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Common Mistakes
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DEEPBLUEB2
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PostPosted: Mon Jun 27, 2011 10:27 am GMT    Post subject: Common Mistakes Reply with quote

I'm going to post what I call common mistakes I've seen in games,
or perhaps things players overlook.

None of these are right or wrong....
as the tittle suggests "mistakes",
as my intent is to help new players and even old to shine the light on some aspects of the game that are commonly overlooked.
This may make for better game play for some...
feel free to post any "mistakes" as well...
and number them.


Last edited by DEEPBLUEB2 on Mon Jun 27, 2011 10:32 am GMT; edited 2 times in total
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DEEPBLUEB2
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PostPosted: Mon Jun 27, 2011 10:31 am GMT    Post subject: Reply with quote

Common Mistake 1:

Remember to Roll Dispel Unit

If you bring a dispel unit...
players tend to cast more than one spell...
and then sometimes you become overwhelmed,
plus not to mention the time a player uses to think of their spells...

so it's a common mistake that a player just forgets to roll the dispell unit.

What I like to do is put my hand on the Dispel Unit while the player is thinking about their spells to cast....
so I don't forget...and it acts as a minor threat.
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DEEPBLUEB2
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PostPosted: Mon Jun 27, 2011 10:36 am GMT    Post subject: Reply with quote

Common Mistake 2:

Eldarim Ability

Tame/Slay/Control Dragon

I've seen this counless number of times...
players bring champions,
and then by the time it's their turn,
and it a dragon attack....
they just forget about the eldarim abilites.

Maybe it also from not playing champions much...
but I've seen the best do this.

So again...
I place my hand on a Champion when someone summons a dragon...
but even then I forget.
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DEEPBLUEB2
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PostPosted: Mon Jun 27, 2011 10:40 am GMT    Post subject: Reply with quote

Common Mistake 3:

City/Feralize/Mutate/Sacrifice Dragonkin

Did I forget one? Laughing Wink


These happen again just by being rushed...or just by being excited it's your turn.

I've seen this many times where a player rolls the dragon before another player even gets a chance to use the city or feralize.

forgetting to mutate is easy since it requires dead units and units to be in the reserve.


My best suggestion is to pause before your turn starts...
take a breath and think...is there anything I forgot?
because once you start...you can't go back.


Last edited by DEEPBLUEB2 on Mon Jun 27, 2011 2:55 pm GMT; edited 2 times in total
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stormywaters
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PostPosted: Mon Jun 27, 2011 1:43 pm GMT    Post subject: Reply with quote

Good topic. I haven't had the first two apply to me (no dragonkin, etc and no Dispel units), but I have certainly forgotten the City.

It's exactly like you said. "Oh boy, my turn! Let's start rolling!"

I'm going to make myself a checklist to remember things. Is that allowed?
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PostPosted: Mon Jun 27, 2011 5:26 pm GMT    Post subject: Common Mistakes Reply with quote

Jim Rayborn wrote:
Common Mistake 3:

City/Feralize/Mutate/Sacrifice Dragonkin

Did I forget one? Laughing Wink

Include the Temple 8th Face (both for the bury effect and preventing Black Spells from targetting your army).
I prevent myself from forgeting by placing the Sequence of Play in front of me and go through the steps. I've committed all three mistakes (thus far), but this one I hate commiting the most.
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PostPosted: Tue Jun 28, 2011 8:31 am GMT    Post subject: Reply with quote

Common Mistake 4: Temple

Dan wrote:
Include the Temple 8th Face (both for the bury effect and preventing Black Spells from targetting your army).
I prevent myself from forgeting by placing the Sequence of Play in front of me and go through the steps. I've committed all three mistakes (thus far), but this one I hate commiting the most.


I was actually going to list that one separately...
so thanks for listing it.

I've seen players cast black magic on an army with a temple...
it's not optional...you are not allowed to do it.
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PostPosted: Tue Jun 28, 2011 8:37 am GMT    Post subject: Reply with quote

Common Mistake 5: Forgotten Pawn

In many army setups,
players have a lone common at a terrain,
and quite often after their first turn,
they forget about it and leave them their to be easily killed.


Now again,
it's not right or wrong,
as I have seen Swamp Stalker armies intentionally leave their common at a terrain to prompt Mutation. Evil or Very Mad

Another problem with leaving your common pawn at a terrain...quite often your home terrain,
it can be a missile target,
prompting cantrips or many other SAIs.
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PostPosted: Tue Jun 28, 2011 8:42 am GMT    Post subject: Reply with quote

Common Mistake 6: Magic Negation

Frostwing Mages can be quite the pests if you are at magic.

When I won Battlefest, (Magus/Sunflare army)
many times I was at terrains on magic,
and even though my opponent casted magic at the same terrain,
I completely forgot about magic negation the entire tournament.
Consequently I had to face 3 Undead Dragons. (Ivory Black)
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PostPosted: Tue Jun 28, 2011 4:43 pm GMT    Post subject: Reply with quote

Mistakes I've found myself commonly making....

Neglecting dead units: the weaker your total forces, the more likely it is that you'll get shut out of the game completely. It may often be better to give up a terrain for the sake of retreating and getting your strength back to full. Conversely, bury your enemy's units promptly, or your hard-won battles against them may be for naught.

Baiting SAIs: attacking a superior force with one not likely to deal any real damage offers the foe an opportunity for Cantrips and such; a feeble attack may thus be worse than forsaking your action.

Prematurely consolidating forces: While it's true that having all your units in one place makes them stronger than they would be separately, keep in mind that if you've only got one army then you only get one march. Using a smaller army that's bolstered by magic may be more effective than making your mages join the melee.
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PostPosted: Wed Jun 29, 2011 8:24 am GMT    Post subject: Reply with quote

Rookie Mistake:
Lightning Strike a common

This happened to me,
and I usually say something,
but this time I waited until the end of the game.

Basically, they thought lighting was health based.


just for fun...
Deadlands/Frostwing/non Standing Stones
this actually happened too...
think about it....
Wink
although if pumping up the terrain for white dragon breath...
so there is no right or wrong.


These are not common mistakes...
but maybe someone will still learn something.


Golden Rule: bury feral
Killing a common feral in an army of feral

bury feral...or they will just come back and your effort is wasted...might as well cast a dragonkin for yourself.

it's wise to kill a lone feral...
as they will soon become hidden. Wink


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PostPosted: Wed Jun 29, 2011 8:50 am GMT    Post subject: Reply with quote

Neglecting dead units:

Bring back your dead... good advice,
however depending on how much time is in a game,
you might not have a second chance to cast any game changer,
so at that point it's really not neglecting rather,
it's making a decision as to what will help win the game.
This is why many players bring trolls and gold medallions,
as not to have to use magic to resurrect units,
instead the resurrection is the result of saves, melee, and missile rolls,
plus dragon attacks. (which includes promotion)

=======================

This one gets numbered.Cool
Common Mistake 7: Baiting SAIs:
Absolutely a common mistake.
Quote:
Baiting SAIs: attacking a superior force with one not likely to deal any real damage offers the foe an opportunity for Cantrips and such; a feeble attack may thus be worse than forsaking your action.



======================


Prematurely consolidating forces:

Well this one might hold true for non sai armies...
but many magicians have additional powers in SAIs that actually work well with non magic actions.

Fireshadow (counter and smite) plus the create minions

Beholder Illusion, Stone...
Rashkasha (or how ever you spell that...has a counter as well
Eldarim Champions...besides the dragon control they have sneak attack...
and some have smite and there is even bash
All rare mages have cantrips

So players tend to bring these type of magicians for when they do consolidate.

So this one depends on the type on units.
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PostPosted: Tue Jul 05, 2011 9:12 am GMT    Post subject: Reply with quote

As soon as I saw this topic listed the first thing that went through my head was to post about Dispel. Very good post. I still forget all the time about that lone ranger in the first round as well, especially in multiplayer games.
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PostPosted: Sun Jul 10, 2011 7:30 am GMT    Post subject: Reply with quote

Racial Abilities: Don't forget them. I've seen players forget to double their maneuvers, or convert maneuvers to saves. Replanting (Treefolk) also is overlooked. And the new Eldarim racial.
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DEEPBLUEB2
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PostPosted: Mon Jul 11, 2011 8:31 am GMT    Post subject: Reply with quote

Common Mistake 8: Racial Abilities

Chuck wrote:
Racial Abilities: Don't forget them. I've seen players forget to double their maneuvers, or convert maneuvers to saves. Replanting (Treefolk) also is overlooked. And the new Eldarim racial.
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PostPosted: Tue Jul 12, 2011 8:12 am GMT    Post subject: Reply with quote

Common Mistake 9: Know all the Dice

It might sound like a huge task...
piMaster's inventory has all the images.

Knowing what each dice has, and how much or maybe even none,
really is useful.
There is an unwritten rule,
that players should not touch each others dice,
so in that idea alone,
it helps to know what each dice has.

Some dice have no saves....
some no maneuvers,
some have no melee...

so it is really useful to know what every dice has...
or at least have a good idea.

I've seen players not attack an army simply because they were outnumbered,
when in fact the entire army had no saves.

Same thing for maneuvers,
I've seen 2 dice out maneuver armies three times their size with no spells.
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PostPosted: Wed Aug 10, 2011 2:37 pm GMT    Post subject: Reply with quote

Common Mistake 10: Promote Dragonkin

This is simply an overlooked thing....
versus a mistake.

At the worlds and even battlefest,
I have pointed out to many players about promoting dragonkin.
Many players were not aware of this.

A city promotes dragonkin...
so get one into play if you get an 8th.

Dragonkin can promote to different colors


Don't forget to promote all your kin if you kill a dragon. Wink

Dragon's treasure can promote kin.
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PostPosted: Wed Aug 10, 2011 2:53 pm GMT    Post subject: Reply with quote

I just wanna add to the previous comment that kin can be promoted at different terrain by eldarim magic than the casting armies location, including from reserves.
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PostPosted: Thu Aug 11, 2011 8:11 am GMT    Post subject: Reply with quote

Quote:
I just wanna add to the previous comment that kin can be promoted at different terrain by eldarim magic than the casting armies location, including from reserves.


Keep in mind here,
that the kin tageted must be the same color as the spell,
but they can promote to a different color.
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PostPosted: Fri Sep 02, 2011 9:12 am GMT    Post subject: Reply with quote

I have seen this a good amount as well, I would like to at least post this here.
Dont forget your own buffs and debuffs. So many times, even with counters and cards, people forget to include their stone skins and palseys. Of course thats not the extent of the list, but just remember your applied modifiers.
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