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Which army would you choose to go to battle with?
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Which army would you choose to go to battle with?
I would rather create my own army.
41%
 41%  [ 5 ]
Witches' Brew
16%
 16%  [ 2 ]
Stone Wall Defense
16%
 16%  [ 2 ]
White Dragon Surprise
8%
 8%  [ 1 ]
The Fountain of Youth
8%
 8%  [ 1 ]
Pandora's Box
8%
 8%  [ 1 ]
The Fountain of Youth Unicorn Variation
0%
 0%  [ 0 ]
The Midnight Marauder
0%
 0%  [ 0 ]
Users Voted : 1
Total Votes : 12

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DEEPBLUEB2
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PostPosted: Wed Nov 22, 2006 11:38 am GMT    Post subject: Which army would you choose to go to battle with? Reply with quote

Which army would you choose to go to battle with?

The Dragon Dice Cookbook
The Midnight Marauder

The Highest poll will determine which 2 armies will battle in an On-line game.
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DEEPBLUEB2
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PostPosted: Fri Nov 24, 2006 9:13 am GMT    Post subject: Reply with quote

The Mystery Army takes the lead. Smile

Last edited by DEEPBLUEB2 on Wed Dec 06, 2006 8:24 pm GMT; edited 1 time in total
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PostPosted: Wed Dec 06, 2006 10:05 am GMT    Post subject: Reply with quote

Mystery Army..... please post the army.
The poll has not changed, so it's almost time to battle. Smile
If you would want to be either the Mystery Army or the Witches' Brew Army please post so.
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PostPosted: Wed Dec 06, 2006 3:06 pm GMT    Post subject: Reply with quote

I'm going to start the battle this evening.
Unless the poll changes, or someone posts a mystery army,
I will select the armies based on the poll.
This is how the battle will happen:

First, this game is open to anyone,anytime.
In the event that nobody posts a move, I will roll.
(or I will have a friend roll)
Even though I may roll, the game is open to whoever rolls (posts) first.



The Poll is still open ...
Good Luck

Cool
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PostPosted: Wed Dec 06, 2006 8:00 pm GMT    Post subject: Reply with quote

Striking from their mysterious homelands, the Swamp Stalkers carry the gift of watery death, seeking to increase their numbers by mutating others. They may take control of all the world!

Home: Swampland City
Annihilator
Ravager
3 Warmonger
Swamp Wizard
2 Marsh Mage
2 Bog Adept

Campaign: Swampland City
Bog Adept

Horde:
Swamp Giant
Warmonger
Invader
2 Marsh Swimmer
4 Bog Runner
2 Bog Adpet

Summoning Pool:
2 Black Wyrm
Coastland Village
Flatland Woods
Highland Village
Swampland Woods
Green Dragontroop
Green Dragonsteed
Green Dragonmount
Black Dragonchamp
Black Dragontroop
Black Dragonmount
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DEEPBLUEB2
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PostPosted: Wed Dec 06, 2006 8:25 pm GMT    Post subject: Reply with quote

Poll results

Last edited by DEEPBLUEB2 on Thu Dec 07, 2006 9:01 pm GMT; edited 3 times in total
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PostPosted: Wed Dec 06, 2006 9:04 pm GMT    Post subject: Reply with quote

The Mystery Army has Surfaced...
and there is new voting..
I'll announce the horde roll when I feel the armies are final.


Keep Voting Razz
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PostPosted: Thu Dec 07, 2006 4:24 pm GMT    Post subject: Reply with quote

I voted for the Stone Wall
so since there is a tie with the Witches' Brew,
I would choose the Stone Wall over the Witches' Brew.

So I'll give the poll a little more time,
perhaps someone will vote.

Once the game begins,
Standard rules,
but I'm opening this game up to everyone and anyone who would like to play.
You may choose to do just one march,
maybe just a maneuver roll....
that's OK someone else will finish.
Just Post your Rolls.
When you are done, just say done.
(I'll only roll when a substantial amount of time goes by)

I must ask the Mystery Army....
Did you want to roll all your rolls?
If you do ,then the Mystery army can only be rolled by the Mystery Army.
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PostPosted: Thu Dec 07, 2006 9:09 pm GMT    Post subject: Reply with quote

Armies

Last edited by DEEPBLUEB2 on Sat Dec 09, 2006 9:32 am GMT; edited 1 time in total
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PostPosted: Fri Dec 08, 2006 7:05 am GMT    Post subject: Reply with quote

OK well the voting for this matchup seems to be over.
The polls will be open for the next matchup,
so please continue to vote.

Roll the Hordes >>>>>>>>>>> Very Happy
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PostPosted: Sat Dec 09, 2006 9:33 am GMT    Post subject: Reply with quote

player 1 rolls 7 maneuvers
player 2 rolls 7 maneuvers

both reroll

player 1 Mystery Army rolls 7

player 2 Stone Wall Defense rolls 11

player 2 decides to go first

the mystery army chooses a swampland city as the frontier

(I'm dropping the reference "player 1" and "player 2" to eliminate confusion, use Mystery army or Stone Wall Defense)

roll terrains.....

Frontier is at 6 melee
Stone Wall's Home is at 2 Magic
Mystery Army's home is at 3 Missile

DONE


Last edited by DEEPBLUEB2 on Sat Dec 09, 2006 10:09 am GMT; edited 1 time in total
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PostPosted: Sat Dec 09, 2006 10:05 am GMT    Post subject: Reply with quote

If anyone wants to roll either army, feel free to post your rolls,
(standard rules)
then say done when you are finished.


Last edited by DEEPBLUEB2 on Sun Dec 10, 2006 8:58 am GMT; edited 1 time in total
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PostPosted: Sat Dec 09, 2006 10:18 am GMT    Post subject: Reply with quote

STONE WALL DEFENSE
first march:
attempting to maneuver highland home terrain...
Stone Wall rolled 7
Mystery Rolled 9
Rolling for Magic....

ID on the Red Dragonhunter
Adept ID
Adept 2 magic

Cast an Ashstorm on the Frontier
Cast Fearful Flames of the Bog Adept at the Frontier
Cast Dancing Lights on the Mystery Horde Army

Resolving Fearful Flames:
The Bog Adept rolled an ID for a Save,
but I'm not sure if the Ashstorm negated the save roll,
or if an individual save roll is not affected by the ash storm.

Then the Bog Adept Failed to Roll another save .

So Either the Bog Adept is Killed or it Flees to The Reserve. Rolling Eyes

So I'm going to use the Stoneskin Rule
The ashstrom did not affect the avoidance rolls of the Bog Adept
The Bog Adept flees to the reserves.
End of the First March


Last edited by DEEPBLUEB2 on Sun Dec 10, 2006 7:03 pm GMT; edited 1 time in total
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PostPosted: Sun Dec 10, 2006 6:17 pm GMT    Post subject: Reply with quote

Second March
attempt to maneuver Stone Wall Horde at Mystery Army Home

Stone Wall 7 maneuvers

Mystery Army 3 maneuvers

turns the terrain up to 4 missile

missile the Mystery Army Home

Results:

Sieze and a Cantrip Dragonlord

Path a Pheonix with a Speed slippers to the Frontier

Seize the Swamp Wizard and a Bog adept

No IDs so both are killed

Reserve
Send the Dragonlord 2 Rocs and a Speed Slippers to the reserves
Done


Last edited by DEEPBLUEB2 on Sun Dec 10, 2006 9:19 pm GMT; edited 1 time in total
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PostPosted: Sun Dec 10, 2006 8:51 pm GMT    Post subject: Reply with quote

Mystery Army puts a minor terrain into play at its home terrain
rolling....
double saves

missile frontier....
rolling....
3 missiles

rolling for saves...
0 saves adept is killed

Attempt to maneuver at Stone wall Home...

Mystery 7 maneuvers
Stone wall 1


Turn terrain down to 1

rolling for magic...

Swamp Giant ID and Marsh Swimmer ID

dancing lights
3 green after halving

or 6 black

reanimate the bog adept
ashes to ashes the adept

the horde moves to the reserves





Done


Last edited by DEEPBLUEB2 on Sun Dec 10, 2006 9:55 pm GMT; edited 1 time in total
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PostPosted: Sun Dec 10, 2006 9:35 pm GMT    Post subject: Reply with quote

Maneuver Home terrain to 2 casting Magic...

trebuchet ID
adept had 1 magic
adept had 1 magic

Cast a Dancing Lights on the mystery army home terrain
summon a dragonkin

end of first march

second march
friendly magic from the reserves
ID Dragonlord
cantrip the Red Dragonhunter
also the Red Dragonhunter carries the trebuchet
move the reserves army to the frontier terrain

done


Last edited by DEEPBLUEB2 on Mon Dec 11, 2006 5:36 pm GMT; edited 1 time in total
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PostPosted: Mon Dec 11, 2006 4:24 pm GMT    Post subject: Reply with quote

Mystery Army 1st March with Reserve Army.
Attempt to cast magic (roll roll) 9 points of ID and 2 magic icons. Take 9 points as black to cast Reanimate Dead on Swamp Wizard and 2 points as green to cast Watery Double on Mystery Army's Home Army.

- - -

Mystery Army 2nd March with Home Army.
Rolling minor terrain (roll) ID face. Choose any action.
Maneuver terrain up to 5.
Casting magic (roll) 4 points of ID and 1 magic result. After applying Dancing Lights, Mystery army has 2 points of ID left. Taking it as green and doubling it, then summon Green Dragontroop.

- - -

Mystery Army Reserve Phase.
All units in Reserve Army goto Frontier Terrain.

- - -
Done.
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PostPosted: Mon Dec 11, 2006 5:39 pm GMT    Post subject: Reply with quote

Stone Wall First march

Home terrain
maneuver terrain up to 3
cast magic
ID Infiltrator Adept 1 magic adept 1 magic
doubling to 8 Red
Cast Burning hands on the Frontier Army units
Roc and Red Dragonhunter

Second March
Attempt to maneuver frontier terrain......


Last edited by DEEPBLUEB2 on Tue Dec 12, 2006 3:43 am GMT; edited 1 time in total
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PostPosted: Mon Dec 11, 2006 8:38 pm GMT    Post subject: Reply with quote

Mystery Army will counter-maneuver (roll) 9 maneuver results, 4 Trample results, and 1 point of ID for a total of 14 maneuver results.
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PostPosted: Mon Dec 11, 2006 8:40 pm GMT    Post subject: Reply with quote

Rolling....
rend wings SFR Dragonhunter ID Trebuchet ID 2 shoes
16
turn up to 7 melee attack....
rolling....
Dragonlord ID and Trebuchet ID
and flamming shield

12 damage

not enough damage Sad
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