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XaX dragonsteed
Joined: 04 Jan 2013 Posts: 58 Location: Indiana

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Posted: Thu Mar 07, 2013 6:30 am GMT Post subject: Looking for a game |
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| Just looking for anyone down with playing a game. I have a couple of games under my belt, but may still need some reminding. |
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loligarchy common Stockholder
Joined: 01 Oct 2012 Posts: 251 Location: Chapel Hill, NC

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Posted: Thu Mar 07, 2013 10:59 am GMT Post subject: |
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| I'm up for a game |
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XaX dragonsteed
Joined: 04 Jan 2013 Posts: 58 Location: Indiana

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Posted: Thu Mar 07, 2013 12:18 pm GMT Post subject: |
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Excellent, thanks. This will be my first time playing Lava Elves, so here goes nothing...
Horde: (17)
1x Infiltrator
2x Wyvern Rider
3x Scorpion Knight
2x Spider Rider
Campaign: (1)
1x Spider Rider
Home: [18]
4x Adept
2x Warlock
2x Necromancer
1x Rakshasa
Summon Pool:
1x Red Drake
1x Red Wyrm
5x Black Dragonfoal
2x Black Dragonmount
1x Black Dragonsteed
Home: Highland City
Proposed Campaign: Highland Temple
Horde Roll:
Infiltrator: 5 Melee
Scorpion Knight: 1 Melee
Scorpion Knight: 2 ID
Scorpion Knight: 2 ID
Spider Rider: 1 Maneuver
Spider Rider: 1 Missile
Wyvern Rider: 5 Fly
Wyvern Rider: 1 Fly
(2+2+1+5+1) = 11 Maneuvers |
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loligarchy common Stockholder
Joined: 01 Oct 2012 Posts: 251 Location: Chapel Hill, NC

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Posted: Thu Mar 07, 2013 12:29 pm GMT Post subject: |
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I'm playing a rather odd army, I have no idea how well its going to do so we'll see...
Home Army
2 Defender
1 Vindicator
2 Advocate
1 Fireshadow
1 Unicorn
Campaign Army
1 Advocate
Horde Army
3 Magi
2 Magus
1 Blue Dragonhunter
1 Apprentice
Home terrain: Flatland Standing Stones
Frontier terrain: Wasteland Grove
Summoning Pool
2 Blue Wyrm
1 Blue Dragonkin Champion
1 Blue Dragonsteed
1 Blue Dragonmount
3 Blue Dragonfoal
Horde Roll:
Apprentice: 1 Magic
Blue Dragonhunter: SFR Logo
Magi: 3 ID
Magi: 4 Cantrip
Magi: 4 Magic
Magus: 2 ID
Magus: 2 Magic
7 Manuevers
Home: Flatland Standing Stones
Proposed Frontier: Flatland Standing Stones
Turn Sequence: Zcantin, Loligarchy
| ***************** | ** | ***************** | ** | ***************** | ***************** | | Zcantin
BUA
| | Zcantin
DUA
| | Zcantin
Reserve Army
| Zcantin
Summoning Pool
| | * | | Zcantin
| | Zcantin
| | Zcantin
Home Army
| | Loligarchy's Home
| | Frontier
| | Zcantin's Home
| | Loligarchy
Home Army
| | Loligarchy
| | Loligarchy
| | * | | Loligarchy
Reserve Army
| | Loligarchy
Summoning Pool
| | Loligarchy
DUA
| Loligarchy
BUA
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XaX dragonsteed
Joined: 04 Jan 2013 Posts: 58 Location: Indiana

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Posted: Thu Mar 07, 2013 12:38 pm GMT Post subject: |
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I'll take my campaign terrain, so have at it.
Home:1
Campaign:5 |
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loligarchy common Stockholder
Joined: 01 Oct 2012 Posts: 251 Location: Chapel Hill, NC

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Posted: Thu Mar 07, 2013 1:06 pm GMT Post subject: |
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I may have given it away but I rolled a 7-6 on my home.
First March
Manuever attempt at Zcantin's home
Apprentice: 1 Melee
Blue Dragonhunter: 4 Counter
Magi: 2 Magic
Magi: 4 Cantrip
Magi: 3 ID
Magus: 3 Fly
Magus: 3 Magic
6 Manuever
up to 2 if i win
Regardless of result Magic at Zcantin's home
Apprentice: 1 Magic
Blue Dragonhunter: 4 ID
Magi: 3 ID
Magi: 4 Cantrip
Magi: 2 Magic
Magus: 2 Magic
Magus: 2 Magic
wow, 18 Magic
Wind Wall on my Home Army
Wind Walk on my Home Army
Hailstorm on your Spider Rider at the frontier
Summon Blue Dragonsteed to my army
Second March
Manuever Attempt at my home
Advocate: 1 Melee
Advocate: 1 Melee
Advocate: 1 Melee
Defender: 2 ID
Defender: 2 Maneuver
Fireshadow: 4 Melee
Unicorn: 4 Teleport
Vindicator: 2 Melee
so Teleport generates 4 + 4 from my defenders +4 Wind Walk
12 Manuevers
Move up to 7 if I win
No matter what the result is of that roll I'm going to attack you in melee
Advocate: 1 Melee
Advocate: 2 Melee
Advocate: 1 Fly
Defender: 4 Melee
Defender: 2 Fly
Fireshadow: 4 Counter
Unicorn: 4 Trample
Vindicator: 3 Save
15 melee incoming
I'll wait to see the result of the rolls to do reserves.
Turn Sequence: Zcantin, Loligarchy
| ***************** | ** | ***************** | ** | ***************** | ***************** | | Zcantin
BUA
| | Zcantin
DUA
| | Zcantin
Reserve Army
| Zcantin
Summoning Pool
| | * | | Zcantin
| | Zcantin
(Hailstorm) | | Zcantin
Home Army
| | Loligarchy's Home
(Standing Stones) | | Frontier
(Temple) | | Zcantin's Home
(City) | | Loligarchy
Home Army
(Wind Wall)
(Wind Walk) | | Loligarchy
| | Loligarchy
| | * | | Loligarchy
Reserve Army
| | Loligarchy
Summoning Pool
| | Loligarchy
DUA
| Loligarchy
BUA
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XaX dragonsteed
Joined: 04 Jan 2013 Posts: 58 Location: Indiana

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Posted: Thu Mar 07, 2013 1:25 pm GMT Post subject: |
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I will not oppose your march at my home (goes up to 2)
Spider Rider: 1 Maneuver
He's safe
I will attempt to oppose your march at your home:
Infiltrator: 4 Counter
Scorpion Knight: 3 Maneuver
Scorpion Knight: 3 Maneuver
Scorpion Knight: 3 Maneuver
Spider Rider: 1 Missile
Spider Rider: 1 Maneuver
Wyvern Rider: 3 ID
Wyvern Rider: 3 ID
(3+3+3+1+3+3) = 16, so stays at 6
Here goes melee (this is going to hurt):
Infiltrator: 1 Maneuver
Scorpion Knight: 2 Maneuver
Scorpion Knight: 2 Save
Scorpion Knight: 4 Melee
Spider Rider: 1 Missile
Spider Rider: 2 Maneuver
Wyvern Rider: 4 Missile
Wyvern Rider: 3 ID
(2+3) = 5, damn.....
2x Scorpion Knight (4)
1x Infiltrator (3)
1x Wyvern Rider (3)
all to DUA
Swing back:
Scorpion Knight: 2 ID
Spider Rider: 1 Melee
Spider Rider: 1 Missile
Wyvern Rider: 4 Melee
(4+1+2) = 7 coming back your way |
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loligarchy common Stockholder
Joined: 01 Oct 2012 Posts: 251 Location: Chapel Hill, NC

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Posted: Thu Mar 07, 2013 1:38 pm GMT Post subject: |
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Actually I accidentally rolled a third advocate sorry about that. I'll reroll them now less one to be fair:
Advocate: 1 Fly
Advocate: 1 Melee
so its actually 2 less, 13 results. Do you want to just reroll or add in the dice that would have had in the counterattack?
Again sorry about that. |
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XaX dragonsteed
Joined: 04 Jan 2013 Posts: 58 Location: Indiana

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Posted: Thu Mar 07, 2013 1:45 pm GMT Post subject: |
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Its okay, Ill just reroll the whole thing keeping one of the scorpion knights
Scorpion Knight: 4 Melee
Scorpion Knight: 2 ID
Spider Rider: 1 Missile
Spider Rider: 2 Maneuver
Wyvern Rider: 4 Missile
(4+2) = 6 |
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loligarchy common Stockholder
Joined: 01 Oct 2012 Posts: 251 Location: Chapel Hill, NC

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Posted: Thu Mar 07, 2013 2:09 pm GMT Post subject: |
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Save versus counterattack
Advocate: 1 Melee
Advocate: 1 Fly
Defender: 4 Melee
Defender: 2 ID
Fireshadow: 4 Cantrip
Unicorn: Dispel Magic
Vindicator: 2 Melee
3+3 Wind Wall = 6 Saves
4 Cantrip used to cast burning hands on my first Defender
Reserves
Reserve my Advocate
Fireshadow Terrain Flight's to your home
Turn Sequence: Zcantin, Loligarchy
Turn Sequence: Zcantin, Loligarchy
Zcantin Turn 1
| ***************** | ** | ***************** | ** | ***************** | ***************** | | Zcantin
BUA
| | Zcantin
DUA
| | Zcantin
Reserve Army
| Zcantin
Summoning Pool
| | * | | Zcantin
| | Zcantin
| | Zcantin
Home Army
| | Loligarchy's Home
(Standing Stones) | | Frontier
(Temple) | | Zcantin's Home
(City) | | Loligarchy
Home Army
(BH)
(Wind Wall)
(Wind Walk) | | Loligarchy
| | Loligarchy
| | * | | Loligarchy
Reserve Army
| | Loligarchy
Summoning Pool
| | Loligarchy
DUA
| Loligarchy
BUA
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Magic Negation Roll:
Apprentice: 1 Missile
Magi: 2 Magic
Magi: 3 ID
Magi: 2 Missile
Magus: 2 ID
Magus: 3 Magic
5 non-ID Magic Results subtracted from your home magic roll |
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XaX dragonsteed
Joined: 04 Jan 2013 Posts: 58 Location: Indiana

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Posted: Thu Mar 07, 2013 3:06 pm GMT Post subject: |
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1st March: Move Frontier up to 6
2nd March: Attempt to maneuver up home:
Adept: 1 Magic
Adept: 1 ID
Adept: 1 ID
Adept: 1 Save
Necromancer: 5 Magic
Necromancer: 4 Cantrip
Rakshasa: Illusion
Warlock: 2 Magic
Warlock: 4 Magic
(1+1) = 2
I'll use illusion on my home army
I'll use cantrip to cast finger of death (4) on your apprentice.
Regardless of my maneuver succeeding, I roll magic:
Adept: 1 Maneuver
Adept: 1 Magic
Adept: 1 Magic
Adept: 1 Magic
Necromancer: 5 Magic
Necromancer: 5 Magic
Rakshasa: 4 Maneuver
Warlock: 2 Maneuver
Warlock: 2 Melee
(1+1+1+5+5) = 13 - 5 = 8
I cast finger of death 2x (4 points each) to take out a magus
I then reserve my entire hoard to end my turn. |
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loligarchy common Stockholder
Joined: 01 Oct 2012 Posts: 251 Location: Chapel Hill, NC

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Posted: Thu Mar 07, 2013 3:35 pm GMT Post subject: |
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Cantrip only works during actions, sadly it does not do anything during a manuever as manuevers are not actions. That's something that took me a while to wrap my head around.
| Quote: | Cantrip: Normal (magic action or magic negation); Unique (non-magic action, save roll, or non-maneuver avoidance)
During a magic action or magic negation roll, Cantrip generates magic results. During any non-magic action, save roll or non-maneuver avoidance roll, Cantrip can be used to purchase spells that are immediately resolved. |
| Quote: | | Action: An activity performed by an army with the intent to generate melee, missile or magic results. Actions are taken as part of an army’s march or during a roll where melee, missile or magic results are required to avoid an effect. See avoidance roll. Note well that, by definition, maneuvers (and counter-maneuvers), maneuver avoidance rolls, combination rolls in response to a dragon attack, save rolls made to prevent damage and save avoidance rolls against individual-targeting effects are not actions. See save roll and targeting effect. |
Counter Manuever
Apprentice: 1 Magic
Blue Dragonhunter: 4 Counter
Blue Dragonsteed: 3 Maneuver
Fireshadow: 4 Melee
Magi: 4 Magic
Magi: 2 Magic
Magi: 4 Magic
Magus: 1 Magic
Magus: 2 Magic
3 results from the dragonsteed. The terrain stays at 2.
Turn Sequence: Zcantin, Loligarchy
Loligarchy Turn 2
| ***************** | ** | ***************** | ** | ***************** | ***************** | | Zcantin
BUA
| | Zcantin
DUA
| | Zcantin
Reserve Army
| Zcantin
Summoning Pool
| | * | | Zcantin
| | Zcantin
| | Zcantin
Home Army
| | Loligarchy's Home
(Standing Stones) | | Frontier
(Temple) | | Zcantin's Home
(City) | | Loligarchy
Home Army
(BH)
(Wind Wall)
(Wind Walk) | | Loligarchy
| | Loligarchy
| | * | | Loligarchy
Reserve Army
| | Loligarchy
Summoning Pool
| | Loligarchy
DUA
| Loligarchy
BUA
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Last edited by loligarchy on Thu Mar 07, 2013 5:06 pm GMT; edited 1 time in total |
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loligarchy common Stockholder
Joined: 01 Oct 2012 Posts: 251 Location: Chapel Hill, NC

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Posted: Thu Mar 07, 2013 5:06 pm GMT Post subject: |
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Initial Effects
Wind Walk Fades
First March
Manuever my home up to 7
Second March
Magic Action
Apprentice: 1 Melee
Blue Dragonhunter: 4 Smite
Fireshadow: Create Fireminions
Magi: 4 Cantrip
Magi: 3 ID
Magi: 2 Magic
Magus: 3 Fly
13 Blue Magic
6 blue to rez my magus
I will use my remaining magic to drop my blue wyrm on the Frontier.
Reserves
Move my advocate to your home
Reserve my 2 Maguses, 1 Magi and my apprentice
End Turn
Turn Sequence: Zcantin, Loligarchy
Zcantin Turn 2
| ***************** | ** | ***************** | ** | ***************** | ***************** | | Zcantin
BUA
| | Zcantin
DUA
| | Zcantin
Reserve Army
| Zcantin
Summoning Pool
| | * | | Zcantin
| | Zcantin
| | Zcantin
Home Army
| | Loligarchy's Home
(Standing Stones) | | Frontier
(Temple) | | Zcantin's Home
(City) | | Loligarchy
Home Army
(BH) | | Loligarchy
| | Loligarchy
| | * | | Loligarchy
Reserve Army
| | Loligarchy
Summoning Pool
| | Loligarchy
DUA
| Loligarchy
BUA
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Dragon Attack:
Blue Wyrm: Belly
Lame
Anti-Magic Roll
Magi: 4 Fly
Magi: 4 Magic
4 results subtracted from your magic roll. |
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XaX dragonsteed
Joined: 04 Jan 2013 Posts: 58 Location: Indiana

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Posted: Thu Mar 07, 2013 6:33 pm GMT Post subject: |
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Thanks for breaking down the whole cantrip/action thing for me. That makes much more sense now
I cant hurt the dragon so onto the marches:
1st march
I will try to manuever up my home:
Adept: 2 Magic
Adept: 1 Maneuver
Adept: 1 Save
Adept: 1 Magic
Necromancer: 3 Melee
Necromancer: 3 ID
Rakshasa: 4 Magic
Warlock: 2 Melee
Warlock: 2 Melee
(1+3) = 4
Regardless, Ill roll magic:
Adept: 2 Magic
Adept: 1 Maneuver
Adept: 2 Magic
Adept: 1 ID
Necromancer: 2 Save
Necromancer: 3 ID
Rakshasa: Illusion
Warlock: 2 Melee
Warlock: 2 Magic
I Illusion my home army
(2+2+2) = 6 - 4 = 2 +(4ID) = 7 Red / 3 Black
I hope I did the math right. It says the frostwing racial happens before modifiers?
Summon red wyrm to your home (7)
Summon black dragonfoal to my home (3)
2nd march
Move Frontier up to 7
Move all reserves to frontier
End of turn
Beginning of your turn:
Red Wyrm: Tail, Belly
thanks wyrm...... |
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loligarchy common Stockholder
Joined: 01 Oct 2012 Posts: 251 Location: Chapel Hill, NC

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Posted: Fri Mar 08, 2013 11:12 am GMT Post subject: |
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I'm not going to counter manuever. Up to 3 or down to 1?
Looks like the math is right. I basically just think of the frostwing racial as a second subtract step so that if rounding happens it favors the non-frostwing player.
Sorry I thought I posted my turn before I left work last night.
Dragon Attack
Advocate: 1 Melee
Advocate: 1 Maneuver
Defender: 2 ID
Defender: 3 Melee
Unicorn: 4 Counter
Vindicator: 4 Smite
4 smite generates 4 melee results against a dragon that and my 1 melee takes care of the dragon.
4 Counter saves against the tail
First March
Capture the Standing Stones at my home
Magic action
Advocate: 1 Maneuver
Advocate: 1 ID
Defender: 1 Melee
Defender: 2 Fly
Unicorn: 4 Trample
Vindicator: 3 Melee
1 ID at a standing stones doubles to 2
There is absolutely nothing that I can do with 2 magic. Moving on
Second March
Manuever at your home
Advocate: 2 Melee
Blue Dragonhunter: 4 Counter
Blue Dragonsteed: Breath
Fireshadow: 4 Fly
Magi: 2 Magic
Magi: 4 Fly
8 manuevers. Up if I win.
Gotta wait for your responses before I actually do my action |
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XaX dragonsteed
Joined: 04 Jan 2013 Posts: 58 Location: Indiana

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Posted: Fri Mar 08, 2013 1:28 pm GMT Post subject: |
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No worries dude
I was moving it down (sorry).
I'll let you shift it back to 2 |
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loligarchy common Stockholder
Joined: 01 Oct 2012 Posts: 251 Location: Chapel Hill, NC

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Posted: Fri Mar 08, 2013 1:48 pm GMT Post subject: |
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Ok, after I had a night to think about it I was pretty much positive that was what you were going to do so not surprising.
Magic Action
Advocate: 2 Melee
Blue Dragonhunter: 4 Sneak Attack
Fireshadow: 4 Fly
Magi: 4 Magic
Magi: 4 Magic
Sneak attack deals 4 damage to your mages with no save possible
I'll use 7 of my 8 magic to summon a second blue wyrm to the frontier.
Reserves
All of my reserve forces move to my home
My 2 Advocates, 2 Defenders and my Vindicator pull back to the reserves.
End Turn
Turn Sequence: Zcantin, Loligarchy
Zcantin Turn 3
| ***************** | ** | ***************** | ** | ***************** | ***************** | | Zcantin
BUA
| | Zcantin
DUA
| | Zcantin
Reserve Army
| Zcantin
Summoning Pool
| | * | | Zcantin
| | Zcantin
| | Zcantin
Home Army
| | Loligarchy's Home
(Loligarchy) | | Frontier
(Temple) | | Zcantin's Home
(City) | | Loligarchy
Home Army
| | Loligarchy
| | Loligarchy
| | * | | Loligarchy
Reserve Army
(BH) | | Loligarchy
Summoning Pool
| | Loligarchy
DUA
| Loligarchy
BUA
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Dragon Attack
Blue Wyrm: Belly
Blue Wyrm: Tail, Claws
Ugh, ok 9 damage incoming
Antimagic roll
Magi: 2 Missile
Magi: 4 Magic
4 magic results subtracted from your total
If you try to manuever at your home here's a countermanuever
Advocate: 1 Fly
Blue Dragonhunter: 4 Sneak Attack
Blue Dragonsteed: 3 Maneuver
Fireshadow: 4 Fly
Magi: 2 Magic
Magi: 2 Magic
Total 8 to countermanuever |
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XaX dragonsteed
Joined: 04 Jan 2013 Posts: 58 Location: Indiana

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Posted: Fri Mar 08, 2013 2:37 pm GMT Post subject: |
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Sneak Attack:
2x Adept
1x Warlock to DUA
Dragons:
Scorpion Knight: 2 Maneuver
Scorpion Knight: 2 Maneuver
Spider Rider: 2 Maneuver
Spider Rider: 2 Maneuver
Spider Rider: 1 ID
Wyvern Rider: 3 ID
(2+2+2+2+1) = 9 saves (from racial)
no damage from dragons and I can't do anything with left over IDs
1st March:
Take 8th face of frontier
Missile:
Scorpion Knight: 2 Maneuver
Scorpion Knight: 1 Melee
Spider Rider: 1 ID
Spider Rider: 1 Missile
Spider Rider: 1 ID
Wyvern Rider: 5 Fly
(1+1+1) = 3 at your home
2nd march at home:
Attempt Maneuver up home:
Adept: 2 Magic
Adept: 2 Magic
Black Dragonfoal: 1 Maneuver
Necromancer: 4 Cantrip
Necromancer: 3 ID
Warlock: 2 Maneuver
(1+3+2) = 6, not enough
Magic:
Adept: 1 Maneuver
Adept: 1 ID
Black Dragonfoal: 1 Melee
Necromancer: 2 Save
Necromancer: 5 Magic
Rakshasa: 4 ID
Warlock: 2 Melee
(5-4)= 1+(5ID) = 11 Red
Spark of life x2 (6 points) to bring Scorpion Knight from DUA to home
Spake of life (3 points) to bring adept from DUA to home
Ash Storm your home (2 points)
End my turn |
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loligarchy common Stockholder
Joined: 01 Oct 2012 Posts: 251 Location: Chapel Hill, NC

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Posted: Fri Mar 08, 2013 3:50 pm GMT Post subject: |
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Turn Sequence: Zcantin, Loligarchy
Loligarchy Turn 4
| ***************** | ** | ***************** | ** | ***************** | ***************** | | Zcantin
BUA
| | Zcantin
DUA
| | Zcantin
Reserve Army
| Zcantin
Summoning Pool
| | * | | Zcantin
| | Zcantin
| | Zcantin
Home Army
| | Loligarchy's Home
(Loligarchy)
(Ash Storm) | | Frontier
(Zcantin) | | Zcantin's Home
(City) | | Loligarchy
Home Army
| | Loligarchy
| | Loligarchy
| | * | | Loligarchy
Reserve Army
(BH) | | Loligarchy
Summoning Pool
| | Loligarchy
DUA
| Loligarchy
BUA
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First March
Magic at my home
Apprentice: 1 Fly
Magi: 2 Magic
Magus: 2 Magic
Magus: 3 Missile
Unicorn: 4 Save
4-1 ash storm = 3 Magic
Summon dragonfoal
Second March
Manuever attempt at your home
Advocate: 2 Melee
Blue Dragonhunter: 4 Counter
Blue Dragonsteed: 3 Melee
Fireshadow: 4 Melee
Magi: 4 Magic
Magi: 4 Magic
That would be zero. Unless you roll zero lets move on...
Either way Magic
Advocate: 2 Melee
Blue Dragonhunter: 4 Sneak Attack
Fireshadow: 4 Smite
Magi: 3 ID
Magi: 3 ID
4 Damage from Sneak Attack
6 Magic
Bury your dead Warlock and Adept with ashes to ashes
Reserves
Move all my reserve forces to your home
End Turn
Turn Sequence: Zcantin, Loligarchy
Zcantin Turn 4
| ***************** | ** | ***************** | ** | ***************** | ***************** | | Zcantin
BUA
| | Zcantin
DUA
| | Zcantin
Reserve Army
| Zcantin
Summoning Pool
| | * | | Zcantin
| | Zcantin
| | Zcantin
Home Army
| | Loligarchy's Home
(Loligarchy)
(Ash Storm) | | Frontier
(Zcantin) | | Zcantin's Home
(City) | | Loligarchy
Home Army
| | Loligarchy
| | Loligarchy
(BH) | | * | | Loligarchy
Reserve Army
| | Loligarchy
Summoning Pool
| | Loligarchy
DUA
| Loligarchy
BUA
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Dragon Attack
Blue Wyrm: Claws
Blue Wyrm: Claws
12 Damage incoming
Anti-magic roll
Magi: 2 Magic
Magi: 2 Magic
4 Magic subtracted from your total
Countermanuever at your home
Advocate: 1 Melee
Advocate: 1 Melee
Advocate: 1 Melee
Blue Dragonhunter: SFR Logo
Blue Dragonsteed: Breath
Defender: 1 Melee
Defender: 1 Melee
Fireshadow: 4 ID
Magi: 3 ID
Magi: 2 Magic
Vindicator: 3 Melee
9 Manuevers |
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XaX dragonsteed
Joined: 04 Jan 2013 Posts: 58 Location: Indiana

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Posted: Fri Mar 08, 2013 4:28 pm GMT Post subject: |
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Dragon:
Scorpion Knight: 2 Maneuver
Scorpion Knight: 2 ID
Spider Rider: 1 Melee
Spider Rider: 1 Melee
Spider Rider: 1 Missile
Wyvern Rider: 3 ID
(2+2+3) = 7x2 = 14
No damage from or to dragons
Counter Maneuver:
Adept: 1 ID
Adept: 1 Magic
Adept: 1 Magic
Necromancer: 5 Magic
Necromancer: 2 Save
Rakshasa: Illusion
Scorpion Knight: 3 Maneuver
Warlock: 2 Magic
(1+3) = 4
Send 1x Scorpion Knight and 2x Adept to DUA
1st March at Frontier:
Magic:
Scorpion Knight: 4 Melee
Scorpion Knight: 2 ID
Spider Rider: 1 Maneuver
Spider Rider: 1 ID
Spider Rider: 1 Maneuver
Wyvern Rider: 3 ID
2+1+3 = 6x2 = 12
Spark of life x3 (9 points) for Wyvern Rider
Summon dragonfoal (3 points)
2nd March at home:
Maneuver down
Adept: 1 Magic
Black Dragonfoal: 1 Maneuver
Necromancer: 2 Save
Necromancer: 5 Magic
Rakshasa: Illusion
Warlock: 2 Melee
(1) Maneuver
Regardless of success, I roll magic:
Adept: 1 Save
Black Dragonfoal: 1 Melee
Necromancer: 4 Cantrip
Necromancer: 3 ID
Rakshasa: 4 Counter
Warlock: 2 Melee
(4-4) = 0 + (3x2) = 6
Spark of life adept (3 points)
Spark of life adept (3 points)
End of Turn: |
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