 |
SFR, Inc. Forums that relate to SFR products
|
| View previous topic :: View next topic |
| Author |
Message |
Deeghter rare
Joined: 03 Mar 2005 Posts: 2553 Location: Lost

|
Posted: Fri Mar 04, 2005 2:46 am GMT Post subject: Religion in Dragon Dice (Priests, shamans etc.) |
|
|
| When I first started with dragon dice I was absolutely fascinated about this game and started to make up new ideas. I spent a whole lot of time thinking about how to put some religious stuff into the game. Every rpg, (tabletop or live) or pc game, has its own religion with gods, priests, shamans etc. If you guys think it's a good idea or at least worth to pick that idea up again, I'll try to dig out my old ideas, work 'em over and offer here for discussion. How about that?? |
|
| Back to top |
|
 |
Darth Macho dragonsteed
Joined: 28 Jan 2005 Posts: 64
|
Posted: Fri Mar 04, 2005 4:07 pm GMT Post subject: |
|
|
| I hope the creators consider something like this someday. I was wondering the same thing. It came to mind first with the description of the heucuva undead die being the risen corpse of a disgraced holyman. I began to wonder why there were not priests of the gods in the game that have a sort of blend of magic and might? I suppose that would be difficult, and may alter the game too much, but it just got me thinking...who were these holy men? I sort of think of the magic users as being like druids to the gods, who seem to be endowing them with elemental powers. |
|
| Back to top |
|
 |
Deeghter rare
Joined: 03 Mar 2005 Posts: 2553 Location: Lost

|
Posted: Fri Mar 04, 2005 5:09 pm GMT Post subject: |
|
|
Hi Darth Macho! I rather thought about prayers instead of magic! I got the idea pretty soon (1996) before I got to know the additional races (Firewalkers, Undead and Feral were the first ones I came in contact with afterwards). I've been searching my attic the whole evening but my scripts seem to have gotten legs , I don't know were they went! Well I've moved several times lately, maybe that's why!? Looks like I have to start all over again. The basic idea was having single Priests, shamans etc. added to the game. Just one for each race (single special dice like nowaday's Dragonlords etc.). They might have Prayer-lists instead of magig spell-lists. In a dangerous moment of a battle they could pray to their gods for assistance, sort of "holy wonder" like raising dead, transporting armies, reduce hitpoints or stuff like that. They have - of course - to roll for holy icons to be enabled to get in contact with their gods. To make it even more "realistic" one could add percentage icons wich show the possibility of "accepted" prayers (will say, is their faith strong enough so that their gods will listen??) That would reduce the danger of ruining the whole battle by steadyly letting wonders to happen. Well, I will have to sit down and try to get all my former ideas together again.(If I find the time! I'll be on a several weeks mission for my company I work for and I'll be at home on the weekends only. We'll see...but after I finally got back into the game after a long break I just feel beeing pushed forward by my ideas and it would be a challenge to work it over again. God, my days should have at least 48 hrs!!! !! But since my family can't eat Dragon Dice I gotta earn some money! HEY CHUCK! HOW ABOUT THAT?? EATABLE DICE !!!! just kidding  |
|
| Back to top |
|
 |
ddicerc rare Public Relations Director Esteemed Author
Joined: 25 Jan 2005 Posts: 3238 Location: East Brunswick, NJ, USA

|
Posted: Fri Mar 04, 2005 5:38 pm GMT Post subject: |
|
|
I think, given the background given to Dragon Dice, that the concpets of arcane and divine magic have been combined for simplicity's sake. In the limited amount of official back story available (including the odd and unsatisfying Cast of Fate and the Tome of Tarvanehl) both kinds of magic seem to be used by various races. I think you can view your magic dice as either mages or priests, depending on your point of view. Adding another variety of magic to the game doesn't appeal to me at all. (And I suspect I may be the only real-life "cleric" on the forum right now, although I will accept correction to this notion.) _________________ Steve "DDice" Braun
The Diceman's Gaming Pages: http://ddicerc.weebly.com
2014-2015 U.S. National Champion
(Just when you thought it couldn't get any worse...) |
|
| Back to top |
|
 |
deputyfife common
Joined: 11 Feb 2005 Posts: 322 Location: Missouri

|
Posted: Fri Mar 04, 2005 11:17 pm GMT Post subject: |
|
|
I think units that incorporated the idea of the D&D Paladin and Cleric would be a good new weapon for players. Units from the c/uc/r range that would have some magic, but less than a normal magic user. No more than 2/3 of what a corresponding HP magic unit has; their other icons would be melee and saves (since those characters in D&D were heavily armored, engaged mostly in melee combat, and were good at it.)
Having only certain spells, or a few new spells(Turn Undead) available to these units would round them out as a very nice option for players when building armies. In looking at my DCM, one obvious fact is that the magic units are typically the most specialized(esp. rares.) Combine this with the fact that NO other "regular" units in an army have magic(except Undead "light magic"), at least up to Swampstalkers. This means that Paladin/Cleric types would be different enough from existing units so as to not water down the game, nor make existing units obsolete. If a common Paladin has 1 magic icon on 1 side, a uc has 2-3 icons on 1-2 sides, and a rare has 4-6 icons on 2-3 sides, magic is just a nice bonus from those units. Clerics could be somewhere between Paladins and Magic units, but that is just one example of how to do it. In the same way that Light units are typically some hybrid of Heavy, Cavalry, and Missile, these Paladins and Clerics could be a hybrid of Magic and Heavy(occasionally with some Cavalry thrown in, such as maneuvers for a Rare Paladin(Holy Knight.)
Currently, the only way to add magic icons to an army without adding Magic units are monsters, and at least Amazons don't have any magic on their monsters.
I always liked the way Clerics and Magic-Users were handled so differently in D&D. They could even have major restrictions on doubling their "magic", such as being at a standing stones terrain of their race's preferred terrain type. Or even better, their magic all works like cantrips, except that it can't be used during a magic action, and can't be combined with normal Magic icons. (Sort of a reverse-cantrip that works during everything except magic. Hence never in reserves, since the gods would only reward their faithful servants on the field of battle.) And a special icon such as Holy Water, Silver Sword, etc., could specifically cause double damage to Undead, or target units with black in their racial colors without saves. Except of course for the races with the black color, which could get their bonuses against races that don't have any black.
I like to throw lots of stuff on the wall, even if none of it sticks.  |
|
| Back to top |
|
 |
Netherworlder dragonsteed
Joined: 25 Jan 2005 Posts: 90 Location: Central Indiana

|
Posted: Tue Oct 18, 2005 4:25 pm GMT Post subject: |
|
|
I have some rules sketched out for this years ago. My idea was to add a 6th type of troop: Clerics
The "Good" clerics would be inked in Silver, the "Evil" clerics in Rust. There would be a basic spell list for Silver and another for Rust that clerics of any race could use, combining results as normal. Each unit could also cast colored magic by racial color, if desired. IDs only generate racial color magic, not Silver or Rust.
The problem with this is the ink color means nothing in DD and this would be a change in the general game mechanic. I eventually bagged the idea. |
|
| Back to top |
|
 |
riolis common Rep
Joined: 25 Mar 2005 Posts: 281 Location: Naples, FL

|
Posted: Wed Oct 19, 2005 6:07 am GMT Post subject: |
|
|
Priest I can see but leave the Gods dice out. Magic in the game now dose reflexed both Mage and Clerical magic. Lighting Strike and Breath of Life come to mind. _________________ Got to love wolves, overwelming numbers, act as a team, Nature ready made army.
We walk a fine line between dream and reality. The border we dance upon is known as insanity!
It is through the beans of java that my hands aquire the shakes to roll Dragon Dice.
Fan Club Member
http://dragondice.ryanssaunders.com/ |
|
| Back to top |
|
 |
Autpost common Stockholder
Joined: 18 Mar 2005 Posts: 471 Location: Vienna

|
Posted: Wed Oct 19, 2005 1:19 pm GMT Post subject: |
|
|
| Quote: | | The "Good" clerics would be inked in Silver, the "Evil" clerics in Rust. |
I know it's the last and least of all DD problems:
What is this? It has the color gold in it, but has nothing to do with the element earth.
Probably you know the answer: The golden medallion. Some time ago I've imagined how this problem can be solved. Red, green, blue and black medallions can be produced and the golden one can gain the element earth. The silver medallion will be renamed into metallic, but then, what should happen to bronze? The color is somewhere between red and black, I've thought about a racespecific medallion of the Lava Elves. I had no better idea, - just because of the bronze medallion this doesn't work. When you've mentioned Rust, then the problem is solved. The unit which is carrying a rust-medallion is an evil cleric and can work evil miracles. Units with metallic-medallions are the good ones.
I'm also thinking about a miracle-die.
Currently this die is just a standard 6-sider. Each player may pray for one miracle per turn or maybe better: just one per game. (It doesn't matter what the terrain-die shows). Each miracle has a number: It goes from 2 (= very weak miracle) to 6 (very powerful). The player chooses the miracle and then rolls the 6-sider. If the result is equal or higher than the number of the miracle it comes true. |
|
| Back to top |
|
 |
piMaster rare Stockholder
Joined: 16 Jan 2005 Posts: 3235 Location: Rockford, IL

|
Posted: Wed Oct 19, 2005 1:28 pm GMT Post subject: |
|
|
| Quote: | | Each player may pray for one miracle per turn |
I do that with every game of Dragon Dice. Doesn't everyone?
-Brad _________________ "Everything Brad said is correct." - Chuck Pint |
|
| Back to top |
|
 |
ddicerc rare Public Relations Director Esteemed Author
Joined: 25 Jan 2005 Posts: 3238 Location: East Brunswick, NJ, USA

|
Posted: Wed Oct 19, 2005 2:42 pm GMT Post subject: |
|
|
| Quote: | Each player may pray for one miracle per turn
I do that with every game of Dragon Dice™. Doesn't everyone? |
Unless you live in East Brunswick, NJ, and are a staff member at one of the schools. Then you can't pray.
(You may have seen articles about our football coach lately, the one who quit because the school board told him he couldn't lead or participate in prayer with his players. Yep, that's my town, and the school system my wife and I work for and our kids attend.)
Then again, in my other line of work... _________________ Steve "DDice" Braun
The Diceman's Gaming Pages: http://ddicerc.weebly.com
2014-2015 U.S. National Champion
(Just when you thought it couldn't get any worse...) |
|
| Back to top |
|
 |
Deeghter rare
Joined: 03 Mar 2005 Posts: 2553 Location: Lost

|
|
| Back to top |
|
 |
|
|
You cannot post new topics in this forum You cannot reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum You cannot vote in polls in this forum
|
Powered by phpBB © 2001, 2005 phpBB Group
|