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danilo common
Joined: 26 Jan 2010 Posts: 490

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Posted: Wed Apr 06, 2016 7:20 am GMT Post subject: Danilo vs Aravynn Game 2 |
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Round 2,
my army would be the same :
<home
blue/gold Temple
3 x phoenix
1 x nightsbane
1 x gold medllion
<frontier
wasteland tower
1 x sunburst
<your home
3 x fireshadow
1 x sunburst
1 x gold medallion
others
1 x blue dragon
1 x blue wyrm
1 x red/gold woods
1 x blue/gold woods
1 x blue/gold bridge
1 x blue/red village |
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Aravynn common
Joined: 27 Apr 2015 Posts: 273 Location: Winnipeg

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Posted: Wed Apr 06, 2016 8:39 pm GMT Post subject: |
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Lets see if I got this right
Turn Sequence: Aravynn, Danilo
| ***************** | ** | ***************** | ** | ***************** | ***************** | | Aravynn
BUA
| | Aravynn
DUA
| | Aravynn
Reserve Army
| Aravynn�Summoning Pool� | | * | | Aravynn� | | Aravynn� | | Aravynn�Home Army� | | Danilo's Home� | | Frontier� | | Aravynn's Home� | | Danilo�Home Army� | | Danilo� | | Danilo� | | * | | Danilo
Reserve Army
| | Danilo�Summoning Pool� | | Danilo
DUA
| Danilo
BUA
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Aravynn common
Joined: 27 Apr 2015 Posts: 273 Location: Winnipeg

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Posted: Wed Apr 06, 2016 8:43 pm GMT Post subject: |
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Horde Roll:
Wolf-folk - 3 Rend
Wolf-folk - 3 Rend
Wolf-folk - 2 Melee
Wolf-folk - 3 Melee
Fox-folk - 2 ID
Fox-folk - 3 Maneuver
Fox-folk - 3 Maneuver
so 14 total. |
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danilo common
Joined: 26 Jan 2010 Posts: 490

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Posted: Thu Apr 07, 2016 1:33 pm GMT Post subject: |
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- Monsters
fly
cantrip
smite
- Medallion
sortie
- 6-siders
1 magic
not enough to exceed your 14
P.S.: sorry, yesterday we had some problems, luckily ended without any major consequences other that some bad recollections, and I haven't found time to roll the dice until now... |
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Aravynn common
Joined: 27 Apr 2015 Posts: 273 Location: Winnipeg

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Posted: Thu Apr 07, 2016 1:35 pm GMT Post subject: |
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Alright.
I'll choose my terrain and let you go first.
rolls:
Home:
Swampland City - 4 Missile
Frontier:
Swampland City - 1 Magic |
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danilo common
Joined: 26 Jan 2010 Posts: 490

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Posted: Thu Apr 07, 2016 1:57 pm GMT Post subject: |
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my home roll: 6 - melee
first march at your home maneuver attempt
- Medallion
ID
- Monsters
create fireminions
fly
fly
- 6-siders
1 magic
total 12 |
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Aravynn common
Joined: 27 Apr 2015 Posts: 273 Location: Winnipeg

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Posted: Thu Apr 07, 2016 2:13 pm GMT Post subject: |
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Too bad this wasn't later in the game...
Troll - 4 Melee
Troll - 4 Regenerate
Troll - 4 Regenerate
Fox-folk - 2 Melee
Hound-folk - 1 ID
Hound-folk - 1 Maneuver
Hound-folk - 1 Maneuver
So 3 total. |
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danilo common
Joined: 26 Jan 2010 Posts: 490

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Posted: Thu Apr 07, 2016 2:22 pm GMT Post subject: |
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down to 3 - missile
missile action against your frontier
smite
smite
melee
1 magin
sortie
0
second march @ my home
maneuver
- Monsters:
smite
save
seize
3 x missile
flurry
another 0 |
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Aravynn common
Joined: 27 Apr 2015 Posts: 273 Location: Winnipeg

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Posted: Thu Apr 07, 2016 2:25 pm GMT Post subject: |
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Wolf-folk - 3 ID
Wolf-folk - 3 Melee
Wolf-folk - 3 Save
Wolf-folk - 4 Maneuver
Fox-folk - 2 ID
Fox-folk - 2 Melee
Fox-folk - 2 Save
9 total maneuver. |
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danilo common
Joined: 26 Jan 2010 Posts: 490

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Posted: Thu Apr 07, 2016 2:29 pm GMT Post subject: |
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well melee action
- Medallion
wayfare
- Monsters
ID
Seize
Smite
- 6-sider
3 x missile
Smite:
Special (melee attack); Normal (dragon attack or melee avoidance)
During a melee attack, each Smite result immediately inflicts one point of
damage on the defending army or unit; no saves (including those provided
by spells) can stop this damage. During a dragon attack or melee avoidance
roll, Smite generates melee results |
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Aravynn common
Joined: 27 Apr 2015 Posts: 273 Location: Winnipeg

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Posted: Thu Apr 07, 2016 3:00 pm GMT Post subject: |
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for the 4 smite - kill 2 fox-folk (only choice)
save vs the other 4 damage:
Wolf-folk - 3 Rend
Wolf-folk - 3 Melee
Wolf-folk - 3 Save
Wolf-folk - 4 Maneuver
Fox-folk - 3 Maneuver
last damage can't kill anything.
Counter attack!
Wolf-folk - 2 Melee
Wolf-folk - 3 Melee
Wolf-folk - 3 Melee
Wolf-folk - 4 Maneuver
Fox-folk - 2 ID
so 10 total to save against. |
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Aravynn common
Joined: 27 Apr 2015 Posts: 273 Location: Winnipeg

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Posted: Thu Apr 07, 2016 6:47 pm GMT Post subject: |
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This is just the board as it stands mid-action. just so we have an update of where we are.
Turn Sequence: Aravynn, Danilo
| ***************** | ** | ***************** | ** | ***************** | ***************** | | Aravynn
BUA
| | Aravynn�DUA� | | Aravynn
Reserve Army
| Aravynn�Summoning Pool� | | * | | Aravynn� | | Aravynn� | | Aravynn�Home Army� | | Danilo's Home� | | Frontier� | | Aravynn's Home� | | Danilo�Home Army� | | Danilo� | | Danilo� | | * | | Danilo
Reserve Army
| | Danilo�Summoning Pool� | | Danilo
DUA
| Danilo
BUA
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danilo common
Joined: 26 Jan 2010 Posts: 490

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Posted: Fri Apr 08, 2016 2:37 am GMT Post subject: |
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save roll:
- Medallion:
ID
- Monsters:
fly
fly
rise from the ashes
- 6-siders
2 x maneuver
should be enough.
reserve phase:
my army @your home to the reserve
EOT |
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Aravynn common
Joined: 27 Apr 2015 Posts: 273 Location: Winnipeg

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Posted: Fri Apr 08, 2016 6:51 am GMT Post subject: |
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Alright.
Initial effects: promote one hound folk at my home to a fox-folk
march 1: my home: maneuver up to 4.
action: missile onto your army at frontier:
Troll - 4 ID
Troll - 4 Maneuver
Troll - 4 Maneuver
Fox-folk - 3 Maneuver
Fox-folk - 2 Maneuver
Hound-folk - 2 Melee
Hound-folk - 1 Maneuver
huh... I was hoping for something different... well 4 damage to the lone sunburst. No way he can survive that.
march 2: your home
melee action!
Wolf-folk - 3 Rend
Wolf-folk - 3 Rend
Wolf-folk - 4 Maneuver
Wolf-folk - 4 Maneuver
Fox-folk - 2 Maneuver
rerolling rends:
Wolf-folk - 2 Melee
Wolf-folk - 3 Melee
so 11 total to defend. |
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danilo common
Joined: 26 Jan 2010 Posts: 490

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Posted: Fri Apr 08, 2016 7:01 am GMT Post subject: |
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save roll:
- Medallion
ID
-Monsters
fly
save
rise from the ashes
- 6-sider
3xmelee
the medallion ID takes back the dead mage, which I think rolls in this roll as well:
2xmaneuver
fly + save + rise from the ashes = 12 saves: everyone's fine.
now their strike back:
-Medallion:
wayfare
-Monsters:
save
Seize
rise from the ashes
-6-siders
2 save
1magic
One of the Firewalkers race abilities is:
Flaming Shields: Firewalkers may, during a melee attack, count save results (only from actual save icon results, not ID icons or SAIs) as if they were melee results.
So the 6 saves are actually 6 melee(s ?)
Danilo |
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Aravynn common
Joined: 27 Apr 2015 Posts: 273 Location: Winnipeg

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Posted: Fri Apr 08, 2016 7:06 am GMT Post subject: |
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apparently the plural of melee is actually melees - never would have thought that
Wolf-folk - 3 ID
Wolf-folk - 3 Rend
Wolf-folk - 2 Melee
Wolf-folk - 3 Save
Fox-folk - 2 Maneuver
so 6 total. Just a save
reserve: move all units at my home and frontier to reserve.
EOT |
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danilo common
Joined: 26 Jan 2010 Posts: 490

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Posted: Fri Apr 08, 2016 7:15 am GMT Post subject: |
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well... the first time I've come across the word melee was on the Dragon Dice rulebook... but, then, english is not my first language...
My turn, first march from reserve. magic action:
-Medallion:
sortie
-Monsters:
cantrip
create fireminions
melee
-6-sider
1xmagic
so it's 9 magic
2 x Wind walk on my army @ home
Wind Walk Cost: 4 - Target any army. Until the beginning of your
next turn, add four maneuver results to the target army. Multiple
castings increase the effect or target another army.
second march @ home, maneuver attempt:
-Medallion:
sortie
-Monsters:
seize
save
rise from the ashes
- 6-siders:
2xmaneuver
1x magic
total 2 + 8 from the two wind-walk just cast |
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Aravynn common
Joined: 27 Apr 2015 Posts: 273 Location: Winnipeg

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Posted: Fri Apr 08, 2016 7:58 am GMT Post subject: |
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Wolf-folk - 3 Save
Wolf-folk - 3 Save
Wolf-folk - 4 Maneuver
Wolf-folk - 4 Maneuver
Fox-folk - 2 ID
crap - exactly 10. You won that one |
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danilo common
Joined: 26 Jan 2010 Posts: 490

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Posted: Fri Apr 08, 2016 10:37 am GMT Post subject: |
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ok up to 7
melee action roll
-Medallion
Sortie
-Monsters
fly
smite
ID
-6-siders
2 x save
1 x magic
smite is the same as before (4 health)
then 10 damage (sortie + monster id + 2 save) |
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Aravynn common
Joined: 27 Apr 2015 Posts: 273 Location: Winnipeg

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Posted: Fri Apr 08, 2016 11:24 am GMT Post subject: |
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Say bye-bye to a wolf folk... last smite damage can't kill anything.
Save Roll:
Wolf-folk - 3 Melee
Wolf-folk - 3 Save
Wolf-folk - 3 Save
Fox-folk - 2 ID
So 8, and the fox-folk bites the dust.
What the hell, Lets Counterattack!
Wolf-folk - 2 Melee
Wolf-folk - 2 Melee
Wolf-folk - 3 Save
4!!!  |
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