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sweetberlinetta
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PostPosted: Tue Dec 18, 2012 1:52 pm GMT    Post subject: Reply with quote

Quote:
They generate one color of breath against 5 health of the defending army (dragon’s owner picks which breath), and both colors of army breath effects against the army.
dosent this say that both army effects are used so ie
Quote:
Black Dragon Breath (Disease): Five health-worth of units in the target army are killed, no saves possible. The target army ignores all its ID results until the beginning of its next turn. Note: The ID results from a unit rolling to avoid an individual-targeting effect are not affected.
Blue Dragon Breath (Lightning): Five health-worth of units in the target army must save individually or be killed. The target army can only make save and save avoidance rolls until the beginning of its next turn. All other rolls are either not allowed, or, if a combination avoidance roll that includes saves, becomes simply and only a save avoidance roll.
so the question is straight five damage chose breath but isnt it both effects no ids and save rolls only???
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cliffwiggs
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PostPosted: Tue Dec 18, 2012 2:48 pm GMT    Post subject: Reply with quote

sweetberlinetta wrote:
Quote:
They generate one color of breath against 5 health of the defending army (dragon’s owner picks which breath), and both colors of army breath effects against the army.
dosent this say that both army effects are used so ie
Quote:
Black Dragon Breath (Disease): Five health-worth of units in the target army are killed, no saves possible. The target army ignores all its ID results until the beginning of its next turn. Note: The ID results from a unit rolling to avoid an individual-targeting effect are not affected.
Blue Dragon Breath (Lightning): Five health-worth of units in the target army must save individually or be killed. The target army can only make save and save avoidance rolls until the beginning of its next turn. All other rolls are either not allowed, or, if a combination avoidance roll that includes saves, becomes simply and only a save avoidance roll.
so the question is straight five damage chose breath but isnt it both effects no ids and save rolls only???
that would be correct. so we need to back up?
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sweetberlinetta
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PostPosted: Tue Dec 18, 2012 2:57 pm GMT    Post subject: Reply with quote

yes we do lets let ac keep his roll for against dragons but use the tresure chest
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cliffwiggs
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PostPosted: Tue Dec 18, 2012 2:58 pm GMT    Post subject: Reply with quote

since I was unaffected, I'm willing to let my turn stand.
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AC
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PostPosted: Tue Dec 18, 2012 10:14 pm GMT    Post subject: Reply with quote

Ok, my mistake. I was kind of in a rush earlier. I had used Example 5 from the rules under Step 6. Army's response to the dragon's attack (on page 10) to get a handle on whether or not the Treasure would apply. I took it to mean that it happened coincident with the Breath, but I guess that was wrong.

I also took the brief version of the Hybrid attack at face value and had not recently reread Hybrid rules. I had in mind that a Hybrid was more of an either/or proposition, and had not realized that they were actually Dragons 2.0.

So, redoing the whole deal -- or some of it at least:

If I could have promoted after eating the Breath, I would have exchanged the last Trickster for the Wolf Rider in an attempt to get more Saves. Rolling Wolf Rider in place of the Trickster I get:
Wolf Rider: ID (0)
. . . so it would have worked were it not for the Breath. Marauder and Hedge Wizard die again.

So now the survivors are: Thug, Wolf Rider, Hedge Wizard x 2, Troll.

Now, even though I am prevented from making any non-Save roll, I can still maneuver unopposed, right? (I'm not seeing anything in the rules to suggest otherwise, but I want to be sure.)
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chuckpint
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PostPosted: Tue Dec 18, 2012 10:48 pm GMT    Post subject: Reply with quote

Yes, you can maneuver unopposed.
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AC
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PostPosted: Tue Dec 18, 2012 11:54 pm GMT    Post subject: Reply with quote

Ok, thanks. Remainder of the turn will be the same, then (heck, at this point "playing it safe" would be roughly as dangerous as the gamble, anyway).

First March
At my Home
Maneuvering unopposed: Turn terrain up to 8 and capture.

Second March
At sweetberlinetta's Home
Maneuvering unopposed: Turn terrain up to 6.

Reserves
Reinforce
Cutthroat x 1 from Reserves to my Home.

End of Turn
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cliffwiggs
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PostPosted: Wed Dec 19, 2012 7:33 am GMT    Post subject: Reply with quote

My previous turn stands. I won't reroll.

so EOT for me as well...
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sweetberlinetta
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PostPosted: Wed Dec 19, 2012 11:17 am GMT    Post subject: Reply with quote

Turn Sequence: ac, cliffwiggs, sweetberlinetta

************************************************************************************************************
sweetberlinetta
BUA
sweetberlinetta
DUA
sweetberlinetta
Reserve Army
sweetberlinetta
Summoning Pool
*
sweetberlinetta
Home Army
cliffwiggs
ac
sweetberlinetta's Home
middle terrain is the correct terrain number
*
*
sweetberlinetta
conqueror=burning hands
cliffwiggs
sweetberlinetta
cliffwiggs
Home Army
x1 burning hands on charkin
cliffwiggs
Reserve Army
cliffwiggs
BUA
ac
Frontier
middle number is correct
ac
cliffwiggs's Home
middle number is the correct number
cliffwiggs
Summoning Pool
cliffwiggs
DUA
*
*
sweetberlinetta
cliffwiggs
ac
Home Army
ac's Home
middle of the three terrains is the correct number

*
ac
Reserve Army
ac
Summoning Pool
ac
BUA
ac
DUA

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sweetberlinetta
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PostPosted: Wed Dec 19, 2012 11:30 am GMT    Post subject: Reply with quote

ok my turn i will recruit a 1 point bladesman back to my army

1 march
necromancer-2 saves
necromancer-id
conqueror-2 missiles
warlock-2 melee
warlock- 2 melee
warlock-2 move
warlock 2 magic
duelist-id
duelist-4-melee
duelist-2 maneuvers
adept-1 magic
adept-1 magic
adept-id
adept-1 maneuver
bladesman-1 melee
bladesman-1 id
bladesman-1 melee
gold medallion- tsr

tsr back the other 2 bladesman
bladesman-1 melee
bladesman-1 melee

so i have 18 black or 18 red
i will use my magic to bury 9 total points 3 tricksters 1 hedge wizard from ac and 1 inferno from cliff using ashes to ashes i will end my turn there no reserves quite yet

dragons on ac same as last time cliff has till tomorrow or i will roll em

1blkblu tail claw
2blkblu jaws
21 points from me
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chuckpint
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PostPosted: Wed Dec 19, 2012 11:35 am GMT    Post subject: Reply with quote

Did you know that you only called out 8 health to be buried?

3 Tricksters (common) = 3
1 Hedge Wizard (uncommon) = 2
1 Inferno (rare) = 3

Total of 8
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cliffwiggs
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PostPosted: Wed Dec 19, 2012 12:25 pm GMT    Post subject: Reply with quote

Ivory Wyrm - 5 Life Drain Breath
Ivory Wyrm - 6 Claw
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AC
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PostPosted: Wed Dec 19, 2012 1:30 pm GMT    Post subject: Reply with quote

Sixth Turn

Dragon attack: Breath, 27 damage (we've got some belchin' dragons in this game!)
Thug, Wolf Rider, Hedge Wizard die to Breath

Combination Roll:
Cutthroat: 3 Melee
Hedge Wizard: 2 Maneuver
Troll: 4 Melee

All dead. Turn terrain down to 7.

First March
At sweetberlinetta's Home

Maneuvering unopposed: Turn terrain up to 7.

End of Turn
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cliffwiggs
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PostPosted: Wed Dec 19, 2012 1:34 pm GMT    Post subject: Reply with quote

wow, I didn't see that coming, its not my turn yet, but there is only one thing I can do to prolong the game...
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Dolus
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PostPosted: Wed Dec 19, 2012 1:41 pm GMT    Post subject: Reply with quote

The army literally didn't stand a chance against Ivory Breath and 27 damage. Not with only 13 health of units...
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cliffwiggs
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PostPosted: Wed Dec 19, 2012 1:56 pm GMT    Post subject: Reply with quote

Once the damage was rolled, yes.

after such a poor showing the first time...

but still, we are nearing the end game one way or another. I can't win, all I can do is control who may.
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AC
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PostPosted: Wed Dec 19, 2012 5:33 pm GMT    Post subject: Reply with quote

Well, technically there was a very small chance that the army could have survived. If both Uncommons had rolled ID/Save and the Troll had rolled Regenerate, I could have invoked the Regenerate to bring in four more health in the form of two dice and rolled them. If both of these new dice had also rolled ID/Save (since every Goblin I had in the DUA with a Save face produces 1 Sv per unit health on that face), then, given that the eighth face doubles Saves, I would have scored 16 Saves. This would have reduced the 27 damage to 11, with 12 health of units to absorb it. I would have had either a Common or an Uncommon (depending on what I brought back with Regenerate) left alive.

There was only a 1/405 chance of this happening -- or just a shade under 0.25% -- but the chance existed. Of course, it wouldn't have made much difference either way, since that last unit surviving the next Dragon attack (assuming it was not picked off in the intervening turns) would demand another unlikely outcome (all bellies or treasures), to the tune of 1/256, or just a tick over 0.39%. (Yes, it could also survive a scenario with a Tail/Belly + Treasure or somesuch wherein otherwise fatal damage would be mitigated by a promotion and a Save roll, but I'm keeping it simple.)

Improbable, but not impossible.


Last edited by AC on Wed Dec 19, 2012 5:36 pm GMT; edited 1 time in total
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Dolus
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PostPosted: Wed Dec 19, 2012 5:35 pm GMT    Post subject: Reply with quote

Good point. I forgot you were at an 8th to double your saves. I get thrown off by multiple terrain icons per location.
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sweetberlinetta
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PostPosted: Thu Dec 20, 2012 9:30 am GMT    Post subject: Reply with quote

Quote:
I forgot you were at an 8th to double your saves. I get thrown off by multiple terrain icons per location
yea i wanted to try it so we can all see what moves up and down with out having to pull out one and see
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AC
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PostPosted: Thu Dec 20, 2012 12:42 pm GMT    Post subject: Reply with quote

Might be a slight confusion. I ended my turn above, so when you wrote that it wasn't your turn yet . . . Well, it actually is your turn, unless I've completely lost track of things. ("You" being Cliffwiggs.)
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