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cliffwiggs
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PostPosted: Wed Sep 26, 2007 9:17 am GMT    Post subject: Reply with quote

chuckpint wrote:
ugly maneuver Rolling Eyes


can we retire this die so I don't have to be reminded of that mistake anymore.
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cliffwiggs
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PostPosted: Wed Sep 26, 2007 9:19 am GMT    Post subject: Reply with quote

my lonely 8 dice roll and get
5id's and 6maneuvers so 11

above average for this many dice, but still not enough.
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DEEPBLUEB2
monster
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Joined: 20 Nov 2005
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PostPosted: Wed Sep 26, 2007 9:35 am GMT    Post subject: Reply with quote

Cliff wrote:
can we retire this die so I don't have to be reminded of that mistake anymore.


Geesh.......you should be proud!!
don't let a few misconstrued comments crush your artistic mojo. Razz
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cliffwiggs
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PostPosted: Wed Sep 26, 2007 11:10 am GMT    Post subject: Reply with quote

Jim Rayborn wrote:
Cliff wrote:
can we retire this die so I don't have to be reminded of that mistake anymore.


Geesh.......you should be proud!!
don't let a few misconstrued comments crush your artistic mojo. Razz


I love the treefolk rend, but that hoof print is more ugly than the other is pretty.
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DEEPBLUEB2
monster
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PostPosted: Wed Sep 26, 2007 12:10 pm GMT    Post subject: Reply with quote

The Treefolk rend is TREE-mendous Laughing

Cliff wrote:
I love the Treefolk rend, but that hoof print is more ugly than the other is pretty.


Beauty is in the eye of the Beholder.


Wink
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Raven Bloodeyes
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Joined: 19 Feb 2007
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PostPosted: Wed Sep 26, 2007 2:29 pm GMT    Post subject: Reply with quote

Move up to 8th. Magic Action: 4 Magic, 12 ID
Expeditioner: 3 ID; Guardian: 1 ID; Sunburst: 1 Magic; Sunflare: 3 Magic; Genie: Galeforce; Fireshadow: 4 ID; Salamander: 4 ID

8 ID--(2x)--> 16 Blue
8: 2 Windwalks on my army at Cliff's home
8: 2 Windwalks on my army at Chuck's home

4 ID + 4 Magic --> 8 Red
8: 4 Ashstorms on the Frontier.

Going for the gusto...
2nd March: Unoppose maneuver up Chuck's home up to 7.

Reserve Phase:
Reinforce: None
Retreat: Terrain Flight:
All of these to Chuck's home:
Fireshadow, Phoenix, Daybringer, Explorer, Guardian to join the Firestarter.

After everything is resolved I end my turn.

Cliff is up after that.
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jmonnett
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PostPosted: Wed Sep 26, 2007 2:57 pm GMT    Post subject: Reply with quote

Raven Bloodeyes wrote:
Wow! I didn't see that one coming...

Counter-manuever: 4 Maneuver
Sunburst: 1 ID; Sunflare: 3 Move; and the Genie SAVES!!!! oh wait, this isn't World Cup....

Down to 7 it goeth....


Umm...

Did I miss something there or did you forget to double your maneuvers?

That would've made your total 8, and keeping the terrain where it is. Was.

Moot point now, I guess.

-John
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jmonnett
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PostPosted: Wed Sep 26, 2007 3:00 pm GMT    Post subject: Reply with quote

cliffwiggs wrote:
chuckpint wrote:
ugly maneuver Rolling Eyes


can we retire this die so I don't have to be reminded of that mistake anymore.

What's ugly about it?
I think it's neat. Smile

-John
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chuckpint
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PostPosted: Wed Sep 26, 2007 3:01 pm GMT    Post subject: Reply with quote

Don't have the dice at work, but I intend to roll to see if I Dispel the Ashstorms.
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cliffwiggs
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PostPosted: Wed Sep 26, 2007 3:03 pm GMT    Post subject: Reply with quote

raven go ahead and update the board before I do my turn (though it won't matter much I know I'm gonna try to maneuver and not even beat the windwalks, then I'm gonna attack (I just don't know how yet) and I'll stay where I'm at... but I'll wait until you post a board update.
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Raven Bloodeyes
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PostPosted: Wed Sep 26, 2007 3:08 pm GMT    Post subject: Reply with quote

-=Blink, blink=-, I did forget to double those maneuvers....oops......oh well, this is more interesting anyways....

Yeah, I figured you won't forget Chuck....

I'm at work now, I'll get the board updated in about 3-4 hours when I get home and the kids atre settled down.
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jmonnett
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PostPosted: Wed Sep 26, 2007 3:15 pm GMT    Post subject: Reply with quote

Raven Bloodeyes wrote:
-=Blink, blink=-, I did forget to double those maneuvers....oops......oh well, this is more interesting anyways....

Yeah, I figured you won't forget Chuck....

I'm at work now, I'll get the board updated in about 3-4 hours when I get home and the kids atre settled down.


Actually, now that I've thought about it a bit, it's definitely a moot point, considering the subsequent rolls: Chuck attacks, you don't get any saves, but do get a Firewalk. Units move, units die. Your army is gone, regardless, so the terrain moves down to 7 by default.

All is well.

-John
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cliffwiggs
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PostPosted: Wed Sep 26, 2007 4:56 pm GMT    Post subject: Reply with quote

Raven Bloodeyes wrote:

I'm at work now, I'll get the board updated in about 3-4 hours when I get home and the kids atre settled down.


never mind then, I know pretty close what the board looks like.

I declare an attempt to maneuver. You don't want the game to be THAT interesting, so you will counter.

I roll 3, just shy, so close. darn...

I declare a melee attack (since its all I can do) and roll...

3trample
4melee
3id
3cantrip

cantrip - I don't think anyone has a single unit holding a terrain.. so I'll just give me self a stoneskin, I'm gonna need it.

So its 10 melee damage to you. I'll wait for your attack to actually save.
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chuckpint
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PostPosted: Wed Sep 26, 2007 5:31 pm GMT    Post subject: Reply with quote

I love my Unicorn.....

It Dispelled the Ashstorms.
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Battlefest tied for first GenCon 2012
Single Race Champion GenCon 2008-2009, Sealed Box Champion GenCon 2007,2009,
My collection is 21,500 Dragon Dice, 20,000 Daemon Dice, and others (too many to count).
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Raven Bloodeyes
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PostPosted: Wed Sep 26, 2007 6:14 pm GMT    Post subject: Reply with quote

Nice work Chuck -=grumble=- Wink

Save vs. Melee: 6 Save --8th--> 12 Saves
Sunflare: 2 ID; Genie: F-Walk; Salamander: 4 Save
No damage taken, foregoing the Firewalking...

Counter-attack: 6 Melee
ShadowChaser: 2 Melee; Salamander: 4 Save
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Raven Bloodeyes
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PostPosted: Wed Sep 26, 2007 6:25 pm GMT    Post subject: Reply with quote

After Chuck Cliff saves from 6 Melee, it's the:
Beginning of Chuckpint's turn

I'm going with the last thing Cliff said, let me know if anything needs to be different.

Updated after Cliff's save roll, and Raven's response to the Counter.



cliffwiggs



BUA******
****************
**
**
**
***********
**
piMaster



BUA*****



Reserves
DUA





Summoning Pool












Reserves
DUA







Summoning Pool












cliffwigg's home




Stone Skin
{Cliffwigg's}

















cliffwigg's army








Raven's army





2 x Wind Walk
{Raven}


Raven's 8th


piMaster's army













Raven's army






piMaster's home







chuckpint's army




cliffwigg's army




chuckpint's army



***********




Raven's army
Frontier


piMaster's army






********

cliffwigg's army





chuckpint's army












cliffwigg's army




Raven's home




piMaster's army






Raven's army



2 x Wind Walk
{Raven}




piMaster's army












chuckpint's army



















chuckpint's home







Summoning Pool






DUA




Reserves





Summoning Pool

DUA

Reserves



Raven Bloodeyes



BUA







Chuckpint



BUA




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chuckpint
White Dragon
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PostPosted: Wed Sep 26, 2007 6:36 pm GMT    Post subject: Reply with quote

Of course you meant after Cliff saves, but I think I still better wait. I don't know if Cliff will retreat or not. Could make a difference in what I do.

Of course my first action is to turn the terrain up to 8, but after that, I'll wait.
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You can never have too many dice.
First Place at the first ever Daemon Dice sealed starter tournament.
Battlefest tied for first GenCon 2012
Single Race Champion GenCon 2008-2009, Sealed Box Champion GenCon 2007,2009,
My collection is 21,500 Dragon Dice, 20,000 Daemon Dice, and others (too many to count).
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cliffwiggs
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PostPosted: Wed Sep 26, 2007 8:54 pm GMT    Post subject: Reply with quote

yeah he should finish until I finish my turn....

save against 6 huh?

2melee
3missile
3maneuver
4magic
3ID
2save
and....
4COUNTER!

so I save and you take 4.

I think I have to stay here. I'm not gonna do much good anywhere else and I expect the game to be over one way or another before my next turn.
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Raven Bloodeyes
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PostPosted: Thu Sep 27, 2007 6:40 am GMT    Post subject: Reply with quote

Genie bites it for the counter.

I'm feeling under the weather today, so I'm not sure how much I'll want/be able to check in. Sorry for the delay so near the end....
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chuckpint
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PostPosted: Thu Sep 27, 2007 7:29 am GMT    Post subject: Reply with quote

Then it looks like Cliff's turn is over. I'll start mine.

Turn the Frontier to 8. Roll for magic.
Dang, it wouldn't have been a bad missile roll, all the Treefolk archers got maximum missile.

But a good magic roll. Satyr: magic, Eldar Dryad: 3 magic, Hamadryad: ID, Oak: ID, Willow: ID

Nothing else useful... except the Unicorn got Teleport again! I'm going to make this sucker it's own little velvet cushion. Smile

First Teleport the Unicorn, Nymph, and Naiad to my home terrain.

Then cast 12 magic, convert it all to blue via Standing Stones. 3 Wind Walks on my army at my home.

Second March:
Attempt to maneuver (I know I'll be opposed): Teleport (!), 2 feet, 1 foot. Total of 19 maneuver.

[Chuck holds his breath]
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You can never have too many dice.
First Place at the first ever Daemon Dice sealed starter tournament.
Battlefest tied for first GenCon 2012
Single Race Champion GenCon 2008-2009, Sealed Box Champion GenCon 2007,2009,
My collection is 21,500 Dragon Dice, 20,000 Daemon Dice, and others (too many to count).
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