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SFR, Inc. Forums that relate to SFR products
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namsilat dragonfoal
Joined: 07 Jan 2007 Posts: 9

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Posted: Sun Feb 25, 2007 12:56 pm GMT Post subject: Dragon Dice computer game |
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| There is an old Dragon Dice game from Interplay years ago, but I wonder if SFR ever considered releasing a PC game for Dragon Dice with the new rules. I know it's a major undertaking, but the computer version of the game would certainly serve to promote the actual dice game itself. I remember back in good old days, I started collecting MTG cards not because of the cards themselves in the first place. I actually first started by playing the PC game, got fascinated by the game, and ended up buying the actual cards. |
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chuckpint White Dragon SFR President Site Admin
Joined: 10 Jan 2005 Posts: 9187 Location: Evanston, IL

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Posted: Sun Feb 25, 2007 1:36 pm GMT Post subject: |
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If you ever have read the discussion on how much work it takes just to setup a computerized game between two humans, you would have some idea of the undertaking. This is a really complex game. Just the rolling of the dice on a computer is fairly tough undertaking.
But as soon as SFR becomes a $10 million company, I'll make sure it's on the list....
 _________________ You can never have too many dice.
First Place at the first ever Daemon Dice sealed starter tournament.
Battlefest tied for first GenCon 2012
Single Race Champion GenCon 2008-2009, Sealed Box Champion GenCon 2007,2009,
My collection is 21,500 Dragon Dice, 20,000 Daemon Dice, and others (too many to count). |
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piMaster rare Stockholder
Joined: 16 Jan 2005 Posts: 3235 Location: Rockford, IL

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Posted: Sun Feb 25, 2007 5:06 pm GMT Post subject: Re: Dragon Dice™ computer game |
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| namsilat wrote: | | I know it's a major undertaking |
That is an understatement. Dragon Dice is a very complex game, takes up a lot of space, and is almost 3-dimensional. All these things add up to a very difficult port to a computer screen. Unless you've tried to make such a game, you have no idea how much effort it takes. _________________ "Everything Brad said is correct." - Chuck Pint |
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goldbh common
Joined: 05 Apr 2005 Posts: 264 Location: Yorkshire

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Posted: Mon Feb 26, 2007 2:58 am GMT Post subject: |
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| chuckpint wrote: |
But as soon as SFR becomes a $10 million company, I'll make sure it's on the list....
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You taking Pre-Orders?
 _________________ DDice Count: 0, Nil, Zilch, None |
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chuckpint White Dragon SFR President Site Admin
Joined: 10 Jan 2005 Posts: 9187 Location: Evanston, IL

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Posted: Mon Feb 26, 2007 7:18 am GMT Post subject: |
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Sure, let me send you my Swiss bank account number, and just deposit $10 million and it will be on pre-order....
 _________________ You can never have too many dice.
First Place at the first ever Daemon Dice sealed starter tournament.
Battlefest tied for first GenCon 2012
Single Race Champion GenCon 2008-2009, Sealed Box Champion GenCon 2007,2009,
My collection is 21,500 Dragon Dice, 20,000 Daemon Dice, and others (too many to count). |
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goldbh common
Joined: 05 Apr 2005 Posts: 264 Location: Yorkshire

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Posted: Mon Feb 26, 2007 11:22 am GMT Post subject: |
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| chuckpint wrote: | Sure, let me send you my Swiss bank account number, and just deposit $10 million and it will be on pre-order....
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You have one too ?
 _________________ DDice Count: 0, Nil, Zilch, None |
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DEEPBLUEB2 monster Stockholder
Joined: 20 Nov 2005 Posts: 7894 Location: Des Plaines, IL

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Posted: Mon Feb 26, 2007 2:16 pm GMT Post subject: |
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I thought that maybe someone could invent a dice Rolling Station for online play.
Basically, a player would roll their dice on a small rolling area,
and then a camera clicks and uploads the image.
The entire station would be small, and USB.
This eliminates complex programming.
It would be like rolling your army on a scanner,
but the top of the dice would get scanned instead. |
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KilljoyKing common
Joined: 13 Jul 2006 Posts: 171 Location: Pittsburgh, PA

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Posted: Mon Feb 26, 2007 2:52 pm GMT Post subject: :/ |
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Yes, throwing dice at a glass plate. What could be damaging about that?
Someone could program a DD game, two-player at least. I think graphics would be more annoying than a lot of the mechanics. Most of DD just boils down to tons of state checks: is X spell cast on army, is X army in possession of Eighth face, and so on.
The rules are hard for us humans, but in a stringent, formulaic environment, it could be possible to make a program that operated with little exceptions. _________________ Dragon Dice Musing and Such @ Reality's End |
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DEEPBLUEB2 monster Stockholder
Joined: 20 Nov 2005 Posts: 7894 Location: Des Plaines, IL

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Posted: Mon Feb 26, 2007 2:55 pm GMT Post subject: |
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The Rolling area would be velvet.
The scanner or camera would be on top.
I was trying to paint a picture of the small compact design by describing a scanner.
I did not intend on rolling on glass. |
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KilljoyKing common
Joined: 13 Jul 2006 Posts: 171 Location: Pittsburgh, PA

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Posted: Mon Feb 26, 2007 3:00 pm GMT Post subject: Oo-la-la |
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If the scanning device is on top, it would have to be lowered post-roll in order to capture the image. That, or take a photograph of questionable quality.
Or maybe there is a new crazy horizontal rolling method I haven't heard about.
I wonder how much demand a dice camera would be in, especially since it doesn't help eliminate cheating much more than textual honesty. All it requires is flipping a die over to a SAI without anyone the wiser. (Assuming, of course, that there isn't a live feed, which would result in horrible and entirely unreadable quality, no doubt.) _________________ Dragon Dice Musing and Such @ Reality's End |
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DEEPBLUEB2 monster Stockholder
Joined: 20 Nov 2005 Posts: 7894 Location: Des Plaines, IL

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Posted: Mon Feb 26, 2007 3:11 pm GMT Post subject: |
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If you wanted to eliminate cheating,
perhaps the dice are rolled into a box.(You can't see the results)
Then a Picture is then sent before the door opens to retrieve the dice.
I am trying to envision this Rolling Station.
It seems like it would work. |
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cliffwiggs SFR Treasurer Chief Wheedler SDA - Rules NitPicker
Joined: 25 Jan 2005 Posts: 10794 Location: Cumming, GA - USA

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Posted: Mon Feb 26, 2007 3:12 pm GMT Post subject: Re: :/ |
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| RexRanarum wrote: | | Most of DD just boils down to tons of state checks: is X spell cast on army, is X army in possession of Eighth face, and so on. |
I would never code a program as static-ly as that. you have to generalized. Like many of us, I have done proof of concepts on dice games (and will do so again someday this year) It is not an easy project, but you have to generalize into types of spells and types of sai's etc.
Cliff |
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KilljoyKing common
Joined: 13 Jul 2006 Posts: 171 Location: Pittsburgh, PA

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Posted: Mon Feb 26, 2007 3:23 pm GMT Post subject: State of the State |
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Unfortunately, several of the spells have no types. What is Haunt like? Nuthin'! The presence of a single Frostwing in an opposing magic army? Or a Swamp Stalker in any army and the DUA? They're state-tastic, but fortunately enough, they are simple checks. (I'm seeing a contains_race(army, a) function...)
Generalizations could only be done for the modification spells (which couldn't be generalized with other modifications such as Eighth Face doubling because of magic's non-effect on SAI's that produce standard results) and not much else.
Sure, you have your Ashes to Ashes and Dust to Dusts, but those aren't the things that are making everyone else say this task unpossible. _________________ Dragon Dice Musing and Such @ Reality's End |
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cliffwiggs SFR Treasurer Chief Wheedler SDA - Rules NitPicker
Joined: 25 Jan 2005 Posts: 10794 Location: Cumming, GA - USA

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Posted: Mon Feb 26, 2007 3:52 pm GMT Post subject: Re: State of the State |
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| RexRanarum wrote: | | but those aren't the things that are making everyone else say this task unpossible. |
no, its just a little of everything all rolled together.
instead of doing this as a single person, maybe we should join forces...
but we could never agree on a single platform to develop  |
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DEEPBLUEB2 monster Stockholder
Joined: 20 Nov 2005 Posts: 7894 Location: Des Plaines, IL

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Posted: Mon Feb 26, 2007 4:02 pm GMT Post subject: |
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Dice Box Rolling Station Scanner Anti Cheat Device:
Ok so here is how it works.....
A box is built over a small scanner...
then the dice are rolled into the box,
though a series of mixing walls.....
the dice roll gently onto the scanner glass...(Maybe the glass could be replaced with clear plastic)
press the scan button,
and the bottom of the dice are scanned...
this image is uploaded.
Simple
Eventually it could be perfected. |
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KilljoyKing common
Joined: 13 Jul 2006 Posts: 171 Location: Pittsburgh, PA

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Posted: Mon Feb 26, 2007 4:06 pm GMT Post subject: Windows |
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If I wanted to make this, I would just use Windows since I already have an internet communications library made for two-player games on it as well as a graphics library. I love Linux to death, but gaming doesn't seem to be in its best interest. (And screw Macs )
Of course, I don't want to because my plate is currently very, very full of other programming projects, including the things I originally developed those libraries for!
As for the Dice Box Rolling Station, "simple" seems a li'l out of place, and I do believe programming the whole game would be easier than designing, producing, and attempting to sell that thing.
Wait, didn't some other company own the rights to developing DD online? Whatever happened with that? _________________ Dragon Dice Musing and Such @ Reality's End |
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DEEPBLUEB2 monster Stockholder
Joined: 20 Nov 2005 Posts: 7894 Location: Des Plaines, IL

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Posted: Mon Feb 26, 2007 4:21 pm GMT Post subject: |
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Well at least I tried
The scanner is already designed,
The Rolling Box could be made of foamboard.
I could make one in 5 minutes.
I was just trying to join in the fun.
I'm not a programmer. |
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chuckpint White Dragon SFR President Site Admin
Joined: 10 Jan 2005 Posts: 9187 Location: Evanston, IL

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Posted: Mon Feb 26, 2007 4:32 pm GMT Post subject: Re: Windows |
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| RexRanarum wrote: | | Wait, didn't some other company own the rights to developing DD online? Whatever happened with that? | Only SFR owns the rights to anything with Dragon Dice. There was an attempt to get a company that had done card games in the past, to make an Internet table top game for Dragon Dice. Never got started as far as I can tell. But SFR did not sell them (or anyone else) those rights, they granted them the right to make a game based on Dragon Dice.
Speaking of which, if someone does want to make such a game, getting SFR to grant that right would be pretty easy.... _________________ You can never have too many dice.
First Place at the first ever Daemon Dice sealed starter tournament.
Battlefest tied for first GenCon 2012
Single Race Champion GenCon 2008-2009, Sealed Box Champion GenCon 2007,2009,
My collection is 21,500 Dragon Dice, 20,000 Daemon Dice, and others (too many to count). |
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KilljoyKing common
Joined: 13 Jul 2006 Posts: 171 Location: Pittsburgh, PA

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Posted: Mon Feb 26, 2007 4:51 pm GMT Post subject: X_X |
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Huh, I wonder what I was thinking of... or what I what I was reading. Bleh, too much meta-goop on the brain.
I just really wish C wasn't the optimal language to write this sort of thing in, but what with all the variables for every troop (spells, mostly), it seems to be. Although it would be horrible, a Perl implementation would be really fast, cross-platform, and require no download, but saving state every turn would be such a pain for all those li'l guys... although scripting flexibility would certainly ease other aspects.
And allow for the slow-play that is currently enjoyed in on-line battles. _________________ Dragon Dice Musing and Such @ Reality's End |
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cliffwiggs SFR Treasurer Chief Wheedler SDA - Rules NitPicker
Joined: 25 Jan 2005 Posts: 10794 Location: Cumming, GA - USA

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Posted: Tue Feb 27, 2007 3:57 pm GMT Post subject: |
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Soon as my life settles a little I'm going to start a java implementation (actually I'm gonna take my vb asp implementation and rework it as Java)
All the SAI's and spells are easier to implement via inheritance.
my only issue is finding a server to host it once it works.
I would not make this a two player game or use a library that directly connects two users. It's too easy to lose the connection between them and then the game is lost.
my approach is to persist the state of the game after each action and then you can allow a game to span days, span power outages and allow any spectator to view it from the website. |
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