic
Weasel-folk: 1 ID
Weasel-folk: 1 Save
Weasel-folk: 1 ID
Weasel-folk: 1 ID
Weasel-folk: 1 Magic
Weasel-folk: 2 Magic
Weasel-folk: 1 Magic
Weasel-folk: 2 Magic

TSR Logo brings back my 4 weasels

Weasel-folk: 1 Save
Weasel-folk: 1 Save
Weasel-folk: 1 Magic
Weasel-folk: 1 Magic

total magic 10 ids + 10 = 30 blue or gold magic.

ill hit your stead and your fenhound with lightning strike for 12
ill bring in my gold dragonchamp for 9
ill hit the ghost with a lightning strick for another 6
and a hail storm on your reserves.

so things you need to roll.

lightning strike rolls (lighting strike, target an unit that unit must generate saves or is killed.)
your stead
your fenhound
and your ghost

hail storm.
all of your reserves after you roll for the lightning strike.
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ncorns94
dragonfoal



Joined: 12 Feb 2013
Posts: 23
Location: omaha

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PostPosted: Wed Feb 13, 2013 3:41 pm GMT    Post subject: Reply with quote

with my special ability im bringing my 3pt lich from my dua to my hord since i lost my 4pt dracolich.
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ncorns94
dragonfoal



Joined: 12 Feb 2013
Posts: 23
Location: omaha

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PostPosted: Wed Feb 13, 2013 3:45 pm GMT    Post subject: Reply with quote

Fenhound: 4 ID
Ghost: 3 Melee
Skeletal Steed: 4 Maneuver

fenhound saved.

reserve roll

Fenhound: Dispel Magic
Skeleton: 1 Save
Wraith: 1 Maneuver
Zombie: 2 Melee
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ncorns94
dragonfoal



Joined: 12 Feb 2013
Posts: 23
Location: omaha

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PostPosted: Wed Feb 13, 2013 3:47 pm GMT    Post subject: Reply with quote

ghoul comes back to hord from dua with special ability
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Shizzle
common



Joined: 10 Sep 2012
Posts: 373
Location: Nebraska

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PostPosted: Wed Feb 13, 2013 4:03 pm GMT    Post subject: Reply with quote

alright two things. i didnt know your hound has dispel magic on it. so if i target the army with that than you get to roll your hound and see if you can stop my magic from happening. 2 it would be awesome if you post what you kill off so i dont have to spend 20 mins trying to find out.

i guess one more thing. seeing how i have a temple you cant hurt my army with black magic. see i messed up on both sides.


no reserves for me

EoT

Turn Sequence: Shizzle, Ncorns94

************************************************************************
Shizzle
BUA
Shizzle
DUA
Shizzle
Reserve Army
Shizzle
Summoning Pool
*
Shizzle
hord
Shizzle
campaign
Shizzle
Home Army
Ncorns94's Home
3 Magic
Frontier
Ncorns94's
Shizzle's Home
Shizzle's
Ncorns94
Home Army
Ncorns94 campaign
Ncorns94 hord
*
Ncorns94
Reserve Army
Ncorns94
Summoning Pool
Ncorns94
DUA
Ncorns94
BUA

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ncorns94
dragonfoal



Joined: 12 Feb 2013
Posts: 23
Location: omaha

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PostPosted: Wed Feb 13, 2013 4:09 pm GMT    Post subject: Reply with quote

First March with campaign

Roll for magic

Death Knight: 3 ID
Ghast: 2 ID
Revenant: 2 Maneuver

total: 5 magic

im going to cast 2 evil eyes on your home army

(Target any enemy army. Until the end of your next turn, subtract one save result from the target army. Multiple castings
increase the effect or target another army.)

second march with hord

magic roll

Death Knight: 3 ID
Ghoul: 2 ID
Lich: 3 Magic
Mummy: 3 ID
Zombie: 1 ID

total: 12

Im going to summon my dragonkin champion to my hord.

reserves

im going to move all my reserves to my campaign army and move my hord to reserves.

end of turn.
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Shizzle
common



Joined: 10 Sep 2012
Posts: 373
Location: Nebraska

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PostPosted: Wed Feb 13, 2013 4:12 pm GMT    Post subject: Reply with quote

Alright a couple things. You can't target my army with black magic. So no evil eye. 2nd its my 8 face so you can only melee with you Hord. Also your ids double now seeing how you have dead. One more. If you summon a dragon kin to an army and leave the dragon kin goes back to your summoning pool
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ncorns94
dragonfoal



Joined: 12 Feb 2013
Posts: 23
Location: omaha

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PostPosted: Wed Feb 13, 2013 4:16 pm GMT    Post subject: Reply with quote

instead of evil eye ill summon my dragonhero to my campaign army
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Shizzle
common



Joined: 10 Sep 2012
Posts: 373
Location: Nebraska

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PostPosted: Wed Feb 13, 2013 4:31 pm GMT    Post subject: Reply with quote

ncorns94 wrote:

second march with hord

magic roll

Death Knight: 3 ID
Ghoul: 2 ID
Lich: 3 Magic
Mummy: 3 ID
Zombie: 1 ID

total: 12

Im going to summon my dragonkin champion to my hord.


end of turn.


alright sorry i might have been a little confused on the phone.
you cant cast magic with this army but you can attack. we discussed the two DK but you dont have enough magic to brin them in.

you do have 10 magic tho seeing how you have dead that you can double with. so you can bring in your champ or your spy or your hero. champ and spy cost 9 and hero cost 6. but you cant bring in your champion because it cost 12.
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ncorns94
dragonfoal



Joined: 12 Feb 2013
Posts: 23
Location: omaha

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PostPosted: Wed Feb 13, 2013 4:36 pm GMT    Post subject: Reply with quote

on my first march i rolled for magic with my campaign army. i got 5 magic i summond my dragon hero with tht for 3. on my second march i rolled for magic with my hord and got 12 and summoned my dragon champion to my campaign army for 12.
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