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piMaster rare Stockholder
Joined: 16 Jan 2005 Posts: 3235 Location: Rockford, IL

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Posted: Tue Jul 24, 2007 9:09 am GMT Post subject: |
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| Yes. They can replant even if you make no maneuver roll and take no action. Just remember that replanting takes place between the maneuver portion and the action portion of a march. |
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jmonnett dragonsteed
Joined: 20 Apr 2005 Posts: 92 Location: La Crosse, WI

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Posted: Tue Jul 24, 2007 9:54 am GMT Post subject: |
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Another one:
Spell order vs. Cantrip: In a magic action, an army casts Finger of Death and a Lightning Strike on enemy units, in that order. The struck unit rolls a Cantrip. Is it possible to use that 'trip to revive the fingered common?
Since spells resolve in sequence, and thus the common was in the DUA when the 'trip was rolled, I figured it was OK.
Targets have to be there when the spells are declared, but they resolve in that order, right? Sort of a F.I.F.O. thing, yes? The spells are not considered to be happening all at once, as illustrated in the Mirage vs. Firebolt example on page 29.
That all seems good. Just thought I'd check, though.
-John |
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piMaster rare Stockholder
Joined: 16 Jan 2005 Posts: 3235 Location: Rockford, IL

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Posted: Tue Jul 24, 2007 1:40 pm GMT Post subject: |
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| jmonnett wrote: | Another one:
Spell order vs. Cantrip: In a magic action, an army casts Finger of Death and a Lightning Strike on enemy units, in that order. The struck unit rolls a Cantrip. Is it possible to use that 'trip to revive the fingered common? |
Yes.
| Quote: | Since spells resolve in sequence, and thus the common was in the DUA when the 'trip was rolled, I figured it was OK.
Targets have to be there when the spells are declared, but they resolve in that order, right? Sort of a F.I.F.O. thing, yes? The spells are not considered to be happening all at once, as illustrated in the Mirage vs. Firebolt example on page 29. |
You first announce all of the spells that you are casting and their targets. Next, you resolve the spells one at a time in any order you wish. The example on page 29 is a little wordy, but it is just showing the possible consequences of resolving the spells in different orders. |
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jmonnett dragonsteed
Joined: 20 Apr 2005 Posts: 92 Location: La Crosse, WI

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Posted: Fri Aug 03, 2007 2:46 pm GMT Post subject: |
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Here's another thing I wanted to clear up because the example in the rules is a little murky.
May a multi-health unit split it's ID icon into separate results?
I can't imagine why not, but the rules aren't clear about it.
They certainly don't say that you can't, and they seem to imply that you can. This is why I seek confirmation.
Generally this would only happen during a dragon attack, since most rolls only want one result, anyway.*
Example 2 on page 19 mentions an army getting 5 health-worth of ID icons, then splitting them 3 saves/1 melee/1 missile, but doesn't mention what size dice rolled these IDs. Was it 5 commons? One rare and 2 commons? One rare and an uncommon? Little help!
In the Icon definition in the glossary it says: "[an ID] may be split into the different aspects... during combination rolls and magic rolls for the purpose of doubling magic." Is a dragon attack still a combination roll? I know it's a multi-avoidance + save roll. Even if it is, the quoted blurb is still a little unclear. Is it only talking about magic? "Combination roll" is wedged between "aspects" and "magic rolls" so it would seem so.
(BTW, is magic ever involved in a combination roll?)
(Well, there's the reserves with Amazons and non-Amazons, but the non-Amazons wouldn't be able to double magic anyway. Still, combination roll with magic.)
*There is one other situation when this would be important: a monster Coiled by a Wave Rider. If it came up ID, it could put one point to saves, preserving its life, and the other three to melee damage, killing the 'Rider.
Here's something else: Group monsters vs. Combination rolls. When a group monster rolls its ID, you must decide what those ID results are before you re-roll the die, yes? Like if a Wolf Pack got Coiled by an Ormyrr and got its (their?) ID, you would have to decide whether to save the 'Pack or kill the Ormyrr before you re-rolled the 'Pack.
Just checking.
-John |
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piMaster rare Stockholder
Joined: 16 Jan 2005 Posts: 3235 Location: Rockford, IL

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Posted: Fri Aug 03, 2007 3:04 pm GMT Post subject: |
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| jmonnett wrote: | Here's another thing I wanted to clear up because the example in the rules is a little murky.
May a multi-health unit split it's ID icon into separate results?
I can't imagine why not, but the rules aren't clear about it. |
Yes you can. See page 27. Although that page is describing magic results, the same applies to any combination roll.
| Quote: | | In the Icon definition in the glossary it says: "[an ID] may be split into the different aspects... during combination rolls and magic rolls for the purpose of doubling magic." Is a dragon attack still a combination roll? |
Yes, see page 19.
| Quote: | I know it's a multi-avoidance + save roll. Even if it is, the quoted blurb is still a little unclear. Is it only talking about magic? "Combination roll" is wedged between "aspects" and "magic rolls" so it would seem so.
(BTW, is magic ever involved in a combination roll?)
(Well, there's the reserves with Amazons and non-Amazons, but the non-Amazons wouldn't be able to double magic anyway. Still, combination roll with magic.) |
The Amazon/non-Amazon reserve army roll is a combination roll, but Amazon results can only be used as missile, while non-Amazons can only be used as magic. So, no need to worry about splitting IDs up.
| Quote: | | *There is one other situation when this would be important: a monster Coiled by a Wave Rider. If it came up ID, it could put one point to saves, preserving its life, and the other three to melee damage, killing the 'Rider. |
IDs count for whatever you are rolling for. So yes, the monster could could count one point of ID as saves and three points of ID as melee, thus killing the Wave Rider and preventing its own death.
| Quote: | Here's something else: Group monsters vs. Combination rolls. When a group monster rolls its ID, you must decide what those ID results are before you re-roll the die, yes? Like if a Wolf Pack got Coiled by an Ormyrr and got its (their?) ID, you would have to decide whether to save the 'Pack or kill the Ormyrr before you re-rolled the 'Pack.
Just checking.
-John |
No, rerolls happen first. Once all the of Instant Resolution effects are completed, then you can decide how to split the IDs. |
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jmonnett dragonsteed
Joined: 20 Apr 2005 Posts: 92 Location: La Crosse, WI

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Posted: Fri Aug 03, 2007 3:36 pm GMT Post subject: |
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Blast! Thought of something else.
Chimera's Rend: This would never count as a missile result, would it?
Rend only counts as maneuvers during a maneuver roll.
When Amazons are making a missile attack at a flatland, however, they are making a missile roll.
Unlike Trample and Fly, which are either/or for any roll, Rend only gets results ( ) during a maneuver or melee roll.*
During a missile attack, one is not (necessarily) looking for maneuver results, so the Rend counts as nothing.
Do I have this right?
The same thinking would apply to a Gryphon's or Crocosaur's Rends during a save roll at the appropriate terrain, yes?
*Is a dragon attack considered a melee attack?
Let's see if I can hash this out: It is, in part, a melee avoidance roll, so any SAI that had an effect during a melee attack would have that effect during a dragon attack, too. Unless, of course, it had a different effect explicitly listed for a dragon attack. (like Smite)
Hmm... (Check the SAIs) Would Frost Breath, Sleep and Whither, then, go off (activate, do that hoodoo that they do, whatever) during a dragon attack? (assuming an opposing army, of course)
Galeforce and Illusion, however, would not, because they go off during an action, and a dragon attack isn't an action.
Another thing: Trumpet vs. Dragon attack: Since a dragon attack is an avoidance + save roll, would Trumpet double Feral melee and save results, or is it an either/or decision? Description says "or", so it's the later, isn't it?
Thanks!
-John |
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jmonnett dragonsteed
Joined: 20 Apr 2005 Posts: 92 Location: La Crosse, WI

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Posted: Fri Aug 03, 2007 3:42 pm GMT Post subject: |
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| piMaster wrote: |
The Amazon/non-Amazon reserve army roll is a combination roll, but Amazon results can only be used as missile, while non-Amazons can only be used as magic. So, no need to worry about splitting IDs up. |
Thanks.
I was just wondering when a combination roll would involve magic. That was the only situation I had off the top of my head.
Can you think of any others?
-John |
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chuckpint White Dragon SFR President Site Admin
Joined: 10 Jan 2005 Posts: 9187 Location: Evanston, IL

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Posted: Fri Aug 03, 2007 3:45 pm GMT Post subject: |
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Trample is slightly more useful than Rend because it can be applied to all rolls. So the War Driver's Trample can be converted to Missile at a Flatland, but the Chimera's Rend cannot.
You missed this: | Quote: | | Any special result from an SAI that specifically states it has an effect during a dragon attack can also be applied. | By default, if a SAI has a special result, and does not say it works during a dragon attack, then it does not. You are not rolling for a melee attack, but you are rolling for melee results. Bit of a fine, but important, distinction.
As for Trumpet, yes, it works and it is either/or, not both. _________________ You can never have too many dice.
First Place at the first ever Daemon Dice sealed starter tournament.
Battlefest tied for first GenCon 2012
Single Race Champion GenCon 2008-2009, Sealed Box Champion GenCon 2007,2009,
My collection is 21,500 Dragon Dice, 20,000 Daemon Dice, and others (too many to count). |
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jmonnett dragonsteed
Joined: 20 Apr 2005 Posts: 92 Location: La Crosse, WI

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Posted: Mon Aug 06, 2007 10:46 am GMT Post subject: |
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| chuckpint wrote: | You missed this: | Quote: | | Any special result from an SAI that specifically states it has an effect during a dragon attack can also be applied. | By default, if a SAI has a special result, and does not say it works during a dragon attack, then it does not. |
Where does that quote live? Do you have the page number?
| chuckpint wrote: | | You are not rolling for a melee attack, but you are rolling for melee results. Bit of a fine, but important, distinction. |
So... do Rend and Double Strike work during a dragon attack? Their description says they go off during a melee attack. If a dragon attack isn't a melee attack, then what happens?
Is it because they are Instant, not Special?
...
No, it's because you said "special result" as in "not normal melee, missile, magic, maneuver or save results." I get it now.
Delayed and Instant SAIs can produce special results, just at different times than Special SAIs. Also, some Special SAIs produce normal results, at times.
Those that produce normal results tend to work during dragon attacks. Some that produce special results might do something during a dragon attack, depending upon their description. Many don't.
I can't tell whether I'm getting the hang of this or not.
One drawback of exhaustive rules is that they are also exhasuting.
-John |
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chuckpint White Dragon SFR President Site Admin
Joined: 10 Jan 2005 Posts: 9187 Location: Evanston, IL

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Posted: Mon Aug 06, 2007 11:26 am GMT Post subject: |
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| jmonnett wrote: | | chuckpint wrote: | You missed this: | Quote: | | Any special result from an SAI that specifically states it has an effect during a dragon attack can also be applied. | By default, if a SAI has a special result, and does not say it works during a dragon attack, then it does not. |
Where does that quote live? Do you have the page number? |
That was from the "Turn Sequence"/"Dragon Attack Phase"/"Step 5: Army's response to the dragon's attack". Page #9 in the on-line rules. That states the most clearly what happens during a dragon attack. However, the bulk of the rules on SAIs is found under "Special Action Icons - General Information". The subsection on "Application" is the part you really want to read.
Basically it's simple, if a SAI produces normal results, then any type of roll that can use those type of results works just fine. Since an army's response to a dragon attack is looking for melee/missile/save results, any SAI that produces one of those normal results will work. If the SAI produces only special results, then if it says nothing about a dragon attack, it does nothing during a dragon attack. The difficult ones are the few that produce normal results sometimes, and special results other times.
Based on the questions that SAIs have been generating, I think it's time to update the rules for the SAI descriptions. What I think we need, is for every to list at the top, the times it is active, and whether it produces special or normal results. Stun and Summon Dragon, are labeled as "Instant", but clearly produce special results. So the top line for Stun should read "Stun: Resolution Type: Instant (Melee attack[action]) Results: Special". Double Strike would be listed as: "Double Strike: Resolution Type: Instant (melee) Results: normal". BTW, melee is currently the most complex type. You have normal melee results that work anytime (see Trample). On the other hand you have special results that only work during a melee action during the melee attack or melee counter-attack.
Any comments? _________________ You can never have too many dice.
First Place at the first ever Daemon Dice sealed starter tournament.
Battlefest tied for first GenCon 2012
Single Race Champion GenCon 2008-2009, Sealed Box Champion GenCon 2007,2009,
My collection is 21,500 Dragon Dice, 20,000 Daemon Dice, and others (too many to count). |
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piMaster rare Stockholder
Joined: 16 Jan 2005 Posts: 3235 Location: Rockford, IL

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Posted: Mon Aug 06, 2007 11:34 am GMT Post subject: |
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| jmonnett wrote: | | chuckpint wrote: | You missed this: | Quote: | | Any special result from an SAI that specifically states it has an effect during a dragon attack can also be applied. | By default, if a SAI has a special result, and does not say it works during a dragon attack, then it does not. |
Where does that quote live? Do you have the page number? |
During a dragon attack, the army makes a combination roll for melee, missile, and saves. A combination roll is not the same type of roll as a melee attack, missile attack, or save against melee. Thus, only SAIs that produce normal results during the corresponding avoidance rolls will function, unless they specifically state that they function during a dragon attack.
| Quote: | | chuckpint wrote: | | You are not rolling for a melee attack, but you are rolling for melee results. Bit of a fine, but important, distinction. |
So... do Rend and Double Strike work during a dragon attack? Their description says they go off during a melee attack. If a dragon attack isn't a melee attack, then what happens?
Is it because they are Instant, not Special?  |
No, it is because they work during a melee avoidance roll. (see page 34)
| Quote: | ...
No, it's because you said "special result" as in "not normal melee, missile, magic, maneuver or save results." I get it now.
Delayed and Instant SAIs can produce special results, just at different times than Special SAIs. Also, some Special SAIs produce normal results, at times.
Those that produce normal results tend to work during dragon attacks. Some that produce special results might do something during a dragon attack, depending upon their description. Many don't.
I can't tell whether I'm getting the hang of this or not.
One drawback of exhaustive rules is that they are also exhasuting.
-John |
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piMaster rare Stockholder
Joined: 16 Jan 2005 Posts: 3235 Location: Rockford, IL

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Posted: Mon Aug 06, 2007 11:40 am GMT Post subject: |
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| chuckpint wrote: | Based on the questions that SAIs have been generating, I think it's time to update the rules for the SAI descriptions. What I think we need, is for every to list at the top, the times it is active, and whether it produces special or normal results. Stun and Summon Dragon, are labeled as "Instant", but clearly produce special results. So the top line for Stun should read "Stun: Resolution Type: Instant (Melee attack[action]) Results: Special". Double Strike would be listed as: "Double Strike: Resolution Type: Instant (melee) Results: normal". BTW, melee is currently the most complex type. You have normal melee results that work anytime (see Trample). On the other hand you have special results that only work during a melee action during the melee attack or melee counter-attack.
Any comments? |
I think that would make them more difficult to read and figure out. The SAI descriptions are fine as is. Perhaps a rewrite of the General Information section would be a better idea. |
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jmonnett dragonsteed
Joined: 20 Apr 2005 Posts: 92 Location: La Crosse, WI

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Posted: Tue Aug 07, 2007 10:07 am GMT Post subject: |
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| chuckpint wrote: | Based on the questions that SAIs have been generating, I think it's time to update the rules for the SAI descriptions. What I think we need, is for every to list at the top, the times it is active, and whether it produces special or normal results. Stun and Summon Dragon, are labeled as "Instant", but clearly produce special results. So the top line for Stun should read "Stun: Resolution Type: Instant (Melee attack[action]) Results: Special". Double Strike would be listed as: "Double Strike: Resolution Type: Instant (melee) Results: normal". BTW, melee is currently the most complex type. You have normal melee results that work anytime (see Trample). On the other hand you have special results that only work during a melee action during the melee attack or melee counter-attack.
Any comments? |
That may be the missing piece that completes the puzzle. Then, when the rules say an SAI that gives normal results does X and one that gives special results does Y one can tell at a glance whether particular SAI Z does anything for the roll at hand.
I would further suggest that entires for SAIs with different resolutions be subdivided by those resolutions so relevant effects can be found easily.
For example:
Smite:
Resolution type: Special (melee attack) Results: special
Smite kills bugs dead.
------------
Resolution type: Normal (dragon attack, melee avoidance roll) Results: normal
Smite generates melee results.
Heck, maybe the descriptions could be divided by the rolls in which they are effective. So it would read "Rend - Roll: melee attack; Resolution: Instant; Results: Normal"
The 3 R's of SAIs: Roll, Resolution, Results
In lieu of a long tangent re: melee icons, I will say that while it is fantastic to one again have a rules "bible," (like the DCM back in the day) it does need some polish.
-John |
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jmonnett dragonsteed
Joined: 20 Apr 2005 Posts: 92 Location: La Crosse, WI

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Posted: Tue Aug 07, 2007 11:03 am GMT Post subject: |
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| piMaster wrote: | | No, it is because they work during a melee avoidance roll. (see page 34) |
See, this is where things get murky.
Page 34: "SAIs that generate a specific normal result or produce an applicable effect ... are also applicable during the corresponding avoidance roll."
What's an "applicable effect"?
Frost Breath has an effect during a melee attack. Why would it not work during a melee avoidance roll, specifically during a dragon attack? Is its effect not "applicable"?
Now, if you flat out say that SAIs with special results don't work during a dragon attack unless they say so in the description that's fine. And the rules do say as much on page 19. Actually, they say the converse: special results that say they work during a dragon attack do so. On page 80 it says that if an SAI with special results may give normal results during an avoidance roll. If it does, the description will say so. If it doesn't, then it does nothing.
So we have that going for us. Which is nice.
But what, then, is an "applicable effect"? Is that dependent upon the SAI description?
I may finally have a handle on this. As has been explained, if an SAI gets normal results, it works during an avoidance roll and thus a dragon attack. That's why a Rend re-rolls. If it gets special results normally, it may work, probably by giving normal results, or it may not, depending. Check the description.
The fault in my logic originally was confusing timing and results.
"Applicable effect" may have stuck in my brain, too.
Y'know, does it actually say anywhere in the rules that a dragon attack is an avoidance roll? It's handy to call it that. Reduces exceptions in the rules and that is good. But it only acts like one somewhat, really. Just wondering.
Thanks for the help!
-John |
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piMaster rare Stockholder
Joined: 16 Jan 2005 Posts: 3235 Location: Rockford, IL

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Posted: Tue Aug 07, 2007 11:10 am GMT Post subject: |
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We could add a chart which lists which SAIs work during each type of roll. For example:
Magic Action
Attune
Cantrip
Create Fireminions
Ferry
Firewalking
Galeforce
Illusion
Regenerate
SFR Logo (Dragonhunter)
SFR/TSR Logo (Dragonmaster)
SFR/TSR Logo (Medallions)
Sneak Attack
Summon Dragon
Teleport
Wild Growth | Magic Avoidance Roll
Cantrip
Create Fireminions
Ferry
Firewalking
Regenerate
SFR Logo (Dragonhunter)
SFR/TSR Logo (Dragonmaster)
SFR/TSR Logo (Medallions)
Teleport
Wild Growth |
And so on. Thus, if anyone has a question on whether an SAI is applicable during a certain type of roll, you only need to refer to the chart. You'll have to read the SAI description to see what it does during that roll of course.
Just a thought. |
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DEEPBLUEB2 monster Stockholder
Joined: 20 Nov 2005 Posts: 7894 Location: Des Plaines, IL

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Posted: Tue Aug 07, 2007 12:14 pm GMT Post subject: |
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| piMaster wrote: | | I think that would make them more difficult to read and figure out. The SAI descriptions are fine as is. |
A flow chart seems easier to see the rules in more detail,
however....
if the SAI descriptions are fine as is...
then why change anything?
| jmonnett wrote: | What's an "applicable effect"?
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This just seems like a politically correct way to not call out "spells" of "effects" by name,
thus not causing confusion. |
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jmonnett dragonsteed
Joined: 20 Apr 2005 Posts: 92 Location: La Crosse, WI

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Posted: Tue Aug 07, 2007 2:14 pm GMT Post subject: |
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| piMaster wrote: | | We could add a chart which lists which SAIs work during each type of roll. |
That would be very handy. I've even thought a Venn diagram or some such illustrating the relationships of various rolls -a melee counterattack is an action, but a dragon attack is not, yet both are non-maneuver rolls- would be quite useful.
The problem is that such a chart or laundry list would take up a lot of real estate, and would have to make triply sure nothing is missed. Not that the rule book is thick enough as it is.
If the description template is right and made clear, SAI functions would be easy to discern. It is logical, when you get the hang of it and thus know where and for what to look.
It would also make it easier to add SAIs to the game, which I'm sure everyone reading this hopes will happen eventually.
Besides, half the time you have to dig up the SAI description anyway because you can't keep them all straight and it's only on the one die and who in their right mind would even bring that stupid monster and what the hell does it do, again?
-John |
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chuckpint White Dragon SFR President Site Admin
Joined: 10 Jan 2005 Posts: 9187 Location: Evanston, IL

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Posted: Tue Aug 07, 2007 3:50 pm GMT Post subject: |
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| jmonnett wrote: | Besides, half the time you have to dig up the SAI description anyway because you can't keep them all straight and it's only on the one die and who in their right mind would even bring that stupid monster and what the hell does it do, again?  | Which is why I think it would make more sense to put the extra information with the SAI description, rather than have yet another chart you have to consult every time a SAI came up. _________________ You can never have too many dice.
First Place at the first ever Daemon Dice sealed starter tournament.
Battlefest tied for first GenCon 2012
Single Race Champion GenCon 2008-2009, Sealed Box Champion GenCon 2007,2009,
My collection is 21,500 Dragon Dice, 20,000 Daemon Dice, and others (too many to count). |
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piMaster rare Stockholder
Joined: 16 Jan 2005 Posts: 3235 Location: Rockford, IL

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Posted: Tue Aug 07, 2007 7:59 pm GMT Post subject: |
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No one has complained about the SAI descriptions in this thread. The confusion was around the meaning and applications of resolution types and the various types of rolls. The SAI descriptions are fine as long as you have a firm grasp of the resolution types and the various types of rolls.
For example:
| Quote: | | Smite: Resolution Type: Special (melee); Normal (dragon attack or melee avoidance roll) |
Reading that opening line, I see that Smite produces special results during a melee attack and normal results during a dragon attack or melee avoidance roll. I know that special results mean it does something out of the norm; I know that normal results means that it generates results that get added to the army's results. It might be better to change the special declaration from melee to melee attack. However, there is nothing wrong with it as is. Any further questions about what it does is covered by the SAI description.
| chuckpint wrote: | | Stun and Summon Dragon, are labeled as "Instant", but clearly produce special results. So the top line for Stun should read "Stun: Resolution Type: Instant (Melee attack[action]) Results: Special". |
Currently, Stun just says "Instant". Changing it to "Instant (melee attack)" would make sense. By reading the description, you can see that it produces special results. If we change all the SAI descriptions that are written like that, then there would be no question what works during a dragon attack - if it says it does, then it does. If it doesn't say, then it doesn't work during a dragon attack. The same should hold true with any other type of roll.
So, change the SAI's whose Resolution Type descriptions don't specify the roll types it applies to, or those that don't list them all (like Rend).
If you must split them up, how about something simple and easy to read:
Rend:- Normal (maneuver roll, maneuver avoidance roll): Each Rend result generates one maneuver result.
- Instant (melee attack, melee avoidance roll, dragon attack): Each Rend result generates one melee result; roll this unit again and apply the new result as well.
| chuckpint wrote: | | Which is why I think it would make more sense to put the extra information with the SAI description, rather than have yet another chart you have to consult every time a SAI came up. |
That's fine. The chart was just an idea I threw out. Such a chart doesn't have to be part of the rules book. How about a simple PDF player's aid (like your spell sheet). It's not required; its just something extra you can use to help you out. |
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chuckpint White Dragon SFR President Site Admin
Joined: 10 Jan 2005 Posts: 9187 Location: Evanston, IL

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Posted: Tue Aug 07, 2007 8:36 pm GMT Post subject: |
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Ok, but I wasn't going to change the descriptive part, just change the header. It's there that we have a problem. Smite is clear, but Stun is not. Some of the headers are just too brief. _________________ You can never have too many dice.
First Place at the first ever Daemon Dice sealed starter tournament.
Battlefest tied for first GenCon 2012
Single Race Champion GenCon 2008-2009, Sealed Box Champion GenCon 2007,2009,
My collection is 21,500 Dragon Dice, 20,000 Daemon Dice, and others (too many to count). |
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