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chuckpint White Dragon SFR President Site Admin
Joined: 10 Jan 2005 Posts: 9187 Location: Evanston, IL

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Posted: Fri Mar 11, 2005 3:38 pm GMT Post subject: |
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| Darth Macho wrote: | | Place Wardogs and Skelleys at the frontier as your horde army. Their combination of speed and muscle should not only win you the frontier choice but allow you to go first and annihilate your enemy. |
Now don't get carried away here. If you win the horde roll (I have any number of armies that could average better), you have a choice: go first or pick the terrain. You no longer get to do both. |
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cliffwiggs SFR Treasurer Chief Wheedler SDA - Rules NitPicker
Joined: 25 Jan 2005 Posts: 10794 Location: Cumming, GA - USA

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Posted: Fri Mar 11, 2005 4:02 pm GMT Post subject: |
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| Darth Macho wrote: | | Swamp Stalker Sprayer x6 |
I'm curious, why the lone 6 missile units? They seem out of place...
| Darth Macho wrote: | | but I kind of like the idea of the original army. |
I'd love to play against you. A typical Magic/Maneuver army with Black and Gold magic.
I'd put my Lava Elves, Treefolk, or Frostwings up against them.
Unfortunately I won't be going to any Con's this year. Too busy watching my wife be in Labor. |
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Darth Macho dragonsteed
Joined: 28 Jan 2005 Posts: 64
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Posted: Sat Mar 12, 2005 3:47 pm GMT Post subject: |
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| chuckpint wrote: | | Darth Macho wrote: | | Place Wardogs and Skelleys at the frontier as your horde army. Their combination of speed and muscle should not only win you the frontier choice but allow you to go first and annihilate your enemy. |
Now don't get carried away here. If you win the horde roll (I have any number of armies that could average better), you have a choice: go first or pick the terrain. You no longer get to do both. |
I keep getting the old and new rules confused, probably because I haven't played much since the new rules have come out. Either way, I stilll think this army kicks butt, even if it is unlikely to beat its way out of a paper bag.
Remember too, I'm used to playing against a twelve year old, who I beat on a regular basis, often with inferior armies, simply because he's too impatient to play his troops properly.  |
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Darth Macho dragonsteed
Joined: 28 Jan 2005 Posts: 64
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Posted: Sun Mar 13, 2005 12:25 pm GMT Post subject: |
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| cliffwiggs wrote: |
I'm curious, why the lone 6 missile units? They seem out of place...
I'd love to play against you. A typical Magic/Maneuver army with Black and Gold magic.
I'd put my Lava Elves, Treefolk, or Frostwings up against them.
Unfortunately I won't be going to any Con's this year. Too busy watching my wife be in Labor. |
About the six missle units, I teamed them up with the magicians so that anything rolled on the lower spectrum of the die (in this case a swampland, so 1-4) the army would have some use. I figured also that it might not be too difficult to maneuver down from 5, or even six if there was a little help from the goblins at the terrain. Of course, seeing how they have so few, and the stalkers having none, I can see where this theory is flawed.
You also may have uncovered one of my worst Dragon Dice weaknesses, so obvious in this army, which is that I build my armies around a theme, story, or idea, with complete disregard for how they might perform!
It's not that I don't WANT to win, but if my army doesn't have style, then what is the point of playing?  |
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cliffwiggs SFR Treasurer Chief Wheedler SDA - Rules NitPicker
Joined: 25 Jan 2005 Posts: 10794 Location: Cumming, GA - USA

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Posted: Sun Mar 13, 2005 6:55 pm GMT Post subject: |
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| Darth Macho wrote: | It's not that I don't WANT to win, but if my army doesn't have style, then what is the point of playing?  |
I understand completely. Why else did I build an army about Inferno's who captured Unicorns and rode them to defeat. _________________ Multiplayer Champion Gencon11/Battlefest Champion(tied) GenCon10/World Champion GenCon07/National Champion Origins05/Intermediate Champion GenCon02/Novice Champion Origins99 |
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