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Battlefest Rules - Watch me whallop Cliff
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Matthias Maccabeus
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PostPosted: Thu Apr 28, 2011 10:26 am GMT    Post subject: Reply with quote

Well I don't want to move it up to 7 because with all that magic at the frontier I would be windwalked / restless deaded to an 8th face so I'll bring in my minor terrain. From my understanding of the rules I have to bring in my highland minor terrain and immediately roll it.

I get a melee action. Which I was going to do anyway so here we go.

Lord - Counter
Troll - melee
Phoenix - save (melee) / seize
Elephant - melee
Buffalo - ID / 3 melee / 2 saves

22 total
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cliffwiggs
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PostPosted: Thu Apr 28, 2011 10:28 am GMT    Post subject: Reply with quote

well, you didn't kill 'EVERYONE' because I have more health than that, but its gonna hurt...

I'll roll saves after lunch, but I won't be counter attacking. so you can finish your turn unless your decision depends on how many die.
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Matthias Maccabeus
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PostPosted: Thu Apr 28, 2011 10:39 am GMT    Post subject: Reply with quote

I'd like to see how many casualties you take though before I decided what to do from there.

Though killing however many mages, they will all end up at the frontier with resurect spells....
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cliffwiggs
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PostPosted: Thu Apr 28, 2011 1:10 pm GMT    Post subject: Reply with quote

Matthias Maccabeus wrote:
I'd like to see how many casualties you take though before I decided what to do from there.

Though killing however many mages, they will all end up at the frontier with resurect spells....
True, but they may not end up there for a few turns and it will hurt me to be bringing them back instead of attacking you.

anyway here it is:

Adept-1 Magic
Adept-1 Magic
Adept-1 ID
Adept-1 Save
Adept-1 Maneuver
Apparition-1 Save
Apparition-1 Melee
Apparition-1 Save
Apparition-2 Magic
Apparition-2 Magic
Apparition-2 Magic
Apparition-1 Magic
Apparition-1 ID
Apparition-1 Melee
Apparition-1 Magic
Apparition-1 Magic
Apparition-1 ID
Apparition-1 Melee
Apparition-1 Melee
Apparition-1 Melee
Weasel-folk-1 Magic
Weasel-folk-1 Save
Weasel-folk-1 Melee
Weasel-folk-1 Magic
Weasel-folk-1 Save
Weasel-folk-2 Magic
Weasel-folk-1 Magic
Weasel-folk-1 Melee
Weasel-folk-1 Save
Weasel-folk-1 Melee

10 saves.

so 22-10 = 12 dead, so a little over a 3rd.

I'll just do it proportionally.

6 undead
4 feral
2 lava elf

to the DUA.
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Matthias Maccabeus
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PostPosted: Thu Apr 28, 2011 1:29 pm GMT    Post subject: Reply with quote

Man tough decisions. I'll pull back my weasel at the frontier. And I'm not sure if this is the right decision but I'll leave the rest where it's at. I'm really tempted to pull back my horde but, I'll wait to see how bad I get beat up first.
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cliffwiggs
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PostPosted: Thu Apr 28, 2011 1:33 pm GMT    Post subject: Reply with quote

I'm more worried about me right now Smile

I don't have time to do my turn and update the board, but I just got my new playbook (free) so I'll see how accessing the website works on it tonight...
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cliffwiggs
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PostPosted: Tue May 03, 2011 6:46 am GMT    Post subject: Reply with quote

ok, end of your turn. since its been a few days (sorry) does this look right before I roll for magic.


Buried/Summoning





Reserves


Dead

Horde
(melee)
(Wind walk)




Campaign


Home







(Standing Stones)


Frontier

(Grove)



(Temple)

Home







Campaign







Horde

Dead




Reserves

Buried/Summoning







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Matthias Maccabeus
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PostPosted: Tue May 03, 2011 7:20 am GMT    Post subject: Reply with quote

I think it looks OK.
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cliffwiggs
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PostPosted: Tue May 03, 2011 8:24 am GMT    Post subject: Reply with quote

ok, to start with. I have two armies that contain feral units at a terrain. so feralize a weasle into each of them.

First March at the frontier

Unopposed maneuver up to 3

Taking a magic action (because it is a grove I can't double ID's)

Adept-1 Magic
Adept-1 Magic
Adept-1 Magic
Adept-1 Maneuver
Adept-1 Magic
Apparition-1 Melee
Apparition-1 Save
Apparition-1 Save
Apparition-1 Melee
Apparition-2 Magic
Apparition-1 Melee
Apparition-1 Melee
Apparition-1 Save
Apparition-1 Melee
Apparition-1 Melee
Apparition-1 Save
Apparition-2 Magic
Apparition-1 Save
Apparition-1 Melee
Apparition-1 Magic
Weasel-folk-1 Save
Weasel-folk-2 Magic
Weasel-folk-1 Save
Weasel-folk-1 Save
Weasel-folk-1 ID
Weasel-folk-2 Magic
Weasel-folk-1 Magic
Weasel-folk-1 Magic
Weasel-folk-1 Save
Weasel-folk-1 Save

Summary:
LavaElf - 4
Undead - 5
Feral - 7

so many ways to go, I'm tempted to fall into old patterns,but...

Combine the LavaElf and Undead for 9 black = 3 reanimate deads for 3 apparitions.
The feral will be a TransmuteRocktoMud on your horde army and a hide on one of the Apparitions in my home army.

Second March with my Home army
maneuver attempt
Adept-1 Magic
Adept-1 Magic
Adept-1 Magic
Apparition-HIDDEN
Apparition-1 ID
Apparition-2 Magic
Apparition-1 ID
Apparition-1 Melee
Apparition-1 Magic
Apparition-2 Magic
Apparition-2 Magic
Apparition-1 Magic
Weasel-folk-1 Save
Weasel-folk-2 Magic
Weasel-folk-1 Magic
Weasel-folk-1 Save
Weasel-folk-1 Magic
Weasel-folk-1 ID
Weasel-folk-1 Save

I only got 3, which your wind walk would stop. I will NOT attack.

Reserves
I will retreat ALL units from both terrains except the hidden unit.

EOT
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cliffwiggs
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PostPosted: Tue May 03, 2011 8:31 am GMT    Post subject: Reply with quote

beginning of your turn after spells expire.


Buried/Summoning





Reserves


Dead

Horde
(melee)
(Transmute Rock to Mud)




Campaign


Home







(Standing Stones)


Frontier

(Grove)



(Temple)

Home
(Hide)

Campaign

Horde

Dead



Reserves













Buried/Summoning







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Matthias Maccabeus
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PostPosted: Tue May 03, 2011 8:41 am GMT    Post subject: Reply with quote

1st March - unopposed maneuver at my home to melee 6.

2nd March - Magic in reserves -
Weasel - melee

All my mages and a Troll at my home fall back to reserves.
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cliffwiggs
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PostPosted: Tue May 03, 2011 9:49 am GMT    Post subject: Reply with quote

I'm assuming you don't consider the Lord a mage...



Buried/Summoning





Reserves



Dead

Horde
(melee)
(Transmute Rock to Mud)




Campaign


Home





(Standing Stones)


Frontier

(Grove)



(Temple)

Home
(Hide)

Campaign

Horde

Dead



Reserves













Buried/Summoning







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Matthias Maccabeus
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PostPosted: Tue May 03, 2011 11:41 am GMT    Post subject: Reply with quote

Right. He's a Lord. Wink
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cliffwiggs
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PostPosted: Thu May 05, 2011 7:21 am GMT    Post subject: Reply with quote

well a lot of people consider him a magician because of the Cantrip...

I've known what I was gonna do for a while, but work kept me so busy the last 48 hours...


First the Hide and Transmute expire.

There are no feralization opportunities for me.

First March - magic in Reserves.

Adept-1 Maneuver
Adept-1 Magic
Adept-1 Magic
Adept-2 Magic
Adept-1 Save
Adept-1 Magic
Adept-1 ID
Adept-1 Maneuver
Apparition-2 Magic
Apparition-2 Magic
Apparition-2 Magic
Apparition-1 Melee
Apparition-2 Magic
Apparition-1 Melee
Apparition-1 Melee
Apparition-1 Save
Apparition-1 Melee
Apparition-1 ID
Apparition-1 Save
Apparition-1 ID
Apparition-1 Melee
Apparition-1 Melee
Apparition-1 Melee
Apparition-1 Melee
Apparition-1 Melee
Apparition-1 Magic
Apparition-2 Magic
Apparition-1 Melee
Apparition-1 ID
Apparition-1 Save
Apparition-1 Melee
Apparition-1 Save
Apparition-2 Magic
Apparition-1 Melee
Weasel-folk-1 Melee
Weasel-folk-1 Save
Weasel-folk-1 Melee
Weasel-folk-1 Save
Weasel-folk-1 Melee
Weasel-folk-1 Save
Weasel-folk-1 Save
Weasel-folk-1 Save
Weasel-folk-1 Melee
Weasel-folk-1 Magic
Weasel-folk-1 Magic
Weasel-folk-1 Magic
Weasel-folk-1 Save
Weasel-folk-1 ID
Weasel-folk-2 Magic
Weasel-folk-1 Magic
Weasel-folk-1 Magic


Lava Elf Magic - 6
Undead Magic - 16
Feral Magic - 8

Lava Elves cast Reanimate dead twice (2*3=6).
Undead cast reanimate dead five times(5*3=15).
Feral cast hide on the apparition at the highlands and one of the apparitions in my reserve army.
That leaves them with 4 magic to cast breath of life once.

So all all 8 units come back to life and two units are hidden.

No second march.

No retreat
Reinforce the one hidden unit to the Temple.

your move...

EOT.





Note to Pi, I'm not casting the other spell because I don't feel in any danger of needing it these last two turns... It may not come up at all this game.
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cliffwiggs
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PostPosted: Thu May 05, 2011 7:24 am GMT    Post subject: Reply with quote


Buried/Summoning





Reserves



Dead

Horde
(melee)




Campaign


Home





(Standing Stones)


Frontier

(Grove)



(Temple)

Home
(Hide)

Campaign

Horde
(Hide)

Dead

Reserves













Buried/Summoning







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piMaster
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PostPosted: Thu May 05, 2011 7:50 am GMT    Post subject: Reply with quote

cliffwiggs wrote:
Note to Pi, I'm not casting the other spell because I don't feel in any danger of needing it these last two turns... It may not come up at all this game.

Just be sure you cast them in the right order if you do use it.
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Matthias Maccabeus
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PostPosted: Thu May 05, 2011 7:57 am GMT    Post subject: Reply with quote

First March - Magic in Reserves

Troll - Melee
Wolverine - ID / 3 magic
Badger - 3 magic / 2 saves / 2 saves
Weasel - 2 magic / magic / save

12 total.
I will Path the 2 Phoenix(es) from my horde to my home for 8.
I will Cast Wind Walk for 4 on my home army.

Second March - Uncontested Maneuver at my home. I bring in my minor terrain.
Roll - saves x 2.

Reinforce my home with the Troll in my reserves.

Your turn.
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Last edited by Matthias Maccabeus on Thu May 05, 2011 8:00 am GMT; edited 1 time in total
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cliffwiggs
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PostPosted: Thu May 05, 2011 7:59 am GMT    Post subject: Reply with quote

piMaster wrote:
cliffwiggs wrote:
Note to Pi, I'm not casting the other spell because I don't feel in any danger of needing it these last two turns... It may not come up at all this game.

Just be sure you cast them in the right order if you do use it.
I know. I have a post-it note to remind me.
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cliffwiggs
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PostPosted: Thu May 05, 2011 8:02 am GMT    Post subject: Reply with quote


Buried/Summoning





Reserves



Dead

Horde
(melee)



Campaign


Home
(saves *2)
(Wind Walk)






(Standing Stones)


Frontier

(Grove)



(Temple)

Home
(Hide)

Campaign

Horde
(Hide)

Dead

Reserves













Buried/Summoning







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Matthias Maccabeus
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PostPosted: Thu May 05, 2011 8:05 am GMT    Post subject: Reply with quote

Shouldn't hide be expired? (I assume you'll cast it again, but I think technically it's expired)
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