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DeadSirius dragonfoal
Joined: 18 Feb 2005 Posts: 9 Location: Cincinnati, OH

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Posted: Tue Mar 08, 2005 10:39 pm GMT Post subject: Another dragon question |
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| The spell says "...send *any* dragon..." I'm assuming the emphasis means that I can send any of my opponent's dragons to a terrain. Can that include any dragons that haven't been brought into play yet? (ie.: still in his dead unit area) |
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chuckpint White Dragon SFR President Site Admin
Joined: 10 Jan 2005 Posts: 9187 Location: Evanston, IL

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Posted: Tue Mar 08, 2005 10:44 pm GMT Post subject: |
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Yes, you can summon any dragon of the right color from any player's summoning pool to any terrain. Or you can summon any dragon of the right color from any terrain to any terrain. Including from a terrain to right back at the same terrain. Why would you do that? To break loose a tamed dragon. See the description of Dragonlords and Dragonmasters for more information.
Only the truely evil would summon your dragons to attack your armies! |
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DeadSirius dragonfoal
Joined: 18 Feb 2005 Posts: 9 Location: Cincinnati, OH

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Posted: Wed Mar 09, 2005 12:21 am GMT Post subject: |
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| chuckpint wrote: | | Only the truely evil would summon your dragons to attack your armies! |
Well... If it contributed to winning the game, I guess being evil can have its advantages. |
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cliffwiggs SFR Treasurer Chief Wheedler SDA - Rules NitPicker
Joined: 25 Jan 2005 Posts: 10794 Location: Cumming, GA - USA

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Posted: Wed Mar 09, 2005 9:58 am GMT Post subject: Re: Another dragon question |
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| DeadSirius wrote: | | The spell says "...send *any* dragon..." |
It was slightly before my time, but what was the old saying?
"Any means Any, Never means Never" |
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deputyfife common
Joined: 11 Feb 2005 Posts: 322 Location: Missouri

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Posted: Wed Mar 09, 2005 8:17 pm GMT Post subject: Re: Another dragon question |
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| cliffwiggs wrote: | | DeadSirius wrote: | | The spell says "...send *any* dragon..." |
It was slightly before my time, but what was the old saying?
"Any means Any, Never means Never" |
Even the homemade dragon I'm making with 12 tail faces? |
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cliffwiggs SFR Treasurer Chief Wheedler SDA - Rules NitPicker
Joined: 25 Jan 2005 Posts: 10794 Location: Cumming, GA - USA

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Posted: Thu Mar 10, 2005 9:28 am GMT Post subject: Re: Another dragon question |
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| deputyfife wrote: |
Even the homemade dragon I'm making with 12 tail faces? |
I wouldn't mind that. All I have to do is 'finger' one of your units then let the dragon attack me. It would never stop rolling tails, thus the game would timeout and I'd win on health.  |
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deputyfife common
Joined: 11 Feb 2005 Posts: 322 Location: Missouri

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Posted: Thu Mar 10, 2005 8:46 pm GMT Post subject: Re: Another dragon question |
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| cliffwiggs wrote: | | deputyfife wrote: |
Even the homemade dragon I'm making with 12 tail faces? |
I wouldn't mind that. All I have to do is 'finger' one of your units then let the dragon attack me. It would never stop rolling tails, thus the game would timeout and I'd win on health.  |
Again, my lack of encyclopedic knowledge shows. What do you mean by "finger one of my units?" I'm sure it isn't as bad as it *sounds*....
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ddicerc rare Public Relations Director Esteemed Author
Joined: 25 Jan 2005 Posts: 3238 Location: East Brunswick, NJ, USA

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Posted: Thu Mar 10, 2005 9:06 pm GMT Post subject: |
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"Finger" (also "FoD") means:
"Finger of Death-Casting Cost: 4, Spell List: Basic-Black
Target any enemy unit. Immediately inflict one point of damage to the target unit with no save possible. Multiple castings increase the effect or target another unit."
Once he gets you down by 1h, if your dragon attacks the game will never end-or, in a tournament, end when time runs out. Neither of you will have a terrain, so the next tiebreaker is most health in play, and he'd be up one. _________________ Steve "DDice" Braun
The Diceman's Gaming Pages: http://ddicerc.weebly.com
2014-2015 U.S. National Champion
(Just when you thought it couldn't get any worse...) |
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cliffwiggs SFR Treasurer Chief Wheedler SDA - Rules NitPicker
Joined: 25 Jan 2005 Posts: 10794 Location: Cumming, GA - USA

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Posted: Thu Mar 10, 2005 10:05 pm GMT Post subject: Re: Another dragon question |
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| deputyfife wrote: | What do you mean by "finger one of my units?" I'm sure it isn't as bad as it *sounds*.... |
I knew you'd ask, but I just wanted to see the 'face' on your post so I left it unexplained.
(Thanks for explaining it in more detail) |
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DeadSirius dragonfoal
Joined: 18 Feb 2005 Posts: 9 Location: Cincinnati, OH

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Posted: Fri Mar 11, 2005 4:08 am GMT Post subject: |
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Still another dragon question... (I probably shoulda started a new thread, but it's getting messy.)
I'm puzzled by the Basic rules wording. It says "...if there is a sufficient amount of *non-ID* melee or missile hits to kill a dragon (or multiple dragons), then the dragon is killed." (Emphasis mine.) But then in Example #1 below it, the ID icons DO count toward killing the dragon. (9 melee plus 1 ID equals dead dragon.) So, do the IDs count or not? |
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chuckpint White Dragon SFR President Site Admin
Joined: 10 Jan 2005 Posts: 9187 Location: Evanston, IL

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Posted: Fri Mar 11, 2005 6:44 am GMT Post subject: |
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Ah... you've found the super-secret weasel rule. There are times when you actually have enough missile or melee by the addition of IDs that you could kill a dragon. But you decide not to. Like you want to leave the dragon to chomp on someone else's army at the same terrain. So that rule says, that if you have 10 missile or 10 melee (only 5 if one rolled belly), without using IDs, then the dragon is dead no matter what. If on the other hand you have only enough missile or melee to kill a dragon if you add IDs, then you simply count the IDs as saves, and the dragon lives on. Remember, during a dragon attack, you are rolling for 3 things: saves, melee and missile. You can assign IDs to any of those three things as you wish. You can also assign penalties (like Ash Storm) to any of those three things as you wish. |
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DeadSirius dragonfoal
Joined: 18 Feb 2005 Posts: 9 Location: Cincinnati, OH

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Posted: Fri Mar 11, 2005 3:42 pm GMT Post subject: |
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| Ok, that's easy enough to understand. I just wonder if there's a clearer way for the rules to get that across. I suppose the ID icon could better be described as a wildcard to be used as I see fit. But "the dice speak". Or as it was said of another game, "the dice never lie." |
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